Tag Archives: vision

#435769 The Ultimate Optimization Problem: How ...

Lucas Joppa thinks big. Even while gazing down into his cup of tea in his modest office on Microsoft’s campus in Redmond, Washington, he seems to see the entire planet bobbing in there like a spherical tea bag.

As Microsoft’s first chief environmental officer, Joppa came up with the company’s AI for Earth program, a five-year effort that’s spending US $50 million on AI-powered solutions to global environmental challenges.

The program is not just about specific deliverables, though. It’s also about mindset, Joppa told IEEE Spectrum in an interview in July. “It’s a plea for people to think about the Earth in the same way they think about the technologies they’re developing,” he says. “You start with an objective. So what’s our objective function for Earth?” (In computer science, an objective function describes the parameter or parameters you are trying to maximize or minimize for optimal results.)

Photo: Microsoft

Lucas Joppa

AI for Earth launched in December 2017, and Joppa’s team has since given grants to more than 400 organizations around the world. In addition to receiving funding, some grantees get help from Microsoft’s data scientists and access to the company’s computing resources.

In a wide-ranging interview about the program, Joppa described his vision of the “ultimate optimization problem”—figuring out which parts of the planet should be used for farming, cities, wilderness reserves, energy production, and so on.

Every square meter of land and water on Earth has an infinite number of possible utility functions. It’s the job of Homo sapiens to describe our overall objective for the Earth. Then it’s the job of computers to produce optimization results that are aligned with the human-defined objective.

I don’t think we’re close at all to being able to do this. I think we’re closer from a technology perspective—being able to run the model—than we are from a social perspective—being able to make decisions about what the objective should be. What do we want to do with the Earth’s surface?

Such questions are increasingly urgent, as climate change has already begun reshaping our planet and our societies. Global sea and air surface temperatures have already risen by an average of 1 degree Celsius above preindustrial levels, according to the Intergovernmental Panel on Climate Change.

Today, people all around the world participated in a “climate strike,” with young people leading the charge and demanding a global transition to renewable energy. On Monday, world leaders will gather in New York for the United Nations Climate Action Summit, where they’re expected to present plans to limit warming to 1.5 degrees Celsius.

Joppa says such summit discussions should aim for a truly holistic solution.

We talk about how to solve climate change. There’s a higher-order question for society: What climate do we want? What output from nature do we want and desire? If we could agree on those things, we could put systems in place for optimizing our environment accordingly. Instead we have this scattered approach, where we try for local optimization. But the sum of local optimizations is never a global optimization.

There’s increasing interest in using artificial intelligence to tackle global environmental problems. New sensing technologies enable scientists to collect unprecedented amounts of data about the planet and its denizens, and AI tools are becoming vital for interpreting all that data.

The 2018 report “Harnessing AI for the Earth,” produced by the World Economic Forum and the consulting company PwC, discusses ways that AI can be used to address six of the world’s most pressing environmental challenges (climate change, biodiversity, and healthy oceans, water security, clean air, and disaster resilience).

Many of the proposed applications involve better monitoring of human and natural systems, as well as modeling applications that would enable better predictions and more efficient use of natural resources.

Joppa says that AI for Earth is taking a two-pronged approach, funding efforts to collect and interpret vast amounts of data alongside efforts that use that data to help humans make better decisions. And that’s where the global optimization engine would really come in handy.

For any location on earth, you should be able to go and ask: What’s there, how much is there, and how is it changing? And more importantly: What should be there?

On land, the data is really only interesting for the first few hundred feet. Whereas in the ocean, the depth dimension is really important.

We need a planet with sensors, with roving agents, with remote sensing. Otherwise our decisions aren’t going to be any good.

AI for Earth isn’t going to create such an online portal within five years, Joppa stresses. But he hopes the projects that he’s funding will contribute to making such a portal possible—eventually.

We’re asking ourselves: What are the fundamental missing layers in the tech stack that would allow people to build a global optimization engine? Some of them are clear, some are still opaque to me.

By the end of five years, I’d like to have identified these missing layers, and have at least one example of each of the components.

Some of the projects that AI for Earth has funded seem to fit that desire. Examples include SilviaTerra, which used satellite imagery and AI to create a map of the 92 billion trees in forested areas across the United States. There’s also OceanMind, a non-profit that detects illegal fishing and helps marine authorities enforce compliance. Platforms like Wildbook and iNaturalist enable citizen scientists to upload pictures of animals and plants, aiding conservation efforts and research on biodiversity. And FarmBeats aims to enable data-driven agriculture with low-cost sensors, drones, and cloud services.

