Tag Archives: skill

#439053 Bipedal Robots Are Learning To Move With ...

Most humans are bipeds, but even the best of us are really only bipeds until things get tricky. While our legs may be our primary mobility system, there are lots of situations in which we leverage our arms as well, either passively to keep balance or actively when we put out a hand to steady ourselves on a nearby object. And despite how unstable bipedal robots tend to be, using anything besides legs for mobility has been a challenge in both software and hardware, a significant limitation in highly unstructured environments.

Roboticists from TUM in Germany (with support from the German Research Foundation) have recently given their humanoid robot LOLA some major upgrades to make this kind of multi-contact locomotion possible. While it’s still in the early stages, it’s already some of the most human-like bipedal locomotion we’ve seen.

It’s certainly possible for bipedal robots to walk over challenging terrain without using limbs for support, but I’m sure you can think of lots of times where using your arms to assist with your own bipedal mobility was a requirement. It’s not a requirement because your leg strength or coordination or sense of balance is bad, necessarily. It’s just that sometimes, you might find yourself walking across something that’s highly unstable or in a situation where the consequences of a stumble are exceptionally high. And it may not even matter how much sensing you do beforehand, and how careful you are with your footstep planning: there are limits to how much you can know about your environment beforehand, and that can result in having a really bad time of it. This is why using multi-contact locomotion, whether it’s planned in advance or not, is a useful skill for humans, and should be for robots, too.

As the video notes (and props for being explicit up front about it), this isn’t yet fully autonomous behavior, with foot positions and arm contact points set by hand in advance. But it’s not much of a stretch to see how everything could be done autonomously, since one of the really hard parts (using multiple contact points to dynamically balance a moving robot) is being done onboard and in real time.

Getting LOLA to be able to do this required a major overhaul in hardware as well as software. And Philipp Seiwald, who works with LOLA at TUM, was able to tell us more about it.

IEEE Spectrum: Can you summarize the changes to LOLA’s hardware that are required for multi-contact locomotion?

Philipp Seiwald: The original version of LOLA has been designed for fast biped walking. Although it had two arms, they were not meant to get into contact with the environment but rather to compensate for the dynamic effects of the feet during fast walking. Also, the torso had a relatively simple design that was fine for its original purpose; however, it was not conceived to withstand the high loads coming from the hands during multi-contact maneuvers. Thus, we redesigned the complete upper body of LOLA from scratch. Starting from the pelvis, the strength and stiffness of the torso have been increased. We used the finite element method to optimize critical parts to obtain maximum strength at minimum weight. Moreover, we added additional degrees of freedom to the arms to increase the hands' reachable workspace. The kinematic topology of the arms, i.e., the arrangement of joints and link lengths, has been obtained from an optimization that takes typical multi-contact scenarios into account.

Why is this an important problem for bipedal humanoid robots?

Maintaining balance during locomotion can be considered the primary goal of legged robots. Naturally, this task is more challenging for bipeds when compared to robots with four or even more legs. Although current high-end prototypes show impressive progress, humanoid robots still do not have the robustness and versatility they need for most real-world applications. With our research, we try to contribute to this field and help to push the limits further. Recently, we showed our latest work on walking over uneven terrain without multi-contact support. Although the robustness is already high, there still exist scenarios, such as walking on loose objects, where the robot's stabilization fails when using only foot contacts. The use of additional hand-environment support during this (comparatively) fast walking allows a further significant increase in robustness, i.e., the robot's capability to compensate disturbances, modeling errors, or inaccurate sensor input. Besides stabilization on uneven terrain, multi-contact locomotion also enables more complex motions, e.g., stepping over a tall obstacle or toe-only contacts, as shown in our latest multi-contact video.

How can LOLA decide whether a surface is suitable for multi-contact locomotion?

