Tag Archives: demo

#439089 Ingenuity’s Chief Pilot Explains How ...

On April 11, the Mars helicopter Ingenuity will take to the skies of Mars for the first time. It will do so fully autonomously, out of necessity—the time delay between Ingenuity’s pilots at the Jet Propulsion Laboratory and Jezero Crater on Mars makes manual or even supervisory control impossible. So the best that the folks at JPL can do is practice as much as they can in simulation, and then hope that the helicopter can handle everything on its own.

Here on Earth, simulation is a critical tool for many robotics applications, because it doesn’t rely on access to expensive hardware, is non-destructive, and can be run in parallel and at faster-than-real-time speeds to focus on solving specific problems. Once you think you’ve gotten everything figured out in simulation, you can always give it a try on the real robot and see how close you came. If it works in real life, great! And if not, well, you can tweak some stuff in the simulation and try again.

For the Mars helicopter, simulation is much more important, and much higher stakes. Testing the Mars helicopter under conditions matching what it’ll find on Mars is not physically possible on Earth. JPL has flown engineering models in Martian atmospheric conditions, and they’ve used an actuated tether to mimic Mars gravity, but there’s just no way to know what it’ll be like flying on Mars until they’ve actually flown on Mars. With that in mind, the Ingenuity team has been relying heavily on simulation, since that’s one of the best tools they have to prepare for their Martian flights. We talk with Ingenuity’s Chief Pilot, Håvard Grip, to learn how it all works.

Ingenuity Facts:
Body Size: a box of tissues

Brains: Qualcomm Snapdragon 801

Weight: 1.8 kilograms

Propulsion: Two 1.2m carbon fiber rotors

Navigation sensors: VGA camera, laser altimeter, inclinometer

Ingenuity is scheduled to make its first flight no earlier than April 11. Before liftoff, the Ingenuity team will conduct a variety of pre-flight checks, including verifying the responsiveness of the control system and spinning the blades up to full speed (2,537 rpm) without lifting off. If everything looks good, the first flight will consist of a 1 meter per second climb to 3 meters, 30 seconds of hover at 3 meters while rotating in place a bit, and then a descent to landing. If Ingenuity pulls this off, that will have made its entire mission a success. There will be more flights over the next few weeks, but all it takes is one to prove that autonomous helicopter flight on Mars is possible.

Last month, we spoke with Mars Helicopter Operations Lead Tim Canham about Ingenuity’s hardware, software, and autonomy, but we wanted to know more about how the Ingenuity team has been using simulation for everything from vehicle design to flight planning. To answer our questions, we talked with JPL’s Håvard Grip, who led the development of Ingenuity’s navigation and flight control systems. Grip also has the title of Ingenuity Chief Pilot, which is pretty awesome. He summarizes this role as “operating the flight control system to make the helicopter do what we want it to do.”

IEEE Spectrum: Can you tell me about the simulation environment that JPL uses for Ingenuity’s flight planning?

Håvard Grip: We developed a Mars helicopter simulation ourselves at JPL, based on a multi-body simulation framework that’s also developed at JPL, called DARTS/DSHELL. That's a system that has been in development at JPL for about 30 years now, and it's been used in a number of missions. And so we took that multibody simulation framework, and based on it we built our own Mars helicopter simulation, put together our own rotor model, our own aerodynamics models, and everything else that's needed in order to simulate a helicopter. We also had a lot of help from the rotorcraft experts at NASA Ames and NASA Langley.

Image: NASA/JPL

Ingenuity in JPL’s flight simulator.

Without being able to test on Mars, how much validation are you able to do of what you’re seeing in simulation?

We can do a fair amount, but it requires a lot of planning. When we made our first real prototype (with a full-size rotor that looked like what we were thinking of putting on Mars) we first spent a lot of time designing it and using simulation tools to guide that design, and when we were sufficiently confident that we were close enough, and that we understood enough about it, then we actually built the thing and designed a whole suite of tests in a vacuum chamber where where we could replicate Mars atmospheric conditions. And those tests were before we tried to fly the helicopter—they were specifically targeted at what we call system identification, which has to do with figuring out what the true properties, the true dynamics of a system are, compared to what we assumed in our models. So then we got to see how well our models did, and in the places where they needed adjustment, we could go back and do that.

The simulation work that we really started after that very first initial lift test, that’s what allowed us to unlock all of the secrets to building a helicopter that can fly on Mars.
—Håvard Grip, Ingenuity Chief Pilot

We did a lot of this kind of testing. It was a big campaign, in several stages. But there are of course things that you can't fully replicate, and you do depend on simulation to tie things together. For example, we can't truly replicate Martian gravity on Earth. We can replicate the atmosphere, but not the gravity, and so we have to do various things when we fly—either make the helicopter very light, or we have to help it a little bit by pulling up on it with a string to offload some of the weight. These things don't fully replicate what it will be like on Mars. We also can't simultaneously replicate the Mars aerodynamic environment and the physical and visual surroundings that the helicopter will be flying in. These are places where simulation tools definitely come in handy, with the ability to do full flight tests from A to B, with the helicopter taking off from the ground, running the flight software that it will be running on board, simulating the images that the navigation camera takes of the ground below as it flies, feeding that back into the flight software, and then controlling it.

To what extent can simulation really compensate for the kinds of physical testing that you can’t do on Earth?

It gives you a few different possibilities. We can take certain tests on Earth where we replicate key elements of the environment, like the atmosphere or the visual surroundings for example, and you can validate your simulation on those parameters that you can test on Earth. Then, you can combine those things in simulation, which gives you the ability to set up arbitrary scenarios and do lots and lots of tests. We can Monte Carlo things, we can do a flight a thousand times in a row, with small perturbations of various parameters and tease out what our sensitivities are to those things. And those are the kinds of things that you can't do with physical tests, both because you can't fully replicate the environment and also because of the resources that would be required to do the same thing a thousand times in a row.

