Tag Archives: time

#439010 Video Friday: Nanotube-Powered Insect ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):

HRI 2021 – March 8-11, 2021 – [Online Conference]
RoboSoft 2021 – April 12-16, 2021 – [Online Conference]
ICRA 2021 – May 30-5, 2021 – Xi'an, China
Let us know if you have suggestions for next week, and enjoy today's videos.

If you’ve ever swatted a mosquito away from your face, only to have it return again (and again and again), you know that insects can be remarkably acrobatic and resilient in flight. Those traits help them navigate the aerial world, with all of its wind gusts, obstacles, and general uncertainty. Such traits are also hard to build into flying robots, but MIT Assistant Professor Kevin Yufeng Chen has built a system that approaches insects’ agility.

Chen’s actuators can flap nearly 500 times per second, giving the drone insect-like resilience. “You can hit it when it’s flying, and it can recover,” says Chen. “It can also do aggressive maneuvers like somersaults in the air.” And it weighs in at just 0.6 grams, approximately the mass of a large bumble bee. The drone looks a bit like a tiny cassette tape with wings, though Chen is working on a new prototype shaped like a dragonfly.

[ MIT ]

National Robotics Week is April 3-11, 2021!

[ NRW ]

This is in a motion capture environment, but still, super impressive!

[ Paper ]

Thanks Fan!

Why wait for Boston Dynamics to add an arm to your Spot if you can just do it yourself?

[ ETHZ ]

This video shows the deep-sea free swimming of soft robot in the South China Sea. The soft robot was grasped by a robotic arm on ‘HAIMA’ ROV and reached the bottom of the South China Sea (depth of 3,224 m). After the releasing, the soft robot was actuated with an on-board AC voltage of 8 kV at 1 Hz and demonstrated free swimming locomotion with its flapping fins.

Um, did they bring it back?

[ Nature ]

Quadruped Yuki Mini is 12 DOF robot equipped with a Raspberry Pi that runs ROS. Also, BUNNIES!

[ Lingkang Zhang ]

Thanks Lingkang!

Deployment of drone swarms usually relies on inter-agent communication or visual markers that are mounted on the vehicles to simplify their mutual detection. The vswarm package enables decentralized vision-based control of drone swarms without relying on inter-agent communication or visual fiducial markers. The results show that the drones can safely navigate in an outdoor environment despite substantial background clutter and difficult lighting conditions.

[ Vswarm ]

A conventional adopted method for operating a waiter robot is based on the static position control, where pre-defined goal positions are marked on a map. However, this solution is not optimal in a dynamic setting, such as in a coffee shop or an outdoor catering event, because the customers often change their positions. We explore an alternative human-robot interface design where a human operator communicates the identity of the customer to the robot instead. Inspired by how [a] human communicates, we propose a framework for communicating a visual goal to the robot, through interactive two-way communications.

[ Paper ]

Thanks Poramate!

In this video, LOLA reacts to undetected ground height changes, including a drop and leg-in-hole experiment. Further tests show the robustness to vertical disturbances using a seesaw. The robot is technically blind, not using any camera-based or prior information on the terrain.

[ TUM ]

RaiSim is a cross-platform multi-body physics engine for robotics and AI. It fully supports Linux, Mac OS, and Windows.

[ RaiSim ]

Thanks Fan!

The next generation of LoCoBot is here. The LoCoBot is an ROS research rover for mapping, navigation and manipulation (optional) that enables researchers, educators and students alike to focus on high level code development instead of hardware and building out lower level code. Development on the LoCoBot is simplified with open source software, full ROS-mapping and navigation packages and modular opensource Python API that allows users to move the platform as well as (optional) manipulator in as few as 10 lines of code.

[ Trossen ]

MIT Media Lab Research Specialist Dr. Kate Darling looks at how robots are portrayed in popular film and TV shows.

Kate's book, The New Breed: What Our History with Animals Reveals about Our Future with Robots can be pre-ordered now and comes out next month.

[ Kate Darling ]

The current autonomous mobility systems for planetary exploration are wheeled rovers, limited to flat, gently-sloping terrains and agglomerate regolith. These vehicles cannot tolerate instability and operate within a low-risk envelope (i.e., low-incline driving to avoid toppling). Here, we present ‘Mars Dogs’ (MD), four-legged robotic dogs, the next evolution of extreme planetary exploration.

