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#439632 Intel Will Keep Selling RealSense Stereo ...
On Tuesday, CRN reported that Intel will be shutting down its RealSense division, which creates 3D vision systems used extensively in robotics. We confirmed the news with Intel directly on Wednesday, and Intel provided us with the following statement:
We are winding down our RealSense business and transitioning our computer vision talent, technology and products to focus on advancing innovative technologies that better support our core businesses and IDM 2.0 strategy. We will continue to meet our commitments to our current customers and are working with our employees and customers to ensure a smooth transition.However, after speaking with some of our industry sources to try and get a better sense of what happened, we learned that what's actually going on might be more nuanced. And as it turns out, it is: Intel will continue to provide RealSense stereo cameras to people who want them for now, although long term, things don't look good.
Intel's “RealSense business” encompasses a variety of different products. There's stereo depth, which includes the D415, D435, and D455 camera systems—these are what roboticists often use for 3D sensing. There's also lidar in the form of the L515 and associated software products, as well as biometric identification, which uses the F455 depth sensor, and a series of tracking and coded light cameras.
Intel has just confirmed with us that everything but the stereo cameras has been end of life'd. Here's the statement:
Intel has decided to wind down the RealSense business and is announcing the EOL of LiDAR, Facial Authentication and Tracking product lines this month. Intel will continue to provide select Stereo products to its current distribution customers. Hmm. The very careful wording here suggests some things to me, none of them good. The “RealSense business” is still being wound down, and while Intel will “continue to provide” RealSense cameras to customers, my interpretation is that they're still mostly doing what they said in their first release, which is moving their focus and talent elsewhere. So, no more development of new RealSense products, no more community engagement, and probably a minimal amount of support. If you want to buy a RealSense camera from a distributor, great, go ahead and do that, but I wouldn't look for much else. Also, “continue to provide” doesn't necessarily mean “continue to manufacture.” It could be that Intel has a big pile of cameras that they need to get rid of, and that once they're gone, that'll be the end of RealSense.
CRN managed to speak with Intel CEO Pat Gelsinger on Tuesday, and Gelsinger had this to add about the RealSense business:
“Hey, there's some good assets that we can harvest, but it doesn't fit one of those six business units that I've laid out.”
Oof.
We've asked Intel for additional detail, and we'll update this post if we hear anything more.
Sadly, many in the robotics community seemed unsurprised at the initial news about RealSense shutting down, which I guess makes sense, seeing as robotics has been burned in this way before—namely, with Microsoft's decision to discontinue the Kinect sensor (among other examples). What seemed different with RealSense was the extent to which Intel appeared to be interested in engaging with the robotics community and promoting RealSense to roboticists in a way that Microsoft never did with Kinect.
But even though it turns out that RealSense is still (technically) available, these statements over the last few days have created the feeling of a big company with other priorities, a company for whom robotics is a small enough market that it just doesn't really matter. I don't know if this is the reality over at Intel, but it's how things feel right now. My guess is that even roboticists who have been very happy with Intel will begin looking for alternatives.
The best and worst thing about RealSense could be that it's been just so darn ideal for robotics. Intel had the resources to make sensors with excellent performance and sell them for relatively cheap, and they've done exactly that. But in doing so, they've made it more difficult for alternative hardware to get a good foothold in the market, because for most people, RealSense is just the simple and affordable answer to stereo depth sensing. Maybe now, the other folks working on similar sensors (and there are a lot of companies doing very cool stuff) will be able to get a little more traction from researchers and companies who have abruptly been made aware of the need to diversify.
Even though it may not now be strictly necessary, within the next few weeks, we hope to take a look at other stereo depth sensing options for research and commercial robotics to get a better sense of what's out there. Continue reading
#439447 Nothing Can Keep This Drone Down
When life knocks you down, you’ve got to get back up. Ladybugs take this advice seriously in the most literal sense. If caught on their backs, the insects are able to use their tough exterior wings, called elytra (of late made famous in the game Minecraft), to self-right themselves in just a fraction of a second.
Inspired by this approach, researchers have created self-righting drones with artificial elytra. Simulations and experiments show that the artificial elytra can not only help salvage fixed-wing drones from compromising positions, but also improve the aerodynamics of the vehicles during flight. The results are described in a study published July 9 in IEEE Robotics and Automation Letters.