Because there are limits to the physical testing we can do on Earth, there are elements where we know there's more uncertainty. On those aspects where the uncertainty is high, we tried to build in enough margin that we can handle a range of things. And simulation gives you the ability to then maybe play with those parameters, and put them at their outer limits, and test them beyond where the real parameters are going to be to make sure that you have robustness even in those extreme cases.

How do you make sure you’re not relying on simulation too much, especially since in some ways it’s your only option?

It’s about anchoring it in real data, and we’ve done a lot of that with our physical testing. I think what you’re referring to is making your simulation too perfect, and we’re careful to model the things that matter. For example, the simulated sensors that we use have realistic levels of simulated noise and bias in them, the navigation camera images have realistic levels of degradation, we have realistic disturbances from wind gusts. If you don’t properly account for those things, then you’re missing important details. So, we try to be as accurate as we can, and to capture that by overbounding in areas where we have a high degree of uncertainty.

What kinds of simulated challenges have you put the Mars helicopter through, and how do you decide how far to push those challenges?

One example is that we can simulate going over rougher terrain. We can push that, and see how far we can go and still have the helicopter behave the way that we want it to. Or we can inject levels of noise that maybe the real sensors don't see, but you want to just see how far you can push things and make sure that it's still robust.

Where we put the limits on this and what we consider to be realistic is often a challenge. We consider this on a case by case basis—if you have a sensor that you're dealing with, you try to do testing with it to characterize it and understand its performance as much as possible, and you build a level of confidence in it that allows you to find the proper balance.

When it comes to things like terrain roughness, it's a little bit of a different thing, because we're actually picking where we're flying the helicopter. We have made that choice, and we know what the terrain looks like around us, so we don’t have to wonder about that anymore.

Image: NASA/JPL-Caltech/University of Arizona

Satellite image of the Ingenuity flight area.

The way that we’re trying to approach this operationally is that we should be done with the engineering at this point. We’re not depending on going back and resimulating things, other than a few checks here and there.

Are there any examples of things you learned as part of the simulation process that resulted in changes to the hardware or mission?

You know, it’s been a journey. One of the early things that we discovered as part of modeling the helicopter was that the rotor dynamics were quite different for a helicopter on Mars, in particular with respect to how the rotor responds to the up and down bending of the blades because they’re not perfectly rigid. That motion is a very important influence on the overall flight dynamics of the helicopter, and what we discovered as we started modeling was that this motion is damped much less on Mars. Under-damped oscillatory things like that, you kind of figure might pose a control issue, and that is the case here: if you just naively design it as you might a helicopter on Earth, without taking this into account, you could have a system where the response to control inputs becomes very sluggish. So that required changes to the vehicle design from some of the very early concepts, and it led us to make a rotor that’s extremely light and rigid.

The design cycle for the Mars helicopter—it’s not like we could just build something and take it out to the back yard and try it and then come back and tweak it if it doesn’t work. It’s a much bigger effort to build something and develop a test program where you have to use a vacuum chamber to test it. So you really want to get as close as possible up front, on your first iteration, and not have to go back to the drawing board on the basic things.

So how close were you able to get on your first iteration of the helicopter design?

[This video shows] a very early demo which was done more or less just assuming that things were going to behave as they would on Earth, and that we’d be able to fly in a Martian atmosphere just spinning the rotor faster and having a very light helicopter. We were basically just trying to demonstrate that we could produce enough lift. You can see the helicopter hopping around, with someone trying to joystick it, but it turned out to be very hard to control. This was prior to doing any of the modeling that I talked about earlier. But once we started seriously focusing on the modeling and simulation, we then went on to build a prototype vehicle which had a full-size rotor that’s very close to the rotor that will be flying on Mars. One difference is that prototype had cyclic control only on the lower rotor, and later we added cyclic control on the upper rotor as well, and that decision was informed in large part by the work we did in simulation—we’d put in the kinds of disturbances that we thought we might see on Mars, and decided that we needed to have the extra control authority.

How much room do you think there is for improvement in simulation, and how could that help you in the future?

The tools that we have were definitely sufficient for doing the job that we needed to do in terms of building a helicopter that can fly on Mars. But simulation is a compute-intensive thing, and so I think there’s definitely room for higher fidelity simulation if you have the compute power to do so. For a future Mars helicopter, you could get some benefits by more closely coupling together high-fidelity aerodynamic models with larger multi-body models, and doing that in a fast way, where you can iterate quickly. There’s certainly more potential for optimizing things.

Photo: NASA/JPL-Caltech

Ingenuity preparing for flight.

Watching Ingenuity’s first flight take place will likely be much like watching the Perseverance landing—we’ll be able to follow along with the Ingenuity team while they send commands to the helicopter and receive data back, although the time delay will mean that any kind of direct control won’t be possible. If everything goes the way it’s supposed to, there will hopefully be some preliminary telemetry from Ingenuity saying so, but it sounds like we’ll likely have to wait until April 12 before we get pictures or video of the flight itself.

Because Mars doesn’t care what time it is on Earth, the flight will actually be taking place very early on April 12, with the JPL Mission Control livestream starting at 3:30 a.m. EDT (12:30 a.m. PDT). Details are here. Continue reading

Posted in Human Robots

#439004 Video Friday: A Walking, Wheeling ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):

RoboSoft 2021 – April 12-16, 2021 – [Online Conference]
ICRA 2021 – May 30-5, 2021 – Xi'an, China
Let us know if you have suggestions for next week, and enjoy today's videos.

