Tag Archives: experiment

#435687 Humanoid Robots Teach Coping Skills to ...

Photo: Rob Felt

IEEE Senior Member Ayanna Howard with one of the interactive androids that help children with autism improve their social and emotional engagement.

THE INSTITUTEChildren with autism spectrum disorder can have a difficult time expressing their emotions and can be highly sensitive to sound, sight, and touch. That sometimes restricts their participation in everyday activities, leaving them socially isolated. Occupational therapists can help them cope better, but the time they’re able to spend is limited and the sessions tend to be expensive.

Roboticist Ayanna Howard, an IEEE senior member, has been using interactive androids to guide children with autism on ways to socially and emotionally engage with others—as a supplement to therapy. Howard is chair of the School of Interactive Computing and director of the Human-Automation Systems Lab at Georgia Tech. She helped found Zyrobotics, a Georgia Tech VentureLab startup that is working on AI and robotics technologies to engage children with special needs. Last year Forbes named Howard, Zyrobotics’ chief technology officer, one of the Top 50 U.S. Women in Tech.

In a recent study, Howard and other researchers explored how robots might help children navigate sensory experiences. The experiment involved 18 participants between the ages of 4 and 12; five had autism, and the rest were meeting typical developmental milestones. Two humanoid robots were programmed to express boredom, excitement, nervousness, and 17 other emotional states. As children explored stations set up for hearing, seeing, smelling, tasting, and touching, the robots modeled what the socially acceptable responses should be.

“If a child’s expression is one of happiness or joy, the robot will have a corresponding response of encouragement,” Howard says. “If there are aspects of frustration or sadness, the robot will provide input to try again.” The study suggested that many children with autism exhibit stronger levels of engagement when the robots interact with them at such sensory stations.

It is one of many robotics projects Howard has tackled. She has designed robots for researching glaciers, and she is working on assistive robots for the home, as well as an exoskeleton that can help children who have motor disabilities.

Howard spoke about her work during the Ethics in AI: Impacts of (Anti?) Social Robotics panel session held in May at the IEEE Vision, Innovation, and Challenges Summit in San Diego. You can watch the session on IEEE.tv.

The next IEEE Vision, Innovation, and Challenges Summit and Honors Ceremony will be held on 15 May 2020 at the JW Marriott Parq Vancouver hotel, in Vancouver.

In this interview with The Institute, Howard talks about how she got involved with assistive technologies, the need for a more diverse workforce, and ways IEEE has benefited her career.

FOCUS ON ACCESSIBILITY
Howard was inspired to work on technology that can improve accessibility in 2008 while teaching high school students at a summer camp devoted to science, technology, engineering, and math.

“A young lady with a visual impairment attended camp. The robot programming tools being used at the camp weren’t accessible to her,” Howard says. “As an engineer, I want to fix problems when I see them, so we ended up designing tools to enable access to programming tools that could be used in STEM education.

“That was my starting motivation, and this theme of accessibility has expanded to become a main focus of my research. One of the things about this world of accessibility is that when you start interacting with kids and parents, you discover another world out there of assistive technologies and how robotics can be used for good in education as well as therapy.”

DIVERSITY OF THOUGHT
The Institute asked Howard why it’s important to have a more diverse STEM workforce and what could be done to increase the number of women and others from underrepresented groups.

“The makeup of the current engineering workforce isn’t necessarily representative of the world, which is composed of different races, cultures, ages, disabilities, and socio-economic backgrounds,” Howard says. “We’re creating products used by people around the globe, so we have to ensure they’re being designed for a diverse population. As IEEE members, we also need to engage with people who aren’t engineers, and we don’t do that enough.”

Educational institutions are doing a better job of increasing diversity in areas such as gender, she says, adding that more work is needed because the enrollment numbers still aren’t representative of the population and the gains don’t necessarily carry through after graduation.

“There has been an increase in the number of underrepresented minorities and females going into engineering and computer science,” she says, “but data has shown that their numbers are not sustained in the workforce.”

ROLE MODEL
Because there are more underrepresented groups on today’s college campuses that can form a community, the lack of engineering role models—although a concern on campuses—is more extreme for preuniversity students, Howard says.

“Depending on where you go to school, you may not know what an engineer does or even consider engineering as an option,” she says, “so there’s still a big disconnect there.”

