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#435726 This Is the Most Powerful Robot Arm Ever ...

Last month, engineers at NASA’s Jet Propulsion Laboratory wrapped up the installation of the Mars 2020 rover’s 2.1-meter-long robot arm. This is the most powerful arm ever installed on a Mars rover. Even though the Mars 2020 rover shares much of its design with Curiosity, the new arm was redesigned to be able to do much more complex science, drilling into rocks to collect samples that can be stored for later recovery.

JPL is well known for developing robots that do amazing work in incredibly distant and hostile environments. The Opportunity Mars rover, to name just one example, had a 90-day planned mission but remained operational for 5,498 days in a robot unfriendly place full of dust and wild temperature swings where even the most basic maintenance or repair is utterly impossible. (Its twin rover, Spirit, operated for 2,269 days.)

To learn more about the process behind designing robotic systems that are capable of feats like these, we talked with Matt Robinson, one of the engineers who designed the Mars 2020 rover’s new robot arm.

The Mars 2020 rover (which will be officially named through a public contest which opens this fall) is scheduled to launch in July of 2020, landing in Jezero Crater on February 18, 2021. The overall design is similar to the Mars Science Laboratory (MSL) rover, named Curiosity, which has been exploring Gale Crater on Mars since August 2012, except Mars 2020 will be a bit bigger and capable of doing even more amazing science. It will outweigh Curiosity by about 150 kilograms, but it’s otherwise about the same size, and uses the same type of radioisotope thermoelectric generator for power. Upgraded aluminum wheels will be more durable than Curiosity’s wheels, which have suffered significant wear. Mars 2020 will land on Mars in the same way that Curiosity did, with a mildly insane descent to the surface from a rocket-powered hovering “skycrane.”

Photo: NASA/JPL-Caltech

Last month, engineers at NASA's Jet Propulsion Laboratory install the main robotic arm on the Mars 2020 rover. Measuring 2.1 meters long, the arm will allow the rover to work as a human geologist would: by holding and using science tools with its turret.

Mars 2020 really steps it up when it comes to science. The most interesting new capability (besides serving as the base station for a highly experimental autonomous helicopter) is that the rover will be able to take surface samples of rock and soil, put them into tubes, seal the tubes up, and then cache the tubes on the surface for later retrieval (and potentially return to Earth for analysis). Collecting the samples is the job of a drill on the end of the robot arm that can be equipped with a variety of interchangeable bits, but the arm holds a number of other instruments as well. A “turret” can swap between the drill, a mineral identification sensor suite called SHERLOC, and an X-ray spectrometer and camera called PIXL. Fundamentally, most of Mars 2020’s science work is going to depend on the arm and the hardware that it carries, both in terms of close-up surface investigations and collecting samples for caching.

Matt Robinson is the Deputy Delivery Manager for the Sample Caching System on the Mars 2020 rover, which covers the robotic arm itself, the drill at the end of the arm, and the sample caching system within the body of the rover that manages the samples. Robinson has been at JPL since 2001, and he’s worked on the Mars Phoenix Lander mission as the robotic arm flight software developer and robotic arm test and operations engineer, as well as on Curiosity as the robotic arm test and operations lead engineer.

We spoke with Robinson about how the Mars 2020 arm was designed, and what it’s like to be building robots for exploring other planets.

IEEE Spectrum: How’d you end up working on robots at JPL?

Matt Robinson: When I was a grad student, my focus was on vision-based robotics research, so the kinds of things they do at JPL, or that we do at JPL now, were right within my wheelhouse. One of my advisors in grad school had a former student who was out here at JPL, so that’s how I made the contact. But I was very excited to come to JPL—as a young grad student working in robotics, space robotics was where it’s at.

For a robotics engineer, working in space is kind of the gold standard. You’re working in a challenging environment and you have to be prepared for any time of eventuality that may occur. And when you send your robot out to space, there’s no getting it back.

Once the rover arrives on Mars and you receive pictures back from it operating, there’s no greater feeling. You’ve built something that is now working 200+ million miles away. It’s an awesome experience! I have to pinch myself sometimes with the job I do. Working at JPL on space robotics is the holy grail for a roboticist.

What’s different about designing an arm for a rover that will operate on Mars?

