Tag Archives: Soccer

#435669 Watch World Champion Soccer Robots Take ...

RoboCup 2019 took place earlier this month down in Sydney, Australia. While there are many different events including RoboCup@Home, RoboCup Rescue, and a bunch of different soccer leagues, one of the most compelling events is middle-size league (MSL), where mobile robots each about the size of a fire hydrant play soccer using a regular size FIFA soccer ball. The robots are fully autonomous, making their own decisions in real time about when to dribble, pass, and shoot.

The long-term goal of RoboCup is this:

By the middle of the 21st century, a team of fully autonomous humanoid robot soccer players shall win a soccer game, complying with the official rules of FIFA, against the winner of the most recent World Cup.

While the robots are certainly not there yet, they're definitely getting closer.

Even if you’re not a particular fan of soccer, it’s impressive to watch the robots coordinate with each other, setting up multiple passes and changing tactics on the fly in response to the movements of the other team. And the ability of these robots to shoot accurately is world-class (like, human world-class), as they’re seemingly able to put the ball in whatever corner of the goal they choose with split-second timing.

The final match was between Tech United from Eindhoven University of Technology in the Netherlands (whose robots are called TURTLE), and Team Water from Beijing Information Science & Technology University. Without spoiling it, I can tell you that the game was tied within just the last few seconds, meaning that it had to go to overtime. You can watch the entire match on YouTube, or a 5-minute commentated highlight video here:

It’s become a bit of a tradition to have the winning MSL robots play a team of what looks to be inexperienced adult humans wearing long pants and dress shoes.

The fact that the robots managed to score even once is pretty awesome, and it also looks like the robots are playing very conservatively (more so than the humans) so as not to accidentally injure any of us fragile meatbags with our spindly little legs. I get that RoboCup wants its first team of robots that can beat a human World Cup winning team to be humanoids, but at the moment, the MSL robots are where all the skill is.

To get calibrated on the state of the art for humanoid soccer robots, here’s the adult size final, Team Nimbro from the University of Bonn in Germany versus Team Sweaty from Offenburg University in Germany:

Yup, still a lot of falling over.

There’s lots more RoboCup on YouTube: Some channels to find more matches include the official RoboCup 2019 channel, and Tech United Eindhoven’s channel, which has both live English commentary and some highlight videos.

[ RoboCup 2019 ] Continue reading

Posted in Human Robots

#435619 Video Friday: Watch This Robot Dog ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here’s what we have so far (send us your events!):

IEEE Africon 2019 – September 25-27, 2019 – Accra, Ghana
RoboBusiness 2019 – October 1-3, 2019 – Santa Clara, CA, USA
ISRR 2019 – October 6-10, 2019 – Hanoi, Vietnam
Ro-Man 2019 – October 14-18, 2019 – New Delhi, India
Humanoids 2019 – October 15-17, 2019 – Toronto, Canada
ARSO 2019 – October 31-1, 2019 – Beijing, China
ROSCon 2019 – October 31-1, 2019 – Macau
IROS 2019 – November 4-8, 2019 – Macau
Let us know if you have suggestions for next week, and enjoy today’s videos.

Team PLUTO (University of Pennsylvania, Ghost Robotics, and Exyn Technologies) put together this video giving us a robot’s-eye-view (or whatever they happen to be using for eyes) of the DARPA Subterranean Challenge tunnel circuits.

[ PLUTO ]

Zhifeng Huang has been improving his jet-stepping humanoid robot, which features new hardware and the ability to take larger and more complex steps.

This video reported the last progress of an ongoing project utilizing ducted-fan propulsion system to improve humanoid robot’s ability in stepping over large ditches. The landing point of the robot’s swing foot can be not only forward but also side direction. With keeping quasi-static balance, the robot was able to step over a ditch with 450mm in width (up to 97% of the robot’s leg’s length) in 3D stepping.

[ Paper ]

Thanks Zhifeng!

These underacuated hands from Matei Ciocarlie’s lab at Columbia are magically able to reconfigure themselves to grasp different object types with just one or two motors.

[ Paper ] via [ ROAM Lab ]

This is one reason we should pursue not “autonomous cars” but “fully autonomous cars” that never require humans to take over. We can’t be trusted.