It’s not impossible to imagine putting such services together into an optimization engine that knows everything about the land, the water, and the creatures who live on planet Earth. Then we’ll just have to tell that engine what we want to do about it.

Editor’s note: This story is published in cooperation with more than 250 media organizations and independent journalists that have focused their coverage on climate change ahead of the UN Climate Action Summit. IEEE Spectrum’s participation in the Covering Climate Now partnership builds on our past reporting about this global issue. Continue reading

Posted in Human Robots

#435765 The Four Converging Technologies Giving ...

How each of us sees the world is about to change dramatically.

For all of human history, the experience of looking at the world was roughly the same for everyone. But boundaries between the digital and physical are beginning to fade.

The world around us is gaining layer upon layer of digitized, virtually overlaid information—making it rich, meaningful, and interactive. As a result, our respective experiences of the same environment are becoming vastly different, personalized to our goals, dreams, and desires.

Welcome to Web 3.0, or the Spatial Web. In version 1.0, static documents and read-only interactions limited the internet to one-way exchanges. Web 2.0 provided quite an upgrade, introducing multimedia content, interactive web pages, and participatory social media. Yet, all this was still mediated by two-dimensional screens.

Today, we are witnessing the rise of Web 3.0, riding the convergence of high-bandwidth 5G connectivity, rapidly evolving AR eyewear, an emerging trillion-sensor economy, and powerful artificial intelligence.

As a result, we will soon be able to superimpose digital information atop any physical surrounding—freeing our eyes from the tyranny of the screen, immersing us in smart environments, and making our world endlessly dynamic.

In the third post of our five-part series on augmented reality, we will explore the convergence of AR, AI, sensors, and blockchain and dive into the implications through a key use case in manufacturing.

A Tale of Convergence
Let’s deconstruct everything beneath the sleek AR display.

It all begins with graphics processing units (GPUs)—electric circuits that perform rapid calculations to render images. (GPUs can be found in mobile phones, game consoles, and computers.)

However, because AR requires such extensive computing power, single GPUs will not suffice. Instead, blockchain can now enable distributed GPU processing power, and blockchains specifically dedicated to AR holographic processing are on the rise.

Next up, cameras and sensors will aggregate real-time data from any environment to seamlessly integrate physical and virtual worlds. Meanwhile, body-tracking sensors are critical for aligning a user’s self-rendering in AR with a virtually enhanced environment. Depth sensors then provide data for 3D spatial maps, while cameras absorb more surface-level, detailed visual input. In some cases, sensors might even collect biometric data, such as heart rate and brain activity, to incorporate health-related feedback in our everyday AR interfaces and personal recommendation engines.

The next step in the pipeline involves none other than AI. Processing enormous volumes of data instantaneously, embedded AI algorithms will power customized AR experiences in everything from artistic virtual overlays to personalized dietary annotations.

In retail, AIs will use your purchasing history, current closet inventory, and possibly even mood indicators to display digitally rendered items most suitable for your wardrobe, tailored to your measurements.

In healthcare, smart AR glasses will provide physicians with immediately accessible and maximally relevant information (parsed from the entirety of a patient’s medical records and current research) to aid in accurate diagnoses and treatments, freeing doctors to engage in the more human-centric tasks of establishing trust, educating patients and demonstrating empathy.

Image Credit: PHD Ventures.
Convergence in Manufacturing
One of the nearest-term use cases of AR is manufacturing, as large producers begin dedicating capital to enterprise AR headsets. And over the next ten years, AR will converge with AI, sensors, and blockchain to multiply manufacturer productivity and employee experience.

(1) Convergence with AI
In initial application, digital guides superimposed on production tables will vastly improve employee accuracy and speed, while minimizing error rates.

Already, the International Air Transport Association (IATA) — whose airlines supply 82 percent of air travel — recently implemented industrial tech company Atheer’s AR headsets in cargo management. And with barely any delay, IATA reported a whopping 30 percent improvement in cargo handling speed and no less than a 90 percent reduction in errors.

With similar success rates, Boeing brought Skylight’s smart AR glasses to the runway, now used in the manufacturing of hundreds of airplanes. Sure enough—the aerospace giant has now seen a 25 percent drop in production time and near-zero error rates.

Beyond cargo management and air travel, however, smart AR headsets will also enable on-the-job training without reducing the productivity of other workers or sacrificing hardware. Jaguar Land Rover, for instance, implemented Bosch’s Re’flekt One AR solution to gear technicians with “x-ray” vision: allowing them to visualize the insides of Range Rover Sport vehicles without removing any dashboards.

And as enterprise capabilities continue to soar, AIs will soon become the go-to experts, offering support to manufacturers in need of assembly assistance. Instant guidance and real-time feedback will dramatically reduce production downtime, boost overall output, and even help customers struggling with DIY assembly at home.