We spent over five years designing, manufacturing, assembling, and testing the arm. Scientists have defined the high-level goals for what the mission has to do—acquire core samples and process them for return, carry science instruments on the arm to help determine what rocks to sample, and so on. We, as engineers, define the next level of requirements that support those goals.

When you’re building a robotic arm for another planet, you want to design something that is robust to the environment as well as robust from fault-protection standpoint. On Mars, we’re talking about an environment where the temperature can vary 100 degrees Celsius over the course of the day, so it’s very challenging thermally. With force sensing for instance, that’s a major problem. Force sensors aren’t typically designed to operate or even survive in temperature ranges that we’re talking about. So a lot of effort has to go into force sensor design and testing.

And then there’s a do-no-harm aspect—you’re sending this piece of hardware 200 million miles away, and you can’t get it back, so you want to make sure your hardware and software are robust and cannot do any harm to the system. It’s definitely a change in mindset from a terrestrial robot, where if you make a mistake, you can repair it.

“Once the rover arrives on Mars and you receive pictures back from it, there’s no greater feeling . . . I have to pinch myself sometimes with the job I do.”
—Matt Robinson, NASA JPL

How do you decide how much redundancy is enough?

That’s always a big question. It comes down to a couple of things, typically: mass and volume. You have a certain amount of mass that’s allocated to the robotic arm and we have a volume that it has to fit within, so those are often the drivers of the amount of redundancy that you can fit. We also have a lot of experience with sending arms to other planets, and at the beginning of projects, we establish a number of requirements that the design has to meet, and that’s where the redundancy is captured.

How much is the design of the arm driven by this need for redundancy, as opposed to trying to pack in all of the instrumentation that you want to have on there to do as much science as possible?

The requirements were driven by a couple of things. We knew roughly how big the instruments on the end of the arm were going to be, so the arm design is partially driven by that, because as the instruments get bigger and heavier, the arm has to get bigger and stronger. We have our coring drill at the end of the arm, and coring requires a certain level of force, so the arm has to be strong enough to do that. Those all became requirements that drove the design of the arm. On top of that, there was also that this arm also has to operate within the Martian environment, so you have things like the temperature changes and thermal expansion—you have to design for that as well. It’s a combination of both, really.

You were a test engineer for the arm used on the MSL rover. What did you learn from Spirit and Opportunity that informed the design of the arm on Curiosity?

Spirit and Opportunity did not have any force-sensing on the robotic arm. We had contact sensors that were good enough. Spirit and Opportunity’s arms were used to place instruments, that’s all it had to do, primarily. When you’re talking about actually acquiring samples, it’s not a matter of just placing the tool—you also have to apply forces to the environment. And once you start doing that, you really need a force sensor to protect you, and also to determine how much load to apply. So that was a big theme, a big difference between MSL and Spirit and Opportunity.

The size grew a lot too. If you look at Spirit and Opportunity, they’re the size of a riding lawnmower. Curiosity and the Mars 2020 rovers are the size of a small car. The Spirit and Opportunity arm was under a meter long, and the 2020 arm is twice that, and it has to apply forces that are much higher than the Spirit and Opportunity arm. From Curiosity to 2020, the payload of the arm grew by 50 percent, but the mass of the arm did not grow a whole lot, because our mass budget was kind of tight. We had to design an arm that was stronger, that had more capability, without adding more mass. That was a big challenge. We were fairly efficient on Curiosity, but on 2020, we sharpened the pencil even more.

Photo: NASA/JPL-Caltech

Three generations of Mars rovers developed at NASA’s Jet Propulsion Laboratory. Front and center: Sojourner rover, which landed on Mars in 1997 as part of the Mars Pathfinder Project. Left: Mars Exploration Rover Project rover (Spirit and Opportunity), which landed on Mars in 2004. Right: Mars Science Laboratory rover (Curiosity), which landed on Mars in August 2012.

MSL used its arm to drill into rocks like Mars 2020 will—how has the experience of operating MSL on Mars changed your thinking on how to make that work?

On MSL, the force sensor was used primarily for fault protection, just to protect the arm from being overloaded. [When drilling] we used a stiffness model of the arm to apply the force. The force sensor was only used in case you overloaded, and that’s very different from doing active force control, where you’re actually using the force sensor in a control loop.