This is a pretty terrible video, I think because it was harvested from WeChat, which is where Tencent decided to premiere its new quadruped robot.

Not bad, right? Its name is Max, it has a top speed of 25 kph thanks to its elbow wheels, and we know almost nothing else about it.

[ Tencent ]

Thanks Fan!

Can't bring yourself to mask-shame others? Build a robot to do it for you instead!

[ GitHub ]

Researchers at Georgia Tech have recently developed an entirely soft, long-stroke electromagnetic actuator using liquid metal, compliant magnetic composites, and silicone polymers. The robot was inspired by the motion of the Xenia coral, which pulses its polyps to circulate oxygen under water to promote photosynthesis.

In this work, power applied to soft coils generates an electromagnetic field, which causes the internal compliant magnet to move upward. This forces the squishy silicone linkages to convert linear to the rotational motion with an arclength of up to 42 mm with a bandwidth up to 30 Hz. This highly deformable, fast, and long-stroke actuator topology can be utilized for a variety of applications from biomimicry to fully-soft grasping to wearables applications.

[ Paper ] via [ Georgia Tech ]

Thanks Noah!

Jueying Mini Lite may look a little like a Boston Dynamics Spot, but according to DeepRobotics, its coloring is based on Bruce Lee's Kung Fu clothes.

[ DeepRobotics ]

Henrique writes, “I would like to share with you the supplementary video of our recent work accepted to ICRA 2021. The video features a quadruped and a full-size humanoid performing dynamic jumps, after a brief animated intro of what direct transcription is. Me and my colleagues have put a lot of hard work into this, and I am very proud of the results.”

Making big robots jump is definitely something to be proud of!

[ SLMC Edinburgh ]

Thanks Henrique!

The finals of the Powered Exoskeleton Race for Cybathlon Global 2020.

[ Cybathlon ]

Thanks Fan!

It's nice that every once in a while, the world can get excited about science and robots.

[ NASA ]

Playing the Imperial March over footage of an army of black quadrupeds may not be sending quite the right message.

[ Unitree ]

Kod*lab PhD students Abriana Stewart-Height, Diego Caporale and Wei-Hsi Chen, with former Kod*lab student Garrett Wenger were on set in the summer of 2019 to operate RHex for the filming of Lapsis, a first feature film by director and screenwriter Noah Hutton.

[ Kod*lab ]

In class 2.008, Design and Manufacturing II, mechanical engineering students at MIT learn the fundamental principles of manufacturing at scale by designing and producing their own yo-yos. Instructors stress the importance of sustainable practices in the global supply chain.

[ MIT ]

A short history of robotics, from ABB.

[ ABB ]

In this paper, we propose a whole-body planning framework that unifies dynamic locomotion and manipulation tasks by formulating a single multi-contact optimal control problem. This is demonstrated in a set of real hardware experiments done in free-motion, such as base or end-effector pose tracking, and while pushing/pulling a heavy resistive door. Robustness against model mismatches and external disturbances is also verified during these test cases.

[ Paper ]

This paper presents PANTHER, a real-time perception-aware (PA) trajectory planner in dynamic environments. PANTHER plans trajectories that avoid dynamic obstacles while also keeping them in the sensor field of view (FOV) and minimizing the blur to aid in object tracking.

Extensive hardware experiments in unknown dynamic environments with all the computation running onboard are presented, with velocities of up to 5.8 m/s, and with relative velocities (with respect to the obstacles) of up to 6.3 m/s. The only sensors used are an IMU, a forward-facing depth camera, and a downward-facing monocular camera.

[ MIT ]

With our SaaS solution, we enable robots to inspect industrial facilities. One of the robots our software supports, is the Boston Dynamics Spot robot. In this video we demonstrate how autonomous industrial inspection with the Boston Dynamics Spot Robot is performed with our teach and repeat solution.

[ Energy Robotics ]

In this week’s episode of Tech on Deck, learn about our first technology demonstration sent to Station: The Robotic Refueling Mission. This tech demo helped us develop the tools and techniques needed to robotically refuel a satellite in space, an important capability for space exploration.

[ NASA ]

At Covariant we are committed to research and development that will bring AI Robotics to the real world. As a part of this, we believe it's important to educate individuals on how these exciting innovations will make a positive, fundamental and global impact for years to come. In this presentation, our co-founder Pieter Abbeel breaks down his thoughts on the current state of play for AI robotics.

[ Covariant ]

How do you fly a helicopter on Mars? It takes Ingenuity and Perseverance. During this technology demo, Farah Alibay and Tim Canham will get into the details of how these craft will manage this incredible task.

[ NASA ]

Complex real-world environments continue to present significant challenges for fielding robotic teams, which often face expansive spatial scales, difficult and dynamic terrain, degraded environmental conditions, and severe communication constraints. Breakthrough technologies call for integrated solutions across autonomy, perception, networking, mobility, and human teaming thrusts. As such, the DARPA OFFSET program and the DARPA Subterranean Challenge seek novel approaches and new insights for discovering and demonstrating these innovative technologies, to help close critical gaps for robotic operations in complex urban and underground environments.

[ UPenn ] Continue reading

Posted in Human Robots

#438731 Video Friday: Perseverance Lands on Mars

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):

HRI 2021 – March 8-11, 2021 – [Online Conference]
RoboSoft 2021 – April 12-16, 2021 – [Online Conference]
ICRA 2021 – May 30-5, 2021 – Xi'an, China
Let us know if you have suggestions for next week, and enjoy today's videos.

Hmm, did anything interesting happen in robotics yesterday week?

