Tag Archives: harvard

#436234 Robot Gift Guide 2019

Welcome to the eighth edition of IEEE Spectrum’s Robot Gift Guide!

This year we’re featuring 15 robotic products that we think will make fantastic holiday gifts. As always, we tried to include a broad range of robot types and prices, focusing mostly on items released this year. (A reminder: While we provide links to places where you can buy these items, we’re not endorsing any in particular, and a little bit of research may result in better deals.)

If you need even more robot gift ideas, take a look at our past guides: 2018, 2017, 2016, 2015, 2014, 2013, and 2012. Some of those robots are still great choices and might be way cheaper now than when we first posted about them. And if you have suggestions that you’d like to share, post a comment below to help the rest of us find the perfect robot gift.

Skydio 2

Image: Skydio

What makes robots so compelling is their autonomy, and the Skydio 2 is one of the most autonomous robots we’ve ever seen. It uses an array of cameras to map its environment and avoid obstacles in real-time, making flight safe and effortless and enabling the kinds of shots that would be impossible otherwise. Seriously, this thing is magical, and it’s amazing that you can actually buy one.
$1,000
Skydio
UBTECH Jimu MeeBot 2

Image: UBTECH

The Jimu MeeBot 2.0 from UBTECH is a STEM education robot designed to be easy to build and program. It includes six servo motors, a color sensor, and LED lights. An app for iPhone or iPad provides step-by-step 3D instructions, and helps you code different behaviors for the robot. It’s available exclusively from Apple.
$130
Apple
iRobot Roomba s9+

Image: iRobot

We know that $1,400 is a crazy amount of money to spend on a robot vacuum, but the Roomba s9+ is a crazy robot vacuum. As if all of its sensors and mapping intelligence wasn’t enough, it empties itself, which means that you can have your floors vacuumed every single day for a month and you don’t have to even think about it. This is what home robots are supposed to be.
$1,400
iRobot
PFF Gita

Photo: Piaggio Fast Forward

Nobody likes carrying things, which is why Gita is perfect for everyone with an extra $3,000 lying around. Developed by Piaggio Fast Forward, this autonomous robot will follow you around with a cargo hold full of your most important stuff, and do it in a way guaranteed to attract as much attention as possible.
$3,250
Gita
DJI Mavic Mini

Photo: DJI

It’s tiny, it’s cheap, and it takes good pictures—what more could you ask for from a drone? And for $400, this is an excellent drone to get if you’re on a budget and comfortable with manual flight. Keep in mind that while the Mavic Mini is small enough that you don’t need to register it with the FAA, you do still need to follow all the same rules and regulations.
$400
DJI
LEGO Star Wars Droid Commander

Image: LEGO

Designed for kids ages 8+, this LEGO set includes more than 1,000 pieces, enough to build three different droids: R2-D2, Gonk Droid, and Mouse Droid. Using a Bluetooth-controlled robotic brick called Move Hub, which connects to the LEGO BOOST Star Wars app, kids can change how the robots behave and solve challenges, learning basic robotics and coding skills.
$200
LEGO
Sony Aibo

Photo: Sony

Robot pets don’t get much more sophisticated (or expensive) than Sony’s Aibo. Strictly speaking, it’s one of the most complex consumer robots you can buy, and Sony continues to add to Aibo’s software. Recent new features include user programmability, and the ability to “feed” it.
$2,900 (free aibone and paw pads until 12/29/2019)
Sony
Neato Botvac D4 Connected

Photo: Neato

The Neato Botvac D4 may not have all of the features of its fancier and more expensive siblings, but it does have the features that you probably care the most about: The ability to make maps of its environment for intelligent cleaning (using lasers!), along with user-defined no-go lines that keep it where you want it. And it cleans quite well, too.
$530 $350 (sale)
Neato Robotics
Cubelets Curiosity Set

Photo: Modular Robotics

Cubelets are magnetic blocks that you can snap together to make an endless variety of robots with no programming and no wires. The newest set, called Curiosity, is designed for kids ages 4+ and comes with 10 robotic cubes. These include light and distance sensors, motors, and a Bluetooth module, which connects the robot constructions to the Cubelets app.
$250
Modular Robotics
Tertill

Photo: Franklin Robotics

Tertill does one simple job: It weeds your garden. It’s waterproof, dirt proof, solar powered, and fully autonomous, meaning that you can leave it out in your garden all summer and just enjoy eating your plants rather than taking care of them.
$350
Tertill
iRobot Root

Photo: iRobot

Root was originally developed by Harvard University as a tool to help kids progressively learn to code. iRobot has taken over Root and is now supporting the curriculum, which starts for kids before they even know how to read and should keep them busy for years afterwards.
$200
iRobot
LOVOT

Image: Lovot

Let’s be honest: Nobody is really quite sure what LOVOT is. We can all agree that it’s kinda cute, though. And kinda weird. But cute. Created by Japanese robotics startup Groove X, LOVOT does have a whole bunch of tech packed into its bizarre little body and it will do its best to get you to love it.
$2,750 (¥300,000)
LOVOT
Sphero RVR

Photo: Sphero

RVR is a rugged, versatile, easy to program mobile robot. It’s a development platform designed to be a bridge between educational robots like Sphero and more sophisticated and expensive systems like Misty. It’s mostly affordable, very expandable, and comes from a company with a lot of experience making robots.
$250
Sphero
“How to Train Your Robot”

Image: Lawrence Hall of Science

Aimed at 4th and 5th graders, “How to Train Your Robot,” written by Blooma Goldberg, Ken Goldberg, and Ashley Chase, and illustrated by Dave Clegg, is a perfect introduction to robotics for kids who want to get started with designing and building robots. But the book isn’t just for beginners: It’s also a fun, inspiring read for kids who are already into robotics and want to go further—it even introduces concepts like computer simulations and deep learning. You can download a free digital copy or request hardcopies here.
Free
UC Berkeley
MIT Mini Cheetah

Photo: MIT

Yes, Boston Dynamics’ Spot, now available for lease, is probably the world’s most famous quadruped, but MIT is starting to pump out Mini Cheetahs en masse for researchers, and while we’re not exactly sure how you’d manage to get one of these things short of stealing one directly for MIT, a Mini Cheetah is our fantasy robotics gift this year. Mini Cheetah looks like a ton of fun—it’s portable, highly dynamic, super rugged, and easy to control. We want one!
Price N/A
MIT Biomimetic Robotics Lab

For more tech gift ideas, see also IEEE Spectrum’s annual Gift Guide. Continue reading

Posted in Human Robots

#436186 Video Friday: Invasion of the Mini ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):

DARPA SubT Urban Circuit – February 18-27, 2020 – Olympia, Wash., USA
Let us know if you have suggestions for next week, and enjoy today’s videos.

