Tag Archives: Visual
A new technique using artificial intelligence to manipulate video content gives new meaning to the expression “talking head.”
An international team of researchers showcased the latest advancement in synthesizing facial expressions—including mouth, eyes, eyebrows, and even head position—in video at this month’s 2018 SIGGRAPH, a conference on innovations in computer graphics, animation, virtual reality, and other forms of digital wizardry.
The project is called Deep Video Portraits. It relies on a type of AI called generative adversarial networks (GANs) to modify a “target” actor based on the facial and head movement of a “source” actor. As the name implies, GANs pit two opposing neural networks against one another to create a realistic talking head, right down to the sneer or raised eyebrow.
In this case, the adversaries are actually working together: One neural network generates content, while the other rejects or approves each effort. The back-and-forth interplay between the two eventually produces a realistic result that can easily fool the human eye, including reproducing a static scene behind the head as it bobs back and forth.
The researchers say the technique can be used by the film industry for a variety of purposes, from editing facial expressions of actors for matching dubbed voices to repositioning an actor’s head in post-production. AI can not only produce highly realistic results, but much quicker ones compared to the manual processes used today, according to the researchers. You can read the full paper of their work here.
“Deep Video Portraits shows how such a visual effect could be created with less effort in the future,” said Christian Richardt, from the University of Bath’s motion capture research center CAMERA, in a press release. “With our approach, even the positioning of an actor’s head and their facial expression could be easily edited to change camera angles or subtly change the framing of a scene to tell the story better.”
AI Tech Different Than So-Called “Deepfakes”
The work is far from the first to employ AI to manipulate video and audio. At last year’s SIGGRAPH conference, researchers from the University of Washington showcased their work using algorithms that inserted audio recordings from a person in one instance into a separate video of the same person in a different context.
In this case, they “faked” a video using a speech from former President Barack Obama addressing a mass shooting incident during his presidency. The AI-doctored video injects the audio into an unrelated video of the president while also blending the facial and mouth movements, creating a pretty credible job of lip synching.
A previous paper by many of the same scientists on the Deep Video Portraits project detailed how they were first able to manipulate a video in real time of a talking head (in this case, actor and former California governor Arnold Schwarzenegger). The Face2Face system pulled off this bit of digital trickery using a depth-sensing camera that tracked the facial expressions of an Asian female source actor.
A less sophisticated method of swapping faces using a machine learning software dubbed FakeApp emerged earlier this year. Predictably, the tech—requiring numerous photos of the source actor in order to train the neural network—was used for more juvenile pursuits, such as injecting a person’s face onto a porn star.
The application gave rise to the term “deepfakes,” which is now used somewhat ubiquitously to describe all such instances of AI-manipulated video—much to the chagrin of some of the researchers involved in more legitimate uses.
Fighting AI-Created Video Forgeries
However, the researchers are keenly aware that their work—intended for benign uses such as in the film industry or even to correct gaze and head positions for more natural interactions through video teleconferencing—could be used for nefarious purposes. Fake news is the most obvious concern.
“With ever-improving video editing technology, we must also start being more critical about the video content we consume every day, especially if there is no proof of origin,” said Michael Zollhöfer, a visiting assistant professor at Stanford University and member of the Deep Video Portraits team, in the press release.
Toward that end, the research team is training the same adversarial neural networks to spot video forgeries. They also strongly recommend that developers clearly watermark videos that are edited through AI or otherwise, and denote clearly what part and element of the scene was modified.
To catch less ethical users, the US Department of Defense, through the Defense Advanced Research Projects Agency (DARPA), is supporting a program called Media Forensics. This latest DARPA challenge enlists researchers to develop technologies to automatically assess the integrity of an image or video, as part of an end-to-end media forensics platform.
The DARPA official in charge of the program, Matthew Turek, did tell MIT Technology Review that so far the program has “discovered subtle cues in current GAN-manipulated images and videos that allow us to detect the presence of alterations.” In one reported example, researchers have targeted eyes, which rarely blink in the case of “deepfakes” like those created by FakeApp, because the AI is trained on still pictures. That method would seem to be less effective to spot the sort of forgeries created by Deep Video Portraits, which appears to flawlessly match the entire facial and head movements between the source and target actors.
“We believe that the field of digital forensics should and will receive a lot more attention in the future to develop approaches that can automatically prove the authenticity of a video clip,” Zollhöfer said. “This will lead to ever-better approaches that can spot such modifications even if we humans might not be able to spot them with our own eyes.
Image Credit: Tancha / Shutterstock.com Continue reading
“Rashmi” claims to be India’s first humanoid robot. It’s still in development, but will be a life-like lip-syncing, multi-lingual smart machine that uses linguistic interpretation (LI), artificial intelligence (AI), visual data and facial recognition systems. Related Posts What AI Can Now Do … Continue reading
Robotics has come a long way in the past few years. Robots can now fetch items from specific spots in massive warehouses, swim through the ocean to study marine life, and lift 200 times their own weight. They can even perform synchronized dance routines.
But the really big question is—can robots put together an Ikea chair?
A team of engineers from Nanyang Technological University in Singapore decided to find out, detailing their work in a paper published last week in the journal Science Robotics. The team took industrial robot arms and equipped them with parallel grippers, force-detecting sensors, and 3D cameras, and wrote software enabling the souped-up bots to tackle chair assembly. The robots’ starting point was a set of chair parts randomly scattered within reach.
As impressive as the above-mentioned robotic capabilities are, it’s worth noting that they’re mostly limited to a single skill. Putting together furniture, on the other hand, requires using and precisely coordinating multiple skills, including force control, visual localization, hand-eye coordination, and the patience to read each step of the manual without rushing through it and messing everything up.
Indeed, Ikea furniture, while meant to be simple and user-friendly, has left even the best of us scratching our heads and holding a spare oddly-shaped piece of wood as we stare at the desk or bed frame we just put together—or, for the less even-tempered among us, throwing said piece of wood across the room.
It’s a good thing robots don’t have tempers, because it took a few tries for the bots to get the chair assembly right.
Practice makes perfect, though (or in this case, rewriting code makes perfect), and these bots didn’t give up so easily. They had to hone three different skills: identifying which part was which among the scattered, differently-shaped pieces of wood, coordinating their movements to put those pieces in the right place, and knowing how much force to use in various steps of the process (i.e., more force is needed to connect two pieces than to pick up one piece).
A few tries later, the bots were able to assemble the chair from start to finish in about nine minutes.
On the whole, nicely done. But before we applaud the robots’ success too loudly, it’s important to note that they didn’t autonomously assemble the chair. Rather, each step of the process was planned and coded by engineers, down to the millimeter.
However, the team believes this closely-guided chair assembly was just a first step, and they see a not-so-distant future where combining artificial intelligence with advanced robotic capabilities could produce smart bots that would learn to assemble furniture and do other complex tasks on their own.
Future applications mentioned in the paper include electronics and aircraft manufacturing, logistics, and other high-mix, low-volume sectors.
Image Credit: Francisco Suárez-Ruiz and Quang-Cuong Pham/Nanyang Technological University Continue reading