Charalampos Vourtsis is a doctoral assistant at the Laboratory of Intelligent Systems, Ecole Polytechnique Federale de Lausanne in Switzerland who co-created the new design. He notes that beetles, including ladybugs, have existed for tens of millions of years. “Over that time, they have developed several survival mechanisms that we found to be a source of inspiration for applications in modern robotics,” he says.
His team was particularly intrigued by beetles’ elytra, which for ladybugs are their famous black-spotted, red exterior wing. Underneath the elytra is the hind wing, the semi-transparent appendage that’s actually used for flight.
When stuck on their backs, ladybugs use their elytra to stabilize themselves, and then thrust their legs or hind wings in order to pitch over and self-right. Vourtsis’ team designed Micro Aerial Vehicles (MAVs) that use a similar technique, but with actuators to provide the self-righting force. “Similar to the insect, the artificial elytra feature degrees of freedom that allow them to reorient the vehicle if it flips over or lands upside down,” explains Vourtsis.
The researchers created and tested artificial elytra of different lengths (11, 14 and 17 centimeters) and torques to determine the most effective combination for self-righting a fixed-wing drone. While torque had little impact on performance, the length of elytra was found to be influential.
On a flat, hard surface, the shorter elytra lengths yielded mixed results. However, the longer length was associated with a perfect success rate. The longer elytra were then tested on different inclines of 10°, 20° and 30°, and at different orientations. The drones used the elytra to self-right themselves in all scenarios, except for one position at the steepest incline.
The design was also tested on seven different terrains: pavement, course sand, fine sand, rocks, shells, wood chips and grass. The drones were able to self-right with a perfect success rate across all terrains, with the exception of grass and fine sand. Vourtsis notes that the current design was made from widely available materials and a simple scale model of the beetle’s elytra—but further optimization may help the drones self-right on these more difficult terrains.
As an added bonus, the elytra were found to add non-negligible lift during flight, which offsets their weight.
Vourtsis says his team hopes to benefit from other design features of the beetles’ elytra. “We are currently investigating elytra for protecting folding wings when the drone moves on the ground among bushes, stones, and other obstacles, just like beetles do,” explains Vourtsis. “That would enable drones to fly long distances with large, unfolded wings, and safely land and locomote in a compact format in narrow spaces.” Continue reading
#439432 Nothing Can Keep This Drone Down
When life knocks you down, you’ve got to get back up. Ladybugs take this advice seriously in the most literal sense. If caught on their backs, the insects are able to use their tough exterior wings, called elytra (of late made famous in the game Minecraft), to self-right themselves in just a fraction of a second.
Inspired by this approach, researchers have created self-righting drones with artificial elytra. Simulations and experiments show that the artificial elytra can not only help salvage fixed-wing drones from compromising positions, but also improve the aerodynamics of the vehicles during flight. The results are described in a study published July 9 in IEEE Robotics and Automation Letters.
Charalampos Vourtsis is a doctoral assistant at the Laboratory of Intelligent Systems, Ecole Polytechnique Federale de Lausanne in Switzerland who co-created the new design. He notes that beetles, including ladybugs, have existed for tens of millions of years. “Over that time, they have developed several survival mechanisms that we found to be a source of inspiration for applications in modern robotics,” he says.
His team was particularly intrigued by beetles’ elytra, which for ladybugs are their famous black-spotted, red exterior wing. Underneath the elytra is the hind wing, the semi-transparent appendage that’s actually used for flight.
When stuck on their backs, ladybugs use their elytra to stabilize themselves, and then thrust their legs or hind wings in order to pitch over and self-right. Vourtsis’ team designed Micro Aerial Vehicles (MAVs) that use a similar technique, but with actuators to provide the self-righting force. “Similar to the insect, the artificial elytra feature degrees of freedom that allow them to reorient the vehicle if it flips over or lands upside down,” explains Vourtsis.
The researchers created and tested artificial elytra of different lengths (11, 14 and 17 centimeters) and torques to determine the most effective combination for self-righting a fixed-wing drone. While torque had little impact on performance, the length of elytra was found to be influential.
On a flat, hard surface, the shorter elytra lengths yielded mixed results. However, the longer length was associated with a perfect success rate. The longer elytra were then tested on different inclines of 10°, 20° and 30°, and at different orientations. The drones used the elytra to self-right themselves in all scenarios, except for one position at the steepest incline.