There will be a Mini-Cheetah Workshop (sponsored by Naver Labs) a year from now at IROS 2020 in Las Vegas. Mini-Cheetahs for everyone!

That’s just a rendering, of course, but this isn’t:

[ MCW ]

I was like 95 percent sure that the Urban Circuit of the DARPA SubT Challenge was going to be in something very subway station-y. Oops!

In the Subterranean (SubT) Challenge, teams deploy autonomous ground and aerial systems to attempt to map, identify, and report artifacts along competition courses in underground environments. The artifacts represent items a first responder or service member may encounter in unknown underground sites. This video provides a preview of the Urban Circuit event location. The Urban Circuit is scheduled for February 18-27, 2020, at Satsop Business Park west of Olympia, Washington.

[ SubT ]

Researchers at SEAS and the Wyss Institute for Biologically Inspired Engineering have developed a resilient RoboBee powered by soft artificial muscles that can crash into walls, fall onto the floor, and collide with other RoboBees without being damaged. It is the first microrobot powered by soft actuators to achieve controlled flight.

To solve the problem of power density, the researchers built upon the electrically-driven soft actuators developed in the lab of David Clarke, the Extended Tarr Family Professor of Materials. These soft actuators are made using dielectric elastomers, soft materials with good insulating properties, that deform when an electric field is applied. By improving the electrode conductivity, the researchers were able to operate the actuator at 500 Hertz, on par with the rigid actuators used previously in similar robots.

Next, the researchers aim to increase the efficiency of the soft-powered robot, which still lags far behind more traditional flying robots.

[ Harvard ]

We present a system for fast and robust handovers with a robot character, together with a user study investigating the effect of robot speed and reaction time on perceived interaction quality. The system can match and exceed human speeds and confirms that users prefer human-level timing.

In a 3×3 user study, we vary the speed of the robot and add variable sensorimotor delays. We evaluate the social perception of the robot using the Robot Social Attribute Scale (RoSAS). Inclusion of a small delay, mimicking the delay of the human sensorimotor system, leads to an improvement in perceived qualities over both no delay and long delay conditions. Specifically, with no delay the robot is perceived as more discomforting and with a long delay, it is perceived as less warm.

[ Disney Research ]

When cars are autonomous, they’re not going to be able to pump themselves full of gas. Or, more likely, electrons. Kuka has the solution.

[ Kuka ]

This looks like fun, right?

[ Robocoaster ]

NASA is leading the way in the use of On-orbit Servicing, Assembly, and Manufacturing to enable large, persistent, upgradable, and maintainable spacecraft. This video was developed by the Advanced Concepts Lab (ACL) at NASA Langley Research Center.

[ NASA ]

The noisiest workshop by far at Humanoids last month (by far) was Musical Interactions With Humanoids, the end result of which was this:

[ Workshop ]

IROS is an IEEE event, and in furthering the IEEE mission to benefit humanity through technological innovation, IROS is doing a great job. But don’t take it from us – we are joined by IEEE President-Elect Professor Toshio Fukuda to find out a bit more about the impact events like IROS can have, as well as examine some of the issues around intelligent robotics and systems – from privacy to transparency of the systems at play.

[ IROS ]

Speaking of IROS, we hope you’ve been enjoying our coverage. We have already featured Harvard’s strange sea-urchin-inspired robot and a Japanese quadruped that can climb vertical ladders, with more stories to come over the next several weeks.

In the mean time, enjoy these 10 videos from the conference (as usual, we’re including the title, authors, and abstract for each—if you’d like more details about any of these projects, let us know and we’ll find out more for you).

“A Passive Closing, Tendon Driven, Adaptive Robot Hand for Ultra-Fast, Aerial Grasping and Perching,” by Andrew McLaren, Zak Fitzgerald, Geng Gao, and Minas Liarokapis from the University of Auckland, New Zealand.

Current grasping methods for aerial vehicles are slow, inaccurate and they cannot adapt to any target object. Thus, they do not allow for on-the-fly, ultra-fast grasping. In this paper, we present a passive closing, adaptive robot hand design that offers ultra-fast, aerial grasping for a wide range of everyday objects. We investigate alternative uses of structural compliance for the development of simple, adaptive robot grippers and hands and we propose an appropriate quick release mechanism that facilitates an instantaneous grasping execution. The quick release mechanism is triggered by a simple distance sensor. The proposed hand utilizes only two actuators to control multiple degrees of freedom over three fingers and it retains the superior grasping capabilities of adaptive grasping mechanisms, even under significant object pose or other environmental uncertainties. The hand achieves a grasping time of 96 ms, a maximum grasping force of 56 N and it is able to secure objects of various shapes at high speeds. The proposed hand can serve as the end-effector of grasping capable Unmanned Aerial Vehicle (UAV) platforms and it can offer perching capabilities, facilitating autonomous docking.

“Unstructured Terrain Navigation and Topographic Mapping With a Low-Cost Mobile Cuboid Robot,” by Andrew S. Morgan, Robert L. Baines, Hayley McClintock, and Brian Scassellati from Yale University, USA.