Perhaps one of the most profitable business opportunities, AR guidance through centralized AI systems will also serve to mitigate supply chain inefficiencies at extraordinary scale. Coordinating moving parts, eliminating the need for manned scanners at each checkpoint, and directing traffic within warehouses, joint AI-AR systems will vastly improve workflow while overseeing quality assurance.

After its initial implementation of AR “vision picking” in 2015, leading courier company DHL recently announced it would continue to use Google’s newest smart lens in warehouses across the world. Motivated by the initial group’s reported 15 percent jump in productivity, DHL’s decision is part of the logistics giant’s $300 million investment in new technologies.

And as direct-to-consumer e-commerce fundamentally transforms the retail sector, supply chain optimization will only grow increasingly vital. AR could very well prove the definitive step for gaining a competitive edge in delivery speeds.

As explained by Vital Enterprises CEO Ash Eldritch, “All these technologies that are coming together around artificial intelligence are going to augment the capabilities of the worker and that’s very powerful. I call it Augmented Intelligence. The idea is that you can take someone of a certain skill level and by augmenting them with artificial intelligence via augmented reality and the Internet of Things, you can elevate the skill level of that worker.”

Already, large producers like Goodyear, thyssenkrupp, and Johnson Controls are using the Microsoft HoloLens 2—priced at $3,500 per headset—for manufacturing and design purposes.

Perhaps the most heartening outcome of the AI-AR convergence is that, rather than replacing humans in manufacturing, AR is an ideal interface for human collaboration with AI. And as AI merges with human capital, prepare to see exponential improvements in productivity, professional training, and product quality.

(2) Convergence with Sensors
On the hardware front, these AI-AR systems will require a mass proliferation of sensors to detect the external environment and apply computer vision in AI decision-making.

To measure depth, for instance, some scanning depth sensors project a structured pattern of infrared light dots onto a scene, detecting and analyzing reflected light to generate 3D maps of the environment. Stereoscopic imaging, using two lenses, has also been commonly used for depth measurements. But leading technology like Microsoft’s HoloLens 2 and Intel’s RealSense 400-series camera implement a new method called “phased time-of-flight” (ToF).

In ToF sensing, the HoloLens 2 uses numerous lasers, each with 100 milliwatts (mW) of power, in quick bursts. The distance between nearby objects and the headset wearer is then measured by the amount of light in the return beam that has shifted from the original signal. Finally, the phase difference reveals the location of each object within the field of view, which enables accurate hand-tracking and surface reconstruction.

With a far lower computing power requirement, the phased ToF sensor is also more durable than stereoscopic sensing, which relies on the precise alignment of two prisms. The phased ToF sensor’s silicon base also makes it easily mass-produced, rendering the HoloLens 2 a far better candidate for widespread consumer adoption.

To apply inertial measurement—typically used in airplanes and spacecraft—the HoloLens 2 additionally uses a built-in accelerometer, gyroscope, and magnetometer. Further equipped with four “environment understanding cameras” that track head movements, the headset also uses a 2.4MP HD photographic video camera and ambient light sensor that work in concert to enable advanced computer vision.

For natural viewing experiences, sensor-supplied gaze tracking increasingly creates depth in digital displays. Nvidia’s work on Foveated AR Display, for instance, brings the primary foveal area into focus, while peripheral regions fall into a softer background— mimicking natural visual perception and concentrating computing power on the area that needs it most.

Gaze tracking sensors are also slated to grant users control over their (now immersive) screens without any hand gestures. Conducting simple visual cues, even staring at an object for more than three seconds, will activate commands instantaneously.

And our manufacturing example above is not the only one. Stacked convergence of blockchain, sensors, AI and AR will disrupt almost every major industry.

Take healthcare, for example, wherein biometric sensors will soon customize users’ AR experiences. Already, MIT Media Lab’s Deep Reality group has created an underwater VR relaxation experience that responds to real-time brain activity detected by a modified version of the Muse EEG. The experience even adapts to users’ biometric data, from heart rate to electro dermal activity (inputted from an Empatica E4 wristband).

Now rapidly dematerializing, sensors will converge with AR to improve physical-digital surface integration, intuitive hand and eye controls, and an increasingly personalized augmented world. Keep an eye on companies like MicroVision, now making tremendous leaps in sensor technology.

While I’ll be doing a deep dive into sensor applications across each industry in our next blog, it’s critical to first discuss how we might power sensor- and AI-driven augmented worlds.

(3) Convergence with Blockchain
Because AR requires much more compute power than typical 2D experiences, centralized GPUs and cloud computing systems are hard at work to provide the necessary infrastructure. Nonetheless, the workload is taxing and blockchain may prove the best solution.

