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#435804 New AI Systems Are Here to Personalize ...

The narratives about automation and its impact on jobs go from urgent to hopeful and everything in between. Regardless where you land, it’s hard to argue against the idea that technologies like AI and robotics will change our economy and the nature of work in the coming years.

A recent World Economic Forum report noted that some estimates show automation could displace 75 million jobs by 2022, while at the same time creating 133 million new roles. While these estimates predict a net positive for the number of new jobs in the coming decade, displaced workers will need to learn new skills to adapt to the changes. If employees can’t be retrained quickly for jobs in the changing economy, society is likely to face some degree of turmoil.

According to Bryan Talebi, CEO and founder of AI education startup Ahura AI, the same technologies erasing and creating jobs can help workers bridge the gap between the two.

Ahura is developing a product to capture biometric data from adult learners who are using computers to complete online education programs. The goal is to feed this data to an AI system that can modify and adapt their program to optimize for the most effective teaching method.

While the prospect of a computer recording and scrutinizing a learner’s behavioral data will surely generate unease across a society growing more aware and uncomfortable with digital surveillance, some people may look past such discomfort if they experience improved learning outcomes. Users of the system would, in theory, have their own personalized instruction shaped specifically for their unique learning style.

And according to Talebi, their systems are showing some promise.

“Based on our early tests, our technology allows people to learn three to five times faster than traditional education,” Talebi told me.

Currently, Ahura’s system uses the video camera and microphone that come standard on the laptops, tablets, and mobile devices most students are using for their learning programs.

With the computer’s camera Ahura can capture facial movements and micro expressions, measure eye movements, and track fidget score (a measure of how much a student moves while learning). The microphone tracks voice sentiment, and the AI leverages natural language processing to review the learner’s word usage.

From this collection of data Ahura can, according to Talebi, identify the optimal way to deliver content to each individual.

For some users that might mean a video tutorial is the best style of learning, while others may benefit more from some form of experiential or text-based delivery.

“The goal is to alter the format of the content in real time to optimize for attention and retention of the information,” said Talebi. One of Ahura’s main goals is to reduce the frequency with which students switch from their learning program to distractions like social media.

“We can now predict with a 60 percent confidence interval ten seconds before someone switches over to Facebook or Instagram. There’s a lot of work to do to get that up to a 95 percent level, so I don’t want to overstate things, but that’s a promising indication that we can work to cut down on the amount of context-switching by our students,” Talebi said.

Talebi repeatedly mentioned his ambition to leverage the same design principles used by Facebook, Twitter, and others to increase the time users spend on those platforms, but instead use them to design more compelling and even addictive education programs that can compete for attention with social media.

But the notion that Ahura’s system could one day be used to create compelling or addictive education necessarily presses against a set of justified fears surrounding data privacy. Growing anxiety surrounding the potential to misuse user data for social manipulation is widespread.

“Of course there is a real danger, especially because we are collecting so much data about our users which is specifically connected to how they consume content. And because we are looking so closely at the ways people interact with content, it’s incredibly important that this technology never be used for propaganda or to sell things to people,” Talebi tried to assure me.

Unsurprisingly (and worrying), using this AI system to sell products to people is exactly where some investors’ ambitions immediately turn once they learn about the company’s capabilities, according to Talebi. During our discussion Talebi regularly cited the now infamous example of Cambridge Analytica, the political consulting firm hired by the Trump campaign to run a psychographically targeted persuasion campaign on the US population during the most recent presidential election.

“It’s important that we don’t use this technology in those ways. We’re aware that things can go sideways, so we’re hoping to put up guardrails to ensure our system is helping and not harming society,” Talebi said.

Talebi will surely need to take real action on such a claim, but says the company is in the process of identifying a structure for an ethics review board—one that carries significant influence with similar voting authority as the executive team and the regular board.

“Our goal is to build an ethics review board that has teeth, is diverse in both gender and background but also in thought and belief structures. The idea is to have our ethics review panel ensure we’re building things ethically,” he said.