Current robotic terrain mapping techniques require expensive sensor suites to construct an environmental representation. In this work, we present a cube-shaped robot that can roll through unstructured terrain and construct a detailed topographic map of the surface that it traverses in real time with low computational and monetary expense. Our approach devolves many of the complexities of locomotion and mapping to passive mechanical features. Namely, rolling movement is achieved by sequentially inflating latex bladders that are located on four sides of the robot to destabilize and tip it. Sensing is achieved via arrays of fine plastic pins that passively conform to the geometry of underlying terrain, retracting into the cube. We developed a topography by shade algorithm to process images of the displaced pins to reconstruct terrain contours and elevation. We experimentally validated the efficacy of the proposed robot through object mapping and terrain locomotion tasks.

“Toward a Ballbot for Physically Leading People: A Human-Centered Approach,” by Zhongyu Li and Ralph Hollis from Carnegie Mellon University, USA.

This work presents a new human-centered method for indoor service robots to provide people with physical assistance and active guidance while traveling through congested and narrow spaces. As most previous work is robot-centered, this paper develops an end-to-end framework which includes a feedback path of the measured human positions. The framework combines a planning algorithm and a human-robot interaction module to guide the led person to a specified planned position. The approach is deployed on a person-size dynamically stable mobile robot, the CMU ballbot. Trials were conducted where the ballbot physically led a blindfolded person to safely navigate in a cluttered environment.

“Achievement of Online Agile Manipulation Task for Aerial Transformable Multilink Robot,” by Fan Shi, Moju Zhao, Tomoki Anzai, Keita Ito, Xiangyu Chen, Kei Okada, and Masayuki Inaba from the University of Tokyo, Japan.

Transformable aerial robots are favorable in aerial manipulation tasks for their flexible ability to change configuration during the flight. By assuming robot keeping in the mild motion, the previous researches sacrifice aerial agility to simplify the complex non-linear system into a single rigid body with a linear controller. In this paper, we present a framework towards agile swing motion for the transformable multi-links aerial robot. We introduce a computational-efficient non-linear model predictive controller and joints motion primitive frame-work to achieve agile transforming motions and validate with a novel robot named HYRURS-X. Finally, we implement our framework under a table tennis task to validate the online and agile performance.

“Small-Scale Compliant Dual Arm With Tail for Winged Aerial Robots,” by Alejandro Suarez, Manuel Perez, Guillermo Heredia, and Anibal Ollero from the University of Seville, Spain.

Winged aerial robots represent an evolution of aerial manipulation robots, replacing the multirotor vehicles by fixed or flapping wing platforms. The development of this morphology is motivated in terms of efficiency, endurance and safety in some inspection operations where multirotor platforms may not be suitable. This paper presents a first prototype of compliant dual arm as preliminary step towards the realization of a winged aerial robot capable of perching and manipulating with the wings folded. The dual arm provides 6 DOF (degrees of freedom) for end effector positioning in a human-like kinematic configuration, with a reach of 25 cm (half-scale w.r.t. the human arm), and 0.2 kg weight. The prototype is built with micro metal gear motors, measuring the joint angles and the deflection with small potentiometers. The paper covers the design, electronics, modeling and control of the arms. Experimental results in test-bench validate the developed prototype and its functionalities, including joint position and torque control, bimanual grasping, the dynamic equilibrium with the tail, and the generation of 3D maps with laser sensors attached at the arms.

“A Novel Small-Scale Turtle-inspired Amphibious Spherical Robot,” by Huiming Xing, Shuxiang Guo, Liwei Shi, Xihuan Hou, Yu Liu, Huikang Liu, Yao Hu, Debin Xia, and Zan Li from Beijing Institute of Technology, China.

This paper describes a novel small-scale turtle-inspired Amphibious Spherical Robot (ASRobot) to accomplish exploration tasks in the restricted environment, such as amphibious areas and narrow underwater cave. A Legged, Multi-Vectored Water-Jet Composite Propulsion Mechanism (LMVWCPM) is designed with four legs, one of which contains three connecting rod parts, one water-jet thruster and three joints driven by digital servos. Using this mechanism, the robot is able to walk like amphibious turtles on various terrains and swim flexibly in submarine environment. A simplified kinematic model is established to analyze crawling gaits. With simulation of the crawling gait, the driving torques of different joints contributed to the choice of servos and the size of links of legs. Then we also modeled the robot in water and proposed several underwater locomotion. In order to assess the performance of the proposed robot, a series of experiments were carried out in the lab pool and on flat ground using the prototype robot. Experiments results verified the effectiveness of LMVWCPM and the amphibious control approaches.

“Advanced Autonomy on a Low-Cost Educational Drone Platform,” by Luke Eller, Theo Guerin, Baichuan Huang, Garrett Warren, Sophie Yang, Josh Roy, and Stefanie Tellex from Brown University, USA.

PiDrone is a quadrotor platform created to accompany an introductory robotics course. Students build an autonomous flying robot from scratch and learn to program it through assignments and projects. Existing educational robots do not have significant autonomous capabilities, such as high-level planning and mapping. We present a hardware and software framework for an autonomous aerial robot, in which all software for autonomy can run onboard the drone, implemented in Python. We present an Unscented Kalman Filter (UKF) for accurate state estimation. Next, we present an implementation of Monte Carlo (MC) Localization and Fast-SLAM for Simultaneous Localization and Mapping (SLAM). The performance of UKF, localization, and SLAM is tested and compared to ground truth, provided by a motion-capture system. Our evaluation demonstrates that our autonomous educational framework runs quickly and accurately on a Raspberry Pi in Python, making it ideal for use in educational settings.

“FlightGoggles: Photorealistic Sensor Simulation for Perception-driven Robotics using Photogrammetry and Virtual Reality,” by Winter Guerra, Ezra Tal, Varun Murali, Gilhyun Ryou and Sertac Karaman from the Massachusetts Institute of Technology, USA.

