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#431186 The Coming Creativity Explosion Belongs ...

Does creativity make human intelligence special?
It may appear so at first glance. Though machines can calculate, analyze, and even perceive, creativity may seem far out of reach. Perhaps this is because we find it mysterious, even in ourselves. How can the output of a machine be anything more than that which is determined by its programmers?
Increasingly, however, artificial intelligence is moving into creativity’s hallowed domain, from art to industry. And though much is already possible, the future is sure to bring ever more creative machines.
What Is Machine Creativity?
Robotic art is just one example of machine creativity, a rapidly growing sub-field that sits somewhere between the study of artificial intelligence and human psychology.
The winning paintings from the 2017 Robot Art Competition are strikingly reminiscent of those showcased each spring at university exhibitions for graduating art students. Like the works produced by skilled artists, the compositions dreamed up by the competition’s robotic painters are aesthetically ambitious. One robot-made painting features a man’s bearded face gazing intently out from the canvas, his eyes locking with the viewer’s. Another abstract painting, “inspired” by data from EEG signals, visually depicts the human emotion of misery with jagged, gloomy stripes of black and purple.
More broadly, a creative machine is software (sometimes encased in a robotic body) that synthesizes inputs to generate new and valuable ideas, solutions to complex scientific problems, or original works of art. In a process similar to that followed by a human artist or scientist, a creative machine begins its work by framing a problem. Next, its software specifies the requirements the solution should have before generating “answers” in the form of original designs, patterns, or some other form of output.
Although the notion of machine creativity sounds a bit like science fiction, the basic concept is one that has been slowly developing for decades.
Nearly 50 years ago while a high school student, inventor and futurist Ray Kurzweil created software that could analyze the patterns in musical compositions and then compose new melodies in a similar style. Aaron, one of the world’s most famous painting robots, has been hard at work since the 1970s.
Industrial designers have used an automated, algorithm-driven process for decades to design computer chips (or machine parts) whose layout (or form) is optimized for a particular function or environment. Emily Howell, a computer program created by David Cope, writes original works in the style of classical composers, some of which have been performed by human orchestras to live audiences.
What’s different about today’s new and emerging generation of robotic artists, scientists, composers, authors, and product designers is their ubiquity and power.

“The recent explosion of artificial creativity has been enabled by the rapid maturation of the same exponential technologies that have already re-drawn our daily lives.”