Data privacy appears to be an important issue for Talebi, who occasionally referenced a major competitor in the space based in China. According to a recent article from MIT Tech Review outlining the astonishing growth of AI-powered education platforms in China, data privacy concerns may be less severe there than in the West.

Ahura is currently developing upgrades to an early alpha-stage prototype, but is already capturing data from students from at least one Ivy League school and a variety of other places. Their next step is to roll out a working beta version to over 200,000 users as part of a partnership with an unnamed corporate client who will be measuring the platform’s efficacy against a control group.

Going forward, Ahura hopes to add to its suite of biometric data capture by including things like pupil dilation and facial flushing, heart rate, sleep patterns, or whatever else may give their system an edge in improving learning outcomes.

As information technologies increasingly automate work, it’s likely we’ll also see rapid changes to our labor systems. It’s also looking increasingly likely that those same technologies will be used to improve our ability to give people the right skills when they need them. It may be one way to address the challenges automation is sure to bring.

Image Credit: Gerd Altmann / Pixabay Continue reading

Posted in Human Robots

#435791 To Fly Solo, Racing Drones Have a Need ...

Drone racing’s ultimate vision of quadcopters weaving nimbly through obstacle courses has attracted far less excitement and investment than self-driving cars aimed at reshaping ground transportation. But the U.S. military and defense industry are betting on autonomous drone racing as the next frontier for developing AI so that it can handle high-speed navigation within tight spaces without human intervention.

The autonomous drone challenge requires split-second decision-making with six degrees of freedom instead of a car’s mere two degrees of road freedom. One research team developing the AI necessary for controlling autonomous racing drones is the Robotics and Perception Group at the University of Zurich in Switzerland. In late May, the Swiss researchers were among nine teams revealed to be competing in the two-year AlphaPilot open innovation challenge sponsored by U.S. aerospace company Lockheed Martin. The winning team will walk away with up to $2.25 million for beating other autonomous racing drones and a professional human drone pilot in head-to-head competitions.

“I think it is important to first point out that having an autonomous drone to finish a racing track at high speeds or even beating a human pilot does not imply that we can have autonomous drones [capable of] navigating in real-world, complex, unstructured, unknown environments such as disaster zones, collapsed buildings, caves, tunnels or narrow pipes, forests, military scenarios, and so on,” says Davide Scaramuzza, a professor of robotics and perception at the University of Zurich and ETH Zurich. “However, the robust and computationally efficient state estimation algorithms, control, and planning algorithms developed for autonomous drone racing would represent a starting point.”

The nine teams that made the cut—from a pool of 424 AlphaPilot applicants—will compete in four 2019 racing events organized under the Drone Racing League’s Artificial Intelligence Robotic Racing Circuit, says Keith Lynn, program manager for AlphaPilot at Lockheed Martin. To ensure an apples-to-apples comparison of each team’s AI secret sauce, each AlphaPilot team will upload its AI code into identical, specially-built drones that have the NVIDIA Xavier GPU at the core of the onboard computing hardware.

“Lockheed Martin is offering mentorship to the nine AlphaPilot teams to support their AI tech development and innovations,” says Lynn. The company “will be hosting a week-long Developers Summit at MIT in July, dedicated to workshopping and improving AlphaPilot teams’ code,” he added. He notes that each team will retain the intellectual property rights to its AI code.

The AlphaPilot challenge takes inspiration from older autonomous drone racing events hosted by academic researchers, Scaramuzza says. He credits Hyungpil Moon, a professor of robotics and mechanical engineering at Sungkyunkwan University in South Korea, for having organized the annual autonomous drone racing competition at the International Conference on Intelligent Robots and Systems since 2016.

It’s no easy task to create and train AI that can perform high-speed flight through complex environments by relying on visual navigation. One big challenge comes from how drones can accelerate sharply, take sharp turns, fly sideways, do zig-zag patterns and even perform back flips. That means camera images can suddenly appear tilted or even upside down during drone flight. Motion blur may occur when a drone flies very close to structures at high speeds and camera pixels collect light from multiple directions. Both cameras and visual software can also struggle to compensate for sudden changes between light and dark parts of an environment.