FlightGoggles is a photorealistic sensor simulator for perception-driven robotic vehicles. The key contributions of FlightGoggles are twofold. First, FlightGoggles provides photorealistic exteroceptive sensor simulation using graphics assets generated with photogrammetry. Second, it provides the ability to combine (i) synthetic exteroceptive measurements generated in silico in real time and (ii) vehicle dynamics and proprioceptive measurements generated in motio by vehicle(s) in flight in a motion-capture facility. FlightGoggles is capable of simulating a virtual-reality environment around autonomous vehicle(s) in flight. While a vehicle is in flight in the FlightGoggles virtual reality environment, exteroceptive sensors are rendered synthetically in real time while all complex dynamics are generated organically through natural interactions of the vehicle. The FlightGoggles framework allows for researchers to accelerate development by circumventing the need to estimate complex and hard-to-model interactions such as aerodynamics, motor mechanics, battery electrochemistry, and behavior of other agents. The ability to perform vehicle-in-the-loop experiments with photorealistic exteroceptive sensor simulation facilitates novel research directions involving, e.g., fast and agile autonomous flight in obstacle-rich environments, safe human interaction, and flexible sensor selection. FlightGoggles has been utilized as the main test for selecting nine teams that will advance in the AlphaPilot autonomous drone racing challenge. We survey approaches and results from the top AlphaPilot teams, which may be of independent interest. FlightGoggles is distributed as open-source software along with the photorealistic graphics assets for several simulation environments, under the MIT license at http://flightgoggles.mit.edu.

“An Autonomous Quadrotor System for Robust High-Speed Flight Through Cluttered Environments Without GPS,” by Marc Rigter, Benjamin Morrell, Robert G. Reid, Gene B. Merewether, Theodore Tzanetos, Vinay Rajur, KC Wong, and Larry H. Matthies from University of Sydney, Australia; NASA Jet Propulsion Laboratory, California Institute of Technology, USA; and Georgia Institute of Technology, USA.

Robust autonomous flight without GPS is key to many emerging drone applications, such as delivery, search and rescue, and warehouse inspection. These and other appli- cations require accurate trajectory tracking through cluttered static environments, where GPS can be unreliable, while high- speed, agile, flight can increase efficiency. We describe the hardware and software of a quadrotor system that meets these requirements with onboard processing: a custom 300 mm wide quadrotor that uses two wide-field-of-view cameras for visual- inertial motion tracking and relocalization to a prior map. Collision-free trajectories are planned offline and tracked online with a custom tracking controller. This controller includes compensation for drag and variability in propeller performance, enabling accurate trajectory tracking, even at high speeds where aerodynamic effects are significant. We describe a system identification approach that identifies quadrotor-specific parameters via maximum likelihood estimation from flight data. Results from flight experiments are presented, which 1) validate the system identification method, 2) show that our controller with aerodynamic compensation reduces tracking error by more than 50% in both horizontal flights at up to 8.5 m/s and vertical flights at up to 3.1 m/s compared to the state-of-the-art, and 3) demonstrate our system tracking complex, aggressive, trajectories.

“Morphing Structure for Changing Hydrodynamic Characteristics of a Soft Underwater Walking Robot,” by Michael Ishida, Dylan Drotman, Benjamin Shih, Mark Hermes, Mitul Luhar, and Michael T. Tolley from the University of California, San Diego (UCSD) and University of Southern California, USA.

Existing platforms for underwater exploration and inspection are often limited to traversing open water and must expend large amounts of energy to maintain a position in flow for long periods of time. Many benthic animals overcome these limitations using legged locomotion and have different hydrodynamic profiles dictated by different body morphologies. This work presents an underwater legged robot with soft legs and a soft inflatable morphing body that can change shape to influence its hydrodynamic characteristics. Flow over the morphing body separates behind the trailing edge of the inflated shape, so whether the protrusion is at the front, center, or back of the robot influences the amount of drag and lift. When the legged robot (2.87 N underwater weight) needs to remain stationary in flow, an asymmetrically inflated body resists sliding by reducing lift on the body by 40% (from 0.52 N to 0.31 N) at the highest flow rate tested while only increasing drag by 5.5% (from 1.75 N to 1.85 N). When the legged robot needs to walk with flow, a large inflated body is pushed along by the flow, causing the robot to walk 16% faster than it would with an uninflated body. The body shape significantly affects the ability of the robot to walk against flow as it is able to walk against 0.09 m/s flow with the uninflated body, but is pushed backwards with a large inflated body. We demonstrate that the robot can detect changes in flow velocity with a commercial force sensor and respond by morphing into a hydrodynamically preferable shape. Continue reading

Posted in Human Robots

#436065 From Mainframes to PCs: What Robot ...

This is a guest post. The views expressed here are solely those of the author and do not represent positions of IEEE Spectrum or the IEEE.

Autonomous robots are coming around slowly. We already got autonomous vacuum cleaners, autonomous lawn mowers, toys that bleep and blink, and (maybe) soon autonomous cars. Yet, generation after generation, we keep waiting for the robots that we all know from movies and TV shows. Instead, businesses seem to get farther and farther away from the robots that are able to do a large variety of tasks using general-purpose, human anatomy-inspired hardware.

Although these are the droids we have been looking for, anything that came close, such as Willow Garage’s PR2 or Rethink Robotics’ Baxter has bitten the dust. With building a robotic company being particularly hard, compounding business risk with technological risk, the trend goes from selling robots to selling actual services like mowing your lawn, provide taxi rides, fulfilling retail orders, or picking strawberries by the pound. Unfortunately for fans of R2-D2 and C-3PO, these kind of business models emphasize specialized, room- or fridge-sized hardware that is optimized for one very specific task, but does not contribute to a general-purpose robotic platform.

We have actually seen something very similar in the personal computer (PC) industry. In the 1950s, even though computers could be as big as an entire room and were only available to a selected few, the public already had a good idea of what computers would look like. A long list of fictional computers started to populate mainstream entertainment during that time. In a 1962 New York Times article titled “Pocket Computer to Replace Shopping List,” visionary scientist John Mauchly stated that “there is no reason to suppose the average boy or girl cannot be master of a personal computer.”

In 1968, Douglas Engelbart gave us the “mother of all demos,” browsing hypertext on a graphical screen and a mouse, and other ideas that have become standard only decades later. Now that we have finally seen all of this, it might be helpful to examine what actually enabled the computing revolution to learn where robotics is really at and what we need to do next.

