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#437964 How Explainable Artificial Intelligence ...
The field of artificial intelligence has created computers that can drive cars, synthesize chemical compounds, fold proteins, and detect high-energy particles at a superhuman level.
However, these AI algorithms cannot explain the thought processes behind their decisions. A computer that masters protein folding and also tells researchers more about the rules of biology is much more useful than a computer that folds proteins without explanation.
Therefore, AI researchers like me are now turning our efforts toward developing AI algorithms that can explain themselves in a manner that humans can understand. If we can do this, I believe that AI will be able to uncover and teach people new facts about the world that have not yet been discovered, leading to new innovations.
Learning From Experience
One field of AI, called reinforcement learning, studies how computers can learn from their own experiences. In reinforcement learning, an AI explores the world, receiving positive or negative feedback based on its actions.
This approach has led to algorithms that have independently learned to play chess at a superhuman level and prove mathematical theorems without any human guidance. In my work as an AI researcher, I use reinforcement learning to create AI algorithms that learn how to solve puzzles such as the Rubik’s Cube.
Through reinforcement learning, AIs are independently learning to solve problems that even humans struggle to figure out. This has got me and many other researchers thinking less about what AI can learn and more about what humans can learn from AI. A computer that can solve the Rubik’s Cube should be able to teach people how to solve it, too.
Peering Into the Black Box
Unfortunately, the minds of superhuman AIs are currently out of reach to us humans. AIs make terrible teachers and are what we in the computer science world call “black boxes.”
AI simply spits out solutions without giving reasons for its solutions. Computer scientists have been trying for decades to open this black box, and recent research has shown that many AI algorithms actually do think in ways that are similar to humans. For example, a computer trained to recognize animals will learn about different types of eyes and ears and will put this information together to correctly identify the animal.
The effort to open up the black box is called explainable AI. My research group at the AI Institute at the University of South Carolina is interested in developing explainable AI. To accomplish this, we work heavily with the Rubik’s Cube.
The Rubik’s Cube is basically a pathfinding problem: Find a path from point A—a scrambled Rubik’s Cube—to point B—a solved Rubik’s Cube. Other pathfinding problems include navigation, theorem proving and chemical synthesis.
My lab has set up a website where anyone can see how our AI algorithm solves the Rubik’s Cube; however, a person would be hard-pressed to learn how to solve the cube from this website. This is because the computer cannot tell you the logic behind its solutions.
Solutions to the Rubik’s Cube can be broken down into a few generalized steps—the first step, for example, could be to form a cross while the second step could be to put the corner pieces in place. While the Rubik’s Cube itself has over 10 to the 19th power possible combinations, a generalized step-by-step guide is very easy to remember and is applicable in many different scenarios.
Approaching a problem by breaking it down into steps is often the default manner in which people explain things to one another. The Rubik’s Cube naturally fits into this step-by-step framework, which gives us the opportunity to open the black box of our algorithm more easily. Creating AI algorithms that have this ability could allow people to collaborate with AI and break down a wide variety of complex problems into easy-to-understand steps.
A step-by-step refinement approach can make it easier for humans to understand why AIs do the things they do. Forest Agostinelli, CC BY-ND
Collaboration Leads to Innovation
Our process starts with using one’s own intuition to define a step-by-step plan thought to potentially solve a complex problem. The algorithm then looks at each individual step and gives feedback about which steps are possible, which are impossible and ways the plan could be improved. The human then refines the initial plan using the advice from the AI, and the process repeats until the problem is solved. The hope is that the person and the AI will eventually converge to a kind of mutual understanding.
Currently, our algorithm is able to consider a human plan for solving the Rubik’s Cube, suggest improvements to the plan, recognize plans that do not work and find alternatives that do. In doing so, it gives feedback that leads to a step-by-step plan for solving the Rubik’s Cube that a person can understand. Our team’s next step is to build an intuitive interface that will allow our algorithm to teach people how to solve the Rubik’s Cube. Our hope is to generalize this approach to a wide range of pathfinding problems.
People are intuitive in a way unmatched by any AI, but machines are far better in their computational power and algorithmic rigor. This back and forth between man and machine utilizes the strengths from both. I believe this type of collaboration will shed light on previously unsolved problems in everything from chemistry to mathematics, leading to new solutions, intuitions and innovations that may have, otherwise, been out of reach.
This article is republished from The Conversation under a Creative Commons license. Read the original article.
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#437753 iRobot’s New Education Robot Makes ...
iRobot has been on a major push into education robots recently. They acquired Root Robotics in 2019, and earlier this year, launched an online simulator and associated curriculum designed to work in tandem with physical Root robots. The original Root was intended to be a classroom robot, with one of its key features being the ability to stick to (and operate on) magnetic virtual surfaces, like whiteboards. And as a classroom robot, at $200, it’s relatively affordable, if you can buy one or two and have groups of kids share them.
For kids who are more focused on learning at home, though, $200 is a lot for a robot that doesn't even keep your floors clean. And as nice as it is to have a free simulator, any kid will tell you that it’s way cooler to have a real robot to mess around with. Today, iRobot is announcing a new version of Root that’s been redesigned for home use, with a $129 price that makes it significantly more accessible to folks outside of the classroom.
The Root rt0 is a second version of the Root robot—the more expensive, education-grade Root rt1 is still available. To bring the cost down, the rt0 is missing some features that you can still find in the rt1. Specifically, you don’t get the internal magnets to stick the robot to vertical surfaces, there are no cliff sensors, and you don’t get a color scanner or an eraser. But for home use, the internal magnets are probably not necessary anyway, and the rest of that stuff seems like a fair compromise for a cost reduction of 30 percent.
Photo: iRobot
One of the new accessories for the iRobot Root rt0 is a “Brick Top” that snaps onto the upper face the robot via magnets. The accessory can be used with LEGOs and other LEGO-compatible bricks, opening up an enormous amount of customization.
It’s not all just taking away, though. There’s also a new $20 accessory, a LEGO-ish “Brick Top” that snaps onto the upper face of Root (either version) via magnets. The plate can be used with LEGO bricks and other LEGO-compatible things. This opens up an enormous amount of customization, and it’s for more than just decoration, since Root rt0 has the ability to interact with whatever’s on top of it via its actuated marker. Root can move the marker up and down, the idea being that you can programmatically turn lines on and off. By replacing the marker with a plastic thingy that sticks up through the body of the robot, the marker up/down command can be used to actuate something on the brick top. In the video, that’s what triggers the catapult.
Photo: iRobot
By attaching a marker, you can program Root to draw. The robot has a motor that can move the marker up and down.
This less expensive version of Root still has access to the online simulator, as well as the multi-level coding interface that allows kids to seamlessly transition through multiple levels of coding complexity, from graphical to text. There’s a new Android app coming out today, and you can access everything through web-based apps on Chrome OS, Windows and macOS, as well as on iOS. iRobot tells us that they’ve also recently expanded their online learning library full of Root-based educational activities. In particular, they’ve added a new category on “Social Emotional Learning,” the goal of which is to help kids develop things like social awareness, self-management, decision making, and relationship skills. We’re not quite sure how you teach those things with a little hexagonal robot, but we like that iRobot is giving it a try.
Root coding robots are designed for kids age 6 and up, ships for free, and is available now.
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