LOLA’s visual perception system is currently developed by our project partners from the Chair for Computer Aided Medical Procedures & Augmented Reality at the TUM. This system relies on a novel semantic Simultaneous Localization and Mapping (SLAM) pipeline that can robustly extract the scene's semantic components (like floor, walls, and objects therein) by merging multiple observations from different viewpoints and by inferring therefrom the underlying scene graph. This provides a reliable estimate of which scene parts can be used to support the locomotion, based on the assumption that certain structural elements such as walls are fixed, while chairs, for example, are not.

Also, the team plans to develop a specific dataset with annotations further describing the attributes of the object (such as roughness of the surface or its softness) and that will be used to master multi-contact locomotion in even more complex scenes. As of today, the vision and navigation system is not finished yet; thus, in our latest video, we used pre-defined footholds and contact points for the hands. However, within our collaboration, we are working towards a fully integrated and autonomous system.

Is LOLA capable of both proactive and reactive multi-contact locomotion?

The software framework of LOLA has a hierarchical structure. On the highest level, the vision system generates an environment model and estimates the 6D-pose of the robot in the scene. The walking pattern generator then uses this information to plan a dynamically feasible future motion that will lead LOLA to a target position defined by the user. On a lower level, the stabilization module modifies this plan to compensate for model errors or any kind of disturbance and keep overall balance. So our approach currently focuses on proactive multi-contact locomotion. However, we also plan to work on a more reactive behavior such that additional hand support can also be triggered by an unexpected disturbance instead of being planned in advance.

What are some examples of unique capabilities that you are working towards with LOLA?

One of the main goals for the research with LOLA remains fast, autonomous, and robust locomotion on complex, uneven terrain. We aim to reach a walking speed similar to humans. Currently, LOLA can do multi-contact locomotion and cross uneven terrain at a speed of 1.8 km/h, which is comparably fast for a biped robot but still slow for a human. On flat ground, LOLA's high-end hardware allows it to walk at a relatively high maximum speed of 3.38 km/h.

Fully autonomous multi-contact locomotion for a life-sized humanoid robot is a tough task. As algorithms get more complex, computation time increases, which often results in offline motion planning methods. For LOLA, we restrict ourselves to gaited multi-contact locomotion, which means that we try to preserve the core characteristics of bipedal gait and use the arms only for assistance. This allows us to use simplified models of the robot which lead to very efficient algorithms running in real-time and fully onboard.

A long-term scientific goal with LOLA is to understand essential components and control policies of human walking. LOLA's leg kinematics is relatively similar to the human body. Together with scientists from kinesiology, we try to identify similarities and differences between observed human walking and LOLA’s “engineered” walking gait. We hope this research leads, on the one hand, to new ideas for the control of bipeds, and on the other hand, shows via experiments on bipeds if biomechanical models for the human gait are correctly understood. For a comparison of control policies on uneven terrain, LOLA must be able to walk at comparable speeds, which also motivates our research on fast and robust walking.

While it makes sense why the researchers are using LOLA’s arms primarily to assist with a conventional biped gait, looking ahead a bit it’s interesting to think about how robots that we typically consider to be bipeds could potentially leverage their limbs for mobility in decidedly non-human ways.

We’re used to legged robots being one particular morphology, I guess because associating them with either humans or dogs or whatever is just a comfortable way to do it, but there’s no particular reason why a robot with four limbs has to choose between being a quadruped and being a biped with arms, or some hybrid between the two, depending on what its task is. The research being done with LOLA could be a step in that direction, and maybe a hand on the wall in that direction, too. Continue reading

Posted in Human Robots

#438006 Smellicopter Drone Uses Live Moth ...

Research into robotic sensing has, understandably I guess, been very human-centric. Most of us navigate and experience the world visually and in 3D, so robots tend to get covered with things like cameras and lidar. Touch is important to us, as is sound, so robots are getting pretty good with understanding tactile and auditory information, too. Smell, though? In most cases, smell doesn’t convey nearly as much information for us, so while it hasn’t exactly been ignored in robotics, it certainly isn’t the sensing modality of choice in most cases.