The parallels between computers and robots

In the 1970s, mainframes were about to be replaced by the emerging class of mini-computers, fridge-sized devices that cost less than US $25,000 ($165,000 in 2019 dollars). These computers did not use punch-cards, but could be programmed in Fortran and BASIC, dramatically expanding the ease with which potential applications could be created. Yet it was still unclear whether mini-computers could ever replace big mainframes in applications that require fast and efficient processing of large amounts of data, let alone enter every living room. This is very similar to the robotics industry right now, where large-scale factory robots (mainframes) that have existed since the 1960s are seeing competition from a growing industry of collaborative robots that can safely work next to humans and can easily be installed and programmed (minicomputers). As in the ’70s, applications for these devices that reach system prices comparable to that of a luxury car are quite limited, and it is hard to see how they could ever become a consumer product.

Yet, as in the computer industry, successful architectures are quickly being cloned, driving prices down, and entirely new approaches on how to construct or program robotic arms are sprouting left and right. Arm makers are joined by manufacturers of autonomous carts, robotic grippers, and sensors. These components can be combined, paving the way for standard general purpose platforms that follow the model of the IBM PC, which built a capable, open architecture relying as much on commodity parts as possible.

General purpose robotic systems have not been successful for similar reasons that general purpose, also known as “personal,” computers took decades to emerge. Mainframes were custom-built for each application, while typewriters got smarter and smarter, not really leaving room for general purpose computers in between. Indeed, given the cost of hardware and the relatively little abilities of today’s autonomous robots, it is almost always smarter to build a special purpose machine than trying to make a collaborative mobile manipulator smart.

A current example is e-commerce grocery fulfillment. The current trend is to reserve underutilized parts of a brick-and-mortar store for a micro-fulfillment center that stores goods in little crates with an automated retrieval system and a (human) picker. A number of startups like Alert Innovation, Fabric, Ocado Technology, TakeOff Technologies, and Tompkins Robotics, to just name a few, have raised hundreds of millions of venture capital recently to build mainframe equivalents of robotic fulfillment centers. This is in contrast with a robotic picker, which would drive through the aisles to restock and pick from shelves. Such a robotic store clerk would come much closer to our vision of a general purpose robot, but would require many copies of itself that crowd the aisles to churn out hundreds of orders per hour as a microwarehouse could. Although eventually more efficient, the margins in retail are already low and make it unlikely that this industry will produce the technological jump that we need to get friendly C-3POs manning the aisles.

Startups have raised hundreds of millions of venture capital recently to build mainframe equivalents of robotic fulfillment centers. This is in contrast with a robotic picker, which would drive through the aisles to restock and pick from shelves, and would come much closer to our vision of a general purpose robot.

Mainframes were also attacked from the bottom. Fascination with the new digital technology has led to a hobbyist movement to create microcomputers that were sold via mail order or at RadioShack. Initially, a large number of small businesses was selling tens, at most hundreds, of devices, usually as a kit and with wooden enclosures. This trend culminated into the “1977 Trinity” in the form of the Apple II, the Commodore PET, and the Tandy TRS-80, complete computers that were sold for prices around $2500 (TRS) to $5000 (Apple) in today’s dollars. The main application of these computers was their programmability (in BASIC), which would enable consumers to “learn to chart your biorhythms, balance your checking account, or even control your home environment,” according to an original Apple advertisement. Similarly, there exists a myriad of gadgets that explore different aspects of robotics such as mobility, manipulation, and entertainment.

As in the fledgling personal computing industry, the advertised functionality was at best a model of the real deal. A now-famous milestone in entertainment robotics was the original Sony’s Aibo, a robotic dog that was advertised to have many properties that a real dog has such as develop its own personality, play with a toy, and interact with its owner. Released in 1999, and re-launched in 2018, the platform has a solid following among hobbyists and academics who like its programmability, but probably only very few users who accept the device as a pet stand-in.

There also exist countless “build-your-own-robotic-arm” kits. One of the more successful examples is the uArm, which sells for around $800, and is advertised to perform pick and place, assembly, 3D printing, laser engraving, and many other things that sound like high value applications. Using compelling videos of the robot actually doing these things in a constrained environment has led to two successful crowd-funding campaigns, and have established the robot as a successful educational tool.

Finally, there exist platforms that allow hobbyist programmers to explore mobility to construct robots that patrol your house, deliver items, or provide their users with telepresence abilities. An example of that is the Misty II. Much like with the original Apple II, there remains a disconnect between the price of the hardware and the fidelity of the applications that were available.

For computers, this disconnect began to disappear with the invention of the first electronic spreadsheet software VisiCalc that spun out of Harvard in 1979 and prompted many people to buy an entire microcomputer just to run the program. VisiCalc was soon joined by WordStar, a word processing application, that sold for close to $2000 in today’s dollars. WordStar, too, would entice many people to buy the entire hardware just to use the software. The two programs are early examples of what became known as “killer application.”

With factory automation being mature, and robots with the price tag of a minicomputer being capable of driving around and autonomously carrying out many manipulation tasks, the robotics industry is somewhere where the PC industry was between 1973—the release of the Xerox Alto, the first computer with a graphical user interface, mouse, and special software—and 1979—when microcomputers in the under $5000 category began to take off.

Killer apps for robots
So what would it take for robotics to continue to advance like computers did? The market itself already has done a good job distilling what the possible killer apps are. VCs and customers alike push companies who have set out with lofty goals to reduce their offering to a simple value proposition. As a result, companies that started at opposite ends often converge to mirror images of each other that offer very similar autonomous carts, (bin) picking, palletizing, depalletizing, or sorting solutions. Each of these companies usually serves a single application to a single vertical—for example bin-picking clothes, transporting warehouse goods, or picking strawberries by the pound. They are trying to prove that their specific technology works without spreading themselves too thin.

Very few of these companies have really taken off. One example is Kiva Systems, which turned into the logistic robotics division of Amazon. Kiva and others are structured around sound value propositions that are grounded in well-known user needs. As these solutions are very specialized, however, it is unlikely that they result into any economies of scale of the same magnitude that early computer users who bought both a spreadsheet and a word processor application for their expensive minicomputer could enjoy. What would make these robotic solutions more interesting is when functionality becomes stackable. Instead of just being able to do bin picking, palletizing, and transportation with the same hardware, these three skills could be combined to model entire processes.

