Tag Archives: perspective

#439178 Mechanical engineer offers perspective ...

The field of soft robotics has exploded in the past decade, as ever more researchers seek to make real the potential of these pliant, flexible automata in a variety of realms, including search and rescue, exploration and medicine. Continue reading

Posted in Human Robots

#439095 DARPA Prepares for the Subterranean ...

The DARPA Subterranean Challenge Final Event is scheduled to take place at the Louisville Mega Cavern in Louisville, Kentucky, from September 21 to 23. We’ve followed SubT teams as they’ve explored their way through abandoned mines, unfinished nuclear reactors, and a variety of caves, and now everything comes together in one final course where the winner of the Systems Track will take home the $2 million first prize.

It’s a fitting reward for teams that have been solving some of the hardest problems in robotics, but winning isn’t going to be easy, and we’ll talk with SubT Program Manager Tim Chung about what we have to look forward to.

Since we haven’t talked about SubT in a little while (what with the unfortunate covid-related cancellation of the Systems Track Cave Circuit), here’s a quick refresher of where we are: the teams have made it through the Tunnel Circuit, the Urban Circuit, and a virtual version of the Cave Circuit, and some of them have been testing in caves of their own. The Final Event will include all of these environments, and the teams of robots will have 60 minutes to autonomously map the course, locating artifacts to score points. Since I’m not sure where on Earth there’s an underground location that combines tunnels and caves with urban structures, DARPA is going to have to get creative, and the location in which they’ve chosen to do that is Louisville, Kentucky.

The Louisville Mega Cavern is a former limestone mine, most of which is under the Louisville Zoo. It’s not all that deep, mostly less than 30 meters under the surface, but it’s enormous: with 370,000 square meters of rooms and passages, the cavern currently hosts (among other things) a business park, a zipline course, and mountain bike trails, because why not. While DARPA is keeping pretty quiet on the details, I’m guessing that they’ll be taking over a chunk of the cavern and filling it with features representing as many of the environmental challenges as they can.

To learn more about how the SubT Final Event is going to go, we spoke with SubT Program Manager Tim Chung. But first, we talked about Tim’s perspective on the success of the Urban Circuit, and how teams have been managing without an in-person Cave Circuit.

IEEE Spectrum: How did the SubT Urban Circuit go?

Tim Chung: On a couple fronts, Urban Circuit was really exciting. We were in this unfinished nuclear power plant—I’d be surprised if any of the competitors had prior experience in such a facility, or anything like it. I think that was illuminating both from an experiential point of view for the competitors, but also from a technology point of view, too.

One thing that I thought was really interesting was that we, DARPA, didn't need to make the venue more challenging. The real world is really that hard. There are places that were just really heinous for these robots to have to navigate through in order to look in every nook and cranny for artifacts. There were corners and doorways and small corridors and all these kind of things that really forced the teams to have to work hard, and the feedback was, why did DARPA have to make it so hard? But we didn’t, and in fact there were places that for the safety of the robots and personnel, we had to ensure the robots couldn’t go.

It sounds like some teams thought this course was on the more difficult side—do you think you tuned it to just the right amount of DARPA-hard?

Our calibration worked quite well. We were able to tease out and help refine and better understand what technologies are both useful and critical and also those technologies that might not necessarily get you the leap ahead capability. So as an example, the Urban Circuit really emphasized verticality, where you have to be able to sense, understand, and maneuver in three dimensions. Being able to capitalize on their robot technologies to address that verticality really stratified the teams, and showed how critical those capabilities are.

We saw teams that brought a lot of those capabilities do very well, and teams that brought baseline capabilities do what they could on the single floor that they were able to operate on. And so I think we got the Goldilocks solution for Urban Circuit that combined both difficulty and ambition.

Photos: Evan Ackerman/IEEE Spectrum

Two SubT Teams embedded networking equipment in balls that they could throw onto the course.

One of the things that I found interesting was that two teams independently came up with throwable network nodes. What was DARPA’s reaction to this? Is any solution a good solution, or was it more like the teams were trying to game the system?