A major player in this pursuit, Otoy aims to create the largest distributed GPU network in the world, called the Render Network RNDR. Built specifically on the Ethereum blockchain for holographic media, and undergoing Beta testing, this network is set to revolutionize AR deployment accessibility.

Alphabet Chairman Eric Schmidt (an investor in Otoy’s network), has even said, “I predicted that 90% of computing would eventually reside in the web based cloud… Otoy has created a remarkable technology which moves that last 10%—high-end graphics processing—entirely to the cloud. This is a disruptive and important achievement. In my view, it marks the tipping point where the web replaces the PC as the dominant computing platform of the future.”

Leveraging the crowd, RNDR allows anyone with a GPU to contribute their power to the network for a commission of up to $300 a month in RNDR tokens. These can then be redeemed in cash or used to create users’ own AR content.

In a double win, Otoy’s blockchain network and similar iterations not only allow designers to profit when not using their GPUs, but also democratize the experience for newer artists in the field.

And beyond these networks’ power suppliers, distributing GPU processing power will allow more manufacturing companies to access AR design tools and customize learning experiences. By further dispersing content creation across a broad network of individuals, blockchain also has the valuable potential to boost AR hardware investment across a number of industry beneficiaries.

On the consumer side, startups like Scanetchain are also entering the blockchain-AR space for a different reason. Allowing users to scan items with their smartphone, Scanetchain’s app provides access to a trove of information, from manufacturer and price, to origin and shipping details.

Based on NEM (a peer-to-peer cryptocurrency that implements a blockchain consensus algorithm), the app aims to make information far more accessible and, in the process, create a social network of purchasing behavior. Users earn tokens by watching ads, and all transactions are hashed into blocks and securely recorded.

The writing is on the wall—our future of brick-and-mortar retail will largely lean on blockchain to create the necessary digital links.

Final Thoughts
Integrating AI into AR creates an “auto-magical” manufacturing pipeline that will fundamentally transform the industry, cutting down on marginal costs, reducing inefficiencies and waste, and maximizing employee productivity.

Bolstering the AI-AR convergence, sensor technology is already blurring the boundaries between our augmented and physical worlds, soon to be near-undetectable. While intuitive hand and eye motions dictate commands in a hands-free interface, biometric data is poised to customize each AR experience to be far more in touch with our mental and physical health.

And underpinning it all, distributed computing power with blockchain networks like RNDR will democratize AR, boosting global consumer adoption at plummeting price points.

As AR soars in importance—whether in retail, manufacturing, entertainment, or beyond—the stacked convergence discussed above merits significant investment over the next decade. The augmented world is only just getting started.

Join Me
(1) A360 Executive Mastermind: Want even more context about how converging exponential technologies will transform your business and industry? Consider joining Abundance 360, a highly selective community of 360 exponentially minded CEOs, who are on a 25-year journey with me—or as I call it, a “countdown to the Singularity.” If you’d like to learn more and consider joining our 2020 membership, apply here.

Share this with your friends, especially if they are interested in any of the areas outlined above.

(2) Abundance-Digital Online Community: I’ve also created a Digital/Online community of bold, abundance-minded entrepreneurs called Abundance-Digital. Abundance-Digital is Singularity University’s ‘onramp’ for exponential entrepreneurs — those who want to get involved and play at a higher level. Click here to learn more.

This article originally appeared on Diamandis.com

Image Credit: Funky Focus / Pixabay Continue reading

Posted in Human Robots

#435750 Video Friday: Amazon CEO Jeff Bezos ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here’s what we have so far (send us your events):

RSS 2019 – June 22-26, 2019 – Freiburg, Germany
Hamlyn Symposium on Medical Robotics – June 23-26, 2019 – London, U.K.
ETH Robotics Summer School – June 27-1, 2019 – Zurich, Switzerland
MARSS 2019 – July 1-5, 2019 – Helsinki, Finland
ICRES 2019 – July 29-30, 2019 – London, U.K.
Let us know if you have suggestions for next week, and enjoy today’s videos.

Last week at the re:MARS conference, Amazon CEO and aspiring supervillain Jeff Bezos tried out this pair of dexterous robotic hands, which he described as “weirdly natural” to operate. The system combines Shadow Robot’s anthropomorphic robot hands with SynTouch’s biomimetic tactile sensors and HaptX’s haptic feedback gloves.

After playing with the robot, Bezos let out his trademark evil laugh.