I’ve already mentioned the rapidly advancing fields of robotic art and music. In the realm of scientific research, so-called “robotic scientists” such as Eureqa and Adam and Eve develop new scientific hypotheses; their “insights” have contributed to breakthroughs that are cited by hundreds of academic research papers. In the medical industry, creative machines are hard at work creating chemical compounds for new pharmaceuticals. After it read over seven million words of 20th century English poetry, a neural network developed by researcher Jack Hopkins learned to write passable poetry in a number of different styles and meters.
The recent explosion of artificial creativity has been enabled by the rapid maturation of the same exponential technologies that have already re-drawn our daily lives, including faster processors, ubiquitous sensors and wireless networks, and better algorithms.
As they continue to improve, creative machines—like humans—will perform a broad range of creative activities, ranging from everyday problem solving (sometimes known as “Little C” creativity) to producing once-in-a-century masterpieces (“Big C” creativity). A creative machine’s outputs could range from a design for a cast for a marble sculpture to a schematic blueprint for a clever new gadget for opening bottles of wine.
In the coming decades, by automating the process of solving complex problems, creative machines will again transform our world. Creative machines will serve as a versatile source of on-demand talent.
In the battle to recruit a workforce that can solve complex problems, creative machines will put small businesses on equal footing with large corporations. Art and music lovers will enjoy fresh creative works that re-interpret the style of ancient disciplines. People with a health condition will benefit from individualized medical treatments, and low-income people will receive top-notch legal advice, to name but a few potentially beneficial applications.
How Can We Make Creative Machines, Unless We Understand Our Own Creativity?
One of the most intriguing—yet unsettling—aspects of watching robotic arms skillfully oil paint is that we humans still do not understand our own creative process. Over the centuries, several different civilizations have devised a variety of models to explain creativity.
The ancient Greeks believed that poets drew inspiration from a transcendent realm parallel to the material world where ideas could take root and flourish. In the Middle Ages, philosophers and poets attributed our peculiarly human ability to “make something of nothing” to an external source, namely divine inspiration. Modern academic study of human creativity has generated vast reams of scholarship, but despite the value of these insights, the human imagination remains a great mystery, second only to that of consciousness.
Today, the rise of machine creativity demonstrates (once again), that we do not have to fully understand a biological process in order to emulate it with advanced technology.
Past experience has shown that jet planes can fly higher and faster than birds by using the forward thrust of an engine rather than wings. Submarines propel themselves forward underwater without fins or a tail. Deep learning neural networks identify objects in randomly-selected photographs with super-human accuracy. Similarly, using a fairly straightforward software architecture, creative software (sometimes paired with a robotic body) can paint, write, hypothesize, or design with impressive originality, skill, and boldness.
At the heart of machine creativity is simple iteration. No matter what sort of output they produce, creative machines fall into one of three categories depending on their internal architecture.
Briefly, the first group consists of software programs that use traditional rule-based, or symbolic AI, the second group uses evolutionary algorithms, and the third group uses a variation of a form of machine learning called deep learning that has already revolutionized voice and facial recognition software.
1) Symbolic creative machines are the oldest artificial artists and musicians. In this approach—also known as “good old-fashioned AI (GOFAI) or symbolic AI—the human programmer plays a key role by writing a set of step-by-step instructions to guide the computer through a task. Despite the fact that symbolic AI is limited in its ability to adapt to environmental changes, it’s still possible for a robotic artist programmed this way to create an impressively wide variety of different outputs.
2) Evolutionary algorithms (EA) have been in use for several decades and remain powerful tools for design. In this approach, potential solutions “compete” in a software simulator in a Darwinian process reminiscent of biological evolution. The human programmer specifies a “fitness criterion” that will be used to score and rank the solutions generated by the software. The software then generates a “first generation” population of random solutions (which typically are pretty poor in quality), scores this first generation of solutions, and selects the top 50% (those random solutions deemed to be the best “fit”). The software then takes another pass and recombines the “winning” solutions to create the next generation and repeats this process for thousands (and sometimes millions) of generations.
3) Generative deep learning (DL) neural networks represent the newest software architecture of the three, since DL is data-dependent and resource-intensive. First, a human programmer “trains” a DL neural network to recognize a particular feature in a dataset, for example, an image of a dog in a stream of digital images. Next, the standard “feed forward” process is reversed and the DL neural network begins to generate the feature, for example, eventually producing new and sometimes original images of (or poetry about) dogs. Generative DL networks have tremendous and unexplored creative potential and are able to produce a broad range of original outputs, from paintings to music to poetry.
The Coming Explosion of Machine Creativity
In the near future as Moore’s Law continues its work, we will see sophisticated combinations of these three basic architectures. Since the 1950s, artificial intelligence has steadily mastered one human ability after another, and in the process of doing so, has reduced the cost of calculation, analysis, and most recently, perception. When creative software becomes as inexpensive and ubiquitous as analytical software is today, humans will no longer be the only intelligent beings capable of creative work.
This is why I have to bite my tongue when I hear the well-intended (but shortsighted) advice frequently dispensed to young people that they should pursue work that demands creativity to help them “AI-proof” their futures.
Instead, students should gain skills to harness the power of creative machines.
There are two skills in which humans excel that will enable us to remain useful in a world of ever-advancing artificial intelligence. One, the ability to frame and define a complex problem so that it can be handed off to a creative machine to solve. And two, the ability to communicate the value of both the framework and the proposed solution to the other humans involved.
What will happen to people when creative machines begin to capably tread on intellectual ground that was once considered the sole domain of the human mind, and before that, the product of divine inspiration? While machines engaging in Big C creativity—e.g., oil painting and composing new symphonies—tend to garner controversy and make the headlines, I suspect the real world-changing application of machine creativity will be in the realm of everyday problem solving, or Little C. The mainstream emergence of powerful problem-solving tools will help people create abundance where there was once scarcity.
Image Credit: adike / Shutterstock.com Continue reading

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#431130 Innovative Collaborative Robot sets new ...