You mean, do we want teams to game the rules in any way so as to get a competitive advantage? I don't think that's what the teams were doing. I think they were operating not only within the bounds of the rules, which permitted such a thing as throwable sensors where you could stand at the line and see how far you could chuck these things—not only was that acceptable by the rules, but anticipated. Behind the scenes, we tried to do exactly what these teams are doing and think through different approaches, so we explicitly didn't forbid such things in our rules because we thought it's important to have as wide an aperture as possible.

With these comms nodes specifically, I think they’re pretty clever. They were in some cases hacked together with a variety of different sports paraphernalia to see what would provide the best cushioning. You know, a lot of that happens in the field, and what it captured was that sometimes you just need to be up at two in the morning and thinking about things in a slightly different way, and that's when some nuggets of innovation can arise, and we see this all the time with operators in the field as well. They might only have duct tape or Styrofoam or whatever the case may be and that's when they come up with different ways to solve these problems. I think from DARPA’s perspective, and certainly from my perspective, wherever innovation can strike, we want to try to encourage and inspire those opportunities. I thought it was great, and it’s all part of the challenge.

Is there anything you can tell us about what your original plan had been for the Cave Circuit?

I can say that we’ve had the opportunity to go through a number of these caves scattered all throughout the country, and engage with caving communities—cavers clubs, speleologists that conduct research, and then of course the cave rescue community. The single biggest takeaway
is that every cave, and there are tens of thousands of them in the US alone, every cave has its own personality, and a lot of that personality is quite hidden from humans, because we can’t explore or access all of the cave. This led us to a number of different caves that were intriguing from a DARPA perspective but also inspirational for our Cave Circuit Virtual Competition.

How do you feel like the tuning was for the Virtual Cave Circuit?

The Virtual Competition, as you well know, was exciting in the sense that we could basically combine eight worlds into one competition, whereas the systems track competition really didn’t give us that opportunity. Even if we were able have held the Cave Circuit Systems Competition in person, it would have been at one site, and it would have been challenging to represent the level of diversity that we could with the Virtual Competition. So I think from that perspective, it’s clearly an advantage in terms of calibration—diversity gets you the ability to aggregate results to capture those that excel across all worlds as well as those that do well in one world or some worlds and not the others. I think the calibration was great in the sense that we were able to see the gamut of performance. Those that did well, did quite well, and those that have room to grow showed where those opportunities are for them as well.

We had to find ways to capture that diversity and that representativeness, and I think one of the fun ways we did that was with the different cave world tiles that we were able to combine in a variety of different ways. We also made use of a real world data set that we were able to take from a laser scan. Across the board, we had a really great chance to illustrate why virtual testing and simulation still plays such a dominant role in robotics technology development, and why I think it will continue to play an increasing role for developing these types of autonomy solutions.

Photo: Team CSIRO Data 61

How can systems track teams learn from their testing in whatever cave is local to them and effectively apply that to whatever cave environment is part of the final considering what the diversity of caves is?

I think that hits the nail on the head for what we as technologists are trying to discover—what are the transferable generalizable insights and how does that inform our technology development? As roboticists we want to optimize our systems to perform well at the tasks that they were designed to do, and oftentimes that means specialization because we get increased performance at the expense of being a generalist robot. I think in the case of SubT, we want to have our cake and eat it too—we want robots that perform well and reliably, but we want them to do so not just in one environment, which is how we tend to think about robot performance, but we want them to operate well in many environments, many of which have yet to be faced.

And I think that's kind of the nuance here, that we want robot systems to be generalists for the sake of being able to handle the unknown, namely the real world, but still achieve a high level of performance and perhaps they do that to their combined use of different technologies or advances in autonomy or perception approaches or novel mechanisms or mobility, but somehow they're still able, at least in aggregate, to achieve high performance.

We know these teams eagerly await any type of clue that DARPA can provide like about the SubT environments. From the environment previews for Tunnel, Urban, and even Cave, the teams were pivoting around and thinking a little bit differently. The takeaway, however, was that they didn't go to a clean sheet design—their systems were flexible enough that they could incorporate some of those specialist trends while still maintaining the notion of a generalist framework.

Looking ahead to the SubT Final, what can you tell us about the Louisville Mega Cavern?