To lend AI a helping hand, Scaramuzza’s group recently published a drone racing dataset that includes realistic training data taken from a drone flown by a professional pilot in both indoor and outdoor spaces. The data, which includes complicated aerial maneuvers such as back flips, flight sequences that cover hundreds of meters, and flight speeds of up to 83 kilometers per hour, was presented at the 2019 IEEE International Conference on Robotics and Automation.

The drone racing dataset also includes data captured by the group’s special bioinspired event cameras that can detect changes in motion on a per-pixel basis within microseconds. By comparison, ordinary cameras need milliseconds (each millisecond being 1,000 microseconds) to compare motion changes in each image frame. The event cameras have already proven capable of helping drones nimbly dodge soccer balls thrown at them by the Swiss lab’s researchers.

The Swiss group’s work on the racing drone dataset received funding in part from the U.S. Defense Advanced Research Projects Agency (DARPA), which acts as the U.S. military’s special R&D arm for more futuristic projects. Specifically, the funding came from DARPA’s Fast Lightweight Autonomy program that envisions small autonomous drones capable of flying at high speeds through cluttered environments without GPS guidance or communication with human pilots.

Such speedy drones could serve as military scouts checking out dangerous buildings or alleys. They could also someday help search-and-rescue teams find people trapped in semi-collapsed buildings or lost in the woods. Being able to fly at high speed without crashing into things also makes a drone more efficient at all sorts of tasks by making the most of limited battery life, Scaramuzza says. After all, most drone battery life gets used up by the need to hover in flight and doesn’t get drained much by flying faster.

Even if AI manages to conquer the drone racing obstacle courses, that would be the end of the beginning of the technology’s development. What would still be required? Scaramuzza specifically singled out the need to handle low-visibility conditions involving smoke, dust, fog, rain, snow, fire, hail, as some of the biggest challenges for vision-based algorithms and AI in complex real-life environments.

“I think we should develop and release datasets containing smoke, dust, fog, rain, fire, etc. if we want to allow using autonomous robots to complement human rescuers in saving people lives after an earthquake or natural disaster in the future,” Scaramuzza says. Continue reading

Posted in Human Robots

#435765 The Four Converging Technologies Giving ...

How each of us sees the world is about to change dramatically.

For all of human history, the experience of looking at the world was roughly the same for everyone. But boundaries between the digital and physical are beginning to fade.

The world around us is gaining layer upon layer of digitized, virtually overlaid information—making it rich, meaningful, and interactive. As a result, our respective experiences of the same environment are becoming vastly different, personalized to our goals, dreams, and desires.

Welcome to Web 3.0, or the Spatial Web. In version 1.0, static documents and read-only interactions limited the internet to one-way exchanges. Web 2.0 provided quite an upgrade, introducing multimedia content, interactive web pages, and participatory social media. Yet, all this was still mediated by two-dimensional screens.

Today, we are witnessing the rise of Web 3.0, riding the convergence of high-bandwidth 5G connectivity, rapidly evolving AR eyewear, an emerging trillion-sensor economy, and powerful artificial intelligence.

As a result, we will soon be able to superimpose digital information atop any physical surrounding—freeing our eyes from the tyranny of the screen, immersing us in smart environments, and making our world endlessly dynamic.

In the third post of our five-part series on augmented reality, we will explore the convergence of AR, AI, sensors, and blockchain and dive into the implications through a key use case in manufacturing.

A Tale of Convergence
Let’s deconstruct everything beneath the sleek AR display.

It all begins with graphics processing units (GPUs)—electric circuits that perform rapid calculations to render images. (GPUs can be found in mobile phones, game consoles, and computers.)

However, because AR requires such extensive computing power, single GPUs will not suffice. Instead, blockchain can now enable distributed GPU processing power, and blockchains specifically dedicated to AR holographic processing are on the rise.