On Mars 2020, we’re taking it to the next step, using the force sensor to actually actively control the level of force, both for pushing on the ground and for doing bit exchange. That’s a key point because fault protection to prevent damage usually has larger error bars. When you’re trying to actually push on the environment to apply force, and you’re doing active force control, the force sensor has to be significantly more accurate.

So a big thing that we learned on MSL—it was the first time we’d actually flown a force sensor, and we learned a lot about how to design and test force sensors to be used on the surface of Mars.

How do you effectively test the Mars 2020 arm on Earth?

That’s a good question. The arm was designed to operate on either Earth or Mars. It’s strong enough to do both. We also have a stiffness model of the arm which includes allows us to compensate for differences in gravity. For testing, we make two copies of the robotic arm. We have our copy that we’re going to fly to Mars, which is what we call our flight model, and we have our engineering model. They’re effectively duplicates of each other. The engineering arm stays on earth, so even once we’ve sent the flight model to Mars, we can continue to test. And if something were to happen, if say a drill bit got stuck in the ground on Mars, we could try to replicate those conditions on Earth with our engineering model arm, and use that to test out different scenarios to overcome the problem.

How much autonomy will the arm have?

We have different models of autonomy. We have pretty high levels flight software and, for instance, we have a command that just says “dock,” that moves the arm does all the force control to the dock the arm with the carousel. For surface interaction, we have stereo cameras on the rover, and those cameras allow us to generate 3D terrain models. Using those 3D terrain models, scientists can select a target on that surface, and then we can position the arm on the target.

Scientists like to select the particular sample targets, because they have very specific types of rocks they’re looking for to sample from. On 2020, we’re providing the ability for the next level of autonomy for the rover to drive up to an area and at least do the initial surveying of that area, so the scientists can select the specific target. So the way that that would happen is, if there’s an area off in the distance that the scientists find potentially interesting, the rover will autonomously drive up to it, and deploy the arm and take all the pictures so that we can generate those 3D terrain models and then the next day the scientists can pick the specific target they want. It’s really cool.

JPL is famous for making robots that operate for far longer than NASA necessarily plans for. What’s it like designing hardware and software for a system that will (hopefully) become part of that legacy?

The way that I look at it is, when you’re building an arm that’s going to go to another planet, all the things that could go wrong… You have to build something that’s robust and that can survive all that. It’s not that we’re trying to overdesign arms so that they’ll end up lasting much, much longer, it’s that, given all the things that you can encounter within a fairly unknown environment, and the level of robustness of the design you have to apply, it just so happens we end up with designs that end up lasting a lot longer than they do. Which is great, but we’re not held to that, although we’re very excited when we see them last that long. Without any calibration, without any maintenance, exactly, it’s amazing. They show their wear over time, but they still operate, it’s super exciting, it’s very inspirational to see.

[ Mars 2020 Rover ] Continue reading

Posted in Human Robots

#435707 AI Agents Startle Researchers With ...

After 25 million games, the AI agents playing hide-and-seek with each other had mastered four basic game strategies. The researchers expected that part.

After a total of 380 million games, the AI players developed strategies that the researchers didn’t know were possible in the game environment—which the researchers had themselves created. That was the part that surprised the team at OpenAI, a research company based in San Francisco.

The AI players learned everything via a machine learning technique known as reinforcement learning. In this learning method, AI agents start out by taking random actions. Sometimes those random actions produce desired results, which earn them rewards. Via trial-and-error on a massive scale, they can learn sophisticated strategies.

In the context of games, this process can be abetted by having the AI play against another version of itself, ensuring that the opponents will be evenly matched. It also locks the AI into a process of one-upmanship, where any new strategy that emerges forces the opponent to search for a countermeasure. Over time, this “self-play” amounted to what the researchers call an “auto-curriculum.”

According to OpenAI researcher Igor Mordatch, this experiment shows that self-play “is enough for the agents to learn surprising behaviors on their own—it’s like children playing with each other.”

Reinforcement is a hot field of AI research right now. OpenAI’s researchers used the technique when they trained a team of bots to play the video game Dota 2, which squashed a world-champion human team last April. The Alphabet subsidiary DeepMind has used it to triumph in the ancient board game Go and the video game StarCraft.