Part of the problem with smell sensing is that we just don’t have a good way of doing it, from a technical perspective. This has been a challenge for a long time, and it’s why we either bribe or trick animals like dogs, rats, vultures, and other animals to be our sensing systems for airborne chemicals. If only they’d do exactly what we wanted them to do all the time, this would be fine, but they don’t, so it’s not.

Until we get better at making chemical sensors, leveraging biology is the best we can do, and what would be ideal would be some sort of robot-animal hybrid cyborg thing. We’ve seen some attempts at remote controlled insects, but as it turns out, you can simplify things if you don’t use the entire insect, but instead just find a way to use its sensing system. Enter the Smellicopter.

There’s honestly not too much to say about the drone itself. It’s an open-source drone project called Crazyflie 2.0, with some additional off the shelf sensors for obstacle avoidance and stabilization. The interesting bits are a couple of passive fins that keep the drone pointed into the wind, and then the sensor, called an electroantennogram.

Image: UW

The drone’s sensor, called an electroantennogram, consists of a “single excised antenna” from a Manduca sexta hawkmoth and a custom signal processing circuit.

To make one of these sensors, you just, uh, “harvest” an antenna from a live hawkmoth. Obligingly, the moth antenna is hollow, meaning that you can stick electrodes up it. Whenever the olfactory neurons in the antenna (which is still technically alive even though it’s not attached to the moth anymore) encounter an odor that they’re looking for, they produce an electrical signal that the electrodes pick up. Plug the other ends of the electrodes into a voltage amplifier and filter, run it through an analog to digital converter, and you’ve got a chemical sensor that weighs just 1.5 gram and consumes only 2.7 mW of power. It’s significantly more sensitive than a conventional metal-oxide odor sensor, in a much smaller and more efficient form factor, making it ideal for drones.

To localize an odor, the Smellicopter uses a simple bioinspired approach called crosswind casting, which involves moving laterally left and right and then forward when an odor is detected. Here’s how it works:

The vehicle takes off to a height of 40 cm and then hovers for ten seconds to allow it time to orient upwind. The smellicopter starts casting left and right crosswind. When a volatile chemical is detected, the smellicopter will surge 25 cm upwind, and then resume casting. As long as the wind direction is fairly consistent, this strategy will bring the insect or robot increasingly closer to a singular source with each surge.

Since odors are airborne, they need a bit of a breeze to spread very far, and the Smellicopter won’t be able to detect them unless it’s downwind of the source. But, that’s just how odors work— even if you’re right next to the source, if the wind is blowing from you towards the source rather than the other way around, you might not catch a whiff of it.

Whenever the olfactory neurons in the antenna encounter an odor that they’re looking for, they produce an electrical signal that the electrodes pick up

There are a few other constraints to keep in mind with this sensor as well. First, rather than detecting something useful (like explosives), it’s going to detect the smells of pretty flowers, because moths like pretty flowers. Second, the antenna will literally go dead on you within a couple hours, since it only functions while its tissues are alive and metaphorically kicking. Interestingly, it may be possible to use CRISPR-based genetic modification to breed moths with antennae that do respond to useful smells, which would be a neat trick, and we asked the researchers—Melanie Anderson, a doctoral student of mechanical engineering at the University of Washington, in Seattle; Thomas Daniel, a UW professor of biology; and Sawyer Fuller, a UW assistant professor of mechanical engineering—about this, along with some other burning questions, via email.

IEEE Spectrum, asking the important questions first: So who came up with “Smellicopter”?

Melanie Anderson: Tom Daniel coined the term “Smellicopter”. Another runner up was “OdorRotor”!

In general, how much better are moths at odor localization than robots?

Melanie Anderson: Moths are excellent at odor detection and odor localization and need to be in order to find mates and food. Their antennae are much more sensitive and specialized than any portable man-made odor sensor. We can't ask the moths how exactly they search for odors so well, but being able to have the odor sensitivity of a moth on a flying platform is a big step in that direction.