As always, I’ll keep you in suspense until we get you there, but I can say that from the beginning of the SubT Challenge we had always envisioned teams of robots that are able to address not only the uncertainty of what's right in front of them, but also the uncertainty of what comes next. So I think the teams will be advantaged by thinking through subdomain awareness, or domain awareness if you want to generalize it, whether that means tuning multi-purpose robots, or deploying different robots, or employing your team of robots differently. Knowing which subdomain you are in is likely to be helpful, because then you can take advantage of those unique lessons learned through all those previous experiences then capitalize on that.

As far as specifics, I think the Mega Cavern offers many of the features important to what it means to be underground, while giving DARPA a pretty blank canvas to realize our vision of the SubT Challenge.

The SubT Final will be different from the earlier circuits in that there’s just one 60-minute run, rather than two. This is going to make things a lot more stressful for teams who have experienced bad robot days—why do it this way?

The preliminary round has two 30-minute runs, and those two runs are very similar to how we have done it during the circuits, of a single run per configuration per course. Teams will have the opportunity to show that their systems can face the obstacles in the final course, and it's the sum of those scores much like we did during the circuits, to help mitigate some of the concerns that you mentioned of having one robot somehow ruin their chances at a prize.

The prize round does give DARPA as well as the community a chance to focus on the top six teams from the preliminary round, and allows us to understand how they came to be at the top of the pack while emphasizing their technological contributions. The prize round will be one and done, but all of these teams we anticipate will be putting their best robot forward and will show the world why they deserve to win the SubT Challenge.

We’ve always thought that when called upon these robots need to operate in really challenging environments, and in the context of real world operations, there is no second chance. I don't think it's actually that much of a departure from our interests and insistence on bringing reliable technologies to the field, and those teams that might have something break here and there, that's all part of the challenge, of being resilient. Many teams struggled with robots that were debilitated on the course, and they still found ways to succeed and overcome that in the field, so maybe the rules emphasize that desire for showing up and working on game day which is consistent, I think, with how we've always envisioned it. This isn’t to say that these systems have to work perfectly, they just have to work in a way such that the team is resilient enough to tackle anything that they face.

It’s not too late for teams to enter for both the Virtual Track and the Systems Track to compete in the SubT Final, right?

Yes, that's absolutely right. Qualifications are still open, we are eager to welcome new teams to join in along with our existing competitors. I think any dark horse competitors coming into the Finals may be able to bring something that we haven't seen before, and that would be really exciting. I think it'll really make for an incredibly vibrant and illuminating final event.

The final event qualification deadline for the Systems Competition is April 21, and the qualification deadline for the Virtual Competition is June 29. More details here. Continue reading

Posted in Human Robots

#439036 Video Friday: Shadow Plays Jenga, and ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here’s what we have so far (send us your events!):

RoboSoft 2021 – April 12-16, 2021 – [Online Conference]
ICRA 2021 – May 30-5, 2021 – Xi'an, China
DARPA SubT Finals – September 21-23, 2021 – Louisville, KY, USA
WeRobot 2021 – September 23-25, 2021 – Coral Gables, FL, USA
Let us know if you have suggestions for next week, and enjoy today’s videos.

The Shadow Robot team couldn't resist! Our Operator, Joanna, is using the Shadow Teleoperation System which, fun and games aside, can help those in difficult, dangerous and distant jobs.

Shadow could challenge this MIT Jenga-playing robot, but I bet they wouldn't win:

[ Shadow Robot ]

Digit is gradually stomping the Agility Robotics logo into a big grassy field fully autonomously.

[ Agility Robotics ]

This is a pretty great and very short robotic magic show.

[ Mario the Magician ]

A research team at the Georgia Institute of Technology has developed a modular solution for drone delivery of larger packages without the need for a complex fleet of drones of varying sizes. By allowing teams of small drones to collaboratively lift objects using an adaptive control algorithm, the strategy could allow a wide range of packages to be delivered using a combination of several standard-sized vehicles.

[ GA Tech ]

I've seen this done using vision before, but Flexiv's Rizon 4s can keep a ball moving along a specific trajectory using only force sensing and control.

[ Flexiv ]

Thanks Yunfan!

This combination of a 3D aerial projection system and a sensing interface can be used as an interactive and intuitive control system for things like robot arms, but in this case, it's being used to make simulated pottery. Much less messy than the traditional way of doing it.