Howard has been involved for many years in math- and science-mentoring programs for at-risk high school girls. She tells them to find what they’re passionate about and combine it with math and science to create something. She also advises them not to let anyone tell them that they can’t.

Howard’s father is an engineer. She says he never encouraged or discouraged her to become one, but when she broke something, he would show her how to fix it and talk her through the process. Along the way, he taught her a logical way of thinking she says all engineers have.

“When I would try to explain something, he would quiz me and tell me to ‘think more logically,’” she says.

Howard earned a bachelor’s degree in engineering from Brown University, in Providence, R.I., then she received both a master’s and doctorate degree in electrical engineering from the University of Southern California. Before joining the faculty of Georgia Tech in 2005, she worked at NASA’s Jet Propulsion Laboratory at the California Institute of Technology for more than a decade as a senior robotics researcher and deputy manager in the Office of the Chief Scientist.

ACTIVE VOLUNTEER
Howard’s father was also an IEEE member, but that’s not why she joined the organization. She says she signed up when she was a student because, “that was something that you just did. Plus, my student membership fee was subsidized.”

She kept the membership as a grad student because of the discounted rates members receive on conferences.

Those conferences have had an impact on her career. “They allow you to understand what the state of the art is,” she says. “Back then you received a printed conference proceeding and reading through it was brutal, but by attending it in person, you got a 15-minute snippet about the research.”

Howard is an active volunteer with the IEEE Robotics and Automation and the IEEE Systems, Man, and Cybernetics societies, holding many positions and serving on several committees. She is also featured in the IEEE Impact Creators campaign. These members were selected because they inspire others to innovate for a better tomorrow.

“I value IEEE for its community,” she says. “One of the nice things about IEEE is that it’s international.” Continue reading

Posted in Human Robots

#435640 Video Friday: This Wearable Robotic Tail ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here’s what we have so far (send us your events!):

DARPA SubT Tunnel Circuit – August 15-22, 2019 – Pittsburgh, Pa., USA
CLAWAR 2019 – August 26-28, 2019 – Kuala Lumpur, Malaysia
IEEE Africon 2019 – September 25-27, 2019 – Accra, Ghana
ISRR 2019 – October 6-10, 2019 – Hanoi, Vietnam
Ro-Man 2019 – October 14-18, 2019 – New Delhi, India
Humanoids 2019 – October 15-17, 2019 – Toronto, Canada
ARSO 2019 – October 31-1, 2019 – Beijing, China
ROSCon 2019 – October 31-1, 2019 – Macau
IROS 2019 – November 4-8, 2019 – Macau
Let us know if you have suggestions for next week, and enjoy today’s videos.

Lakshmi Nair from Georgia Tech describes some fascinating research towards robots that can create their own tools, as presented at ICRA this year:

Using a novel capability to reason about shape, function, and attachment of unrelated parts, researchers have for the first time successfully trained an intelligent agent to create basic tools by combining objects.

The breakthrough comes from Georgia Tech’s Robot Autonomy and Interactive Learning (RAIL) research lab and is a significant step toward enabling intelligent agents to devise more advanced tools that could prove useful in hazardous – and potentially life-threatening – environments.

[ Lakshmi Nair ]

Victor Barasuol, from the Dynamic Legged Systems Lab at IIT, wrote in to share some new research on their HyQ quadruped that enables sensorless shin collision detection. This helps the robot navigate unstructured environments, and also mitigates all those painful shin strikes, because ouch.

This will be presented later this month at the International Conference on Climbing and Walking Robots (CLAWAR) in Kuala Lumpur, Malaysia.

[ IIT ]

Thanks Victor!

You used to have a tail, you know—as an embryo, about a month in to your development. All mammals used to have tails, and now we just have useless tailbones, which don’t help us with balancing even a little bit. BRING BACK THE TAIL!

The tail, created by Junichi Nabeshima, Kouta Minamizawa, and MHD Yamen Saraiji from Keio University’s Graduate School of Media Design, was presented at SIGGRAPH 2019 Emerging Technologies.

[ Paper ] via [ Gizmodo ]

The noises in this video are fantastic.

[ ESA ]

Apparently the industrial revolution wasn’t a thorough enough beatdown of human knitting, because the robots are at it again.

[ MIT CSAIL ]

Skydio’s drones just keep getting more and more impressive. Now if only they’d make one that I can afford…

[ Skydio ]

The only thing more fun than watching robots is watching people react to robots.

