Tag Archives: touch
#439243 Scientists Added a Sense of Touch to a ...
Most people probably underestimate how much our sense of touch helps us navigate the world around us. New research has made it crystal clear after a robotic arm with the ability to feel was able to halve the time it took for the user to complete tasks.
In recent years, rapid advances in both robotics and neural interfaces have brought the dream of bionic limbs (like the one sported by Luke Skywalker in the Star Wars movies) within touching distance. In 2019, researchers even unveiled a robotic prosthetic arm with a sense of touch that the user could control with their thoughts alone.
But so far, these devices have typically relied on connecting to nerves and muscles in the patient’s residual upper arm. That has meant the devices don’t work for those who have been paralyzed or whose injuries have caused too much damage to those tissues.
That may be about to change, though. For the first time, researchers have allowed a patient to control a robotic arm using a direct connection to their brain while simultaneously receiving sensory information from the device. And by closing the loop, the patient was able to complete tasks in half the time compared to controlling the arm without any feedback.
“The control is so intuitive that I’m basically just thinking about things as if I were moving my own arm,” patient Nathan Copeland, who has been working with researchers at the University of Pittsburgh for six years, told NPR.
The results, reported in Science, build on previous work from the same team that showed they could use implants in Copeland’s somatosensory cortex to trigger sensations localized to regions of his hand, despite him having lost feeling and control thanks to a spinal cord injury.
The 28-year-old had also previously controlled an external robotic arm using a neural interface wired up to his motor cortex, but in the latest experiment the researchers combined the two strands of research, with impressive results.
In a series of tasks designed to test dexterity, including moving objects of different shapes and sizes and pouring from one cup to another, Copeland was able to reduce the time he took to complete these tasks from a median of 20 seconds to just 10, and his performance was often equivalent to that of an able-bodied person.
The sensory information that Copeland receives from the arm is still fairly rudimentary. Sensors measure torque in the joints at the base of the robotic fingers, which is then translated into electrical signals and transmitted to the brain. He reported that the feedback didn’t feel natural, but more like pressure or a gentle tingling.
But that’s still a lot more information than cab be gleaned from simply watching the hand’s motions, which is all he had to go on before. And the approach required almost no training, unlike other popular approaches based on sensory substitution that stimulate a patch of skin or provide visual or audio cues that the patient has to learn to associate with tactile sensations.
“We still have a long way to go in terms of making the sensations more realistic and bringing this technology to people’s homes, but the closer we can get to recreating the normal inputs to the brain, the better off we will be,” Robert Gaunt, a co-author of the paper, said in a press release.
“When even limited and imperfect sensation is restored, the person’s performance improved in a pretty significant way.”
An external robotic arm is still a long way from a properly integrated prosthetic, and it will likely require significant work to squeeze all the required technology into a more portable package. But Bolu Ajiboye, a neural engineer from Case Western Reserve University, told Wired that providing realistic sensory signals directly to the brain, and in particular ones that are relayed in real time, is a significant advance.
In a related perspective in Science, Aldo Faisal of Imperial College London said that the integration of a sense of touch may not only boost the performance of prosthetics, but also give patients a greater sense of ownership over their replacement limbs.
The breakthrough, he added, also opens up a host of interesting lines of scientific inquiry, including whether similar approaches could help advance robotics or be used to augment human perception with non-biological sensors.
Image Credit: RAEng_Publications from Pixabay Continue reading
#439196 A touch from a conversing robot is ...
A small study found that people who were touched by a humanoid robot while conversing with it subsequently reported a better emotional state and were more likely to comply with a request from the robot. Laura Hoffmann of Ruhr University Bochum, Germany, and Nicole C. Krämer of the University of Duisburg-Essen, Germany, present these findings in the open-access journal PLOS ONE on May 5, 2021. Continue reading
#439105 This Robot Taught Itself to Walk in a ...
Recently, in a Berkeley lab, a robot called Cassie taught itself to walk, a little like a toddler might. Through trial and error, it learned to move in a simulated world. Then its handlers sent it strolling through a minefield of real-world tests to see how it’d fare.
And, as it turns out, it fared pretty damn well. With no further fine-tuning, the robot—which is basically just a pair of legs—was able to walk in all directions, squat down while walking, right itself when pushed off balance, and adjust to different kinds of surfaces.
It’s the first time a machine learning approach known as reinforcement learning has been so successfully applied in two-legged robots.
This likely isn’t the first robot video you’ve seen, nor the most polished.
For years, the internet has been enthralled by videos of robots doing far more than walking and regaining their balance. All that is table stakes these days. Boston Dynamics, the heavyweight champ of robot videos, regularly releases mind-blowing footage of robots doing parkour, back flips, and complex dance routines. At times, it can seem the world of iRobot is just around the corner.
This sense of awe is well-earned. Boston Dynamics is one of the world’s top makers of advanced robots.
But they still have to meticulously hand program and choreograph the movements of the robots in their videos. This is a powerful approach, and the Boston Dynamics team has done incredible things with it.
In real-world situations, however, robots need to be robust and resilient. They need to regularly deal with the unexpected, and no amount of choreography will do. Which is how, it’s hoped, machine learning can help.