A skill that is yet little addressed by startups and is historically owned by the mainframe equivalent of robotics is assembly of simple mechatronic devices. The ability to assemble mechatronic parts is equivalent to other tasks such as changing a light bulb, changing the batteries in a remote control, or tending machines like a lever-based espresso machine. These tasks would involve the autonomous execution of complete workflows possible using a single machine, eventually leading to an explosion of industrial productivity across all sectors. For example, picking up an item from a bin, arranging it on the robot, moving it elsewhere, and placing it into a shelf or a machine is a process that equally applies to a manufacturing environment, a retail store, or someone’s kitchen.

Image: Robotic Materials Inc.

Autonomous, vision and force-based assembly of the
Siemens robot learning challenge.

Even though many of the above applications are becoming possible, it is still very hard to get a platform off the ground without added components that provide “killer app” value of their own. Interesting examples are Rethink Robotics or the Robot Operating System (ROS). Rethink Robotics’ Baxter and Sawyer robots pioneered a great user experience (like the 1973 Xerox Alto, really the first PC), but its applications were difficult to extend beyond simple pick-and-place and palletizing and depalletizing items.

ROS pioneered interprocess communication software that was adapted to robotic needs (multiple computers, different programming languages) and the idea of software modularity in robotics, but—in the absence of a common hardware platform—hasn’t yet delivered a single application, e.g. for navigation, path planning, or grasping, that performs beyond research-grade demonstration level and won’t get discarded once developers turn to production systems. At the same time, an increasing number of robotic devices, such as robot arms or 3D perception systems that offer intelligent functionality, provide other ways to wire them together that do not require an intermediary computer, while keeping close control over the real-time aspects of their hardware.

Image: Robotic Materials Inc.

Robotic Materials GPR-1 combines a MIR-100 autonomous cart with an UR-5 collaborative robotic arm, an onRobot force/torque sensor and Robotic Materials’ SmartHand to perform out-of-the-box mobile assembly, bin picking, palletizing, and depalletizing tasks.

At my company, Robotic Materials Inc., we have made strides to identify a few applications such as bin picking and assembly, making them configurable with a single click by combining machine learning and optimization with an intuitive user interface. Here, users can define object classes and how to grasp them using a web browser, which then appear as first-class objects in a robot-specific graphical programming language. We have also done this for assembly, allowing users to stack perception-based picking and force-based assembly primitives by simply dragging and dropping appropriate commands together.

While such an approach might answer the question of a killer app for robots priced in the “minicomputer” range, it is unclear how killer app-type value can be generated with robots in the less-than-$5000 category. A possible answer is two-fold: First, with low-cost arms, mobility platforms, and entertainment devices continuously improving, a confluence of technology readiness and user innovation, like with the Apple II and VisiCalc, will eventually happen. For example, there is not much innovation needed to turn Misty into a home security system; the uArm into a low-cost bin-picking system; or an Aibo-like device into a therapeutic system for the elderly or children with autism.

Second, robots and their components have to become dramatically cheaper. Indeed, computers have seen an exponential reduction in price accompanied by an exponential increase in computational power, thanks in great part to Moore’s Law. This development has helped robotics too, allowing us to reach breakthroughs in mobility and manipulation due to the ability to process massive amounts of image and depth data in real-time, and we can expect it to continue to do so.

Is there a Moore’s Law for robots?
One might ask, however, how a similar dynamics might be possible for robots as a whole, including all their motors and gears, and what a “Moore’s Law” would look like for the robotics industry. Here, it helps to remember that the perpetuation of Moore’s Law is not the reason, but the result of the PC revolution. Indeed, the first killer apps for bookkeeping, editing, and gaming were so good that they unleashed tremendous consumer demand, beating the benchmark on what was thought to be physically possible over and over again. (I vividly remember 56 kbps to be the absolute maximum data rate for copper phone lines until DSL appeared.)

That these economies of scale are also applicable to mechatronics is impressively demonstrated by the car industry. A good example is the 2020 Prius Prime, a highly computerized plug-in hybrid, that is available for one third of the cost of my company’s GPR-1 mobile manipulator while being orders of magnitude more complex, sporting an electrical motor, a combustion engine, and a myriad of sensors and computers. It is therefore very well conceivable to produce a mobile manipulator that retails at one tenth of the cost of a modern car, once robotics enjoy similar mass-market appeal. Given that these robots are part of the equation, actively lowering cost of production, this might happen as fast as never before in the history of industrialization.

It is therefore very well conceivable to produce a mobile manipulator that retails at one tenth of the cost of a modern car, once robotics enjoy similar mass-market appeal.

There is one more driver that might make robots exponentially more capable: the cloud. Once a general purpose robot has learned or was programmed with a new skill, it could share it with every other robot. At some point, a grocer who buys a robot could assume that it already knows how to recognize and handle 99 percent of the retail items in the store. Likewise, a manufacturer can assume that the robot can handle and assemble every item available from McMaster-Carr and Misumi. Finally, families could expect a robot to know every kitchen item that Ikea and Pottery Barn is selling. Sounds like a labor intense problem, but probably more manageable than collecting footage for Google’s Street View using cars, tricycles, and snowmobiles, among other vehicles.

Strategies for robot startups
While we are waiting for these two trends—better and better applications and hardware with decreasing cost—to converge, we as a community have to keep exploring what the canonical robotic applications beyond mobility, bin picking, palletizing, depalletizing, and assembly are. We must also continue to solve the fundamental challenges that stand in the way of making these solutions truly general and robust.

For both questions, it might help to look at the strategies that have been critical in the development of the personal computer, which might equally well apply to robotics:

Start with a solution to a problem your customers have. Unfortunately, their problem is almost never that they need your sensor, widget, or piece of code, but something that already costs them money or negatively affects them in some other way. Example: There are many more people who had a problem calculating their taxes (and wanted to buy VisiCalc) than writing their own solution in BASIC.

Build as little of your own hardware as necessary. Your business model should be stronger than the margin you can make on the hardware. Why taking the risk? Example: Why build your own typewriter if you can write the best typewriting application that makes it worth buying a computer just for that?