[ SEER ]

There aren’t any robots in this video, but it’s robotics-related research, and very soothing to watch.

[ Stanford ]

#autonomousicecreamtricycle

In case it wasn’t clear, which it wasn’t, this is a Roboy project. And if you didn’t understand that first video, you definitely won’t understand this second one:

Whatever that t-shirt is at the end (Roboy in sunglasses puking rainbows…?) I need one.

[ Roboy ]

By adding electronics and computation technology to a simple cane that has been around since ancient times, a team of researchers at Columbia Engineering have transformed it into a 21st century robotic device that can provide light-touch assistance in walking to the aged and others with impaired mobility.

The light-touch robotic cane, called CANINE, acts as a cane-like mobile assistant. The device improves the individual’s proprioception, or self-awareness in space, during walking, which in turn improves stability and balance.

[ ROAR Lab ]

During the second field experiment for DARPA’s OFFensive Swarm-Enabled Tactics (OFFSET) program, which took place at Fort Benning, Georgia, teams of autonomous air and ground robots tested tactics on a mission to isolate an urban objective. Similar to the way a firefighting crew establishes a boundary around a burning building, they first identified locations of interest and then created a perimeter around the focal point.

[ DARPA ]

I think there’s a bit of new footage here of Ghost Robotics’ Vision 60 quadruped walking around without sensors on unstructured terrain.

[ Ghost Robotics ]

If you’re as tired of passenger drone hype as I am, there’s absolutely no need to watch this video of NEC’s latest hover test.

[ AP ]

As researchers teach robots to perform more and more complex tasks, the need for realistic simulation environments is growing. Existing techniques for closing the reality gap by approximating real-world physics often require extensive real world data and/or thousands of simulation samples. This paper presents TuneNet, a new machine learning-based method to directly tune the parameters of one model to match another using an iterative residual tuning technique. TuneNet estimates the parameter difference between two models using a single observation from the target and minimal simulation, allowing rapid, accurate and sample-efficient parameter estimation.

The system can be trained via supervised learning over an auto-generated simulated dataset. We show that TuneNet can perform system identification, even when the true parameter values lie well outside the distribution seen during training, and demonstrate that simulators tuned with TuneNet outperform existing techniques for predicting rigid body motion. Finally, we show that our method can estimate real-world parameter values, allowing a robot to perform sim-to-real task transfer on a dynamic manipulation task unseen during training. We are also making a baseline implementation of our code available online.

[ Paper ]

Here’s an update on what GITAI has been up to with their telepresence astronaut-replacement robot.

[ GITAI ]

Curiosity captured this 360-degree panorama of a location on Mars called “Teal Ridge” on June 18, 2019. This location is part of a larger region the rover has been exploring called the “clay-bearing unit” on the side of Mount Sharp, which is inside Gale Crater. The scene is presented with a color adjustment that approximates white balancing to resemble how the rocks and sand would appear under daytime lighting conditions on Earth.

[ MSL ]

Some updates (in English) on ROS from ROSCon France. The first is a keynote from Brian Gerkey:

And this second video is from Omri Ben-Bassat, about how to keep your Anki Vector alive using ROS:

All of the ROSCon FR talks are available on Vimeo.

[ ROSCon FR ] Continue reading

Posted in Human Robots

#435632 DARPA Subterranean Challenge: Tunnel ...

The Tunnel Circuit of the DARPA Subterranean Challenge starts later this week at the NIOSH research mine just outside of Pittsburgh, Pennsylvania. From 15-22 August, 11 teams will send robots into a mine that they've never seen before, with the goal of making maps and locating items. All DARPA SubT events involve tunnels of one sort or another, but in this case, the “Tunnel Circuit” refers to mines as opposed to urban underground areas or natural caves. This month’s challenge is the first of three discrete events leading up to a huge final event in August of 2021.

While the Tunnel Circuit competition will be closed to the public, and media are only allowed access for a single day (which we'll be at, of course), DARPA has provided a substantial amount of information about what teams will be able to expect. We also have details from the SubT Integration Exercise, called STIX, which was a completely closed event that took place back in April. STIX was aimed at giving some teams (and DARPA) a chance to practice in a real tunnel environment.