[ Team CoSTAR ]

In 2020, first-year PhD students at the MIT Media Lab were tasked with a special project—to reimagine the Lab and write sci-fi stories about the MIT Media Lab in the year 2050. “But, we are researchers. We don't only write fiction, we also do science! So, we did what scientists do! We used a secret time machine under the MIT dome to go to the year 2050 and see what’s going on there! Luckily, the Media Lab still exists and we met someone…really cool!” Enjoy this interview of Cyber Joe, AI Mentor for MIT Media Lab Students of 2050.

[ MIT ]

In this talk, we will give an overview of the diverse research we do at CSIRO’s Robotics and Autonomous Systems Group and delve into some specific technologies we have developed including SLAM and Legged robotics. We will also give insights into CSIRO’s participation in the current DARPA Subterranean Challenge where we are deploying a fleet of heterogeneous robots into GPS-denied unknown underground environments.

[ GRASP Seminar ]

Marco Hutter (ETH) and Hae-Won Park (KAIST) talk about “Robotics Inspired by Nature.”

[ Swiss-Korean Science Club ]

Thanks Fan!

In this keynote, Guy Hoffman Assistant Professor and the Mills Family Faculty Fellow in the Sibley School of Mechanical and Aerospace Engineering at Cornell University, discusses “The Social Uncanny of Robotic Companions.”

[ Designerly HRI ] Continue reading

Posted in Human Robots

#439006 Low-Cost Drones Learn Precise Control ...

I’ll admit to having been somewhat skeptical about the strategy of dangling payloads on long tethers for drone delivery. I mean, I get why Wing does it— it keeps the drone and all of its spinny bits well away from untrained users while preserving the capability of making deliveries to very specific areas that may have nearby obstacles. But it also seems like you’re adding some risk as well, because once your payload is out on that long tether, it’s more or less out of your control in at least two axes. And you can forget about your drone doing anything while this is going on, because who the heck knows what’s going to happen to your payload if the drone starts moving around?

NYU roboticists, that’s who.

This research is by Guanrui Li, Alex Tunchez, and Giuseppe Loianno at the Agile Robotics and Perception Lab (ARPL) at NYU. As you can see from the video, the drone makes keeping rock-solid control over that suspended payload look easy, but it’s very much not, especially considering that everything you see is running onboard the drone itself at 500Hz— all it takes is an IMU and a downward-facing monocular camera, along with the drone’s Snapdragon processor.

To get this to work, the drone has to be thinking about two things. First, there’s state estimation, which is the behavior of the drone itself along with its payload at the end of the tether. The drone figures this out by watching how the payload moves using its camera and tracking its own movement with its IMU. Second, there’s predicting what the payload is going to do next, and how that jibes (or not) with what the drone wants to do next. The researchers developed a model predictive control (MPC) system for this, with some added perception constraints to make sure that the behavior of the drone keeps the payload in view of the camera.

At the moment, the top speed of the system is 4 m/s, but it sounds like rather than increasing the speed of a single payload-swinging drone, the next steps will be to make the overall system more complicated by somehow using multiple drones to cooperatively manage tethered payloads that are too big or heavy for one drone to handle alone.

For more on this, we spoke with Giuseppe Loianno, head of the ARPL.

IEEE Spectrum: We've seen some examples of delivery drones delivering suspended loads. How will this work improve their capabilities?

Giuseppe Loianno: For the first time, we jointly design a perception-constrained model predictive control and state estimation approaches to enable the autonomy of a quadrotor with a cable suspended payload using onboard sensing and computation. The proposed control method guarantees the visibility of the payload in the robot camera as well as the respect of the system dynamics and actuator constraints. These are critical design aspects to guarantee safety and resilience for such a complex and delicate task involving transportation of objects.

The additional challenge involves the fact that we aim to solve the aforementioned problem using a minimal sensor suite for autonomous navigation made by a single camera and IMU. This is an ambitious goal since it concurrently involves estimating the load and the vehicle states. Previous approaches leverage GPS or motion capture systems for state estimation and do not consider the perception and physical constraints when solving the problem. We are confident that our solution will contribute to making a reality the autonomous delivery process in warehouses or in dense urban areas where the GPS signal is currently absent or shadowed.

Will it make a difference to delivery systems that use an actuated cable and only leave the load suspended for the delivery itself?