Obviously, we're going to have tons more on the Mars Rover and Mars Helicopter over the next days, weeks, months, years, and (if JPL's track record has anything to say about it) decades. Meantime, here's what's going to happen over the next day or two:

[ Mars 2020 ]

PLEN hopes you had a happy Valentine's Day!

[ PLEN ]

Unitree dressed up a whole bunch of Laikago quadrupeds to take part in the 2021 Spring Festival Gala in China.

[ Unitree ]

Thanks Xingxing!

Marine iguanas compete for the best nesting sites on the Galapagos Islands. Meanwhile RoboSpy Iguana gets involved in a snot sneezing competition after the marine iguanas return from the sea.

[ Spy in the Wild ]

Tails, it turns out, are useful for almost everything.

[ DART Lab ]

Partnered with MD-TEC, this video demonstrates use of teleoperated robotic arms and virtual reality interface to perform closed suction for self-ventilating tracheostomy patients during COVID -19 outbreak. Use of closed suction is recommended to minimise aerosol generated during this procedure. This robotic method avoids staff exposure to virus to further protect NHS.

[ Extend Robotics ]

Fotokite is a safe, practical way to do local surveillance with a drone.

I just wish they still had a consumer version 🙁

[ Fotokite ]

How to confuse fish.

[ Harvard ]

Army researchers recently expanded their research area for robotics to a site just north of Baltimore. Earlier this year, Army researchers performed the first fully-autonomous tests onsite using an unmanned ground vehicle test bed platform, which serves as the standard baseline configuration for multiple programmatic efforts within the laboratory. As a means to transition from simulation-based testing, the primary purpose of this test event was to capture relevant data in a live, operationally-relevant environment.

[ Army ]

Flexiv's new RIZON 10 robot hopes you had a happy Valentine's Day!

[ Flexiv ]

Thanks Yunfan!

An inchworm-inspired crawling robot (iCrawl) is a 5 DOF robot with two legs; each with an electromagnetic foot to crawl on the metal pipe surfaces. The robot uses a passive foot-cap underneath an electromagnetic foot, enabling it to be a versatile pipe-crawler. The robot has the ability to crawl on the metal pipes of various curvatures in horizontal and vertical directions. The robot can be used as a new robotic solution to assist close inspection outside the pipelines, thus minimizing downtime in the oil and gas industry.

[ Paper ]

Thanks Poramate!

A short film about Robot Wars from Blender Magazine in 1995.

[ YouTube ]

While modern cameras provide machines with a very well-developed sense of vision, robots still lack such a comprehensive solution for their sense of touch. The talk will present examples of why the sense of touch can prove crucial for a wide range of robotic applications, and a tech demo will introduce a novel sensing technology targeting the next generation of soft robotic skins. The prototype of the tactile sensor developed at ETH Zurich exploits the advances in camera technology to reconstruct the forces applied to a soft membrane. This technology has the potential to revolutionize robotic manipulation, human-robot interaction, and prosthetics.

[ ETHZ ]

Thanks Markus!

Quadrupedal robotics has reached a level of performance and maturity that enables some of the most advanced real-world applications with autonomous mobile robots. Driven by excellent research in academia and industry all around the world, a growing number of platforms with different skills target different applications and markets. We have invited a selection of experts with long-standing experience in this vibrant research area

[ IFRR ]

Thanks Fan!

Since January 2020, more than 300 different robots in over 40 countries have been used to cope with some aspect of the impact of the coronavirus pandemic on society. The majority of these robots have been used to support clinical care and public safety, allowing responders to work safely and to handle the surge in infections. This panel will discuss how robots have been successfully used and what is needed, both in terms of fundamental research and policy, for robotics to be prepared for the future emergencies.

[ IFRR ]

At Skydio, we ship autonomous robots that are flown at scale in complex, unknown environments every day. We’ve invested six years of R&D into handling extreme visual scenarios not typically considered by academia nor encountered by cars, ground robots, or AR applications. Drones are commonly in scenes with few or no semantic priors on the environment and must deftly navigate thin objects, extreme lighting, camera artifacts, motion blur, textureless surfaces, vibrations, dirt, smudges, and fog. These challenges are daunting for classical vision, because photometric signals are simply inconsistent. And yet, there is no ground truth for direct supervision of deep networks. We’ll take a detailed look at these issues and how we’ve tackled them to push the state of the art in visual inertial navigation, obstacle avoidance, rapid trajectory planning. We will also cover the new capabilities on top of our core navigation engine to autonomously map complex scenes and capture all surfaces, by performing real-time 3D reconstruction across multiple flights.

[ UPenn ] Continue reading

Posted in Human Robots

#438080 Boston Dynamics’ Spot Robot Is Now ...

Boston Dynamics has been working on an arm for its Spot quadruped for at least five years now. There have been plenty of teasers along the way, including this 45-second clip from early 2018 of Spot using its arm to open a door, which at 85 million views seems to be Boston Dynamics’ most popular video ever by a huge margin. Obviously, there’s a substantial amount of interest in turning Spot from a highly dynamic but mostly passive sensor platform into a mobile manipulator that can interact with its environment.

As anyone who’s done mobile manipulation will tell you, actually building an arm is just the first step—the really tricky part is getting that arm to do exactly what you want it to do. In particular, Spot’s arm needs to be able to interact with the world with some amount of autonomy in order to be commercially useful, because you can’t expect a human (remote or otherwise) to spend all their time positioning individual joints or whatever to pick something up. So the real question about this arm is whether Boston Dynamics has managed to get it to a point where it’s autonomous enough that users with relatively little robotics experience will be able to get it to do useful tasks without driving themselves nuts.