For more general background on SubT, here are some articles to get you all caught up:

SubT: The Next DARPA Challenge for Robotics

Q&A with DARPA Program Manager Tim Chung

Meet The First Nine Teams

It makes sense to take a closer look at what happened at April's STIX exercise, because it is (probably) very similar to what teams will experience in the upcoming Tunnel Circuit. STIX took place at Edgar Experimental Mine in Colorado, and while no two mines are the same (and many are very, very different), there are enough similarities for STIX to have been a valuable experience for teams. Here's an overview video of the exercise from DARPA:

DARPA has also put together a much more detailed walkthrough of the STIX mine exercise, which gives you a sense of just how vast, complicated, and (frankly) challenging for robots the mine environment is:

So, that's the kind of thing that teams had to deal with back in April. Since the event was an exercise, rather than a competition, DARPA didn't really keep score, and wouldn't comment on the performance of individual teams. We've been trolling YouTube for STIX footage, though, to get a sense of how things went, and we found a few interesting videos.

Here's a nice overview from Team CERBERUS, which used drones plus an ANYmal quadruped:

Team CTU-CRAS also used drones, along with a tracked robot:

Team Robotika was brave enough to post video of a “fatal failure” experienced by its wheeled robot; the poor little bot gets rescued at about 7:00 in case you get worried:

So that was STIX. But what about the Tunnel Circuit competition this week? Here's a course preview video from DARPA:

It sort of looks like the NIOSH mine might be a bit less dusty than the Edgar mine was, but it could also be wetter and muddier. It’s hard to tell, because we’re just getting a few snapshots of what’s probably an enormous area with kilometers of tunnels that the robots will have to explore. But DARPA has promised “constrained passages, sharp turns, large drops/climbs, inclines, steps, ladders, and mud, sand, and/or water.” Combine that with the serious challenge to communications imposed by the mine itself, and robots will have to be both physically capable, and almost entirely autonomous. Which is, of course, exactly what DARPA is looking to test with this challenge.

Lastly, we had a chance to catch up with Tim Chung, Program Manager for the Subterranean Challenge at DARPA, and ask him a few brief questions about STIX and what we have to look forward to this week.

IEEE Spectrum: How did STIX go?

Tim Chung: It was a lot of fun! I think it gave a lot of the teams a great opportunity to really get a taste of what these types of real world environments look like, and also what DARPA has in store for them in the SubT Challenge. STIX I saw as an experiment—a learning experience for all the teams involved (as well as the DARPA team) so that we can continue our calibration.

What do you think teams took away from STIX, and what do you think DARPA took away from STIX?

I think the thing that teams took away was that, when DARPA hosts a challenge, we have very audacious visions for what the art of the possible is. And that's what we want—in my mind, the purpose of a DARPA Grand Challenge is to provide that inspiration of, ‘Holy cow, someone thinks we can do this!’ So I do think the teams walked away with a better understanding of what DARPA's vision is for the capabilities we're seeking in the SubT Challenge, and hopefully walked away with a better understanding of the technical, physical, even maybe mental challenges of doing this in the wild— which will all roll back into how they think about the problem, and how they develop their systems.

This was a collaborative exercise, so the DARPA field team was out there interacting with the other engineers, figuring out what their strengths and weaknesses and needs might be, and even understanding how to handle the robots themselves. That will help [strengthen] connections between these university teams and DARPA going forward. Across the board, I think that collaborative spirit is something we really wish to encourage, and something that the DARPA folks were able to take away.

What do we have to look forward to during the Tunnel Circuit?

The vision here is that the Tunnel Circuit is representative of one of the three subterranean subdomains, along with urban and cave. Characteristics of all of these three subdomains will be mashed together in an epic final course, so that teams will have to face hints of tunnel once again in that final event.

Without giving too much away, the NIOSH mine will be similar to the Edgar mine in that it's a human-made environment that supports mining operations and research. But of course, every site is different, and these differences, I think, will provide good opportunities for the teams to shine.

Again, we'll be visiting the NIOSH mine in Pennsylvania during the Tunnel Circuit and will post as much as we can from there. But if you’re an actual participant in the Subterranean Challenge, please tweet me @BotJunkie so that I can follow and help share live updates.