This is certainly an interesting question. We believe that adding an actuated cable will introduce more disadvantages than benefits. Certainly, an actuated cable can be leveraged to compensate for cable's swinging motions in windy conditions and/or increase the delivery precision. However, the introduction of additional actuated mechanisms and components come at the price of an increased system mass and inertia. This will reduce the overall flight time and the vehicle’s agility as well as the system resilience with respect to the transportation task. Finally, active mechanisms are also more difficult to design compared to passive ones.

What's challenging about doing all of this on-vehicle?

There are several challenges to solve on-board this problem. First, it is very difficult to concurrently run perception and action on such computationally constrained platforms in real-time. Second, the first aspect becomes even more challenging if we consider as in our case a perception-based constrained receding horizon control problem that aims to guarantee the visibility of the payload during the motion, while concurrently respecting all the system physical and sensing limitations. Finally, it has been challenging to run the entire system at a high rate to fully unleash the system’s agility. We are currently able to reach rates of 500 Hz.

Can your method adapt to loads of varying shapes, sizes, and masses? What about aerodynamics or flying in wind?

Technically, our approach can easily be adapted to varying objects sizes and masses. Our previous contributions have already shown the ability to estimate online changes in the vehicle/load configuration and can potentially be used to operate the proposed system in dynamic conditions, where the load’s characteristics are unknown and/or may vary across consecutive flights. This can be useful for both package delivery or warehouse operations, where different types of objects need to be transported or manipulated.

The aerodynamics problem is a great point. Overall, our past work has investigated the aerodynamics of wind disturbances for a single robot without a load. Formulating these problems for the proposed system is challenging and is still an open research question. We have some ideas to approach this problem combining Bayesian estimation techniques with more recent machine learning approaches and we will tackle it in the near future.

What are the limitations on the performance of the system? How fast and agile can it be with a suspended payload?

The limits of the performances are established by the actuating and sensing system. Our approach intrinsically considers both physical and sensing limitations of our system. From a sensing and computation perspective, we believe to be close to the limits with speeds of up to 4 m/s. Faster speeds can potentially introduce motion blur while decreasing the load tracking precision. Moreover, faster motions will increase as well aerodynamic disturbances that we have just mentioned. In the future, modeling these phenomena and their incorporation in the proposed solution can further push the agility.

Your paper talks about extending this approach to multiple vehicles cooperatively transporting a payload, can you tell us more about that?

We are currently working on a distributed perception and control approach for cooperative transportation. We already have some very exciting results that we will share with you very soon! Overall, we can employ a team of aerial robots to cooperatively transport a payload to increase the payload capacity and endow the system with additional resilience in case of vehicles’ failures. A cooperative cable suspended payload cooperative transportation system allows as well to concurrently and independently control the load’s position and orientation. This is not possible just using rigid connections. We believe that our approach will have a strong impact in real-world settings for delivery and constructions in warehouses and GPS-denied environments such as dense urban areas. Moreover, in post disaster scenarios, a team of physically interconnected aerial robots can deliver supplies and establish communication in areas where GPS signal is intermittent or unavailable.

PCMPC: Perception-Constrained Model Predictive Control for Quadrotors with Suspended Loads using a Single Camera and IMU, by Guanrui Li, Alex Tunchez, and Giuseppe Loianno from NYU, will be presented (virtually) at ICRA 2021.

<Back to IEEE Journal Watch Continue reading

Posted in Human Robots

#439004 Video Friday: A Walking, Wheeling ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):

RoboSoft 2021 – April 12-16, 2021 – [Online Conference]
ICRA 2021 – May 30-5, 2021 – Xi'an, China
Let us know if you have suggestions for next week, and enjoy today's videos.

This is a pretty terrible video, I think because it was harvested from WeChat, which is where Tencent decided to premiere its new quadruped robot.

Not bad, right? Its name is Max, it has a top speed of 25 kph thanks to its elbow wheels, and we know almost nothing else about it.

[ Tencent ]

Thanks Fan!

Can't bring yourself to mask-shame others? Build a robot to do it for you instead!

[ GitHub ]

Researchers at Georgia Tech have recently developed an entirely soft, long-stroke electromagnetic actuator using liquid metal, compliant magnetic composites, and silicone polymers. The robot was inspired by the motion of the Xenia coral, which pulses its polyps to circulate oxygen under water to promote photosynthesis.