Next up, cameras and sensors will aggregate real-time data from any environment to seamlessly integrate physical and virtual worlds. Meanwhile, body-tracking sensors are critical for aligning a user’s self-rendering in AR with a virtually enhanced environment. Depth sensors then provide data for 3D spatial maps, while cameras absorb more surface-level, detailed visual input. In some cases, sensors might even collect biometric data, such as heart rate and brain activity, to incorporate health-related feedback in our everyday AR interfaces and personal recommendation engines.

The next step in the pipeline involves none other than AI. Processing enormous volumes of data instantaneously, embedded AI algorithms will power customized AR experiences in everything from artistic virtual overlays to personalized dietary annotations.

In retail, AIs will use your purchasing history, current closet inventory, and possibly even mood indicators to display digitally rendered items most suitable for your wardrobe, tailored to your measurements.

In healthcare, smart AR glasses will provide physicians with immediately accessible and maximally relevant information (parsed from the entirety of a patient’s medical records and current research) to aid in accurate diagnoses and treatments, freeing doctors to engage in the more human-centric tasks of establishing trust, educating patients and demonstrating empathy.

Image Credit: PHD Ventures.
Convergence in Manufacturing
One of the nearest-term use cases of AR is manufacturing, as large producers begin dedicating capital to enterprise AR headsets. And over the next ten years, AR will converge with AI, sensors, and blockchain to multiply manufacturer productivity and employee experience.

(1) Convergence with AI
In initial application, digital guides superimposed on production tables will vastly improve employee accuracy and speed, while minimizing error rates.

Already, the International Air Transport Association (IATA) — whose airlines supply 82 percent of air travel — recently implemented industrial tech company Atheer’s AR headsets in cargo management. And with barely any delay, IATA reported a whopping 30 percent improvement in cargo handling speed and no less than a 90 percent reduction in errors.

With similar success rates, Boeing brought Skylight’s smart AR glasses to the runway, now used in the manufacturing of hundreds of airplanes. Sure enough—the aerospace giant has now seen a 25 percent drop in production time and near-zero error rates.

Beyond cargo management and air travel, however, smart AR headsets will also enable on-the-job training without reducing the productivity of other workers or sacrificing hardware. Jaguar Land Rover, for instance, implemented Bosch’s Re’flekt One AR solution to gear technicians with “x-ray” vision: allowing them to visualize the insides of Range Rover Sport vehicles without removing any dashboards.

And as enterprise capabilities continue to soar, AIs will soon become the go-to experts, offering support to manufacturers in need of assembly assistance. Instant guidance and real-time feedback will dramatically reduce production downtime, boost overall output, and even help customers struggling with DIY assembly at home.

Perhaps one of the most profitable business opportunities, AR guidance through centralized AI systems will also serve to mitigate supply chain inefficiencies at extraordinary scale. Coordinating moving parts, eliminating the need for manned scanners at each checkpoint, and directing traffic within warehouses, joint AI-AR systems will vastly improve workflow while overseeing quality assurance.

After its initial implementation of AR “vision picking” in 2015, leading courier company DHL recently announced it would continue to use Google’s newest smart lens in warehouses across the world. Motivated by the initial group’s reported 15 percent jump in productivity, DHL’s decision is part of the logistics giant’s $300 million investment in new technologies.

And as direct-to-consumer e-commerce fundamentally transforms the retail sector, supply chain optimization will only grow increasingly vital. AR could very well prove the definitive step for gaining a competitive edge in delivery speeds.

As explained by Vital Enterprises CEO Ash Eldritch, “All these technologies that are coming together around artificial intelligence are going to augment the capabilities of the worker and that’s very powerful. I call it Augmented Intelligence. The idea is that you can take someone of a certain skill level and by augmenting them with artificial intelligence via augmented reality and the Internet of Things, you can elevate the skill level of that worker.”

Already, large producers like Goodyear, thyssenkrupp, and Johnson Controls are using the Microsoft HoloLens 2—priced at $3,500 per headset—for manufacturing and design purposes.

Perhaps the most heartening outcome of the AI-AR convergence is that, rather than replacing humans in manufacturing, AR is an ideal interface for human collaboration with AI. And as AI merges with human capital, prepare to see exponential improvements in productivity, professional training, and product quality.