[ Shadow Robot ]

The RoboMaster S1 is DJI’s advanced new educational robot that opens the door to limitless learning and entertainment. Develop programming skills, get familiar with AI technology, and enjoy thrilling FPV driving with games and competition. From young learners to tech enthusiasts, get ready to discover endless possibilities with the RoboMaster S1.

[ DJI ]

It’s very impressive to see DLR’s humanoid robot Toro dynamically balancing, even while being handed heavy objects, pushing things, and using multi-contact techniques to kick a fire extinguisher for some reason.

The paper is in RA-L, and you can find it at the link below.

[ RA-L ] via [ DLR ]

Thanks Maximo!

Is it just me, or does the Suzumori Endo Robotics Laboratory’s Super Dragon arm somehow just keep getting longer?

Suzumori Endo Lab, Tokyo Tech developed a 10 m-long articulated manipulator for investigation inside the primary containment vessel of the Fukushima Daiichi Nuclear Power Plants. We employed a coupled tendon-driven mechanism and a gravity compensation mechanism using synthetic fiber ropes to design a lightweight and slender articulated manipulator. This work was published in IEEE Robotics and Automation Letters and Transactions of the JSME.

[ Suzumori Endo Lab ]

From what I can make out thanks to Google Translate, this cute little robot duck (developed by Nissan) helps minimize weeds in rice fields by stirring up the water.

[ Nippon.com ]

Confidence in your robot is when you can just casually throw it off of a balcony 15 meters up.

[ SUTD ]

You had me at “we’re going to completely submerge this apple in chocolate syrup.”

[ Soft Robotics Inc ]

In the mid 2020s, the European Space Agency is planning on sending a robotic sample return mission to the Moon. It’s called Heracles, after the noted snake-strangler of Greek mythology.

[ ESA ]

Rethink Robotics is still around, they’re just much more German than before. And Sawyer is still hard at work stealing jobs from humans.

[ Rethink Robotics ]

The reason to watch this new video of the Ghost Robotics Vision 60 quadruped is for the 3 seconds worth of barrel roll about 40 seconds in.

[ Ghost Robotics ]

This is a relatively low-altitude drop for Squishy Robotics’ tensegrity scout, but it still cool to watch a robot that’s resilient enough to be able to fall and just not worry about it.

[ Squishy Robotics ]

We control here the Apptronik DRACO bipedal robot for unsupported dynamic locomotion. DRACO consists of a 10 DoF lower body with liquid cooled viscoelastic actuators to reduce weight, increase payload, and achieve fast dynamic walking. Control and walking algorithms are designed by UT HCRL Laboratory.

I think all robot videos should be required to start with two “oops” clips followed by a “for real now” clip.

[ Apptronik ]

SAKE’s EZGripper manages to pick up a wrench, and also pick up a raspberry without turning it into instajam.

[ SAKE Robotics ]

And now: the robotic long-tongued piggy, courtesy Sony Toio.

[ Toio ]

In this video the ornithopter developed inside the ERC Advanced Grant GRIFFIN project performs its first flight. This projects aims to develop a flapping wing system with manipulation and human interaction capabilities.

A flapping-wing system with manipulation and human interaction capabilities, you say? I would like to subscribe to your newsletter.

[ GRVC ]

KITECH’s robotic hands and arms can manipulate, among other things, five boxes of Elmos. I’m not sure about the conversion of Elmos to Snuffleupaguses, although it turns out that one Snuffleupagus is exactly 1,000 pounds.

[ Ji-Hun Bae ]

The Australian Centre for Field Robotics (ACFR) has been working on agricultural robots for almost a decade, and this video sums up a bunch of the stuff that they’ve been doing, even if it’s more amusing than practical at times.

[ ACFR ]

ROS 2 is great for multi-robot coordination, like when you need your bubble level to stay really, really level.

[ Acutronic Robotics ]

We don’t hear iRobot CEO Colin Angle give a lot of talks, so this recent one (from Amazon’s re:MARS conference) is definitely worth a listen, especially considering how much innovation we’ve seen from iRobot recently.

Colin Angle, founder and CEO of iRobot, has unveil a series of breakthrough innovations in home robots from iRobot. For the first time on stage, he will discuss and demonstrate what it takes to build a truly intelligent system of robots that work together to accomplish more within the home – and enable that home, and the devices within it, to work together as one.

[ iRobot ]

In the latest episode of Robots in Depth, Per speaks with Federico Pecora from the Center for Applied Autonomous Sensor Systems at Örebro University in Sweden.

Federico talks about working on AI and service robotics. In this area he has worked on planning, especially focusing on why a particular goal is the one that the robot should work on. To make robots as useful and user friendly as possible, he works on inferring the goal from the robot’s environment so that the user does not have to tell the robot everything.