Today, Boston Dynamics is announcing commercial availability of the Spot arm, along with some improved software called Scout plus a self-charging dock that’ll give the robot even more independence. And to figure out exactly what Spot’s new arm can do, we spoke with Zachary Jackowski, Spot Chief Engineer at Boston Dynamics.

Although Boston Dynamics’ focus has been on dynamic mobility and legged robots, the company has been working on manipulation for a very long time. We first saw an arm prototype on an early iteration of Spot in 2016, where it demonstrated some impressive functionality, including loading a dishwasher and fetching a beer in a way that only resulted in a minor catastrophe. But we’re guessing that Spot’s arm can trace its history back to BigDog’s crazy powerful hydraulic face-arm, which was causing mayhem with cinder blocks back in 2013:

Spot’s arm is not quite that powerful (it has to drag cinder blocks along the ground rather than fling them into space), but you can certainly see the resemblance. Here’s the video that Boston Dynamics posted yesterday to introduce Spot’s new arm:

A couple of things jumped out from this video right away. First, Spot is doing whole body manipulation with its arm, as opposed to just acting as a four-legged base that brings the arm where it needs to go. Planning looks to be very tightly integrated, such that if you ask the robot to manipulate an object, its arm, legs, and torso all work together to optimize that manipulation. Also, when Spot flips that electrical switch, you see the robot successfully grasp the switch, and then reposition its body in a way that looks like it provides better leverage for the flip, which is a neat trick. It looks like it may be able to use the strength of its legs to augment the strength of its arm, as when it’s dragging the cinder block around, which is surely an homage to BigDog. The digging of a hole is particularly impressive. But again, the real question is how much of this is autonomous or semi-autonomous in a way that will be commercially useful?

Before we get to our interview with Spot Chief Engineer Zack Jackowski, it’s worth watching one more video that Boston Dynamics shared with us:

This is notable because Spot is opening a door that’s not ADA compliant, and the robot is doing it with a simple two-finger gripper. Most robots you see interacting with doors rely on ADA compliant hardware, meaning (among other things) a handle that can be pushed rather than a knob that has to be twisted, because it’s much more challenging for a robot to grasp and twist a smooth round door knob than it is to just kinda bash down on a handle. That capability, combined with Spot being able to pass through a spring-loaded door, potentially opens up a much wider array of human environments to the robot, and that’s where we started our conversation with Jackowski.

IEEE Spectrum: At what point did you decide that for Spot’s arm to be useful, it had to be able to handle round door knobs?

Zachary Jackowski: We're like a lot of roboticists, where someone in a meeting about manipulation would say “it's time for the round doorknob” and people would start groaning a little bit. But the reality is that, in order to make a robot useful, you have to engage with the environments that users have. Spot’s arm uses a very simple gripper—it’s a one degree of freedom gripper, but a ton of thought has gone into all of the fine geometric contours of it such that it can grab that ADA compliant lever handle, and it’ll also do an enclosing grasp around a round door knob. The major point of a robot like Spot is to engage with the environment you have, and so you can’t cut out stuff like round door knobs.

We're thrilled to be launching the arm and getting it out with users and to have them start telling us what doors it works really well on, and what they're having trouble with. And we're going to be working on rapidly improving all this stuff. We went through a few campaigns of like, “this isn’t ready until we can open every single door at Boston Dynamics!” But every single door at Boston Dynamics and at our test lab is a small fraction of all the doors in the world. So we're prepared to learn a lot this year.

When we see Spot open a door, or when it does those other manipulation behaviors in the launch video, how much of that is autonomous, how much is scripted, and to what extent is there a human in the loop?

All of the scenes where the robot does a pick, like the snow scene or the laundry scene, that is actually an almost fully integrated autonomous behavior that has a bit of a script wrapped around it. We trained a detector for an object, and the robot is identifying that object in the environment, picking it, and putting it in the bin all autonomously. The scripted part of that is telling the robot to perform a series of picks.

One of the things that we’re excited about, and that roboticists have been excited about going back probably all the way to the DRC, is semi-autonomous manipulation. And so we have modes built into the interface where if you see an object that you want the robot to grab, all you have to do is tap that object on the screen, and the robot will walk up to it, use the depth camera in its gripper to capture a depth map, and plan a grasp on its own in real time. That’s all built-in, too.

The jump rope—robots don’t just go and jump rope on their own. We scripted an arm motion to move the rope, and wrote a script using our API to coordinate all three robots. Drawing “Boston Dynamics” in chalk in our parking lot was scripted also. One of our engineers wrote a really cool G-code interpreter that vectorizes graphics so that Spot can draw them.

So for an end user, if you wanted Spot to autonomously flip some switches for you, you’d just have to train Spot on your switches, and then Spot could autonomously perform the task?

There are a couple of ways that task could break down depending on how you’re interfacing with the robot. If you’re a tablet user, you’d probably just identify the switch yourself on the tablet’s screen, and the robot will figure out the grasp, and grasp it. Then you’ll enter a constrained manipulation mode on the tablet, and the robot will be able to actuate the switch. But the robot will take care of the complicated controls aspects, like figuring out how hard it has to pull, the center of rotation of the switch, and so on.

The video of Spot digging was pretty cool—how did that work?

That’s mostly a scripted behavior. There are some really interesting control systems topics in there, like how you’d actually do the right kinds of force control while you insert the trowel into the dirt, and how to maintain robot stability while you do it. The higher level task of how to make a good hole in the dirt—that’s scripted. But the part of the problem that’s actually digging, you need the right control system to actually do that, or you’ll dig your trowel into the ground and flip your robot over.