In this work, power applied to soft coils generates an electromagnetic field, which causes the internal compliant magnet to move upward. This forces the squishy silicone linkages to convert linear to the rotational motion with an arclength of up to 42 mm with a bandwidth up to 30 Hz. This highly deformable, fast, and long-stroke actuator topology can be utilized for a variety of applications from biomimicry to fully-soft grasping to wearables applications.

[ Paper ] via [ Georgia Tech ]

Thanks Noah!

Jueying Mini Lite may look a little like a Boston Dynamics Spot, but according to DeepRobotics, its coloring is based on Bruce Lee's Kung Fu clothes.

[ DeepRobotics ]

Henrique writes, “I would like to share with you the supplementary video of our recent work accepted to ICRA 2021. The video features a quadruped and a full-size humanoid performing dynamic jumps, after a brief animated intro of what direct transcription is. Me and my colleagues have put a lot of hard work into this, and I am very proud of the results.”

Making big robots jump is definitely something to be proud of!

[ SLMC Edinburgh ]

Thanks Henrique!

The finals of the Powered Exoskeleton Race for Cybathlon Global 2020.

[ Cybathlon ]

Thanks Fan!

It's nice that every once in a while, the world can get excited about science and robots.

[ NASA ]

Playing the Imperial March over footage of an army of black quadrupeds may not be sending quite the right message.

[ Unitree ]

Kod*lab PhD students Abriana Stewart-Height, Diego Caporale and Wei-Hsi Chen, with former Kod*lab student Garrett Wenger were on set in the summer of 2019 to operate RHex for the filming of Lapsis, a first feature film by director and screenwriter Noah Hutton.

[ Kod*lab ]

In class 2.008, Design and Manufacturing II, mechanical engineering students at MIT learn the fundamental principles of manufacturing at scale by designing and producing their own yo-yos. Instructors stress the importance of sustainable practices in the global supply chain.

[ MIT ]

A short history of robotics, from ABB.

[ ABB ]

In this paper, we propose a whole-body planning framework that unifies dynamic locomotion and manipulation tasks by formulating a single multi-contact optimal control problem. This is demonstrated in a set of real hardware experiments done in free-motion, such as base or end-effector pose tracking, and while pushing/pulling a heavy resistive door. Robustness against model mismatches and external disturbances is also verified during these test cases.

[ Paper ]

This paper presents PANTHER, a real-time perception-aware (PA) trajectory planner in dynamic environments. PANTHER plans trajectories that avoid dynamic obstacles while also keeping them in the sensor field of view (FOV) and minimizing the blur to aid in object tracking.

Extensive hardware experiments in unknown dynamic environments with all the computation running onboard are presented, with velocities of up to 5.8 m/s, and with relative velocities (with respect to the obstacles) of up to 6.3 m/s. The only sensors used are an IMU, a forward-facing depth camera, and a downward-facing monocular camera.

[ MIT ]

With our SaaS solution, we enable robots to inspect industrial facilities. One of the robots our software supports, is the Boston Dynamics Spot robot. In this video we demonstrate how autonomous industrial inspection with the Boston Dynamics Spot Robot is performed with our teach and repeat solution.

[ Energy Robotics ]

In this week’s episode of Tech on Deck, learn about our first technology demonstration sent to Station: The Robotic Refueling Mission. This tech demo helped us develop the tools and techniques needed to robotically refuel a satellite in space, an important capability for space exploration.

[ NASA ]

At Covariant we are committed to research and development that will bring AI Robotics to the real world. As a part of this, we believe it's important to educate individuals on how these exciting innovations will make a positive, fundamental and global impact for years to come. In this presentation, our co-founder Pieter Abbeel breaks down his thoughts on the current state of play for AI robotics.

[ Covariant ]

How do you fly a helicopter on Mars? It takes Ingenuity and Perseverance. During this technology demo, Farah Alibay and Tim Canham will get into the details of how these craft will manage this incredible task.

[ NASA ]

Complex real-world environments continue to present significant challenges for fielding robotic teams, which often face expansive spatial scales, difficult and dynamic terrain, degraded environmental conditions, and severe communication constraints. Breakthrough technologies call for integrated solutions across autonomy, perception, networking, mobility, and human teaming thrusts. As such, the DARPA OFFSET program and the DARPA Subterranean Challenge seek novel approaches and new insights for discovering and demonstrating these innovative technologies, to help close critical gaps for robotic operations in complex urban and underground environments.