During our early days as the Google self-driving car project, we invited some employees to test our vehicles on their commutes and weekend trips. What we were testing at the time was similar to the highway driver assist features that are now available on cars today, where the car takes over the boring parts of the driving, but if something outside its ability occurs, the driver has to take over immediately.

What we saw was that our testers put too much trust in that technology. They were doing things like texting, applying makeup, and even falling asleep that made it clear they would not be ready to take over driving if the vehicle asked them to. This is why we believe that nothing short of full autonomy will do.

[ Waymo ]

Buddy is a DIY and fetchingly minimalist social robot (of sorts) that will be coming to Kickstarter this month.

We have created a new arduino kit. His name is Buddy. He is a DIY social robot to serve as a replacement for Jibo, Cozmo, or any of the other bots that are no longer available. Fully 3D printed and supported he adds much more to our series of Arduino STEM robotics kits.

Buddy is able to look around and map his surroundings and react to changes within them. He can be surprised and he will always have a unique reaction to changes. The kit can be built very easily in less than an hour. It is even robust enough to take the abuse that kids can give it in a classroom.

[ Littlebots ]

The android Mindar, based on the Buddhist deity of mercy, preaches sermons at Kodaiji temple in Kyoto, and its human colleagues predict that with artificial intelligence it could one day acquire unlimited wisdom. Developed at a cost of almost $1 million (¥106 million) in a joint project between the Zen temple and robotics professor Hiroshi Ishiguro, the robot teaches about compassion and the dangers of desire, anger and ego.

[ Japan Times ]

I’m not sure whether it’s the sound or what, but this thing scares me for some reason.

[ BIRL ]

This gripper uses magnets as a sort of adjustable spring for dynamic stiffness control, which seems pretty clever.

[ Buffalo ]

What a package of medicine sees while being flown by drone from a hospital to a remote clinic in the Dominican Republic. The drone flew 11 km horizontally and 800 meters vertically, and I can’t even imagine what it would take to make that drive.

[ WeRobotics ]

My first ride in a fully autonomous car was at Stanford in 2009. I vividly remember getting in the back seat of a descendant of Junior, and watching the steering wheel turn by itself as the car executed a perfect parking maneuver. Ten years later, it’s still fun to watch other people have that experience.

[ Waymo ]

Flirtey, the pioneer of the commercial drone delivery industry, has unveiled the much-anticipated first video of its next-generation delivery drone, the Flirtey Eagle. The aircraft designer and manufacturer also unveiled the Flirtey Portal, a sophisticated take off and landing platform that enables scalable store-to-door operations; and an autonomous software platform that enables drones to deliver safely to homes.

[ Flirtey ]

EPFL scientists are developing new approaches for improved control of robotic hands – in particular for amputees – that combines individual finger control and automation for improved grasping and manipulation. This interdisciplinary proof-of-concept between neuroengineering and robotics was successfully tested on three amputees and seven healthy subjects.

[ EPFL ]

This video is a few years old, but we’ll take any excuse to watch the majestic sage-grouse be majestic in all their majesticness.

[ UC Davis ]

I like the idea of a game of soccer (or, football to you weirdos in the rest of the world) where the ball has a mind of its own.

[ Sphero ]

Looks like the whole delivery glider idea is really taking off! Or, you know, not taking off.

Weird that they didn’t show the landing, because it sure looked like it was going to plow into the side of the hill at full speed.

[ Yates ] via [ sUAS News ]

This video is from a 2018 paper, but it’s not like we ever get tired of seeing quadrupeds do stuff, right?

[ MIT ]

Founder and Head of Product, Ian Bernstein, and Head of Engineering, Morgan Bell, have been involved in the Misty project for years and they have learned a thing or two about building robots. Hear how and why Misty evolved into a robot development platform, learn what some of the earliest prototypes did (and why they didn’t work for what we envision), and take a deep dive into the technology decisions that form the Misty II platform.

[ Misty Robotics ]

Lex Fridman interviews Vijay Kumar on the Artifiical Intelligence Podcast.

[ AI Podcast ]

This week’s CMU RI Seminar is from Ross Knepper at Cornell, on Formalizing Teamwork in Human-Robot Interaction.