Tom Daniel: Our best estimate is that they outperform robotic sensing by at least three orders of magnitude.

How does the localization behavior of the Smellicopter compare to that of a real moth?

Anderson: The cast-and-surge odor search strategy is a simplified version of what we believe the moth (and many other odor searching animals) are doing. It is a reactive strategy that relies on the knowledge that if you detect odor, you can assume that the source is somewhere up-wind of you. When you detect odor, you simply move upwind, and when you lose the odor signal you cast in a cross-wind direction until you regain the signal.

Can you elaborate on the potential for CRISPR to be able to engineer moths for the detection of specific chemicals?

Anderson: CRISPR is already currently being used to modify the odor detection pathways in moth species. It is one of our future efforts to specifically use this to make the antennae sensitive to other chemicals of interest, such as the chemical scent of explosives.

Sawyer Fuller: We think that one of the strengths of using a moth's antenna, in addition to its speed, is that it may provide a path to both high chemical specificity as well as high sensitivity. By expressing a preponderance of only one or a few chemosensors, we are anticipating that a moth antenna will give a strong response only to that chemical. There are several efforts underway in other research groups to make such specific, sensitive chemical detectors. Chemical sensing is an area where biology exceeds man-made systems in terms of efficiency, small size, and sensitivity. So that's why we think that the approach of trying to leverage biological machinery that already exists has some merit.

You mention that the antennae lifespan can be extended for a few days with ice- how feasible do you think this technology is outside of a research context?

Anderson: The antennae can be stored in tiny vials in a standard refrigerator or just with an ice pack to extend their life to about a week. Additionally, the process for attaching the antenna to the electrical circuit is a teachable skill. It is definitely feasible outside of a research context.

Considering the trajectory that sensor development is on, how long do you think that this biological sensor system will outperform conventional alternatives?

Anderson: It's hard to speak toward what will happen in the future, but currently, the moth antenna still stands out among any commercially-available portable sensors.

There have been some experiments with cybernetic insects; what are the advantages and disadvantages of your approach, as opposed to (say) putting some sort of tracking system on a live moth?

Daniel: I was part of a cyber insect team a number of years ago. The challenge of such research is that the animal has natural reactions to attempts to steer or control it.

Anderson: While moths are better at odor tracking than robots currently, the advantage of the drone platform is that we have control over it. We can tell it to constrain the search to a certain area, and return after it finishes searching.

What can you tell us about the health, happiness, and overall wellfare of the moths in your experiments?

Anderson: The moths are cold anesthetized before the antennae are removed. They are then frozen so that they can be used for teaching purposes or in other research efforts.

What are you working on next?

Daniel: The four big efforts are (1) CRISPR modification, (2) experiments aimed at improving the longevity of the antennal preparation, (3) improved measurements of antennal electrical responses to odors combined with machine learning to see if we can classify different odors, and (4) flight in outdoor environments.

Fuller: The moth's antenna sensor gives us a new ability to sense with a much shorter latency than was previously possible with similarly-sized sensors (e.g. semiconductor sensors). What exactly a robot agent should do to best take advantage of this is an open question. In particular, I think the speed may help it to zero in on plume sources in complex environments much more quickly. Think of places like indoor settings with flow down hallways that splits out at doorways, and in industrial settings festooned with pipes and equipment. We know that it is possible to search out and find odors in such scenarios, as anybody who has had to contend with an outbreak of fruit flies can attest. It is also known that these animals respond very quickly to sudden changes in odor that is present in such turbulent, patchy plumes. Since it is hard to reduce such plumes to a simple model, we think that machine learning may provide insights into how to best take advantage of the improved temporal plume information we now have available.