More details on Takafumi Matsumaru's work at the Bio-Robotics & Human-Mechatronics Laboratory at Waseda University at the link below.

[ BLHM ]

U.S. Vice President Kamala Harris called astronauts Shannon Walker and Kate Rubins on the ISS, and they brought up Astrobee, at which point Shannon reaches over and rips Honey right off of her charging dock to get her on camera.

[ NASA ]

Here's a quick three minute update on Perseverance and Ingenuity from JPL.

[ Mars 2020 ]

Rigid grippers used in existing aerial manipulators require precise positioning to achieve successful grasps and transmit large contact forces that may destabilize the drone. This limits the speed during grasping and prevents “dynamic grasping,” where the drone attempts to grasp an object while moving. On the other hand, biological systems (e.g. birds) rely on compliant and soft parts to dampen contact forces and compensate for grasping inaccuracy, enabling impressive feats. This paper presents the first prototype of a soft drone—a quadrotor where traditional (i.e. rigid) landing gears are replaced with a soft tendon-actuated gripper to enable aggressive grasping.

[ MIT ]

In this video we present results from a field deployment inside the Løkken Mine underground pyrite mine in Norway. The Løkken mine was operative from 1654 to 1987 and contains narrow but long corridors, alongside vast rooms and challenging vertical stopes. In this field study we evaluated selected autonomous exploration and visual search capabilities of a subset of the aerial robots of Team CERBERUS towards the goal of complete subterranean autonomy.

[ Team CERBERUS ]

What you can do with a 1,000 FPS projector with a high speed tracking system.

[ Ishikawa Group ]

ANYbotics’ collaboration with BASF, one of the largest global chemical manufacturers, displays the efficiency, quality, and scalability of robotic inspection and data-collection capabilities in complex industrial environments.

[ ANYbotics ]

Does your robot arm need a stylish jacket?

[ Fraunhofer ]

Trossen Robotics unboxes a Unitree A1, and it's actually an unboxing where they have to figure out everything from scratch.

[ Trossen ]

Robots have learned to drive cars, assist in surgeries―and vacuum our floors. But can they navigate the unwritten rules of a busy sidewalk? Until they can, robotics experts Leila Takayama and Chris Nicholson believe, robots won’t be able to fulfill their immense potential. In this conversation, Chris and Leila explore the future of robotics and the role open source will play in it.

[ Red Hat ]

Christoph Bartneck's keynote at the 6th Joint UAE Symposium on Social Robotics, focusing on what roles robots can play during the Covid crisis and why so many social robots fail in the market.

[ HIT Lab ]

Decision-making based on arbitrary criteria is legal in some contexts, such as employment, and not in others, such as criminal sentencing. As algorithms replace human deciders, HAI-EIS fellow Kathleen Creel argues arbitrariness at scale is morally and legally problematic. In this HAI seminar, she explains how the heart of this moral issue relates to domination and a lack of sufficient opportunity for autonomy. It relates in interesting ways to the moral wrong of discrimination. She proposes technically informed solutions that can lessen the impact of algorithms at scale and so mitigate or avoid the moral harm identified.

[ Stanford HAI ]

Sawyer B. Fuller speaks on Autonomous Insect-Sized Robots at the UC Berkeley EECS Colloquium series.

Sub-gram (insect-sized) robots have enormous potential that is largely untapped. From a research perspective, their extreme size, weight, and power (SWaP) constraints also forces us to reimagine everything from how they compute their control laws to how they are fabricated. These questions are the focus of the Autonomous Insect Robotics Laboratory at the University of Washington. I will discuss potential applications for insect robots and recent advances from our group. These include the first wireless flights of a sub-gram flapping-wing robot that weighs barely more than a toothpick. I will describe efforts to expand its capabilities, including the first multimodal ground-flight locomotion, the first demonstration of steering control, and how to find chemical plume sources by integrating the smelling apparatus of a live moth. I will also describe a backpack for live beetles with a steerable camera and conceptual design of robots that could scale all the way down to the “gnat robots” first envisioned by Flynn & Brooks in the ‘80s.

[ UC Berkeley ]

Thanks Fan!