Federico has also worked with AI robotics planning in industry to optimize results. Managing the relative importance of tasks is another challenging area there. In this context, he works on automating not only a single robot for its goal, but an entire fleet of robots for their collective goal. We get to hear about how these techniques are being used in warehouse operations, in mines and in agriculture.

[ Robots in Depth ] Continue reading

Posted in Human Robots

#435726 This Is the Most Powerful Robot Arm Ever ...

Last month, engineers at NASA’s Jet Propulsion Laboratory wrapped up the installation of the Mars 2020 rover’s 2.1-meter-long robot arm. This is the most powerful arm ever installed on a Mars rover. Even though the Mars 2020 rover shares much of its design with Curiosity, the new arm was redesigned to be able to do much more complex science, drilling into rocks to collect samples that can be stored for later recovery.

JPL is well known for developing robots that do amazing work in incredibly distant and hostile environments. The Opportunity Mars rover, to name just one example, had a 90-day planned mission but remained operational for 5,498 days in a robot unfriendly place full of dust and wild temperature swings where even the most basic maintenance or repair is utterly impossible. (Its twin rover, Spirit, operated for 2,269 days.)

To learn more about the process behind designing robotic systems that are capable of feats like these, we talked with Matt Robinson, one of the engineers who designed the Mars 2020 rover’s new robot arm.

The Mars 2020 rover (which will be officially named through a public contest which opens this fall) is scheduled to launch in July of 2020, landing in Jezero Crater on February 18, 2021. The overall design is similar to the Mars Science Laboratory (MSL) rover, named Curiosity, which has been exploring Gale Crater on Mars since August 2012, except Mars 2020 will be a bit bigger and capable of doing even more amazing science. It will outweigh Curiosity by about 150 kilograms, but it’s otherwise about the same size, and uses the same type of radioisotope thermoelectric generator for power. Upgraded aluminum wheels will be more durable than Curiosity’s wheels, which have suffered significant wear. Mars 2020 will land on Mars in the same way that Curiosity did, with a mildly insane descent to the surface from a rocket-powered hovering “skycrane.”

Photo: NASA/JPL-Caltech

Last month, engineers at NASA's Jet Propulsion Laboratory install the main robotic arm on the Mars 2020 rover. Measuring 2.1 meters long, the arm will allow the rover to work as a human geologist would: by holding and using science tools with its turret.

Mars 2020 really steps it up when it comes to science. The most interesting new capability (besides serving as the base station for a highly experimental autonomous helicopter) is that the rover will be able to take surface samples of rock and soil, put them into tubes, seal the tubes up, and then cache the tubes on the surface for later retrieval (and potentially return to Earth for analysis). Collecting the samples is the job of a drill on the end of the robot arm that can be equipped with a variety of interchangeable bits, but the arm holds a number of other instruments as well. A “turret” can swap between the drill, a mineral identification sensor suite called SHERLOC, and an X-ray spectrometer and camera called PIXL. Fundamentally, most of Mars 2020’s science work is going to depend on the arm and the hardware that it carries, both in terms of close-up surface investigations and collecting samples for caching.

Matt Robinson is the Deputy Delivery Manager for the Sample Caching System on the Mars 2020 rover, which covers the robotic arm itself, the drill at the end of the arm, and the sample caching system within the body of the rover that manages the samples. Robinson has been at JPL since 2001, and he’s worked on the Mars Phoenix Lander mission as the robotic arm flight software developer and robotic arm test and operations engineer, as well as on Curiosity as the robotic arm test and operations lead engineer.

We spoke with Robinson about how the Mars 2020 arm was designed, and what it’s like to be building robots for exploring other planets.

IEEE Spectrum: How’d you end up working on robots at JPL?

Matt Robinson: When I was a grad student, my focus was on vision-based robotics research, so the kinds of things they do at JPL, or that we do at JPL now, were right within my wheelhouse. One of my advisors in grad school had a former student who was out here at JPL, so that’s how I made the contact. But I was very excited to come to JPL—as a young grad student working in robotics, space robotics was where it’s at.

For a robotics engineer, working in space is kind of the gold standard. You’re working in a challenging environment and you have to be prepared for any time of eventuality that may occur. And when you send your robot out to space, there’s no getting it back.

Once the rover arrives on Mars and you receive pictures back from it operating, there’s no greater feeling. You’ve built something that is now working 200+ million miles away. It’s an awesome experience! I have to pinch myself sometimes with the job I do. Working at JPL on space robotics is the holy grail for a roboticist.

What’s different about designing an arm for a rover that will operate on Mars?

We spent over five years designing, manufacturing, assembling, and testing the arm. Scientists have defined the high-level goals for what the mission has to do—acquire core samples and process them for return, carry science instruments on the arm to help determine what rocks to sample, and so on. We, as engineers, define the next level of requirements that support those goals.