Tom Daniel also points out that the relative simplicity of this project (now that the UW researchers have it all figured out, that is) means that even high school students could potentially get involved in it, even if it’s on a ground robot rather than a drone. All the details are in the paper that was just published in Bioinspiration & Biomimetics. Continue reading

Posted in Human Robots

#437918 Video Friday: These Robots Wish You ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):

ICCR 2020 – December 26-29, 2020 – [Online]
HRI 2021 – March 8-11, 2021 – [Online]
RoboSoft 2021 – April 12-16, 2021 – [Online]
Let us know if you have suggestions for next week, and enjoy today's videos.

Look who’s baaaack: Jibo! After being sold (twice?), this pioneering social home robot (it was first announced back in 2014!) now belongs to NTT Disruption, which was described to us as the “disruptive company of NTT Group.” We are all for disruption, so this looks like a great new home for Jibo.

[ NTT Disruption ]

Thanks Ana!

FZI's Christmas Party was a bit of a challenge this year; good thing robots are totally competent to have a part on their own.

[ FZI ]

Thanks Arne!

Do you have a lonely dog that just wants a friend to watch cat videos on YouTube with? The Danish Technological Institute has a gift idea for you.

[ DTI ]

Thanks Samuel!

Once upon a time, not so far away, there was an elf who received a very special gift. Watch this heartwarming story. Happy Holidays from the Robotiq family to yours!

Of course, these elves are not now unemployed, they've instead moved over to toy design full time!

[ Robotiq ]

An elegant Christmas video from the Dynamics System Lab, make sure and watch through the very end for a little extra cheer.

[ Dynamic Systems Lab ]

Thanks Angela!

Usually I complain when robotics companies make holiday videos without any real robots in them, but this is pretty darn cute from Yaskawa this year.

[ Yaskawa ]

Here's our little christmas gift to the fans of strange dynamic behavior. The gyro will follow any given shape as soon as the tip touches its edge and the rotation is fast enough. The friction between tip and shape generates a tangential force, creating a moment such that the gyroscopic reaction pushes the tip towards the shape. The resulting normal force produces a moment that guides the tip along the shape's edge.

[ TUM ]

Happy Holidays from Fanuc!

Okay but why does there have to be an assembly line elf just to put in those little cranks?

[ Fanuc ]

Astrobotic's cute little CubeRover is at NASA busy not getting stuck in places.

[ Astrobotic ]

Team CoSTAR is sharing more of their work on subterranean robotic exploration.

[ CoSTAR ]

Skydio Autonomy Enterprise Foundation (AEF), a new software product that delivers advanced AI-powered capabilities to assist the pilot during tactical situational awareness scenarios and detailed industrial asset inspections. Designed for professionals, it offers an enterprise-caliber flight experience through the new Skydio Enterprise application.

[ Skydio ]

GITAI's S1 autonomous robot will conduct two experiments: IVA (Intra-Vehicular Activity) tasks such as switch and cable operations, and assembly of structures and panels to demonstrate its capability for ISA (In-Space Assembly) tasks. This video was recorded in the Nanoracks Bishop Airlock mock-up facility @GITAI Tokyo office.

[ GITAI ]

It's no Atlas, but this is some impressive dynamic balancing from iCub.

[ IIT ]

The Campaign to Stop Killer Robots and I don't agree on a lot of things, and I don't agree with a lot of the assumptions made in this video, either. But, here you go!

[ CSKR ]

I don't know much about this robot, but I love it.

[ Columbia ]

Most cable-suspended robots have a very well defined workspace, but you can increase that workspace by swinging them around. Wheee!

[ Laval ]

How you know your robot's got some skill: “to evaluate the performance in climbing over the step, we compared the R.L. result to the results of 12 students who attempted to find the best planning. The RL outperformed all the group, in terms of effort and time, both in continuous (joystick) and partition planning.”