Robots out in the world today work for people but not with people. Before robots can work closely with ordinary people as part of a human-robot team in a home or office setting, robots need the ability to acquire a new mix of functional and social skills. Working with people requires a shared understanding of the task, capabilities, intentions, and background knowledge. For robots to act jointly as part of a team with people, they must engage in collaborative planning, which involves forming a consensus through an exchange of information about goals, capabilities, and partial plans. Often, much of this information is conveyed through implicit communication. In this talk, I formalize components of teamwork involving collaboration, communication, and representation. I illustrate how these concepts interact in the application of social navigation, which I argue is a first-class example of teamwork. In this setting, participants must avoid collision by legibly conveying intended passing sides via nonverbal cues like path shape. A topological representation using the braid groups enables the robot to reason about a small enumerable set of passing outcomes. I show how implicit communication of topological group plans achieves rapid covergence to a group consensus, and how a robot in the group can deliberately influence the ultimate outcome to maximize joint performance, yielding pedestrian comfort with the robot.

[ CMU RI ]

In this week’s episode of Robots in Depth, Per speaks with Julien Bourgeois about Claytronics, a project from Carnegie Mellon and Intel to develop “programmable matter.”

Julien started out as a computer scientist. He was always interested in robotics privately but then had the opportunity to get into micro robots when his lab was merged into the FEMTO-ST Institute. He later worked with Seth Copen Goldstein at Carnegie Mellon on the Claytronics project.

Julien shows an enlarged mock-up of the small robots that make up programmable matter, catoms, and speaks about how they are designed. Currently he is working on a unit that is one centimeter in diameter and he shows us the very small CPU that goes into that model.

[ Robots in Depth ] Continue reading

Posted in Human Robots

#435213 Robot traps ball without coding

Dr. Kee-hoon Kim's team at the Center for Intelligent & Interactive Robotics of the Korea Institute of Science and Technology (KIST) developed a way of teaching “impedance-controlled robots” through human demonstrations using surface electromyograms (sEMG) of muscles, and succeeded in teaching a robot to trap a dropped ball like a soccer player. A surface electromyogram is an electric signal produced during muscle activation that can be picked up on the surface of the skin. Continue reading

Posted in Human Robots

#435119 Are These Robots Better Than You at ...

Robot technology is evolving at breakneck speed. SoftBank’s Pepper is found in companies across the globe and is rapidly improving its conversation skills. Telepresence robots open up new opportunities for remote working, while Boston Dynamics’ Handle robot could soon (literally) take a load off human colleagues in warehouses.

But warehouses and offices aren’t the only places where robots are lining up next to humans.

Toyota’s Cue 3 robot recently showed off its basketball skills, putting up better numbers than the NBA’s most accurate three-point shooter, the Golden State Warriors’ Steph Curry.

Cue 3 is still some way from being ready to take on Curry, or even amateur basketball players, in a real game. However, it is the latest member of a growing cast of robots challenging human dominance in sports.

As these robots continue to develop, they not only exemplify the speed of exponential technology development, but also how those technologies are improving human capabilities.

Meet the Contestants
The list of robots in sports is surprisingly long and diverse. There are robot skiers, tumblers, soccer players, sumos, and even robot game jockeys. Introductions to a few of them are in order.

Robot: Forpheus
Sport: Table tennis
Intro: Looks like something out of War of the Worlds equipped with a ping pong bat instead of a death ray.
Ability level: Capable of counteracting spin shots and good enough to beat many beginners.

Robot: Sumo bot
Sport: Sumo wrestling
Intro: Hyper-fast, hyper-aggressive. Think robot equivalent to an angry wasp on six cans of Red Bull crossed with a very small tank.
Ability level: Flies around the ring way faster than any human sumo. Tend to drive straight out of the ring at times.

Robot: Cue 3
Sport: Basketball
Intro: Stands at an imposing 6 foot and 10 inches, so pretty much built for the NBA. Looks a bit like something that belongs in a video game.
Ability level: A 62.5 percent three-pointer percentage, which is better than Steph Curry’s; is less mobile than Charles Barkley – in his current form.

Robot: Robo Cup Robots
Intro: The future of soccer. If everything goes to plan, a team of robots will take on the Lionel Messis and Cristiano Ronaldos of 2050 and beat them in a full 11 vs. 11 game.
Ability level: Currently plays soccer more like the six-year-olds I used to coach than Lionel Messi.