[ DARPA Subterranean Challenge ] Continue reading

Posted in Human Robots

#435593 AI at the Speed of Light

Neural networks shine for solving tough problems such as facial and voice recognition, but conventional electronic versions are limited in speed and hungry for power. In theory, optics could beat digital electronic computers in the matrix calculations used in neural networks. However, optics had been limited by their inability to do some complex calculations that had required electronics. Now new experiments show that all-optical neural networks can tackle those problems.

The key attraction of neural networks is their massive interconnections among processors, comparable to the complex interconnections among neurons in the brain. This lets them perform many operations simultaneously, like the human brain does when looking at faces or listening to speech, making them more efficient for facial and voice recognition than traditional electronic computers that execute one instruction at a time.

Today's electronic neural networks have reached eight million neurons, but their future use in artificial intelligence may be limited by their high power usage and limited parallelism in connections. Optical connections through lenses are inherently parallel. The lens in your eye simultaneously focuses light from across your field of view onto the retina in the back of your eye, where an array of light-detecting nerve cells detects the light. Each cell then relays the signal it receives to neurons in the brain that process the visual signals to show us an image.

Glass lenses process optical signals by focusing light, which performs a complex mathematical operation called a Fourier transform that preserves the information in the original scene but rearranges is completely. One use of Fourier transforms is converting time variations in signal intensity into a plot of the frequencies present in the signal. The military used this trick in the 1950s to convert raw radar return signals recorded by an aircraft in flight into a three-dimensional image of the landscape viewed by the plane. Today that conversion is done electronically, but the vacuum-tube computers of the 1950s were not up to the task.

Development of neural networks for artificial intelligence started with electronics, but their AI applications have been limited by their slow processing and need for extensive computing resources. Some researchers have developed hybrid neural networks, in which optics perform simple linear operations, but electronics perform more complex nonlinear calculations. Now two groups have demonstrated simple all-optical neural networks that do all processing with light.

In May, Wolfram Pernice of the Institute of Physics at the University of Münster in Germany and colleagues reported testing an all-optical “neuron” in which signals change target materials between liquid and solid states, an effect that has been used for optical data storage. They demonstrated nonlinear processing, and produced output pulses like those from organic neurons. They then produced an integrated photonic circuit that incorporated four optical neurons operating at different wavelengths, each of which connected to 15 optical synapses. The photonic circuit contained more than 140 components and could recognize simple optical patterns. The group wrote that their device is scalable, and that the technology promises “access to the high speed and high bandwidth inherent to optical systems, thus enabling the direct processing of optical telecommunication and visual data.”

Now a group at the Hong Kong University of Science and Technology reports in Optica that they have made an all-optical neural network based on a different process, electromagnetically induced transparency, in which incident light affects how atoms shift between quantum-mechanical energy levels. The process is nonlinear and can be triggered by very weak light signals, says Shengwang Du, a physics professor and coauthor of the paper.

In their demonstration, they illuminated rubidium-85 atoms cooled by lasers to about 10 microKelvin (10 microdegrees above absolute zero). Although the technique may seem unusually complex, Du said the system was the most accessible one in the lab that could produce the desired effects. “As a pure quantum atomic system [it] is ideal for this proof-of-principle experiment,” he says.

Next, they plan to scale up the demonstration using a hot atomic vapor center, which is less expensive, does not require time-consuming preparation of cold atoms, and can be integrated with photonic chips. Du says the major challenges are reducing cost of the nonlinear processing medium and increasing the scale of the all-optical neural network for more complex tasks.

“Their demonstration seems valid,” says Volker Sorger, an electrical engineer at George Washington University in Washington who was not involved in either demonstration. He says the all-optical approach is attractive because it offers very high parallelism, but the update rate is limited to about 100 hertz because of the liquid crystals used in their test, and he is not completely convinced their approach can be scaled error-free. Continue reading

Posted in Human Robots

#435589 Construction Robots Learn to Excavate by ...

Pavel Savkin remembers the first time he watched a robot imitate his movements. Minutes earlier, the engineer had finished “showing” the robotic excavator its new goal by directing its movements manually. Now, running on software Savkin helped design, the robot was reproducing his movements, gesture for gesture. “It was like there was something alive in there—but I knew it was me,” he said.