Aniruddha Kembhavi, a researcher at the Allen Institute for Artificial Intelligence (AI2) in Seattle, says games such as hide-and-seek offer a good way for AI agents to learn “foundational skills.” He worked on a team that taught their AllenAI to play Pictionary with humans, viewing the gameplay as a way for the AI to work on common sense reasoning and communication. “We are, however, quite far away from being able to translate these preliminary findings in highly simplified environments into the real world,” says Kembhavi.

Illustration: OpenAI

AI agents construct a fort during a hide-and-seek game developed by OpenAI.

In OpenAI’s game of hide-and-seek, both the hiders and the seekers received a reward only if they won the game, leaving the AI players to develop their own strategies. Within a simple 3D environment containing walls, blocks, and ramps, the players first learned to run around and chase each other (strategy 1). The hiders next learned to move the blocks around to build forts (2), and then the seekers learned to move the ramps (3), enabling them to jump inside the forts. Then the hiders learned to move all the ramps into their forts before the seekers could use them (4).

The two strategies that surprised the researchers came next. First the seekers learned that they could jump onto a box and “surf” it over to a fort (5), allowing them to jump in—a maneuver that the researchers hadn’t realized was physically possible in the game environment. So as a final countermeasure, the hiders learned to lock all the boxes into place (6) so they weren’t available for use as surfboards.

Illustration: OpenAI

An AI agent uses a nearby box to surf its way into a competitor’s fort.

In this circumstance, having AI agents behave in an unexpected way wasn’t a problem: They found different paths to their rewards, but didn’t cause any trouble. However, you can imagine situations in which the outcome would be rather serious. Robots acting in the real world could do real damage. And then there’s Nick Bostrom’s famous example of a paper clip factory run by an AI, whose goal is to make as many paper clips as possible. As Bostrom told IEEE Spectrum back in 2014, the AI might realize that “human bodies consist of atoms, and those atoms could be used to make some very nice paper clips.”

Bowen Baker, another member of the OpenAI research team, notes that it’s hard to predict all the ways an AI agent will act inside an environment—even a simple one. “Building these environments is hard,” he says. “The agents will come up with these unexpected behaviors, which will be a safety problem down the road when you put them in more complex environments.”

AI researcher Katja Hofmann at Microsoft Research Cambridge, in England, has seen a lot of gameplay by AI agents: She started a competition that uses Minecraft as the playing field. She says the emergent behavior seen in this game, and in prior experiments by other researchers, shows that games can be a useful for studies of safe and responsible AI.

“I find demonstrations like this, in games and game-like settings, a great way to explore the capabilities and limitations of existing approaches in a safe environment,” says Hofmann. “Results like these will help us develop a better understanding on how to validate and debug reinforcement learning systems–a crucial step on the path towards real-world applications.”

Baker says there’s also a hopeful takeaway from the surprises in the hide-and-seek experiment. “If you put these agents into a rich enough environment they will find strategies that we never knew were possible,” he says. “Maybe they can solve problems that we can’t imagine solutions to.” Continue reading

Posted in Human Robots

#435687 Humanoid Robots Teach Coping Skills to ...

Photo: Rob Felt

IEEE Senior Member Ayanna Howard with one of the interactive androids that help children with autism improve their social and emotional engagement.

THE INSTITUTEChildren with autism spectrum disorder can have a difficult time expressing their emotions and can be highly sensitive to sound, sight, and touch. That sometimes restricts their participation in everyday activities, leaving them socially isolated. Occupational therapists can help them cope better, but the time they’re able to spend is limited and the sessions tend to be expensive.

Roboticist Ayanna Howard, an IEEE senior member, has been using interactive androids to guide children with autism on ways to socially and emotionally engage with others—as a supplement to therapy. Howard is chair of the School of Interactive Computing and director of the Human-Automation Systems Lab at Georgia Tech. She helped found Zyrobotics, a Georgia Tech VentureLab startup that is working on AI and robotics technologies to engage children with special needs. Last year Forbes named Howard, Zyrobotics’ chief technology officer, one of the Top 50 U.S. Women in Tech.

In a recent study, Howard and other researchers explored how robots might help children navigate sensory experiences. The experiment involved 18 participants between the ages of 4 and 12; five had autism, and the rest were meeting typical developmental milestones. Two humanoid robots were programmed to express boredom, excitement, nervousness, and 17 other emotional states. As children explored stations set up for hearing, seeing, smelling, tasting, and touching, the robots modeled what the socially acceptable responses should be.