The Limiting Factor
The skill level of all the robots above is impressive, and they are doing things that no human contestant can. The sumo bots’ inhuman speed is self-evident. Forpheus’ ability to track the ball with two cameras while simultaneously tracking its opponent with two other cameras requires a look at the spec sheet, but is similarly beyond human capability. While Cue 3 can’t move, it makes shots from the mid-court logo look easy.

Robots are performing at a level that was confined to the realm of science fiction at the start of the millennium. The speed of development indicates that in the near future, my national team soccer coach would likely call up a robot instead of me (he must have lost my number since he hasn’t done so yet. It’s the only logical explanation), and he’d be right to do so.

It is also worth considering that many current sports robots have a humanoid form, which limits their ability. If engineers were to optimize robot design to outperform humans in specific categories, many world champions would likely already be metallic.

Swimming is perhaps one of the most obvious. Even Michael Phelps would struggle to keep up with a torpedo-shaped robot, and if you beefed up a sumo robot to human size, human sumos might impress you by running away from them with a 100-meter speed close to Usain Bolt’s.

In other areas, the playing field for humans and robots is rapidly leveling. One likely candidate for the first head-to-head competitions is racing, where self-driving cars from the Roborace League could perhaps soon be ready to race the likes of Lewis Hamilton.

Tech Pushing Humans
Perhaps one of the biggest reasons why it may still take some time for robots to surpass us is that they, along with other exponential technologies, are already making us better at sports.

In Japan, elite volleyball players use a robot to practice their attacks. Some American football players also practice against robot opponents and hone their skills using VR.

On the sidelines, AI is being used to analyze and improve athletes’ performance, and we may soon see the first AI coaches, not to mention referees.

We may even compete in games dreamt up by our electronic cousins. SpeedGate, a new game created by an AI by studying 400 different sports, is a prime example of that quickly becoming a possibility.

However, we will likely still need to make the final call on what constitutes a good game. The AI that created SpeedGate reportedly also suggested less suitable pastimes, like underwater parkour and a game that featured exploding frisbees. Both of these could be fun…but only if you’re as sturdy as a robot.

Image Credit: RoboCup Standard Platform League 2018, ©The Robocup Federation. Published with permission of reproduction granted by the RoboCup Federation. Continue reading

Posted in Human Robots

#434759 To Be Ethical, AI Must Become ...

As over-hyped as artificial intelligence is—everyone’s talking about it, few fully understand it, it might leave us all unemployed but also solve all the world’s problems—its list of accomplishments is growing. AI can now write realistic-sounding text, give a debating champ a run for his money, diagnose illnesses, and generate fake human faces—among much more.

After training these systems on massive datasets, their creators essentially just let them do their thing to arrive at certain conclusions or outcomes. The problem is that more often than not, even the creators don’t know exactly why they’ve arrived at those conclusions or outcomes. There’s no easy way to trace a machine learning system’s rationale, so to speak. The further we let AI go down this opaque path, the more likely we are to end up somewhere we don’t want to be—and may not be able to come back from.

In a panel at the South by Southwest interactive festival last week titled “Ethics and AI: How to plan for the unpredictable,” experts in the field shared their thoughts on building more transparent, explainable, and accountable AI systems.

Not New, but Different
Ryan Welsh, founder and director of explainable AI startup Kyndi, pointed out that having knowledge-based systems perform advanced tasks isn’t new; he cited logistical, scheduling, and tax software as examples. What’s new is the learning component, our inability to trace how that learning occurs, and the ethical implications that could result.

“Now we have these systems that are learning from data, and we’re trying to understand why they’re arriving at certain outcomes,” Welsh said. “We’ve never actually had this broad society discussion about ethics in those scenarios.”

Rather than continuing to build AIs with opaque inner workings, engineers must start focusing on explainability, which Welsh broke down into three subcategories. Transparency and interpretability come first, and refer to being able to find the units of high influence in a machine learning network, as well as the weights of those units and how they map to specific data and outputs.

Then there’s provenance: knowing where something comes from. In an ideal scenario, for example, Open AI’s new text generator would be able to generate citations in its text that reference academic (and human-created) papers or studies.

Explainability itself is the highest and final bar and refers to a system’s ability to explain itself in natural language to the average user by being able to say, “I generated this output because x, y, z.”