Reinforcement learning has been most famously exploited by Alphabet’s DeepMind to train algorithms that thrash humans at some the most difficult games. Simplistically, it’s modeled on the way we learn. Touch the stove, get burned, don’t touch the damn thing again; say please, get a jelly bean, politely ask for another.
In Cassie’s case, the Berkeley team used reinforcement learning to train an algorithm to walk in a simulation. It’s not the first AI to learn to walk in this manner. But going from simulation to the real world doesn’t always translate.
Subtle differences between the two can (literally) trip up a fledgling robot as it tries out its sim skills for the first time.
To overcome this challenge, the researchers used two simulations instead of one. The first simulation, an open source training environment called MuJoCo, was where the algorithm drew upon a large library of possible movements and, through trial and error, learned to apply them. The second simulation, called Matlab SimMechanics, served as a low-stakes testing ground that more precisely matched real-world conditions.
Once the algorithm was good enough, it graduated to Cassie.
And amazingly, it didn’t need further polishing. Said another way, when it was born into the physical world—it knew how to walk just fine. In addition, it was also quite robust. The researchers write that two motors in Cassie’s knee malfunctioned during the experiment, but the robot was able to adjust and keep on trucking.
Other labs have been hard at work applying machine learning to robotics.
Last year Google used reinforcement learning to train a (simpler) four-legged robot. And OpenAI has used it with robotic arms. Boston Dynamics, too, will likely explore ways to augment their robots with machine learning. New approaches—like this one aimed at training multi-skilled robots or this one offering continuous learning beyond training—may also move the dial. It’s early yet, however, and there’s no telling when machine learning will exceed more traditional methods.
And in the meantime, Boston Dynamics bots are testing the commercial waters.
Still, robotics researchers, who were not part of the Berkeley team, think the approach is promising. Edward Johns, head of Imperial College London’s Robot Learning Lab, told MIT Technology Review, “This is one of the most successful examples I have seen.”
The Berkeley team hopes to build on that success by trying out “more dynamic and agile behaviors.” So, might a self-taught parkour-Cassie be headed our way? We’ll see.
Image Credit: University of California Berkeley Hybrid Robotics via YouTube Continue reading
#438807 Visible Touch: How Cameras Can Help ...
The dawn of the robot revolution is already here, and it is not the dystopian nightmare we imagined. Instead, it comes in the form of social robots: Autonomous robots in homes and schools, offices and public spaces, able to interact with humans and other robots in a socially acceptable, human-perceptible way to resolve tasks related to core human needs.
To design social robots that “understand” humans, robotics scientists are delving into the psychology of human communication. Researchers from Cornell University posit that embedding the sense of touch in social robots could teach them to detect physical interactions and gestures. They describe a way of doing so by relying not on touch but on vision.
A USB camera inside the robot captures shadows of hand gestures on the robot’s surface and classifies them with machine-learning software. They call this method ShadowSense, which they define as a modality between vision and touch, bringing “the high resolution and low cost of vision-sensing to the close-up sensory experience of touch.”
Touch-sensing in social or interactive robots is usually achieved with force sensors or capacitive sensors, says study co-author Guy Hoffman of the Sibley School of Mechanical and Aerospace Engineering at Cornell University. The drawback to his group’s approach has been that, even to achieve coarse spatial resolution, many sensors are needed in a small area.
However, working with non-rigid, inflatable robots, Hoffman and his co-researchers installed a consumer-grade USB camera to which they attached a fisheye lens for a wider field of vision.
“Given that the robot is already hollow, and has a soft and translucent skin, we could do touch interaction by looking at the shadows created by people touching the robot,” says Hoffman. They used deep neural networks to interpret the shadows. “And we were able to do it with very high accuracy,” he says. The robot was able to interpret six different gestures, including one- or two-handed touch, pointing, hugging and punching, with an accuracy of 87.5 to 96 percent, depending on the lighting.
This is not the first time that computer vision has been used for tactile sensing, though the scale and application of ShadowSense is unique. “Photography has been used for touch mainly in robotic grasping,” says Hoffman. By contrast, Hoffman and collaborators wanted to develop a sense that could be “felt” across the whole of the device.
The potential applications for ShadowSense include mobile robot guidance using touch, and interactive screens on soft robots. A third concerns privacy, especially in home-based social robots. “We have another paper currently under review that looks specifically at the ability to detect gestures that are further away [from the robot’s skin],” says Hoffman. This way, users would be able to cover their robot’s camera with a translucent material and still allow it to interpret actions and gestures from shadows. Thus, even though it’s prevented from capturing a high-resolution image of the user or their surrounding environment, using the right kind of training datasets, the robot can continue to monitor some kinds of non-tactile activities.
In its current iteration, Hoffman says, ShadowSense doesn’t do well in low-light conditions. Environmental noise, or shadows from surrounding objects, also interfere with image classification. Relying on one camera also means a single point of failure. “I think if this were to become a commercial product, we would probably [have to] work a little bit better on image detection,” says Hoffman.
As it was, the researchers used transfer learning—reusing a pre-trained deep-learning model in a new problem—for image analysis. “One of the problems with multi-layered neural networks is that you need a lot of training data to make accurate predictions,” says Hoffman. “Obviously, we don’t have millions of examples of people touching a hollow, inflatable robot. But we can use pre-trained networks trained on general images, which we have billions of, and we only retrain the last layers of the network using our own dataset.” Continue reading