The design was also tested on seven different terrains: pavement, course sand, fine sand, rocks, shells, wood chips and grass. The drones were able to self-right with a perfect success rate across all terrains, with the exception of grass and fine sand. Vourtsis notes that the current design was made from widely available materials and a simple scale model of the beetle’s elytra—but further optimization may help the drones self-right on these more difficult terrains.
As an added bonus, the elytra were found to add non-negligible lift during flight, which offsets their weight.
Vourtsis says his team hopes to benefit from other design features of the beetles’ elytra. “We are currently investigating elytra for protecting folding wings when the drone moves on the ground among bushes, stones, and other obstacles, just like beetles do,” explains Vourtsis. “That would enable drones to fly long distances with large, unfolded wings, and safely land and locomote in a compact format in narrow spaces.” Continue reading
#439105 This Robot Taught Itself to Walk in a ...
Recently, in a Berkeley lab, a robot called Cassie taught itself to walk, a little like a toddler might. Through trial and error, it learned to move in a simulated world. Then its handlers sent it strolling through a minefield of real-world tests to see how it’d fare.
And, as it turns out, it fared pretty damn well. With no further fine-tuning, the robot—which is basically just a pair of legs—was able to walk in all directions, squat down while walking, right itself when pushed off balance, and adjust to different kinds of surfaces.
It’s the first time a machine learning approach known as reinforcement learning has been so successfully applied in two-legged robots.
This likely isn’t the first robot video you’ve seen, nor the most polished.
For years, the internet has been enthralled by videos of robots doing far more than walking and regaining their balance. All that is table stakes these days. Boston Dynamics, the heavyweight champ of robot videos, regularly releases mind-blowing footage of robots doing parkour, back flips, and complex dance routines. At times, it can seem the world of iRobot is just around the corner.
This sense of awe is well-earned. Boston Dynamics is one of the world’s top makers of advanced robots.
But they still have to meticulously hand program and choreograph the movements of the robots in their videos. This is a powerful approach, and the Boston Dynamics team has done incredible things with it.
In real-world situations, however, robots need to be robust and resilient. They need to regularly deal with the unexpected, and no amount of choreography will do. Which is how, it’s hoped, machine learning can help.
Reinforcement learning has been most famously exploited by Alphabet’s DeepMind to train algorithms that thrash humans at some the most difficult games. Simplistically, it’s modeled on the way we learn. Touch the stove, get burned, don’t touch the damn thing again; say please, get a jelly bean, politely ask for another.
In Cassie’s case, the Berkeley team used reinforcement learning to train an algorithm to walk in a simulation. It’s not the first AI to learn to walk in this manner. But going from simulation to the real world doesn’t always translate.
Subtle differences between the two can (literally) trip up a fledgling robot as it tries out its sim skills for the first time.
To overcome this challenge, the researchers used two simulations instead of one. The first simulation, an open source training environment called MuJoCo, was where the algorithm drew upon a large library of possible movements and, through trial and error, learned to apply them. The second simulation, called Matlab SimMechanics, served as a low-stakes testing ground that more precisely matched real-world conditions.
Once the algorithm was good enough, it graduated to Cassie.
And amazingly, it didn’t need further polishing. Said another way, when it was born into the physical world—it knew how to walk just fine. In addition, it was also quite robust. The researchers write that two motors in Cassie’s knee malfunctioned during the experiment, but the robot was able to adjust and keep on trucking.
Other labs have been hard at work applying machine learning to robotics.
Last year Google used reinforcement learning to train a (simpler) four-legged robot. And OpenAI has used it with robotic arms. Boston Dynamics, too, will likely explore ways to augment their robots with machine learning. New approaches—like this one aimed at training multi-skilled robots or this one offering continuous learning beyond training—may also move the dial. It’s early yet, however, and there’s no telling when machine learning will exceed more traditional methods.
And in the meantime, Boston Dynamics bots are testing the commercial waters.
Still, robotics researchers, who were not part of the Berkeley team, think the approach is promising. Edward Johns, head of Imperial College London’s Robot Learning Lab, told MIT Technology Review, “This is one of the most successful examples I have seen.”
The Berkeley team hopes to build on that success by trying out “more dynamic and agile behaviors.” So, might a self-taught parkour-Cassie be headed our way? We’ll see.
Image Credit: University of California Berkeley Hybrid Robotics via YouTube Continue reading