[ Zarrouk Lab ]

In the Spring 2021 semester, mechanical engineering students taking MIT class 2.007, Design and Manufacturing I, will be able to participate in the class’ iconic final robot competition from the comfort of their own home. Whether they take the class virtually or semi-virtually, students will be sent a massive kit of tools and materials to build their own unique robot along with a “Home Alone” inspired game board for the final global competition.

[ MIT ]

Well, this thing is still around!

[ Moley Robotics ]

Manuel Ahumada wrote in to share this robotic Baby Yoda that he put together with a little bit of help from Intel's OpenBot software.

[ YouTube ]

Thanks Manuel!

Here's what Zoox has been working on for the past half-decade.

[ Zoox ] Continue reading

Posted in Human Robots

#437735 Robotic Chameleon Tongue Snatches Nearby ...

Chameleons may be slow-moving lizards, but their tongues can accelerate at astounding speeds, snatching insects before they have any chance of fleeing. Inspired by this remarkable skill, researchers in South Korea have developed a robotic tongue that springs forth quickly to snatch up nearby items.

They envision the tool, called Snatcher, being used by drones and robots that need to collect items without getting too close to them. “For example, a quadrotor with this manipulator will be able to snatch distant targets, instead of hovering and picking up,” explains Gwang-Pil Jung, a researcher at Seoul National University of Science and Technology (SeoulTech) who co-designed the new device.

There has been other research into robotic chameleon tongues, but what’s unique about Snatcher is that it packs chameleon-tongue fast snatching performance into a form factor that’s portable—the total size is 12 x 8.5 x 8.5 centimeters and it weighs under 120 grams. Still, it’s able to fast snatch up to 30 grams from 80 centimeters away in under 600 milliseconds.

Image: SeoulTech

The fast snatching deployable arm is powered by a wind-up spring attached to a motor (a series elastic actuator) combined with an active clutch. The clutch is what allows the single spring to drive both the shooting and the retracting.

To create Snatcher, Jung and a colleague at SeoulTech, Dong-Jun Lee, set about developing a spring-like device that’s controlled by an active clutch combined with a single series elastic actuator. Powered by a wind-up spring, a steel tapeline—analogous to a chameleon’s tongue—passes through two geared feeders. The clutch is what allows the single spring unwinding in one direction to drive both the shooting and the retracting, by switching a geared wheel between driving the forward feeder or the backward feeder.

The end result is a lightweight snatching device that can retrieve an object 0.8 meters away within 600 milliseconds. Jung notes that some other, existing devices designed for retrieval are capable of accomplishing the task quicker, at about 300 milliseconds, but these designs tend to be bulky. A more detailed description of Snatcher was published July 21 in IEEE Robotics and Automation Letters.

Photo: Dong-Jun Lee and Gwang-Pil Jung/SeoulTech

Snatcher’s relative small size means that it can be installed on a DJI Phantom drone. The researchers want to find out if their system can help make package delivery or retrieval faster and safer.

“Our final goal is to install the Snatcher to a commercial drone and achieve meaningful work, such as grasping packages,” says Jung. One of the challenges they still need to address is how to power the actuation system more efficiently. “To solve this issue, we are finding materials having high energy density.” Another improvement is designing a chameleon tongue-like gripper, replacing the simple hook that’s currently used to pick up objects. “We are planning to make a bi-stable gripper to passively grasp a target object as soon as the gripper contacts the object,” says Jung.

< Back to IEEE Journal Watch Continue reading

Posted in Human Robots

#437603 Throwable Robot Car Always Lands on Four ...

Throwable or droppable robots seem like a great idea for a bunch of applications, including exploration and search and rescue. But such robots do come with some constraints—namely, if you’re going to throw or drop a robot, you should be prepared for that robot to not land the way you want it to land. While we’ve seen some creative approaches to this problem, or more straightforward self-righting devices, usually you’re in for significant trade-offs in complexity, mobility, and mass.