When you’re building a robotic arm for another planet, you want to design something that is robust to the environment as well as robust from fault-protection standpoint. On Mars, we’re talking about an environment where the temperature can vary 100 degrees Celsius over the course of the day, so it’s very challenging thermally. With force sensing for instance, that’s a major problem. Force sensors aren’t typically designed to operate or even survive in temperature ranges that we’re talking about. So a lot of effort has to go into force sensor design and testing.

And then there’s a do-no-harm aspect—you’re sending this piece of hardware 200 million miles away, and you can’t get it back, so you want to make sure your hardware and software are robust and cannot do any harm to the system. It’s definitely a change in mindset from a terrestrial robot, where if you make a mistake, you can repair it.

“Once the rover arrives on Mars and you receive pictures back from it, there’s no greater feeling . . . I have to pinch myself sometimes with the job I do.”
—Matt Robinson, NASA JPL

How do you decide how much redundancy is enough?

That’s always a big question. It comes down to a couple of things, typically: mass and volume. You have a certain amount of mass that’s allocated to the robotic arm and we have a volume that it has to fit within, so those are often the drivers of the amount of redundancy that you can fit. We also have a lot of experience with sending arms to other planets, and at the beginning of projects, we establish a number of requirements that the design has to meet, and that’s where the redundancy is captured.

How much is the design of the arm driven by this need for redundancy, as opposed to trying to pack in all of the instrumentation that you want to have on there to do as much science as possible?

The requirements were driven by a couple of things. We knew roughly how big the instruments on the end of the arm were going to be, so the arm design is partially driven by that, because as the instruments get bigger and heavier, the arm has to get bigger and stronger. We have our coring drill at the end of the arm, and coring requires a certain level of force, so the arm has to be strong enough to do that. Those all became requirements that drove the design of the arm. On top of that, there was also that this arm also has to operate within the Martian environment, so you have things like the temperature changes and thermal expansion—you have to design for that as well. It’s a combination of both, really.

You were a test engineer for the arm used on the MSL rover. What did you learn from Spirit and Opportunity that informed the design of the arm on Curiosity?

Spirit and Opportunity did not have any force-sensing on the robotic arm. We had contact sensors that were good enough. Spirit and Opportunity’s arms were used to place instruments, that’s all it had to do, primarily. When you’re talking about actually acquiring samples, it’s not a matter of just placing the tool—you also have to apply forces to the environment. And once you start doing that, you really need a force sensor to protect you, and also to determine how much load to apply. So that was a big theme, a big difference between MSL and Spirit and Opportunity.

The size grew a lot too. If you look at Spirit and Opportunity, they’re the size of a riding lawnmower. Curiosity and the Mars 2020 rovers are the size of a small car. The Spirit and Opportunity arm was under a meter long, and the 2020 arm is twice that, and it has to apply forces that are much higher than the Spirit and Opportunity arm. From Curiosity to 2020, the payload of the arm grew by 50 percent, but the mass of the arm did not grow a whole lot, because our mass budget was kind of tight. We had to design an arm that was stronger, that had more capability, without adding more mass. That was a big challenge. We were fairly efficient on Curiosity, but on 2020, we sharpened the pencil even more.

Photo: NASA/JPL-Caltech

Three generations of Mars rovers developed at NASA’s Jet Propulsion Laboratory. Front and center: Sojourner rover, which landed on Mars in 1997 as part of the Mars Pathfinder Project. Left: Mars Exploration Rover Project rover (Spirit and Opportunity), which landed on Mars in 2004. Right: Mars Science Laboratory rover (Curiosity), which landed on Mars in August 2012.

MSL used its arm to drill into rocks like Mars 2020 will—how has the experience of operating MSL on Mars changed your thinking on how to make that work?

On MSL, the force sensor was used primarily for fault protection, just to protect the arm from being overloaded. [When drilling] we used a stiffness model of the arm to apply the force. The force sensor was only used in case you overloaded, and that’s very different from doing active force control, where you’re actually using the force sensor in a control loop.

On Mars 2020, we’re taking it to the next step, using the force sensor to actually actively control the level of force, both for pushing on the ground and for doing bit exchange. That’s a key point because fault protection to prevent damage usually has larger error bars. When you’re trying to actually push on the environment to apply force, and you’re doing active force control, the force sensor has to be significantly more accurate.

So a big thing that we learned on MSL—it was the first time we’d actually flown a force sensor, and we learned a lot about how to design and test force sensors to be used on the surface of Mars.

How do you effectively test the Mars 2020 arm on Earth?