Joshua Vander Hook, Computer Scientist, NIAC Fellow, and Technical Group Supervisor at NASA JPL, presents an overview of the AI Group(s) at JPL, and recent work on single and multi-agent autonomous systems supporting space exploration, Earth science, NASA technology development, and national defense programs.

[ UMD ] Continue reading

Posted in Human Robots

#439023 In ‘Klara and the Sun,’ We Glimpse ...

In a store in the center of an unnamed city, humanoid robots are displayed alongside housewares and magazines. They watch the fast-moving world outside the window, anxiously awaiting the arrival of customers who might buy them and take them home. Among them is Klara, a particularly astute robot who loves the sun and wants to learn as much as possible about humans and the world they live in.

So begins Kazuo Ishiguro’s new novel Klara and the Sun, published earlier this month. The book, told from Klara’s perspective, portrays an eerie future society in which intelligent machines and other advanced technologies have been integrated into daily life, but not everyone is happy about it.

Technological unemployment, the progress of artificial intelligence, inequality, the safety and ethics of gene editing, increasing loneliness and isolation—all of which we’re grappling with today—show up in Ishiguro’s world. It’s like he hit a fast-forward button, mirroring back to us how things might play out if we don’t approach these technologies with caution and foresight.

The wealthy genetically edit or “lift” their children to set them up for success, while the poor have to make do with the regular old brains and bodies bequeathed them by evolution. Lifted and unlifted kids generally don’t mix, and this is just one of many sinister delineations between a new breed of haves and have-nots.

There’s anger about robots’ steady infiltration into everyday life, and questions about how similar their rights should be to those of humans. “First they take the jobs. Then they take the seats at the theater?” one woman fumes.

References to “changes” and “substitutions” allude to an economy where automation has eliminated millions of jobs. While “post-employed” people squat in abandoned buildings and fringe communities arm themselves in preparation for conflict, those whose livelihoods haven’t been destroyed can afford to have live-in housekeepers and buy Artificial Friends (or AFs) for their lonely children.

“The old traditional model that we still live with now—where most of us can get some kind of paid work in exchange for our services or the goods we make—has broken down,” Ishiguro said in a podcast discussion of the novel. “We’re not talking just about the difference between rich and poor getting bigger. We’re talking about a gap appearing between people who participate in society in an obvious way and people who do not.”

He has a point; as much as techno-optimists claim that the economic changes brought by automation and AI will give us all more free time, let us work less, and devote time to our passion projects, how would that actually play out? What would millions of “post-employed” people receiving basic income actually do with their time and energy?

In the novel, we don’t get much of a glimpse of this side of the equation, but we do see how the wealthy live. After a long wait, just as the store manager seems ready to give up on selling her, Klara is chosen by a 14-year-old girl named Josie, the daughter of a woman who wears “high-rank clothes” and lives in a large, sunny home outside the city. Cheerful and kind, Josie suffers from an unspecified illness that periodically flares up and leaves her confined to her bed for days at a time.

Her life seems somewhat bleak, the need for an AF clear. In this future world, the children of the wealthy no longer go to school together, instead studying alone at home on their digital devices. “Interaction meetings” are set up for them to learn to socialize, their parents carefully eavesdropping from the next room and trying not to intervene when there’s conflict or hurt feelings.

Klara does her best to be a friend, aide, and confidante to Josie while continuing to learn about the world around her and decode the mysteries of human behavior. We surmise that she was programmed with a basic ability to understand emotions, which evolves along with her other types of intelligence. “I believe I have many feelings. The more I observe, the more feelings become available to me,” she explains to one character.

Ishiguro does an excellent job of representing Klara’s mind: a blend of pre-determined programming, observation, and continuous learning. Her narration has qualities both robotic and human; we can tell when something has been programmed in—she “Gives Privacy” to the humans around her when that’s appropriate, for example—and when she’s figured something out for herself.

But the author maintains some mystery around Klara’s inner emotional life. “Does she actually understand human emotions, or is she just observing human emotions and simulating them within herself?” he said. “I suppose the question comes back to, what are our emotions as human beings? What do they amount to?”

Klara is particularly attuned to human loneliness, since she essentially was made to help prevent it. It is, in her view, peoples’ biggest fear, and something they’ll go to great lengths to avoid, yet can never fully escape. “Perhaps all humans are lonely,” she says.