What would be ideal is a robot that can be relied upon to just always land the right way up. A robotic cat, of sorts. And while we’ve seen this with a tail, for wheeled vehicles, it turns out that a tail isn’t necessary: All it takes is some wheel spin.

The reason that AGRO (Agile Ground RObot), developed at the U.S. Military Academy at West Point, can do this is because each of its wheels is both independently driven and steerable. The wheels are essentially reaction wheels, which are a pretty common way to generate forces on all kinds of different robots, but typically you see such reaction wheels kludged onto these robots as sort of an afterthought—using the existing wheels of a wheeled robot is a more elegant way to do it.

Four steerable wheels with in-hub motors provide control in all three axes (yaw, pitch, and roll). You’ll notice that when the robot is tossed, the wheels all toe inwards (or outwards, I guess) by 45 degrees, positioning them orthogonal to the body of the robot. The front left and rear right wheels are spun together, as are the front right and rear left wheels. When one pair of wheels spins in the same direction, the body of the robot twists in the opposite way along an axis between those wheels, in a combination of pitch and roll. By combining different twisting torques from both pairs of wheels, pitch and roll along each axis can be adjusted independently. When the same pair of wheels spin in directions opposite to each other, the robot yaws, although yaw can also be derived by adjusting the ratio between pitch authority and roll authority. And lastly, if you want to sacrifice pitch control for more roll control (or vice versa) the wheel toe-in angle can be changed. Put all this together, and you get an enormous amount of mid-air control over your robot.

Image: Robotics Research Center/West Point

The AGRO robot features four steerable wheels with in-hub motors, which provide control in all three axes (yaw, pitch, and roll).

According to a paper that the West Point group will present at the 2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), the overall objective here is for the robot to reach a state of zero pitch or roll by the time the robot impacts with the ground, to distribute the impact as much as possible. AGRO doesn’t yet have a suspension to make falling actually safe, so in the short term, it lands on a foam pad, but the mid-air adjustments it’s currently able to make result in a 20 percent reduction of impact force and a 100 percent reduction in being sideways or upside-down.

The toss that you see in the video isn’t the most aggressive, but lead author Daniel J. Gonzalez tells us that AGRO can do much better, theoretically stabilizing from an initial condition of 22.5 degrees pitch and 22.5 degrees roll in a mere 250 milliseconds, with room for improvement beyond that through optimizing the angles of individual wheels in real time. The limiting factor is really the amount of time that AGRO has between the point at which it’s released and the point at which it hits the ground, since more time in the air gives the robot more time to change its orientation.

Given enough height, the current generation of AGRO can recover from any initial orientation as long as it’s spinning at 66 rpm or less. And the only reason this is a limitation at all is because of the maximum rotation speed of the in-wheel hub motors, which can be boosted by increasing the battery voltage, as Gonzalez and his colleagues, Mark C. Lesak, Andres H. Rodriguez, Joseph A. Cymerman, and Christopher M. Korpela from the Robotics Research Center at West Point, describe in the IROS paper, “Dynamics and Aerial Attitude Control for Rapid Emergency Deployment of the Agile Ground Robot AGRO.”

Image: Robotics Research Center/West Point

AGRO 2 will include a new hybrid wheel-leg and non-pneumatic tire design that will allow it to hop up stairs and curbs.

While these particular experiments focus on a robot that’s being thrown, the concept is potentially effective (and useful) on any wheeled robot that’s likely to find itself in mid-air. You can imagine it improving the performance of robots doing all sorts of stunts, from driving off ramps or ledges to being dropped out of aircraft. And as it turns out, being able to self-stabilize during an airdrop is an important skill that some Humvees could use to keep themselves from getting tangled in their own parachute lines and avoid mishaps.

Before they move on to Humvees, though, the researchers are working on the next version of AGRO named AGRO 2. AGRO 2 will include a new hybrid wheel-leg and non-pneumatic tire design that will allow it to hop up stairs and curbs, which sounds like a lot of fun to us. Continue reading

Posted in Human Robots