Press Release by: HMK
As the trend of Industry 4.0 takes the world by storm, collaborative robots and smart factories are becoming the latest hot topic. At this year’s PPMA show, HMK will demonstrate the world’s first collaborative robot with built-in vision recognition from Techman Robot.
The new TM5 Cobot from HMK merges systems that usually function separately in conventional robots, the Cobot is the only collaborative robot to incorporate simple programming, a fully integrated vision system and the latest safety standards in a single unit.
With capabilities including direction identification, self-calibration of coordinates and visual task operation enabled by built-in vision, the TM5 can fine-tune in accordance with actual conditions at any time to accomplish complex processes that used to demand the integration of various equipment; it requires less manpower and time to recalibrate when objects or coordinates move and thus significantly improves flexibility as well as reducing maintenance cost.
Photo Credit: hmkdirect.com
Simple.Programming could not be easier. Using an easy to use flow chart program, TM-Flow will run on any tablet, PC or laptop over a wireless link to the TM control box, complex automation tasks can be realised in minutes. Clever teach functions and wizards also allow hand guided programming and easy incorporation of operation such as palletising, de-palletising and conveyor tracking.
SmartThe TM5 is the only cobot to feature a full colour vision package as standard mounted on the wrist of the robot, which in turn, is fully supported within TM-Flow. The result allows users to easily integrate the robot to the application, without complex tooling and the need for expensive add-on vision hardware and programming.
SafeThe recently CE marked TM5 now incorporates the new ISO/TS 15066 guidelines on safety in collaborative robots systems, which covers four types of collaborative operation:a) Safety-rated monitored stopb) Hand guidingc) Speed and separation monitoringd) Power and force limitingSafety hardware inputs also allow the Cobot to be integrated to wider safety systems.
When you add EtherCat and Modbus network connectivity and I/O expansion options, IoT ready network access and ex-stock delivery, the TM5 sets a new benchmark for this evolving robotics sector.
The TM5 is available with two payload options, 4Kg and 6Kg with a reach of 900mm and 700mm respectively, both with positioning capabilities to a repeatability of 0.05mm.
HMK will be showcasing the new TM5 Cobot at this year’s PPMA show at the NEC, visit stand F102 to get hands on the with the Cobot and experience the innovative and intuitive graphic HMI and hand-guiding features.
For more information contact HMK on 01260 279411, email sales@hmkdirect.com or visit www.hmkdirect.com
Photo Credit: hmkdirect.com
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#430814 The Age of Cyborgs Has Arrived

How many cyborgs did you see during your morning commute today? I would guess at least five. Did they make you nervous? Probably not; you likely didn’t even realize they were there.
In a presentation titled “Biohacking and the Connected Body” at Singularity University Global Summit, Hannes Sjoblad informed the audience that we’re already living in the age of cyborgs. Sjoblad is co-founder of the Sweden-based biohacker network Bionyfiken, a chartered non-profit that unites DIY-biologists, hackers, makers, body modification artists and health and performance devotees to explore human-machine integration.
Sjoblad said the cyborgs we see today don’t look like Hollywood prototypes; they’re regular people who have integrated technology into their bodies to improve or monitor some aspect of their health. Sjoblad defined biohacking as applying hacker ethic to biological systems. Some biohackers experiment with their biology with the goal of taking the human body’s experience beyond what nature intended.
Smart insulin monitoring systems, pacemakers, bionic eyes, and Cochlear implants are all examples of biohacking, according to Sjoblad. He told the audience, “We live in a time where, thanks to technology, we can make the deaf hear, the blind see, and the lame walk.” He is convinced that while biohacking could conceivably end up having Brave New World-like dystopian consequences, it can also be leveraged to improve and enhance our quality of life in multiple ways.
The field where biohacking can make the most positive impact is health. In addition to pacemakers and insulin monitors, several new technologies are being developed with the goal of improving our health and simplifying access to information about our bodies.
Ingestibles are a type of smart pill that use wireless technology to monitor internal reactions to medications, helping doctors determine optimum dosage levels and tailor treatments to different people. Your body doesn’t absorb or process medication exactly as your neighbor’s does, so shouldn’t you each have a treatment that works best with your unique system? Colonoscopies and endoscopies could one day be replaced by miniature pill-shaped video cameras that would collect and transmit images as they travel through the digestive tract.
Singularity University Global Summit is the culmination of the Exponential Conference Series and the definitive place to witness converging exponential technologies and understand how they’ll impact the world.
Security is another area where biohacking could be beneficial. One example Sjoblad gave was personalization of weapons: an invader in your house couldn’t fire your gun because it will have been matched to your fingerprint or synced with your body so that it only responds to you.
Biohacking can also simplify everyday tasks. In an impressive example of walking the walk rather than just talking the talk, Sjoblad had an NFC chip implanted in his hand. The chip contains data from everything he used to have to carry around in his pockets: credit and bank card information, key cards to enter his office building and gym, business cards, and frequent shopper loyalty cards. When he’s in line for a morning coffee or rushing to get to the office on time, he doesn’t have to root around in his pockets or bag to find the right card or key; he just waves his hand in front of a sensor and he’s good to go.
Evolved from radio frequency identification (RFID)—an old and widely distributed technology—NFC chips are activated by another chip, and small amounts of data can be transferred back and forth. No wireless connection is necessary. Sjoblad sees his NFC implant as a personal key to the Internet of Things, a simple way for him to talk to the smart, connected devices around him.
Sjoblad isn’t the only person who feels a need for connection.