The last time we saw Boston Dynamics robots flipping switches and turning valves I think might have been during the DRC in 2015, when they had expert robot operators with control over every degree of freedom. How are things different now with Spot, and will non-experts in the commercial space really be able to get the robot to do useful tasks?

A lot of the things, like “pick the stuff up in the room,” or ‘turn that switch,” can all be done by a lightly trained operator using just the tablet interface. If you want to actually command all of Spot’s arm degrees of freedom, you can do that— not through the tablet, but the API does expose all of it. That’s actually a notable difference from the base robot; we’ve never opened up the part of the API that lets you command individual leg degrees of freedom, because we don’t think it’s productive for someone to do that. The arm is a little bit different. There are a lot of smart people working on arm motion planning algorithms, and maybe you want to plan your arm trajectory in a super precise way and then do a DRC-style interface where you click to approve it. You can do all that through the API if you want, but fundamentally, it’s also user friendly. It follows our general API design philosophy of giving you the highest level pieces of the toolbox that will enable you to solve a complex problem that we haven't thought of.

Looking back on it now, it’s really cool to see, after so many years, robots do the stuff that Gill Pratt was excited about kicking off with the DRC. And now it’s just a thing you can buy.

Is Spot’s arm safe?

You should follow the same safety rules that you’d follow when working with Spot normally, and that’s that you shouldn’t get within two meters of the robot when it’s powered on. Spot is not a cobot. You shouldn’t hug it. Fundamentally, the places where the robot is the most valuable are places where people don’t want to be, or shouldn’t be.

We’ve seen how people reacted to earlier videos of Spot using its arm—can you help us set some reasonable expectations for what this means for Spot?

You know, it gets right back to the normal assumptions about our robots that people make that aren’t quite reality. All of this manipulation work we’re doing— the robot’s really acting as a tool. Even if it’s an autonomous behavior, it’s a tool. The robot is digging a hole because it’s got a set of instructions that say “apply this much force over this much distance here, here, and here.”

It’s not digging a hole and planting a tree because it loves trees, as much as I’d love to build a robot that works like that.

Photo: Boston Dynamics

There isn’t too much to say about the dock, except that it’s a requirement for making Spot long-term autonomous. The uncomfortable looking charging contacts that Spot impales itself on also include hardwired network connectivity, which is important because Spot often comes back home with a huge amount of data that all needs to be offloaded and processed. Docking and undocking are autonomous— as soon as the robot sees the fiducial markers on the dock, auto docking is enabled and it takes one click to settle the robot down.

During a brief remote demo, we also learned some other interesting things about Spot’s updated remote interface. It’s very latency tolerant, since you don’t have to drive the robot directly (although you can if you want to). Click a point on the camera view and Spot will move there autonomously while avoiding obstacles, meaning that even if you’re dealing with seconds of lag, the robot will continue making safe progress. This will be especially important if (when?) Spot starts exploring the Moon.

The remote interface also has an option to adjust how close Spot can get to obstacles, or to turn the obstacle avoidance off altogether. The latter functionality is useful if Spot sees something as an obstacle that really isn’t, like a curtain, while the former is useful if the robot is operating in an environment where it needs to give an especially wide berth to objects that could be dangerous to run into. “The robot’s not perfect—robots will never be perfect,” Jackowski reminds us, which is something we really (seriously) appreciate hearing from folks working on powerful, dynamic robots. “No matter how good the robot is, you should always de-risk as much as possible.”

Another part of that de-risking is having the user let Spot know when it’s about to go up or down some stairs by putting into “Stair Mode” with a toggle switch in the remote interface. Stairs are still a challenge for Spot, and Stair Mode slows the robot down and encourages it to pitch its body more aggressively to get a better view of the stairs. You’re encouraged to use stair mode, and also encouraged to send Spot up and down stairs with its “head” pointing up the stairs both ways, but these are not requirements for stair navigation— if you want to, you can send Spot down stairs head first without putting it in stair mode. Jackowski says that eventually, Spot will detect stairways by itself even when not in stair mode and adjust itself accordingly, but for now, that de-risking is solidly in the hands of the user.

Spot’s sensor payload, which is what we were trying out for the demo, provided a great opportunity for us to hear Spot STOMP STOMP STOMPING all over the place, which was also an opportunity for us to ask Jackowski why they can’t make Spot a little quieter. “It’s advantageous for Spot to step a little bit hard for the same reason it’s advantageous for you to step a little bit hard if you’re walking around blindfolded—that reason is that it really lets you know where the ground is, particularly when you’re not sure what to expect.” He adds, “It’s all in the name of robustness— the robot might be a little louder, but it’s a little more sure of its footing.”

Boston Dynamics isn’t yet ready to disclose the price of an arm-equipped Spot, but if you’re a potential customer, now is the time to contact the Boston Dynamics sales team to ask them about it. As a reminder, the base model of Spot costs US $74,500, with extra sensing or compute adding a substantial premium on top of that.

There will be a livestream launch event taking place at 11am ET today, during which Boston Dynamics’ CEO Robert Playter, VP of Marketing Michael Perry, and other folks from Boston Dynamics will make presentations on this new stuff. It’ll be live at this link, or you can watch it below. Continue reading

Posted in Human Robots

#438076 Boston Dynamics’ Spot Robot Is Now ...

Boston Dynamics has been working on an arm for its Spot quadruped for at least five years now. There have been plenty of teasers along the way, including this 45-second clip from early 2018 of Spot using its arm to open a door, which at 85 million views seems to be Boston Dynamics’ most popular video ever by a huge margin. Obviously, there’s a substantial amount of interest in turning Spot from a highly dynamic but mostly passive sensor platform into a mobile manipulator that can interact with its environment.