[ UPenn ] Continue reading

Posted in Human Robots

#438998 Foam Sword Fencing With a PR2 Is the ...

Most of what we cover in the Human Robot Interaction (HRI) space involves collaboration, because collaborative interactions tend to be productive, positive, and happy. Yay! But sometimes, collaboration is not what you want. Sometimes, you want competition.

Competition between humans and robots doesn’t have to be a bad thing, in the same way that competition between humans and humans doesn’t have to be a bad thing. There are all kinds of scenarios in which humans respond favorably to competition, and exercise is an obvious example.

Studies have shown that humans can perform significantly better when they’re exercising competitively as opposed to when they’re exercising individually. And while researchers have looked at whether robots can be effective exercise coaches (they can be), there hasn’t been a lot of exploration of physical robots actually competing directly with humans. Roboticists from the University of Washington decided to put adversarial exercise robots to the test, and they did it by giving a PR2 a giant foam sword. Awesome.

This exercise game matches a PR2 with a human in a zero-sum competitive fencing game with foam swords. Expecting the PR2 to actually be a competitive fencer isn’t realistic because, like, it’s a PR2. Instead, the objective of the game is for the human to keep their foam sword within a target area near the PR2 while also avoiding the PR2’s low-key sword-waving. A VR system allows the user to see the target area, while also giving the system a way to track the user’s location and pose.

Looks like fun, right? It’s also exercise, at least in the sense that the user’s heart rate nearly doubled over their resting heart rate during the highest scoring game. This is super preliminary research, though, and there’s still a lot of work to do. It’ll be important to figure out how skilled a competitive robot should be in order to keep providing a reasonable challenge to a human who gradually improves over time, while also being careful to avoid generating any negative reactions. For example, the robot should probably not beat you over the head with its foam sword, even if that’s a highly effective strategy for getting your heart rate up.

Competitive Physical Human-Robot Game Play, by Boling Yang, Xiangyu Xie, Golnaz Habibi, and Joshua R. Smith from the University of Washington and MIT, was presented as a late-breaking report at the ACM/IEEE International Conference on Human-Robot Interaction. Continue reading

Posted in Human Robots

#438982 Quantum Computing and Reinforcement ...

Deep reinforcement learning is having a superstar moment.

Powering smarter robots. Simulating human neural networks. Trouncing physicians at medical diagnoses and crushing humanity’s best gamers at Go and Atari. While far from achieving the flexible, quick thinking that comes naturally to humans, this powerful machine learning idea seems unstoppable as a harbinger of better thinking machines.

Except there’s a massive roadblock: they take forever to run. Because the concept behind these algorithms is based on trial and error, a reinforcement learning AI “agent” only learns after being rewarded for its correct decisions. For complex problems, the time it takes an AI agent to try and fail to learn a solution can quickly become untenable.

But what if you could try multiple solutions at once?

This week, an international collaboration led by Dr. Philip Walther at the University of Vienna took the “classic” concept of reinforcement learning and gave it a quantum spin. They designed a hybrid AI that relies on both quantum and run-of-the-mill classic computing, and showed that—thanks to quantum quirkiness—it could simultaneously screen a handful of different ways to solve a problem.

The result is a reinforcement learning AI that learned over 60 percent faster than its non-quantum-enabled peers. This is one of the first tests that shows adding quantum computing can speed up the actual learning process of an AI agent, the authors explained.

Although only challenged with a “toy problem” in the study, the hybrid AI, once scaled, could impact real-world problems such as building an efficient quantum internet. The setup “could readily be integrated within future large-scale quantum communication networks,” the authors wrote.

The Bottleneck
Learning from trial and error comes intuitively to our brains.

Say you’re trying to navigate a new convoluted campground without a map. The goal is to get from the communal bathroom back to your campsite. Dead ends and confusing loops abound. We tackle the problem by deciding to turn either left or right at every branch in the road. One will get us closer to the goal; the other leads to a half hour of walking in circles. Eventually, our brain chemistry rewards correct decisions, so we gradually learn the correct route. (If you’re wondering…yeah, true story.)

Reinforcement learning AI agents operate in a similar trial-and-error way. As a problem becomes more complex, the number—and time—of each trial also skyrockets.