When British science writer Frank Swain realized he was going to go deaf, he decided to hack his hearing to be able to hear Wi-Fi. Swain developed software that tunes into wireless communication fields and uses an inbuilt Wi-Fi sensor to pick up router name, encryption modes and distance from the device. This data is translated into an audio stream where distant signals click or pop, and strong signals sound their network ID in a looped melody. Swain hears it all through an upgraded hearing aid.
Global datastreams can also become sensory experiences. Spanish artist Moon Ribas developed and implanted a chip in her elbow that is connected to the global monitoring system for seismographic sensors; each time there’s an earthquake, she feels it through vibrations in her arm.
You can feel connected to our planet, too: North Sense makes a “standalone artificial sensory organ” that connects to your body and vibrates whenever you’re facing north. It’s a built-in compass; you’ll never get lost again.
Biohacking applications are likely to proliferate in the coming years, some of them more useful than others. But there are serious ethical questions that can’t be ignored during development and use of this technology. To what extent is it wise to tamper with nature, and who gets to decide?
Most of us are probably ok with waiting in line an extra 10 minutes or occasionally having to pull up a maps app on our phone if it means we don’t need to implant computer chips into our forearms. If it’s frightening to think of criminals stealing our wallets, imagine them cutting a chunk of our skin out to have instant access to and control over our personal data. The physical invasiveness and potential for something to go wrong seems to far outweigh the benefits the average person could derive from this technology.
But that may not always be the case. It’s worth noting the miniaturization of technology continues at a quick rate, and the smaller things get, the less invasive (and hopefully more useful) they’ll be. Even today, there are people already sensibly benefiting from biohacking. If you look closely enough, you’ll spot at least a couple cyborgs on your commute tomorrow morning.
Image Credit:Movement Control Laboratory/University of Washington – Deep Dream Generator Continue reading

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#430630 CORE2 consumer robot controller by ...

Hardware, software and cloud for fast robot prototyping and development
Kraków, Poland, June 27th, 2017 – Robotic development platform creator Husarion has launched its next-generation dedicated robot controller CORE2. Available now at the Crowd Supply crowdfunding platform, CORE2 enables the rapid prototyping and development of consumer and service robots. It’s especially suitable for engineers designing commercial appliances and robotics students or hobbyists. Whether the next robotic idea is a tiny rover that penetrates tunnels, a surveillance drone, or a room-sized 3D printer, the CORE2 can serve as the brains behind it.
Photo Credit: Husarionwww.husarion.com
Husarion’s platform greatly simplifies robot development, making it as easy as creating a website. It provides engineers with embedded hardware, preconfigured software and easy online management. From the simple, proof-of-concept prototypes made with LEGO® Mindstorms to complex designs ready for mass manufacturing, the core technology stays the same throughout the process, shortening the time to market significantly. It’s designed as an innovation for the consumer robotics industry similar to what Arduino or Raspberry PI were to the Maker Movement.

“We are on the verge of a consumer robotics revolution”, says Dominik Nowak, CEO of Husarion. “Big industrial businesses have long been utilizing robots, but until very recently the consumer side hasn’t seen that many of them. This is starting to change now with the democratization of tools, the Maker Movement and technology maturing. We believe Husarion is uniquely positioned for the upcoming boom, offering robot developers a holistic solution and lowering the barrier of entry to the market.”

The hardware part of the platform is the Husarion CORE2 board, a computer that interfaces directly with motors, servos, encoders or sensors. It’s powered by an ARM® CORTEX-M4 CPU, features 42x I/O ports and can support up to 4x DC motors and 6x servomechanisms. Wireless connectivity is provided by a built-in Wi-Fi module.
Photo Credit: Husarion – www.husarion.com
The Husarion CORE2-ROS is an alternative configuration with a Raspberry Pi 3 ARMv8-powered board layered on top, with a preinstalled Robot Operating System (ROS) custom Linux distribution. It allows users to tap into the rich sets of modules and building tools already available for ROS. Real-time capabilities and high computing power enable advanced use cases, such as fully autonomous devices.

Developing software for CORE2-powered robots is easy. Husarion provides Web IDE, allowing engineers to program their connected robots directly from within the browser. There’s also an offline SDK and a convenient extension for Visual Studio Code. The open-source library hFramework based on Real Time Operating System masks the complexity of interface communication behind an elegant, easy-to-use API.