As anyone who’s done mobile manipulation will tell you, actually building an arm is just the first step—the really tricky part is getting that arm to do exactly what you want it to do. In particular, Spot’s arm needs to be able to interact with the world with some amount of autonomy in order to be commercially useful, because you can’t expect a human (remote or otherwise) to spend all their time positioning individual joints or whatever to pick something up. So the real question about this arm is whether Boston Dynamics has managed to get it to a point where it’s autonomous enough that users with relatively little robotics experience will be able to get it to do useful tasks without driving themselves nuts.

Today, Boston Dynamics is announcing commercial availability of the Spot arm, along with some improved software called Scout plus a self-charging dock that’ll give the robot even more independence. And to figure out exactly what Spot’s new arm can do, we spoke with Zachary Jackowski, Spot Chief Engineer at Boston Dynamics.

Although Boston Dynamics’ focus has been on dynamic mobility and legged robots, the company has been working on manipulation for a very long time. We first saw an arm prototype on an early iteration of Spot in 2016, where it demonstrated some impressive functionality, including loading a dishwasher and fetching a beer in a way that only resulted in a minor catastrophe. But we’re guessing that Spot’s arm can trace its history back to BigDog’s crazy powerful hydraulic face-arm, which was causing mayhem with cinder blocks back in 2013:

Spot’s arm is not quite that powerful (it has to drag cinder blocks along the ground rather than fling them into space), but you can certainly see the resemblance. Here’s the video that Boston Dynamics posted yesterday to introduce Spot’s new arm:

A couple of things jumped out from this video right away. First, Spot is doing whole body manipulation with its arm, as opposed to just acting as a four-legged base that brings the arm where it needs to go. Planning looks to be very tightly integrated, such that if you ask the robot to manipulate an object, its arm, legs, and torso all work together to optimize that manipulation. Also, when Spot flips that electrical switch, you see the robot successfully grasp the switch, and then reposition its body in a way that looks like it provides better leverage for the flip, which is a neat trick. It looks like it may be able to use the strength of its legs to augment the strength of its arm, as when it’s dragging the cinder block around, which is surely an homage to BigDog. The digging of a hole is particularly impressive. But again, the real question is how much of this is autonomous or semi-autonomous in a way that will be commercially useful?

Before we get to our interview with Spot Chief Engineer Zack Jackowski, it’s worth watching one more video that Boston Dynamics shared with us:

This is notable because Spot is opening a door that’s not ADA compliant, and the robot is doing it with a simple two-finger gripper. Most robots you see interacting with doors rely on ADA compliant hardware, meaning (among other things) a handle that can be pushed rather than a knob that has to be twisted, because it’s much more challenging for a robot to grasp and twist a smooth round door knob than it is to just kinda bash down on a handle. That capability, combined with Spot being able to pass through a spring-loaded door, potentially opens up a much wider array of human environments to the robot, and that’s where we started our conversation with Jackowski.

IEEE Spectrum: At what point did you decide that for Spot’s arm to be useful, it had to be able to handle round door knobs?

Zachary Jackowski: We're like a lot of roboticists, where someone in a meeting about manipulation would say “it's time for the round doorknob” and people would start groaning a little bit. But the reality is that, in order to make a robot useful, you have to engage with the environments that users have. Spot’s arm uses a very simple gripper—it’s a one degree of freedom gripper, but a ton of thought has gone into all of the fine geometric contours of it such that it can grab that ADA compliant lever handle, and it’ll also do an enclosing grasp around a round door knob. The major point of a robot like Spot is to engage with the environment you have, and so you can’t cut out stuff like round door knobs.

We're thrilled to be launching the arm and getting it out with users and to have them start telling us what doors it works really well on, and what they're having trouble with. And we're going to be working on rapidly improving all this stuff. We went through a few campaigns of like, “this isn’t ready until we can open every single door at Boston Dynamics!” But every single door at Boston Dynamics and at our test lab is a small fraction of all the doors in the world. So we're prepared to learn a lot this year.

When we see Spot open a door, or when it does those other manipulation behaviors in the launch video, how much of that is autonomous, how much is scripted, and to what extent is there a human in the loop?

All of the scenes where the robot does a pick, like the snow scene or the laundry scene, that is actually an almost fully integrated autonomous behavior that has a bit of a script wrapped around it. We trained a detector for an object, and the robot is identifying that object in the environment, picking it, and putting it in the bin all autonomously. The scripted part of that is telling the robot to perform a series of picks.

One of the things that we’re excited about, and that roboticists have been excited about going back probably all the way to the DRC, is semi-autonomous manipulation. And so we have modes built into the interface where if you see an object that you want the robot to grab, all you have to do is tap that object on the screen, and the robot will walk up to it, use the depth camera in its gripper to capture a depth map, and plan a grasp on its own in real time. That’s all built-in, too.

The jump rope—robots don’t just go and jump rope on their own. We scripted an arm motion to move the rope, and wrote a script using our API to coordinate all three robots. Drawing “Boston Dynamics” in chalk in our parking lot was scripted also. One of our engineers wrote a really cool G-code interpreter that vectorizes graphics so that Spot can draw them.

So for an end user, if you wanted Spot to autonomously flip some switches for you, you’d just have to train Spot on your switches, and then Spot could autonomously perform the task?

There are a couple of ways that task could break down depending on how you’re interfacing with the robot. If you’re a tablet user, you’d probably just identify the switch yourself on the tablet’s screen, and the robot will figure out the grasp, and grasp it. Then you’ll enter a constrained manipulation mode on the tablet, and the robot will be able to actuate the switch. But the robot will take care of the complicated controls aspects, like figuring out how hard it has to pull, the center of rotation of the switch, and so on.