“If a child’s expression is one of happiness or joy, the robot will have a corresponding response of encouragement,” Howard says. “If there are aspects of frustration or sadness, the robot will provide input to try again.” The study suggested that many children with autism exhibit stronger levels of engagement when the robots interact with them at such sensory stations.

It is one of many robotics projects Howard has tackled. She has designed robots for researching glaciers, and she is working on assistive robots for the home, as well as an exoskeleton that can help children who have motor disabilities.

Howard spoke about her work during the Ethics in AI: Impacts of (Anti?) Social Robotics panel session held in May at the IEEE Vision, Innovation, and Challenges Summit in San Diego. You can watch the session on IEEE.tv.

The next IEEE Vision, Innovation, and Challenges Summit and Honors Ceremony will be held on 15 May 2020 at the JW Marriott Parq Vancouver hotel, in Vancouver.

In this interview with The Institute, Howard talks about how she got involved with assistive technologies, the need for a more diverse workforce, and ways IEEE has benefited her career.

FOCUS ON ACCESSIBILITY
Howard was inspired to work on technology that can improve accessibility in 2008 while teaching high school students at a summer camp devoted to science, technology, engineering, and math.

“A young lady with a visual impairment attended camp. The robot programming tools being used at the camp weren’t accessible to her,” Howard says. “As an engineer, I want to fix problems when I see them, so we ended up designing tools to enable access to programming tools that could be used in STEM education.

“That was my starting motivation, and this theme of accessibility has expanded to become a main focus of my research. One of the things about this world of accessibility is that when you start interacting with kids and parents, you discover another world out there of assistive technologies and how robotics can be used for good in education as well as therapy.”

DIVERSITY OF THOUGHT
The Institute asked Howard why it’s important to have a more diverse STEM workforce and what could be done to increase the number of women and others from underrepresented groups.

“The makeup of the current engineering workforce isn’t necessarily representative of the world, which is composed of different races, cultures, ages, disabilities, and socio-economic backgrounds,” Howard says. “We’re creating products used by people around the globe, so we have to ensure they’re being designed for a diverse population. As IEEE members, we also need to engage with people who aren’t engineers, and we don’t do that enough.”

Educational institutions are doing a better job of increasing diversity in areas such as gender, she says, adding that more work is needed because the enrollment numbers still aren’t representative of the population and the gains don’t necessarily carry through after graduation.

“There has been an increase in the number of underrepresented minorities and females going into engineering and computer science,” she says, “but data has shown that their numbers are not sustained in the workforce.”

ROLE MODEL
Because there are more underrepresented groups on today’s college campuses that can form a community, the lack of engineering role models—although a concern on campuses—is more extreme for preuniversity students, Howard says.

“Depending on where you go to school, you may not know what an engineer does or even consider engineering as an option,” she says, “so there’s still a big disconnect there.”

Howard has been involved for many years in math- and science-mentoring programs for at-risk high school girls. She tells them to find what they’re passionate about and combine it with math and science to create something. She also advises them not to let anyone tell them that they can’t.

Howard’s father is an engineer. She says he never encouraged or discouraged her to become one, but when she broke something, he would show her how to fix it and talk her through the process. Along the way, he taught her a logical way of thinking she says all engineers have.

“When I would try to explain something, he would quiz me and tell me to ‘think more logically,’” she says.

Howard earned a bachelor’s degree in engineering from Brown University, in Providence, R.I., then she received both a master’s and doctorate degree in electrical engineering from the University of Southern California. Before joining the faculty of Georgia Tech in 2005, she worked at NASA’s Jet Propulsion Laboratory at the California Institute of Technology for more than a decade as a senior robotics researcher and deputy manager in the Office of the Chief Scientist.

ACTIVE VOLUNTEER
Howard’s father was also an IEEE member, but that’s not why she joined the organization. She says she signed up when she was a student because, “that was something that you just did. Plus, my student membership fee was subsidized.”

She kept the membership as a grad student because of the discounted rates members receive on conferences.

Those conferences have had an impact on her career. “They allow you to understand what the state of the art is,” she says. “Back then you received a printed conference proceeding and reading through it was brutal, but by attending it in person, you got a 15-minute snippet about the research.”