(2) Convergence with Sensors
On the hardware front, these AI-AR systems will require a mass proliferation of sensors to detect the external environment and apply computer vision in AI decision-making.

To measure depth, for instance, some scanning depth sensors project a structured pattern of infrared light dots onto a scene, detecting and analyzing reflected light to generate 3D maps of the environment. Stereoscopic imaging, using two lenses, has also been commonly used for depth measurements. But leading technology like Microsoft’s HoloLens 2 and Intel’s RealSense 400-series camera implement a new method called “phased time-of-flight” (ToF).

In ToF sensing, the HoloLens 2 uses numerous lasers, each with 100 milliwatts (mW) of power, in quick bursts. The distance between nearby objects and the headset wearer is then measured by the amount of light in the return beam that has shifted from the original signal. Finally, the phase difference reveals the location of each object within the field of view, which enables accurate hand-tracking and surface reconstruction.

With a far lower computing power requirement, the phased ToF sensor is also more durable than stereoscopic sensing, which relies on the precise alignment of two prisms. The phased ToF sensor’s silicon base also makes it easily mass-produced, rendering the HoloLens 2 a far better candidate for widespread consumer adoption.

To apply inertial measurement—typically used in airplanes and spacecraft—the HoloLens 2 additionally uses a built-in accelerometer, gyroscope, and magnetometer. Further equipped with four “environment understanding cameras” that track head movements, the headset also uses a 2.4MP HD photographic video camera and ambient light sensor that work in concert to enable advanced computer vision.

For natural viewing experiences, sensor-supplied gaze tracking increasingly creates depth in digital displays. Nvidia’s work on Foveated AR Display, for instance, brings the primary foveal area into focus, while peripheral regions fall into a softer background— mimicking natural visual perception and concentrating computing power on the area that needs it most.

Gaze tracking sensors are also slated to grant users control over their (now immersive) screens without any hand gestures. Conducting simple visual cues, even staring at an object for more than three seconds, will activate commands instantaneously.

And our manufacturing example above is not the only one. Stacked convergence of blockchain, sensors, AI and AR will disrupt almost every major industry.

Take healthcare, for example, wherein biometric sensors will soon customize users’ AR experiences. Already, MIT Media Lab’s Deep Reality group has created an underwater VR relaxation experience that responds to real-time brain activity detected by a modified version of the Muse EEG. The experience even adapts to users’ biometric data, from heart rate to electro dermal activity (inputted from an Empatica E4 wristband).

Now rapidly dematerializing, sensors will converge with AR to improve physical-digital surface integration, intuitive hand and eye controls, and an increasingly personalized augmented world. Keep an eye on companies like MicroVision, now making tremendous leaps in sensor technology.

While I’ll be doing a deep dive into sensor applications across each industry in our next blog, it’s critical to first discuss how we might power sensor- and AI-driven augmented worlds.

(3) Convergence with Blockchain
Because AR requires much more compute power than typical 2D experiences, centralized GPUs and cloud computing systems are hard at work to provide the necessary infrastructure. Nonetheless, the workload is taxing and blockchain may prove the best solution.

A major player in this pursuit, Otoy aims to create the largest distributed GPU network in the world, called the Render Network RNDR. Built specifically on the Ethereum blockchain for holographic media, and undergoing Beta testing, this network is set to revolutionize AR deployment accessibility.

Alphabet Chairman Eric Schmidt (an investor in Otoy’s network), has even said, “I predicted that 90% of computing would eventually reside in the web based cloud… Otoy has created a remarkable technology which moves that last 10%—high-end graphics processing—entirely to the cloud. This is a disruptive and important achievement. In my view, it marks the tipping point where the web replaces the PC as the dominant computing platform of the future.”

Leveraging the crowd, RNDR allows anyone with a GPU to contribute their power to the network for a commission of up to $300 a month in RNDR tokens. These can then be redeemed in cash or used to create users’ own AR content.

In a double win, Otoy’s blockchain network and similar iterations not only allow designers to profit when not using their GPUs, but also democratize the experience for newer artists in the field.