That’s a good question. The arm was designed to operate on either Earth or Mars. It’s strong enough to do both. We also have a stiffness model of the arm which includes allows us to compensate for differences in gravity. For testing, we make two copies of the robotic arm. We have our copy that we’re going to fly to Mars, which is what we call our flight model, and we have our engineering model. They’re effectively duplicates of each other. The engineering arm stays on earth, so even once we’ve sent the flight model to Mars, we can continue to test. And if something were to happen, if say a drill bit got stuck in the ground on Mars, we could try to replicate those conditions on Earth with our engineering model arm, and use that to test out different scenarios to overcome the problem.

How much autonomy will the arm have?

We have different models of autonomy. We have pretty high levels flight software and, for instance, we have a command that just says “dock,” that moves the arm does all the force control to the dock the arm with the carousel. For surface interaction, we have stereo cameras on the rover, and those cameras allow us to generate 3D terrain models. Using those 3D terrain models, scientists can select a target on that surface, and then we can position the arm on the target.

Scientists like to select the particular sample targets, because they have very specific types of rocks they’re looking for to sample from. On 2020, we’re providing the ability for the next level of autonomy for the rover to drive up to an area and at least do the initial surveying of that area, so the scientists can select the specific target. So the way that that would happen is, if there’s an area off in the distance that the scientists find potentially interesting, the rover will autonomously drive up to it, and deploy the arm and take all the pictures so that we can generate those 3D terrain models and then the next day the scientists can pick the specific target they want. It’s really cool.

JPL is famous for making robots that operate for far longer than NASA necessarily plans for. What’s it like designing hardware and software for a system that will (hopefully) become part of that legacy?

The way that I look at it is, when you’re building an arm that’s going to go to another planet, all the things that could go wrong… You have to build something that’s robust and that can survive all that. It’s not that we’re trying to overdesign arms so that they’ll end up lasting much, much longer, it’s that, given all the things that you can encounter within a fairly unknown environment, and the level of robustness of the design you have to apply, it just so happens we end up with designs that end up lasting a lot longer than they do. Which is great, but we’re not held to that, although we’re very excited when we see them last that long. Without any calibration, without any maintenance, exactly, it’s amazing. They show their wear over time, but they still operate, it’s super exciting, it’s very inspirational to see.

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#435703 FarmWise Raises $14.5 Million to Teach ...

We humans spend most of our time getting hungry or eating, which must be really inconvenient for the people who have to produce food for everyone. For a sustainable and tasty future, we’ll need to make the most of what we’ve got by growing more food with less effort, and that’s where the robots can help us out a little bit.

FarmWise, a California-based startup, is looking to enhance farming efficiency by automating everything from seeding to harvesting, starting with the worst task of all: weeding. And they’ve just raised US $14.5 million to do it.

FarmWise’s autonomous, AI-enabled robots are designed to solve farmers’ most pressing challenges by performing a variety of farming functions – starting with weeding, and providing personalized care to every plant they touch. Using machine learning models, computer vision and high-precision mechanical tools, FarmWise’s sophisticated robots cleanly pick weeds from fields, leaving crops with the best opportunity to thrive while eliminating harmful chemical inputs. To date, FarmWise’s robots have efficiently removed weeds from more than 10 million plants.

FarmWise is not the first company to work on large mobile farming robots. A few years ago, we wrote about DeepField Robotics and their giant weed-punching robot. But considering how many humans there are, and how often we tend to get hungry, it certainly seems like there’s plenty of opportunity to go around.

Photo: FarmWise

FarmWise is collecting massive amounts of data about every single plant in an entire field, which is something that hasn’t been possible before. Above, one of the robots at a farm in Salinas Valley, Calif.

Weeding is just one thing that farm robots are able to do. FarmWise is collecting massive amounts of data about every single plant in an entire field, practically on the per-leaf level, which is something that hasn’t been possible before. Data like this could be used for all sorts of things, but generally, the long-term hope is that robots could tend to every single plant individually—weeding them, fertilizing them, telling them what good plants they are, and then mercilessly yanking them out of the ground at absolute peak ripeness. It’s not realistic to do this with human labor, but it’s the sort of data-intensive and monotonous task that robots could be ideal for.

The question with robots like this is not necessarily whether they can do the job that they were created for, because generally, they can—farms are structured enough environments that they lend themselves to autonomous robots, and the tasks are relatively well defined. The issue right now, I think, is whether robots are really time- and cost-effective for farmers. Capable robots are an expensive investment, and even if there is a shortage of human labor, will robots perform well enough to convince farmers to adopt the technology? That’s a solid maybe, and here’s hoping that FarmWise can figure out how to make it work.

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