If your goal is a platform, make sure it comes with a killer application, which alone justifies the platform cost. Example: Microcomputer companies came and went until the “1977 Trinity” intersected with the killer apps spreadsheet and word processors. Corollary: You can also get lucky.

Use an open architecture, which creates an ecosystem where others compete on creating better components and peripherals, while allowing others to integrate your solution into their vertical and stack it with other devices. Example: Both the Apple II and the IBM PC were completely open architectures, enabling many clones, thereby growing the user and developer base.

It’s worthwhile pursuing this. With most business processes already being digitized, general purpose robots will allow us to fill in gaps in mobility and manipulation, increasing productivity at levels only limited by the amount of resources and energy that are available, possibly creating a utopia in which creativity becomes the ultimate currency. Maybe we’ll even get R2-D2.

Nikolaus Correll is an associate professor of computer science at the University of Colorado at Boulder where he works on mobile manipulation and other robotics applications. He’s co-founder and CTO of Robotic Materials Inc., which is supported by the National Science Foundation and the National Institute of Standards and Technology via their Small Business Innovative Research (SBIR) programs. Continue reading

Posted in Human Robots

#435822 The Internet Is Coming to the Rest of ...

People surf it. Spiders crawl it. Gophers navigate it.

Now, a leading group of cognitive biologists and computer scientists want to make the tools of the Internet accessible to the rest of the animal kingdom.

Dubbed the Interspecies Internet, the project aims to provide intelligent animals such as elephants, dolphins, magpies, and great apes with a means to communicate among each other and with people online.

And through artificial intelligence, virtual reality, and other digital technologies, researchers hope to crack the code of all the chirps, yips, growls, and whistles that underpin animal communication.

Oh, and musician Peter Gabriel is involved.

“We can use data analysis and technology tools to give non-humans a lot more choice and control,” the former Genesis frontman, dressed in his signature Nehru-style collar shirt and loose, open waistcoat, told IEEE Spectrum at the inaugural Interspecies Internet Workshop, held Monday in Cambridge, Mass. “This will be integral to changing our relationship with the natural world.”

The workshop was a long time in the making.

Eighteen years ago, Gabriel visited a primate research center in Atlanta, Georgia, where he jammed with two bonobos, a male named Kanzi and his half-sister Panbanisha. It was the first time either bonobo had sat at a piano before, and both displayed an exquisite sense of musical timing and melody.

Gabriel seemed to be speaking to the great apes through his synthesizer. It was a shock to the man who once sang “Shock the Monkey.”

“It blew me away,” he says.

Add in the bonobos’ ability to communicate by pointing to abstract symbols, Gabriel notes, and “you’d have to be deaf, dumb, and very blind not to notice language being used.”

Gabriel eventually teamed up with Internet protocol co-inventor Vint Cerf, cognitive psychologist Diana Reiss, and IoT pioneer Neil Gershenfeld to propose building an Interspecies Internet. Presented in a 2013 TED Talk as an “idea in progress,” the concept proved to be ahead of the technology.

“It wasn’t ready,” says Gershenfeld, director of MIT’s Center for Bits and Atoms. “It needed to incubate.”

So, for the past six years, the architects of the Dolittlesque initiative embarked on two small pilot projects, one for dolphins and one for chimpanzees.

At her Hunter College lab in New York City, Reiss developed what she calls the D-Pad—a touchpad for dolphins.

Reiss had been trying for years to create an underwater touchscreen with which to probe the cognition and communication skills of bottlenose dolphins. But “it was a nightmare coming up with something that was dolphin-safe and would work,” she says.

Her first attempt emitted too much heat. A Wii-like system of gesture recognition proved too difficult to install in the dolphin tanks.

Eventually, she joined forces with Rockefeller University biophysicist Marcelo Magnasco and invented an optical detection system in which images and infrared sensors are projected through an underwater viewing window onto a glass panel, allowing the dolphins to play specially designed apps, including one dubbed Whack-a-Fish.

Meanwhile, in the United Kingdom, Gabriel worked with Alison Cronin, director of the ape rescue center Monkey World, to test the feasibility of using FaceTime with chimpanzees.

The chimps engaged with the technology, Cronin reported at this week’s workshop. However, our hominid cousins proved as adept at videotelephonic discourse as my three-year-old son is at video chatting with his grandparents—which is to say, there was a lot of pass-the-banana-through-the-screen and other silly games, and not much meaningful conversation.

“We can use data analysis and technology tools to give non-humans a lot more choice and control.”
—Peter Gabriel

The buggy, rudimentary attempt at interspecies online communication—what Cronin calls her “Max Headroom experiment”—shows that building the Interspecies Internet will not be as simple as giving out Skype-enabled tablets to smart animals.

“There are all sorts of problems with creating a human-centered experience for another animal,” says Gabriel Miller, director of research and development at the San Diego Zoo.

Miller has been working on animal-focused sensory tools such as an “Elephone” (for elephants) and a “Joybranch” (for birds), but it’s not easy to design efficient interactive systems for other creatures—and for the Interspecies Internet to be successful, Miller points out, “that will be super-foundational.”

Researchers are making progress on natural language processing of animal tongues. Through a non-profit organization called the Earth Species Project, former Firefox designer Aza Raskin and early Twitter engineer Britt Selvitelle are applying deep learning algorithms developed for unsupervised machine translation of human languages to fashion a Rosetta Stone–like tool capable of interpreting the vocalizations of whales, primates, and other animals.

Inspired by the scientists who first documented the complex sonic arrangements of humpback whales in the 1960s—a discovery that ushered in the modern marine conservation movement—Selvitelle hopes that an AI-powered animal translator can have a similar effect on environmentalism today.

“A lot of shifts happen when someone who doesn’t have a voice gains a voice,” he says.

A challenge with this sort of AI software remains verification and validation. Normally, machine-learning algorithms are benchmarked against a human expert, but who is to say if a cybernetic translation of a sperm whale’s clicks is accurate or not?

One could back-translate an English expression into sperm whale-ese and then into English again. But with the great apes, there might be a better option.