And beyond these networks’ power suppliers, distributing GPU processing power will allow more manufacturing companies to access AR design tools and customize learning experiences. By further dispersing content creation across a broad network of individuals, blockchain also has the valuable potential to boost AR hardware investment across a number of industry beneficiaries.

On the consumer side, startups like Scanetchain are also entering the blockchain-AR space for a different reason. Allowing users to scan items with their smartphone, Scanetchain’s app provides access to a trove of information, from manufacturer and price, to origin and shipping details.

Based on NEM (a peer-to-peer cryptocurrency that implements a blockchain consensus algorithm), the app aims to make information far more accessible and, in the process, create a social network of purchasing behavior. Users earn tokens by watching ads, and all transactions are hashed into blocks and securely recorded.

The writing is on the wall—our future of brick-and-mortar retail will largely lean on blockchain to create the necessary digital links.

Final Thoughts
Integrating AI into AR creates an “auto-magical” manufacturing pipeline that will fundamentally transform the industry, cutting down on marginal costs, reducing inefficiencies and waste, and maximizing employee productivity.

Bolstering the AI-AR convergence, sensor technology is already blurring the boundaries between our augmented and physical worlds, soon to be near-undetectable. While intuitive hand and eye motions dictate commands in a hands-free interface, biometric data is poised to customize each AR experience to be far more in touch with our mental and physical health.

And underpinning it all, distributed computing power with blockchain networks like RNDR will democratize AR, boosting global consumer adoption at plummeting price points.

As AR soars in importance—whether in retail, manufacturing, entertainment, or beyond—the stacked convergence discussed above merits significant investment over the next decade. The augmented world is only just getting started.

Join Me
(1) A360 Executive Mastermind: Want even more context about how converging exponential technologies will transform your business and industry? Consider joining Abundance 360, a highly selective community of 360 exponentially minded CEOs, who are on a 25-year journey with me—or as I call it, a “countdown to the Singularity.” If you’d like to learn more and consider joining our 2020 membership, apply here.

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This article originally appeared on Diamandis.com

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Posted in Human Robots

#435674 MIT Future of Work Report: We ...

Robots aren’t going to take everyone’s jobs, but technology has already reshaped the world of work in ways that are creating clear winners and losers. And it will continue to do so without intervention, says the first report of MIT’s Task Force on the Work of the Future.

The supergroup of MIT academics was set up by MIT President Rafael Reif in early 2018 to investigate how emerging technologies will impact employment and devise strategies to steer developments in a positive direction. And the headline finding from their first publication is that it’s not the quantity of jobs we should be worried about, but the quality.

Widespread press reports of a looming “employment apocalypse” brought on by AI and automation are probably wide of the mark, according to the authors. Shrinking workforces as developed countries age and outstanding limitations in what machines can do mean we’re unlikely to have a shortage of jobs.

But while unemployment is historically low, recent decades have seen a polarization of the workforce as the number of both high- and low-skilled jobs have grown at the expense of the middle-skilled ones, driving growing income inequality and depriving the non-college-educated of viable careers.

This is at least partly attributable to the growth of digital technology and automation, the report notes, which are rendering obsolete many middle-skilled jobs based around routine work like assembly lines and administrative support.

That leaves workers to either pursue high-skilled jobs that require deep knowledge and creativity, or settle for low-paid jobs that rely on skills—like manual dexterity or interpersonal communication—that are still beyond machines, but generic to most humans and therefore not valued by employers. And the growth of emerging technology like AI and robotics is only likely to exacerbate the problem.

This isn’t the first report to note this trend. The World Bank’s 2016 World Development Report noted how technology is causing a “hollowing out” of labor markets. But the MIT report goes further in saying that the cause isn’t simply technology, but the institutions and policies we’ve built around it.

The motivation for introducing new technology is broadly assumed to be to increase productivity, but the authors note a rarely-acknowledged fact: “Not all innovations that raise productivity displace workers, and not all innovations that displace workers substantially raise productivity.”