Warding off loneliness through technology isn’t a futuristic idea, it’s something we’ve been doing for a long time, with the technologies at hand growing more and more sophisticated. Products like AFs already exist. There’s XiaoIce, a chatbot that uses “sentiment analysis” to keep its 660 million users engaged, and Azuma Hikari, a character-based AI designed to “bring comfort” to users whose lives lack emotional connection with other humans.

The mere existence of these tools would be sinister if it wasn’t for their widespread adoption; when millions of people use AIs to fill a void in their lives, it raises deeper questions about our ability to connect with each other and whether technology is building it up or tearing it down.

This isn’t the only big question the novel tackles. An overarching theme is one we’ve been increasingly contemplating as computers start to acquire more complex capabilities, like the beginnings of creativity or emotional awareness: What is it that truly makes us human?

“Do you believe in the human heart?” one character asks. “I don’t mean simply the organ, obviously. I’m speaking in the poetic sense. The human heart. Do you think there is such a thing? Something that makes each of us special and individual?”

The alternative, at least in the story, is that people don’t have a unique essence, but rather we’re all a blend of traits and personalities that can be reduced to strings of code. Our understanding of the brain is still elementary, but at some level, doesn’t all human experience boil down to the firing of billions of neurons between our ears? Will we one day—in a future beyond that painted by Ishiguro, but certainly foreshadowed by it—be able to “decode” our humanity to the point that there’s nothing mysterious left about it? “A human heart is bound to be complex,” Klara says. “But it must be limited.”

Whether or not you agree, Klara and the Sun is worth the read. It’s both a marvelous, engaging story about what it means to love and be human, and a prescient warning to approach technological change with caution and nuance. We’re already living in a world where AI keeps us company, influences our behavior, and is wreaking various forms of havoc. Ishiguro’s novel is a snapshot of one of our possible futures, told through the eyes of a robot who keeps you rooting for her to the end.

Image Credit: Marion Wellmann from Pixabay Continue reading

Posted in Human Robots

#439006 Low-Cost Drones Learn Precise Control ...

I’ll admit to having been somewhat skeptical about the strategy of dangling payloads on long tethers for drone delivery. I mean, I get why Wing does it— it keeps the drone and all of its spinny bits well away from untrained users while preserving the capability of making deliveries to very specific areas that may have nearby obstacles. But it also seems like you’re adding some risk as well, because once your payload is out on that long tether, it’s more or less out of your control in at least two axes. And you can forget about your drone doing anything while this is going on, because who the heck knows what’s going to happen to your payload if the drone starts moving around?

NYU roboticists, that’s who.

This research is by Guanrui Li, Alex Tunchez, and Giuseppe Loianno at the Agile Robotics and Perception Lab (ARPL) at NYU. As you can see from the video, the drone makes keeping rock-solid control over that suspended payload look easy, but it’s very much not, especially considering that everything you see is running onboard the drone itself at 500Hz— all it takes is an IMU and a downward-facing monocular camera, along with the drone’s Snapdragon processor.

To get this to work, the drone has to be thinking about two things. First, there’s state estimation, which is the behavior of the drone itself along with its payload at the end of the tether. The drone figures this out by watching how the payload moves using its camera and tracking its own movement with its IMU. Second, there’s predicting what the payload is going to do next, and how that jibes (or not) with what the drone wants to do next. The researchers developed a model predictive control (MPC) system for this, with some added perception constraints to make sure that the behavior of the drone keeps the payload in view of the camera.

At the moment, the top speed of the system is 4 m/s, but it sounds like rather than increasing the speed of a single payload-swinging drone, the next steps will be to make the overall system more complicated by somehow using multiple drones to cooperatively manage tethered payloads that are too big or heavy for one drone to handle alone.

For more on this, we spoke with Giuseppe Loianno, head of the ARPL.

IEEE Spectrum: We've seen some examples of delivery drones delivering suspended loads. How will this work improve their capabilities?