CORE2 also works with Arduino libraries, which can be used with no modifications at all through the compatibility layer of the hFramework API.
Photo Credit: Husarion – www.husarion.com
For online access, programming and control, Husarion provides its dedicated Cloud. By registering the CORE2-powerd robot at https://cloud.husarion.com, developers can update firmware online, build a custom Web control UI and share controls of their device with anyone.

Starting at $89, Husarion CORE2 and CORE2-ROS controllers are now on sale through Crowd Supply.

Husarion also offers complete development kits, extra servo controllers and additional modules for compatibility with LEGO® Mindstorms or Makeblock® mechanics. For more information, please visit: https://www.crowdsupply.com/husarion/core2.

Key points:
A dedicated robot hardware controller, with built-in interfaces for sensors, servos, DC motors and encoders

Programming with free tools: online (via Husarion Cloud Web IDE) or offline (Visual Studio Code extension)
Compatible with ROS, provides C++ 11 open-source programming framework based on RTOS
Husarion Cloud: control, program and share robots, with customizable control UI
Allows faster development and more advanced robotics than general maker boards like Arduino or Raspberry Pi

About Husarion
Husarion was founded in 2013 in Kraków, Poland. In 2015, Husarion successfully financed a Kickstarter campaign for RoboCORE, the company’s first-generation controller. The company delivers a fast prototyping platform for consumer robots. Thanks to Husarion’s hardware modules, efficient programming tools and cloud management, engineers can rapidly develop and iterate on their robot ideas. Husarion simplifies the development of connected, commercial robots ready for mass production and provides kits for academic education.

For more information, visit: https://husarion.com/.
Photo Credit: Husarion – www.husarion.com

Photo Credit: Husarion – www.husarion.com

Media contact:

Piotr Sarotapublic relations consultant
SAROTA PR – public relations agencyphone: +48 12 684 12 68mobile: +48 606 895 326email: piotr(at)sarota.pl
http://www.sarota.pl/
Jakub Misiurapublic relations specialist
phone: +48 12 349 03 52mobile: +48 696 778 568email: jakub.misiura(at)sarota.pl

Photo Credit: Husarion – www.husarion.com
Photo Credit: Husarion – www.husarion.com
Photo Credit: Husarion – www.husarion.com

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#430550 This Week’s Awesome Stories From ...

DRONES
MIT Is Building Autonomous Drones That Can Both Drive and FlyApril Glaser | Recode“The drones, which were built at MIT’s Computer Science and Artificial Intelligence Laboratory, also include route-planning software that can help calculate when the flying robot switches from air to ground in order to optimize its battery life.”
SPACE
SpaceX Is Making Commercial Space Launches Look Like Child’s PlayJamie Condliffe | MIT Technology Review“Late Friday, SpaceX launched a satellite into orbit from Florida using one of its refurbished Falcon 9 rockets. Then on Sunday, for good measure, it lofted 10 smaller satellites using a new version of the same rocket, which it launched from California. The feat is a sign that the private space company seems more likely than ever to turn its vision of competitively priced, rapid-turnaround rocket launches into reality.”
CYBERSECURITY
A New Ransomware Attack Is Infecting Airlines, Banks, and Utilities Across EuropeRussell Brandom | The Verge“The origins of the attack are still unclear, but the involvement of Ukraine’s electric utilities is likely to cast suspicion on Russia. Ukraine’s power grid was hit by a persistent and sophisticated attack in December 2015, which many attributed to Russia. The attack ultimately left 230,000 residents without power for as long as six hours.”
SILICON VALLEY NEWS
Mark Zuckerberg’s Probably Nonexistent 2020 Presidential Campaign, ExplainedTimothy B. Lee | VOX“After all, the kind of outreach Zuckerberg would do in a presidential campaign isn’t that different from the kind of outreach he’d do if he were simply trying to understand Facebook users better and build public goodwill for his massive social media site.”
AUTONOMOUS CARS
Riding in a Robocar That Sees Around CornersPhilip E. Ross | IEEE Spectrum“It takes 20 to 30 minutes to fit a car with the necessary hardware: a GPS sensor and a wireless transceiver. Here in the MCity compound, at least, the GPS system uses a repeater to enhance its accuracy down to centimeter level—good enough to locate a car precisely and to allow other cars to figure out its trajectory and measure its speed.”
Image Credit: SpaceX / Flickr Continue reading

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