Examples of the former include computer-aided design software that makes engineers and architects more productive, while examples of the latter include self-service checkouts and automated customer support that replace human workers, often at the expense of a worse customer experience.

While the report notes that companies have increasingly adopted the language of technology augmenting labor, in reality this has only really benefited high-skilled workers. For lower-skilled jobs the motivation is primarily labor cost savings, which highlights the other major force shaping technology’s impact on employment: shareholder capitalism.

The authors note that up until the 1980s, increasing productivity resulted in wage growth across the economic spectrum, but since then average wage growth has failed to keep pace and gains have dramatically skewed towards the top earners.

The report shies away from directly linking this trend to the birth of Reaganomics (something others have been happy to do), but it notes that American veneration of the shareholder as the primary stakeholder in a business and tax policies that incentivize investment in capital rather than labor have exacerbated the negative impacts technology can have on employment.

That means the current focus on re-skilling workers to thrive in the new economy is a necessary, but not sufficient, solution to the disruptive impact technology is having on work, the authors say.

Alongside significant investment in education, fiscal policies need to be re-balanced away from subsidizing investment in physical capital and towards boosting investment in human capital, the authors write, and workers need to have a greater say in corporate decision-making.

The authors point to other developed economies where productivity growth, income growth, and equality haven’t become so disconnected thanks to investments in worker skills, social safety nets, and incentives to invest in human capital. Whether such a radical reshaping of US economic policy is achievable in today’s political climate remains to be seen, but the authors conclude with a call to arms.

“The failure of the US labor market to deliver broadly shared prosperity despite rising productivity is not an inevitable byproduct of current technologies or free markets,” they write. “We can and should do better.”

Image Credit: Simon Abrams / Unsplash/a> Continue reading

Posted in Human Robots

#435662 Video Friday: This 3D-Printed ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here’s what we have so far (send us your events!):

ICRES 2019 – July 29-30, 2019 – London, U.K.
DARPA SubT Tunnel Circuit – August 15-22, 2019 – Pittsburgh, Pa., USA
IEEE Africon 2019 – September 25-27, 2019 – Accra, Ghana
ISRR 2019 – October 6-10, 2019 – Hanoi, Vietnam
Ro-Man 2019 – October 14-18, 2019 – New Delhi, India
Humanoids 2019 – October 15-17, 2019 – Toronto, Canada
Let us know if you have suggestions for next week, and enjoy today’s videos.

We’re used to seeing bristle bots about the size of a toothbrush head (which is not a coincidence), but Georgia Tech has downsized them, with some interesting benefits.

Researchers have created a new type of tiny 3D-printed robot that moves by harnessing vibration from piezoelectric actuators, ultrasound sources or even tiny speakers. Swarms of these “micro-bristle-bots” might work together to sense environmental changes, move materials – or perhaps one day repair injuries inside the human body.

The prototype robots respond to different vibration frequencies depending on their configurations, allowing researchers to control individual bots by adjusting the vibration. Approximately two millimeters long – about the size of the world’s smallest ant – the bots can cover four times their own length in a second despite the physical limitations of their small size.

“We are working to make the technology robust, and we have a lot of potential applications in mind,” said Azadeh Ansari, an assistant professor in the School of Electrical and Computer Engineering at the Georgia Institute of Technology. “We are working at the intersection of mechanics, electronics, biology and physics. It’s a very rich area and there’s a lot of room for multidisciplinary concepts.”

[ Georgia Tech ]

Most consumer drones are “multi-copters,” meaning that they have a series of rotors or propellers that allow them to hover like helicopters. But having rotors severely limits their energy efficiency, which means that they can’t easily carry heavy payloads or fly for long periods of time. To get the best of both worlds, drone designers have tried to develop “hybrid” fixed-wing drones that can fly as efficiently as airplanes, while still taking off and landing vertically like multi-copters.

These drones are extremely hard to control because of the complexity of dealing with their flight dynamics, but a team from MIT CSAIL aims to make the customization process easier, with a new system that allows users to design drones of different sizes and shapes that can nimbly switch between hovering and gliding – all by using a single controller.