Giuseppe Loianno: For the first time, we jointly design a perception-constrained model predictive control and state estimation approaches to enable the autonomy of a quadrotor with a cable suspended payload using onboard sensing and computation. The proposed control method guarantees the visibility of the payload in the robot camera as well as the respect of the system dynamics and actuator constraints. These are critical design aspects to guarantee safety and resilience for such a complex and delicate task involving transportation of objects.

The additional challenge involves the fact that we aim to solve the aforementioned problem using a minimal sensor suite for autonomous navigation made by a single camera and IMU. This is an ambitious goal since it concurrently involves estimating the load and the vehicle states. Previous approaches leverage GPS or motion capture systems for state estimation and do not consider the perception and physical constraints when solving the problem. We are confident that our solution will contribute to making a reality the autonomous delivery process in warehouses or in dense urban areas where the GPS signal is currently absent or shadowed.

Will it make a difference to delivery systems that use an actuated cable and only leave the load suspended for the delivery itself?

This is certainly an interesting question. We believe that adding an actuated cable will introduce more disadvantages than benefits. Certainly, an actuated cable can be leveraged to compensate for cable's swinging motions in windy conditions and/or increase the delivery precision. However, the introduction of additional actuated mechanisms and components come at the price of an increased system mass and inertia. This will reduce the overall flight time and the vehicle’s agility as well as the system resilience with respect to the transportation task. Finally, active mechanisms are also more difficult to design compared to passive ones.

What's challenging about doing all of this on-vehicle?

There are several challenges to solve on-board this problem. First, it is very difficult to concurrently run perception and action on such computationally constrained platforms in real-time. Second, the first aspect becomes even more challenging if we consider as in our case a perception-based constrained receding horizon control problem that aims to guarantee the visibility of the payload during the motion, while concurrently respecting all the system physical and sensing limitations. Finally, it has been challenging to run the entire system at a high rate to fully unleash the system’s agility. We are currently able to reach rates of 500 Hz.

Can your method adapt to loads of varying shapes, sizes, and masses? What about aerodynamics or flying in wind?

Technically, our approach can easily be adapted to varying objects sizes and masses. Our previous contributions have already shown the ability to estimate online changes in the vehicle/load configuration and can potentially be used to operate the proposed system in dynamic conditions, where the load’s characteristics are unknown and/or may vary across consecutive flights. This can be useful for both package delivery or warehouse operations, where different types of objects need to be transported or manipulated.

The aerodynamics problem is a great point. Overall, our past work has investigated the aerodynamics of wind disturbances for a single robot without a load. Formulating these problems for the proposed system is challenging and is still an open research question. We have some ideas to approach this problem combining Bayesian estimation techniques with more recent machine learning approaches and we will tackle it in the near future.

What are the limitations on the performance of the system? How fast and agile can it be with a suspended payload?

The limits of the performances are established by the actuating and sensing system. Our approach intrinsically considers both physical and sensing limitations of our system. From a sensing and computation perspective, we believe to be close to the limits with speeds of up to 4 m/s. Faster speeds can potentially introduce motion blur while decreasing the load tracking precision. Moreover, faster motions will increase as well aerodynamic disturbances that we have just mentioned. In the future, modeling these phenomena and their incorporation in the proposed solution can further push the agility.

Your paper talks about extending this approach to multiple vehicles cooperatively transporting a payload, can you tell us more about that?

We are currently working on a distributed perception and control approach for cooperative transportation. We already have some very exciting results that we will share with you very soon! Overall, we can employ a team of aerial robots to cooperatively transport a payload to increase the payload capacity and endow the system with additional resilience in case of vehicles’ failures. A cooperative cable suspended payload cooperative transportation system allows as well to concurrently and independently control the load’s position and orientation. This is not possible just using rigid connections. We believe that our approach will have a strong impact in real-world settings for delivery and constructions in warehouses and GPS-denied environments such as dense urban areas. Moreover, in post disaster scenarios, a team of physically interconnected aerial robots can deliver supplies and establish communication in areas where GPS signal is intermittent or unavailable.

PCMPC: Perception-Constrained Model Predictive Control for Quadrotors with Suspended Loads using a Single Camera and IMU, by Guanrui Li, Alex Tunchez, and Giuseppe Loianno from NYU, will be presented (virtually) at ICRA 2021.

<Back to IEEE Journal Watch Continue reading

Posted in Human Robots