Savkin is the CTO of SE4, a robotics software project that styles itself the “driver” of a fleet of robots that will eventually build human colonies in space. For now, SE4 is focused on creating software that can help developers communicate with robots, rather than on building hardware of its own.
The Tokyo-based startup showed off an industrial arm from Universal Robots that was running SE4’s proprietary software at SIGGRAPH in July. SE4’s demonstration at the Los Angeles innovation conference drew the company’s largest audience yet. The robot, nicknamed Squeezie, stacked real blocks as directed by SE4 research engineer Nathan Quinn, who wore a VR headset and used handheld controls to “show” Squeezie what to do.

As Quinn manipulated blocks in a virtual 3D space, the software learned a set of ordered instructions to be carried out in the real world. That order is essential for remote operations, says Quinn. To build remotely, developers need a way to communicate instructions to robotic builders on location. In the age of digital construction and industrial robotics, giving a computer a blueprint for what to build is a well-explored art. But operating on a distant object—especially under conditions that humans haven’t experienced themselves—presents challenges that only real-time communication with operators can solve.

The problem is that, in an unpredictable setting, even simple tasks require not only instruction from an operator, but constant feedback from the changing environment. Five years ago, the Swedish fiber network provider umea.net (part of the private Umeå Energy utility) took advantage of the virtual reality boom to promote its high-speed connections with the help of a viral video titled “Living with Lag: An Oculus Rift Experiment.” The video is still circulated in VR and gaming circles.

In the experiment, volunteers donned headgear that replaced their real-time biological senses of sight and sound with camera and audio feeds of their surroundings—both set at a 3-second delay. Thus equipped, volunteers attempt to complete everyday tasks like playing ping-pong, dancing, cooking, and walking on a beach, with decidedly slapstick results.

At outer-orbit intervals, including SE4’s dream of construction projects on Mars, the limiting factor in communication speed is not an artificial delay, but the laws of physics. The shifting relative positions of Earth and Mars mean that communications between the planets—even at the speed of light—can take anywhere from 3 to 22 minutes.

A long-distance relationship

Imagine trying to manage a construction project from across an ocean without the benefit of intelligent workers: sending a ship to an unknown world with a construction crew and blueprints for a log cabin, and four months later receiving a letter back asking how to cut down a tree. The parallel problem in long-distance construction with robots, according to SE4 CEO Lochlainn Wilson, is that automation relies on predictability. “Every robot in an industrial setting today is expecting a controlled environment.”
Platforms for applying AR and VR systems to teach tasks to artificial intelligences, as SE4 does, are already proliferating in manufacturing, healthcare, and defense. But all of the related communications systems are bound by physics and, specifically, the speed of light.
The same fundamental limitation applies in space. “Our communications are light-based, whether they’re radio or optical,” says Laura Seward Forczyk, a planetary scientist and consultant for space startups. “If you’re going to Mars and you want to communicate with your robot or spacecraft there, you need to have it act semi- or mostly-independently so that it can operate without commands from Earth.”

Semantic control
That’s exactly what SE4 aims to do. By teaching robots to group micro-movements into logical units—like all the steps to building a tower of blocks—the Tokyo-based startup lets robots make simple relational judgments that would allow them to receive a full set of instruction modules at once and carry them out in order. This sidesteps the latency issue in real-time bilateral communications that could hamstring a project or at least make progress excruciatingly slow.
The key to the platform, says Wilson, is the team’s proprietary operating software, “Semantic Control.” Just as in linguistics and philosophy, “semantics” refers to meaning itself, and meaning is the key to a robot’s ability to make even the smallest decisions on its own. “A robot can scan its environment and give [raw data] to us, but it can’t necessarily identify the objects around it and what they mean,” says Wilson.

That’s where human intelligence comes in. As part of the demonstration phase, the human operator of an SE4-controlled machine “annotates” each object in the robot’s vicinity with meaning. By labeling objects in the VR space with useful information—like which objects are building material and which are rocks—the operator helps the robot make sense of its real 3D environment before the building begins.

Giving robots the tools to deal with a changing environment is an important step toward allowing the AI to be truly independent, but it’s only an initial step. “We’re not letting it do absolutely everything,” said Quinn. “Our robot is good at moving an object from point A to point B, but it doesn’t know the overall plan.” Wilson adds that delegating environmental awareness and raw mechanical power to separate agents is the optimal relationship for a mixed human-robot construction team; it “lets humans do what they’re good at, while robots do what they do best.”

This story was updated on 4 September 2019. Continue reading

Posted in Human Robots