Howard is an active volunteer with the IEEE Robotics and Automation and the IEEE Systems, Man, and Cybernetics societies, holding many positions and serving on several committees. She is also featured in the IEEE Impact Creators campaign. These members were selected because they inspire others to innovate for a better tomorrow.

“I value IEEE for its community,” she says. “One of the nice things about IEEE is that it’s international.” Continue reading

Posted in Human Robots

#435662 Video Friday: This 3D-Printed ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here’s what we have so far (send us your events!):

ICRES 2019 – July 29-30, 2019 – London, U.K.
DARPA SubT Tunnel Circuit – August 15-22, 2019 – Pittsburgh, Pa., USA
IEEE Africon 2019 – September 25-27, 2019 – Accra, Ghana
ISRR 2019 – October 6-10, 2019 – Hanoi, Vietnam
Ro-Man 2019 – October 14-18, 2019 – New Delhi, India
Humanoids 2019 – October 15-17, 2019 – Toronto, Canada
Let us know if you have suggestions for next week, and enjoy today’s videos.

We’re used to seeing bristle bots about the size of a toothbrush head (which is not a coincidence), but Georgia Tech has downsized them, with some interesting benefits.

Researchers have created a new type of tiny 3D-printed robot that moves by harnessing vibration from piezoelectric actuators, ultrasound sources or even tiny speakers. Swarms of these “micro-bristle-bots” might work together to sense environmental changes, move materials – or perhaps one day repair injuries inside the human body.

The prototype robots respond to different vibration frequencies depending on their configurations, allowing researchers to control individual bots by adjusting the vibration. Approximately two millimeters long – about the size of the world’s smallest ant – the bots can cover four times their own length in a second despite the physical limitations of their small size.

“We are working to make the technology robust, and we have a lot of potential applications in mind,” said Azadeh Ansari, an assistant professor in the School of Electrical and Computer Engineering at the Georgia Institute of Technology. “We are working at the intersection of mechanics, electronics, biology and physics. It’s a very rich area and there’s a lot of room for multidisciplinary concepts.”

[ Georgia Tech ]

Most consumer drones are “multi-copters,” meaning that they have a series of rotors or propellers that allow them to hover like helicopters. But having rotors severely limits their energy efficiency, which means that they can’t easily carry heavy payloads or fly for long periods of time. To get the best of both worlds, drone designers have tried to develop “hybrid” fixed-wing drones that can fly as efficiently as airplanes, while still taking off and landing vertically like multi-copters.

These drones are extremely hard to control because of the complexity of dealing with their flight dynamics, but a team from MIT CSAIL aims to make the customization process easier, with a new system that allows users to design drones of different sizes and shapes that can nimbly switch between hovering and gliding – all by using a single controller.

In future work, the team plans to try to further increase the drone’s maneuverability by improving its design. The model doesn’t yet fully take into account complex aerodynamic effects between the propeller’s airflow and the wings. And lastly, their method trained the copter with “yaw velocity” set at zero, which means that it cannot currently perform sharp turns.

[ Paper ] via [ MIT ]

We’re not quite at the point where we can 3D print entire robots, but UCSD is getting us closer.

The UC San Diego researchers’ insight was twofold. They turned to a commercially available printer for the job, (the Stratasys Objet350 Connex3—a workhorse in many robotics labs). In addition, they realized one of the materials used by the 3D printer is made of carbon particles that can conduct power to sensors when connected to a power source. So roboticists used the black resin to manufacture complex sensors embedded within robotic parts made of clear polymer. They designed and manufactured several prototypes, including a gripper.

When stretched, the sensors failed at approximately the same strain as human skin. But the polymers the 3D printer uses are not designed to conduct electricity, so their performance is not optimal. The 3D printed robots also require a lot of post-processing before they can be functional, including careful washing to clean up impurities and drying.

However, researchers remain optimistic that in the future, materials will improve and make 3D printed robots equipped with embedded sensors much easier to manufacture.

[ UCSD ]

Congrats to Team Homer from the University of Koblenz-Landau, who won the RoboCup@Home world championship in Sydney!

[ Team Homer ]

When you’ve got a robot with both wheels and legs, motion planning is complicated. IIT has developed a new planner for CENTAURO that takes advantage of the different ways that the robot is able to get past obstacles.