“Even in a moderately realistic environment, it may simply take too long to rationally respond to a given situation,” explained study author Dr. Hans Briegel at the Universität Innsbruck in Austria, who previously led efforts to speed up AI decision-making using quantum mechanics. If there’s pressure that allows “only a certain time for a response, an agent may then be unable to cope with the situation and to learn at all,” he wrote.

Many attempts have tried speeding up reinforcement learning. Giving the AI agent a short-term “memory.” Tapping into neuromorphic computing, which better resembles the brain. In 2014, Briegel and colleagues showed that a “quantum brain” of sorts can help propel an AI agent’s decision-making process after learning. But speeding up the learning process itself has eluded our best attempts.

The Hybrid AI
The new study went straight for that previously untenable jugular.

The team’s key insight was to tap into the best of both worlds—quantum and classical computing. Rather than building an entire reinforcement learning system using quantum mechanics, they turned to a hybrid approach that could prove to be more practical. Here, the AI agent uses quantum weirdness as it’s trying out new approaches—the “trial” in trial and error. The system then passes the baton to a classical computer to give the AI its reward—or not—based on its performance.

At the heart of the quantum “trial” process is a quirk called superposition. Stay with me. Our computers are powered by electrons, which can represent only two states—0 or 1. Quantum mechanics is far weirder, in that photons (particles of light) can simultaneously be both 0 and 1, with a slightly different probability of “leaning towards” one or the other.

This noncommittal oddity is part of what makes quantum computing so powerful. Take our reinforcement learning example of navigating a new campsite. In our classic world, we—and our AI—need to decide between turning left or right at an intersection. In a quantum setup, however, the AI can (in a sense) turn left and right at the same time. So when searching for the correct path back to home base, the quantum system has a leg up in that it can simultaneously explore multiple routes, making it far faster than conventional, consecutive trail and error.

“As a consequence, an agent that can explore its environment in superposition will learn significantly faster than its classical counterpart,” said Briegel.

It’s not all theory. To test out their idea, the team turned to a programmable chip called a nanophotonic processor. Think of it as a CPU-like computer chip, but it processes particles of light—photons—rather than electricity. These light-powered chips have been a long time in the making. Back in 2017, for example, a team from MIT built a fully optical neural network into an optical chip to bolster deep learning.

The chips aren’t all that exotic. Nanophotonic processors act kind of like our eyeglasses, which can carry out complex calculations that transform light that passes through them. In the glasses case, they let people see better. For a light-based computer chip, it allows computation. Rather than using electrical cables, the chips use “wave guides” to shuttle photons and perform calculations based on their interactions.

The “error” or “reward” part of the new hardware comes from a classical computer. The nanophotonic processor is coupled to a traditional computer, where the latter provides the quantum circuit with feedback—that is, whether to reward a solution or not. This setup, the team explains, allows them to more objectively judge any speed-ups in learning in real time.

In this way, a hybrid reinforcement learning agent alternates between quantum and classical computing, trying out ideas in wibbly-wobbly “multiverse” land while obtaining feedback in grounded, classic physics “normality.”

A Quantum Boost
In simulations using 10,000 AI agents and actual experimental data from 165 trials, the hybrid approach, when challenged with a more complex problem, showed a clear leg up.

The key word is “complex.” The team found that if an AI agent has a high chance of figuring out the solution anyway—as for a simple problem—then classical computing works pretty well. The quantum advantage blossoms when the task becomes more complex or difficult, allowing quantum mechanics to fully flex its superposition muscles. For these problems, the hybrid AI was 63 percent faster at learning a solution compared to traditional reinforcement learning, decreasing its learning effort from 270 guesses to 100.

Now that scientists have shown a quantum boost for reinforcement learning speeds, the race for next-generation computing is even more lit. Photonics hardware required for long-range light-based communications is rapidly shrinking, while improving signal quality. The partial-quantum setup could “aid specifically in problems where frequent search is needed, for example, network routing problems” that’s prevalent for a smooth-running internet, the authors wrote. With a quantum boost, reinforcement learning may be able to tackle far more complex problems—those in the real world—than currently possible.

“We are just at the beginning of understanding the possibilities of quantum artificial intelligence,” said lead author Walther.

Image Credit: Oleg Gamulinskiy from Pixabay Continue reading

Posted in Human Robots