According to primatologist Sue Savage-Rumbaugh, expertly trained bonobos could serve as bilingual interpreters, translating the argot of apes into the parlance of people, and vice versa.

Not just any trained ape will do, though. They have to grow up in a mixed Pan/Homo environment, as Kanzi and Panbanisha were.

“If I can have a chat with a cow, maybe I can have more compassion for it.”
—Jeremy Coller

Those bonobos were raised effectively from birth both by Savage-Rumbaugh, who taught the animals to understand spoken English and to communicate via hundreds of different pictographic “lexigrams,” and a bonobo mother named Matata that had lived for six years in the Congolese rainforests before her capture.

Unlike all other research primates—which are brought into captivity as infants, reared by human caretakers, and have limited exposure to their natural cultures or languages—those apes thus grew up fluent in both bonobo and human.

Panbanisha died in 2012, but Kanzi, aged 38, is still going strong, living at an ape sanctuary in Des Moines, Iowa. Researchers continue to study his cognitive abilities—Francine Dolins, a primatologist at the University of Michigan-Dearborn, is running one study in which Kanzi and other apes hunt rabbits and forage for fruit through avatars on a touchscreen. Kanzi could, in theory, be recruited to check the accuracy of any Google Translate–like app for bonobo hoots, barks, grunts, and cries.

Alternatively, Kanzi could simply provide Internet-based interpreting services for our two species. He’s already proficient at video chatting with humans, notes Emily Walco, a PhD student at Harvard University who has personally Skyped with Kanzi. “He was super into it,” Walco says.

And if wild bonobos in Central Africa can be coaxed to gather around a computer screen, Savage-Rumbaugh is confident Kanzi could communicate with them that way. “It can all be put together,” she says. “We can have an Interspecies Internet.”

“Both the technology and the knowledge had to advance,” Savage-Rumbaugh notes. However, now, “the techniques that we learned could really be extended to a cow or a pig.”

That’s music to the ears of Jeremy Coller, a private equity specialist whose foundation partially funded the Interspecies Internet Workshop. Coller is passionate about animal welfare and has devoted much of his philanthropic efforts toward the goal of ending factory farming.

At the workshop, his foundation announced the creation of the Coller Doolittle Prize, a US $100,000 award to help fund further research related to the Interspecies Internet. (A working group also formed to synthesize plans for the emerging field, to facilitate future event planning, and to guide testing of shared technology platforms.)

Why would a multi-millionaire with no background in digital communication systems or cognitive psychology research want to back the initiative? For Coller, the motivation boils to interspecies empathy.

“If I can have a chat with a cow,” he says, “maybe I can have more compassion for it.”

An abridged version of this post appears in the September 2019 print issue as “Elephants, Dolphins, and Chimps Need the Internet, Too.” Continue reading

Posted in Human Robots

#435628 Soft Exosuit Makes Walking and Running ...

Researchers at Harvard’s Wyss Institute have been testing a flexible, lightweight exosuit that can improve your metabolic efficiency by 4 to 10 percent while walking and running. This is very important because, according to a press release from Harvard, the suit can help you be faster and more efficient, whether you’re “walking at a leisurely pace,” or “running for your life.” Great!

Making humans better at running for their lives is something that we don’t put nearly enough research effort into, I think. The problem may not come up very often, but when it does, it’s super important (because, bears). So, sign me up for anything that we can do to make our desperate flights faster or more efficient—especially if it’s a lightweight, wearable exosuit that’s soft, flexible, and comfortable to wear.

This is the same sort of exosuit that was part of a DARPA program that we wrote about a few years ago, which was designed to make it easier for soldiers to carry heavy loads for long distances.

Photos: Wyss Institute at Harvard University

The system uses two waist-mounted electrical motors connected with cables to thigh straps that run down around your butt. The motors pull on the cables at the same time that your muscles actuate, helping them out and reducing the amount of work that your muscles put in without decreasing the amount of force they exert on your legs. The entire suit (batteries included) weighs 5 kilograms (11 pounds).

In order for the cables to actuate at the right time, the suit tracks your gait with two inertial measurement units (IMUs) on the thighs and one on the waist, and then adjusts its actuation profile accordingly. It works well, too, with measurable increases in performance:

We show that a portable exosuit that assists hip extension can reduce the metabolic rate of treadmill walking at 1.5 meters per second by 9.3 percent and that of running at 2.5 meters per second by 4.0 percent compared with locomotion without the exosuit. These reduction magnitudes are comparable to the effects of taking off 7.4 and 5.7 kilograms during walking and running, respectively, and are in a range that has shown meaningful athletic performance changes.

By increasing your efficiency, you can think of the suit as being able to make you walk or run faster, or farther, or carry a heavier load, all while spending the same amount of energy (or less), which could be just enough to outrun the bear that’s chasing you. Plus, it doesn’t appear to be uncomfortable to wear, and doesn’t require the user to do anything differently, which means that (unlike most robotics things) it’s maybe actually somewhat practical for real-world use—whether you’re indoors or outdoors, or walking or running, or being chased by a bear or not.

Sadly, I have no idea when you might be able to buy one of these things. But the researchers are looking for ways to make the suit even easier to use, while also reducing the weight and making the efficiency increase more pronounced. Harvard’s Conor Walsh says they’re “excited to continue to apply it to a range of applications, including assisting those with gait impairments, industry workers at risk of injury performing physically strenuous tasks, or recreational weekend warriors.” As a weekend warrior who is not entirely sure whether he can outrun a bear, I’m excited for this.

Reducing the metabolic rate of walking and running with a versatile, portable exosuit, by Jinsoo Kim, Giuk Lee, Roman Heimgartner, Dheepak Arumukhom Revi, Nikos Karavas, Danielle Nathanson, Ignacio Galiana, Asa Eckert-Erdheim, Patrick Murphy, David Perry, Nicolas Menard, Dabin Kim Choe, Philippe Malcolm, and Conor J. Walsh from the Wyss Institute for Biologically Inspired Engineering at Harvard University, appears in the current issue of Science. Continue reading

Posted in Human Robots