“Humans are unique in our ability and our desire to ask why,” said Josh Marcuse, executive director of the Defense Innovation Board, which advises Department of Defense senior leaders on innovation. “The reason we want explanations from people is so we can understand their belief system and see if we agree with it and want to continue to work with them.”

Similarly, we need to have the ability to interrogate AIs.

Two Types of Thinking
Welsh explained that one big barrier standing in the way of explainability is the tension between the deep learning community and the symbolic AI community, which see themselves as two different paradigms and historically haven’t collaborated much.

Symbolic or classical AI focuses on concepts and rules, while deep learning is centered around perceptions. In human thought this is the difference between, for example, deciding to pass a soccer ball to a teammate who is open (you make the decision because conceptually you know that only open players can receive passes), and registering that the ball is at your feet when someone else passes it to you (you’re taking in information without making a decision about it).

“Symbolic AI has abstractions and representation based on logic that’s more humanly comprehensible,” Welsh said. To truly mimic human thinking, AI needs to be able to both perceive information and conceptualize it. An example of perception (deep learning) in an AI is recognizing numbers within an image, while conceptualization (symbolic learning) would give those numbers a hierarchical order and extract rules from the hierachy (4 is greater than 3, and 5 is greater than 4, therefore 5 is also greater than 3).

Explainability comes in when the system can say, “I saw a, b, and c, and based on that decided x, y, or z.” DeepMind and others have recently published papers emphasizing the need to fuse the two paradigms together.

Implications Across Industries
One of the most prominent fields where AI ethics will come into play, and where the transparency and accountability of AI systems will be crucial, is defense. Marcuse said, “We’re accountable beings, and we’re responsible for the choices we make. Bringing in tech or AI to a battlefield doesn’t strip away that meaning and accountability.”

In fact, he added, rather than worrying about how AI might degrade human values, people should be asking how the tech could be used to help us make better moral choices.

It’s also important not to conflate AI with autonomy—a worst-case scenario that springs to mind is an intelligent destructive machine on a rampage. But in fact, Marcuse said, in the defense space, “We have autonomous systems today that don’t rely on AI, and most of the AI systems we’re contemplating won’t be autonomous.”

The US Department of Defense released its 2018 artificial intelligence strategy last month. It includes developing a robust and transparent set of principles for defense AI, investing in research and development for AI that’s reliable and secure, continuing to fund research in explainability, advocating for a global set of military AI guidelines, and finding ways to use AI to reduce the risk of civilian casualties and other collateral damage.

Though these were designed with defense-specific aims in mind, Marcuse said, their implications extend across industries. “The defense community thinks of their problems as being unique, that no one deals with the stakes and complexity we deal with. That’s just wrong,” he said. Making high-stakes decisions with technology is widespread; safety-critical systems are key to aviation, medicine, and self-driving cars, to name a few.

Marcuse believes the Department of Defense can invest in AI safety in a way that has far-reaching benefits. “We all depend on technology to keep us alive and safe, and no one wants machines to harm us,” he said.

A Creation Superior to Its Creator
That said, we’ve come to expect technology to meet our needs in just the way we want, all the time—servers must never be down, GPS had better not take us on a longer route, Google must always produce the answer we’re looking for.

With AI, though, our expectations of perfection may be less reasonable.

“Right now we’re holding machines to superhuman standards,” Marcuse said. “We expect them to be perfect and infallible.” Take self-driving cars. They’re conceived of, built by, and programmed by people, and people as a whole generally aren’t great drivers—just look at traffic accident death rates to confirm that. But the few times self-driving cars have had fatal accidents, there’s been an ensuing uproar and backlash against the industry, as well as talk of implementing more restrictive regulations.

This can be extrapolated to ethics more generally. We as humans have the ability to explain our decisions, but many of us aren’t very good at doing so. As Marcuse put it, “People are emotional, they confabulate, they lie, they’re full of unconscious motivations. They don’t pass the explainability test.”

Why, then, should explainability be the standard for AI?

Even if humans aren’t good at explaining our choices, at least we can try, and we can answer questions that probe at our decision-making process. A deep learning system can’t do this yet, so working towards being able to identify which input data the systems are triggering on to make decisions—even if the decisions and the process aren’t perfect—is the direction we need to head.

Image Credit: a-image / Shutterstock.com Continue reading

Posted in Human Robots