The video of Spot digging was pretty cool—how did that work?

That’s mostly a scripted behavior. There are some really interesting control systems topics in there, like how you’d actually do the right kinds of force control while you insert the trowel into the dirt, and how to maintain robot stability while you do it. The higher level task of how to make a good hole in the dirt—that’s scripted. But the part of the problem that’s actually digging, you need the right control system to actually do that, or you’ll dig your trowel into the ground and flip your robot over.

The last time we saw Boston Dynamics robots flipping switches and turning valves I think might have been during the DRC in 2015, when they had expert robot operators with control over every degree of freedom. How are things different now with Spot, and will non-experts in the commercial space really be able to get the robot to do useful tasks?

A lot of the things, like “pick the stuff up in the room,” or ‘turn that switch,” can all be done by a lightly trained operator using just the tablet interface. If you want to actually command all of Spot’s arm degrees of freedom, you can do that— not through the tablet, but the API does expose all of it. That’s actually a notable difference from the base robot; we’ve never opened up the part of the API that lets you command individual leg degrees of freedom, because we don’t think it’s productive for someone to do that. The arm is a little bit different. There are a lot of smart people working on arm motion planning algorithms, and maybe you want to plan your arm trajectory in a super precise way and then do a DRC-style interface where you click to approve it. You can do all that through the API if you want, but fundamentally, it’s also user friendly. It follows our general API design philosophy of giving you the highest level pieces of the toolbox that will enable you to solve a complex problem that we haven't thought of.

Looking back on it now, it’s really cool to see, after so many years, robots do the stuff that Gill Pratt was excited about kicking off with the DRC. And now it’s just a thing you can buy.

Is Spot’s arm safe?

You should follow the same safety rules that you’d follow when working with Spot normally, and that’s that you shouldn’t get within two meters of the robot when it’s powered on. Spot is not a cobot. You shouldn’t hug it. Fundamentally, the places where the robot is the most valuable are places where people don’t want to be, or shouldn’t be.

We’ve seen how people reacted to earlier videos of Spot using its arm—can you help us set some reasonable expectations for what this means for Spot?

You know, it gets right back to the normal assumptions about our robots that people make that aren’t quite reality. All of this manipulation work we’re doing— the robot’s really acting as a tool. Even if it’s an autonomous behavior, it’s a tool. The robot is digging a hole because it’s got a set of instructions that say “apply this much force over this much distance here, here, and here.”

It’s not digging a hole and planting a tree because it loves trees, as much as I’d love to build a robot that works like that.

Photo: Boston Dynamics

There isn’t too much to say about the dock, except that it’s a requirement for making Spot long-term autonomous. The uncomfortable looking charging contacts that Spot impales itself on also include hardwired network connectivity, which is important because Spot often comes back home with a huge amount of data that all needs to be offloaded and processed. Docking and undocking are autonomous— as soon as the robot sees the fiducial markers on the dock, auto docking is enabled and it takes one click to settle the robot down.

During a brief remote demo, we also learned some other interesting things about Spot’s updated remote interface. It’s very latency tolerant, since you don’t have to drive the robot directly (although you can if you want to). Click a point on the camera view and Spot will move there autonomously while avoiding obstacles, meaning that even if you’re dealing with seconds of lag, the robot will continue making safe progress. This will be especially important if (when?) Spot starts exploring the Moon.

The remote interface also has an option to adjust how close Spot can get to obstacles, or to turn the obstacle avoidance off altogether. The latter functionality is useful if Spot sees something as an obstacle that really isn’t, like a curtain, while the former is useful if the robot is operating in an environment where it needs to give an especially wide berth to objects that could be dangerous to run into. “The robot’s not perfect—robots will never be perfect,” Jackowski reminds us, which is something we really (seriously) appreciate hearing from folks working on powerful, dynamic robots. “No matter how good the robot is, you should always de-risk as much as possible.”

Another part of that de-risking is having the user let Spot know when it’s about to go up or down some stairs by putting into “Stair Mode” with a toggle switch in the remote interface. Stairs are still a challenge for Spot, and Stair Mode slows the robot down and encourages it to pitch its body more aggressively to get a better view of the stairs. You’re encouraged to use stair mode, and also encouraged to send Spot up and down stairs with its “head” pointing up the stairs both ways, but these are not requirements for stair navigation— if you want to, you can send Spot down stairs head first without putting it in stair mode. Jackowski says that eventually, Spot will detect stairways by itself even when not in stair mode and adjust itself accordingly, but for now, that de-risking is solidly in the hands of the user.

Spot’s sensor payload, which is what we were trying out for the demo, provided a great opportunity for us to hear Spot STOMP STOMP STOMPING all over the place, which was also an opportunity for us to ask Jackowski why they can’t make Spot a little quieter. “It’s advantageous for Spot to step a little bit hard for the same reason it’s advantageous for you to step a little bit hard if you’re walking around blindfolded—that reason is that it really lets you know where the ground is, particularly when you’re not sure what to expect.” He adds, “It’s all in the name of robustness— the robot might be a little louder, but it’s a little more sure of its footing.”

Boston Dynamics isn’t yet ready to disclose the price of an arm-equipped Spot, but if you’re a potential customer, now is the time to contact the Boston Dynamics sales team to ask them about it. As a reminder, the base model of Spot costs US $74,500, with extra sensing or compute adding a substantial premium on top of that.

There will be a livestream launch event taking place at 11am ET today, during which Boston Dynamics’ CEO Robert Playter, VP of Marketing Michael Perry, and other folks from Boston Dynamics will make presentations on this new stuff. It’ll be live at this link, or you can watch it below. Continue reading

Posted in Human Robots