In future work, the team plans to try to further increase the drone’s maneuverability by improving its design. The model doesn’t yet fully take into account complex aerodynamic effects between the propeller’s airflow and the wings. And lastly, their method trained the copter with “yaw velocity” set at zero, which means that it cannot currently perform sharp turns.

[ Paper ] via [ MIT ]

We’re not quite at the point where we can 3D print entire robots, but UCSD is getting us closer.

The UC San Diego researchers’ insight was twofold. They turned to a commercially available printer for the job, (the Stratasys Objet350 Connex3—a workhorse in many robotics labs). In addition, they realized one of the materials used by the 3D printer is made of carbon particles that can conduct power to sensors when connected to a power source. So roboticists used the black resin to manufacture complex sensors embedded within robotic parts made of clear polymer. They designed and manufactured several prototypes, including a gripper.

When stretched, the sensors failed at approximately the same strain as human skin. But the polymers the 3D printer uses are not designed to conduct electricity, so their performance is not optimal. The 3D printed robots also require a lot of post-processing before they can be functional, including careful washing to clean up impurities and drying.

However, researchers remain optimistic that in the future, materials will improve and make 3D printed robots equipped with embedded sensors much easier to manufacture.

[ UCSD ]

Congrats to Team Homer from the University of Koblenz-Landau, who won the RoboCup@Home world championship in Sydney!

[ Team Homer ]

When you’ve got a robot with both wheels and legs, motion planning is complicated. IIT has developed a new planner for CENTAURO that takes advantage of the different ways that the robot is able to get past obstacles.

[ Centauro ]

Thanks Dimitrios!

If you constrain a problem tightly enough, you can solve it even with a relatively simple robot. Here’s an example of an experimental breakfast robot named “Loraine” that can cook eggs, bacon, and potatoes using what looks to be zero sensing at all, just moving to different positions and actuating its gripper.

There’s likely to be enough human work required in the prep here to make the value that the robot adds questionable at best, but it’s a good example of how you can make a relatively complex task robot-compatible as long as you set it up in just the right way.

[ Connected Robotics ] via [ RobotStart ]

It’s been a while since we’ve seen a ball bot, and I’m not sure that I’ve ever seen one with a manipulator on it.

[ ETH Zurich RSL ]

Soft Robotics’ new mini fingers are able to pick up taco shells without shattering them, which as far as I can tell is 100 percent impossible for humans to do.

[ Soft Robotics ]

Yes, Starship’s wheeled robots can climb curbs, and indeed they have a pretty neat way of doing it.

[ Starship ]

Last year we posted a long interview with Christoph Bartneck about his research into robots and racism, and here’s a nice video summary of the work.

[ Christoph Bartneck ]

Canada’s contribution to the Lunar Gateway will be a smart robotic system which includes a next-generation robotic arm known as Canadarm3, as well as equipment, and specialized tools. Using cutting-edge software and advances in artificial intelligence, this highly-autonomous system will be able to maintain, repair and inspect the Gateway, capture visiting vehicles, relocate Gateway modules, help astronauts during spacewalks, and enable science both in lunar orbit and on the surface of the Moon.

[ CSA ]

An interesting demo of how Misty can integrate sound localization with other services.

[ Misty Robotics ]

The third and last period of H2020 AEROARMS project has brought the final developments in industrial inspection and maintenance tasks, such as the crawler retrieval and deployment (DLR) or the industrial validation in stages like a refinery or a cement factory.

[ Aeroarms ]

The Guardian S remote visual inspection and surveillance robot navigates a disaster training site to demonstrate its advanced maneuverability, long-range wireless communications and extended run times.

[ Sarcos ]

This appears to be a cake frosting robot and I wish I had like 3 more hours of this to share:

Also here is a robot that picks fried chicken using a curiously successful technique:

[ Kazumichi Moriyama ]

This isn’t strictly robots, but professor Hiroshi Ishii, associate director of the MIT Media Lab, gave a fascinating SIGCHI Lifetime Achievement Talk that’s absolutely worth your time.

[ Tangible Media Group ] Continue reading

Posted in Human Robots