[ Centauro ]

Thanks Dimitrios!

If you constrain a problem tightly enough, you can solve it even with a relatively simple robot. Here’s an example of an experimental breakfast robot named “Loraine” that can cook eggs, bacon, and potatoes using what looks to be zero sensing at all, just moving to different positions and actuating its gripper.

There’s likely to be enough human work required in the prep here to make the value that the robot adds questionable at best, but it’s a good example of how you can make a relatively complex task robot-compatible as long as you set it up in just the right way.

[ Connected Robotics ] via [ RobotStart ]

It’s been a while since we’ve seen a ball bot, and I’m not sure that I’ve ever seen one with a manipulator on it.

[ ETH Zurich RSL ]

Soft Robotics’ new mini fingers are able to pick up taco shells without shattering them, which as far as I can tell is 100 percent impossible for humans to do.

[ Soft Robotics ]

Yes, Starship’s wheeled robots can climb curbs, and indeed they have a pretty neat way of doing it.

[ Starship ]

Last year we posted a long interview with Christoph Bartneck about his research into robots and racism, and here’s a nice video summary of the work.

[ Christoph Bartneck ]

Canada’s contribution to the Lunar Gateway will be a smart robotic system which includes a next-generation robotic arm known as Canadarm3, as well as equipment, and specialized tools. Using cutting-edge software and advances in artificial intelligence, this highly-autonomous system will be able to maintain, repair and inspect the Gateway, capture visiting vehicles, relocate Gateway modules, help astronauts during spacewalks, and enable science both in lunar orbit and on the surface of the Moon.

[ CSA ]

An interesting demo of how Misty can integrate sound localization with other services.

[ Misty Robotics ]

The third and last period of H2020 AEROARMS project has brought the final developments in industrial inspection and maintenance tasks, such as the crawler retrieval and deployment (DLR) or the industrial validation in stages like a refinery or a cement factory.

[ Aeroarms ]

The Guardian S remote visual inspection and surveillance robot navigates a disaster training site to demonstrate its advanced maneuverability, long-range wireless communications and extended run times.

[ Sarcos ]

This appears to be a cake frosting robot and I wish I had like 3 more hours of this to share:

Also here is a robot that picks fried chicken using a curiously successful technique:

[ Kazumichi Moriyama ]

This isn’t strictly robots, but professor Hiroshi Ishii, associate director of the MIT Media Lab, gave a fascinating SIGCHI Lifetime Achievement Talk that’s absolutely worth your time.

[ Tangible Media Group ] Continue reading

Posted in Human Robots

#435656 Will AI Be Fashion Forward—or a ...

The narrative that often accompanies most stories about artificial intelligence these days is how machines will disrupt any number of industries, from healthcare to transportation. It makes sense. After all, technology already drives many of the innovations in these sectors of the economy.

But sneakers and the red carpet? The definitively low-tech fashion industry would seem to be one of the last to turn over its creative direction to data scientists and machine learning algorithms.

However, big brands, e-commerce giants, and numerous startups are betting that AI can ingest data and spit out Chanel. Maybe it’s not surprising, given that fashion is partly about buzz and trends—and there’s nothing more buzzy and trendy in the world of tech today than AI.

In its annual survey of the $3 trillion fashion industry, consulting firm McKinsey predicted that while AI didn’t hit a “critical mass” in 2018, it would increasingly influence the business of everything from design to manufacturing.

“Fashion as an industry really has been so slow to understand its potential roles interwoven with technology. And, to be perfectly honest, the technology doesn’t take fashion seriously.” This comment comes from Zowie Broach, head of fashion at London’s Royal College of Arts, who as a self-described “old fashioned” designer has embraced the disruptive nature of technology—with some caveats.

Co-founder in the late 1990s of the avant-garde fashion label Boudicca, Broach has always seen tech as a tool for designers, even setting up a website for the company circa 1998, way before an online presence became, well, fashionable.

Broach told Singularity Hub that while she is generally optimistic about the future of technology in fashion—the designer has avidly been consuming old sci-fi novels over the last few years—there are still a lot of difficult questions to answer about the interface of algorithms, art, and apparel.

For instance, can AI do what the great designers of the past have done? Fashion was “about designing, it was about a narrative, it was about meaning, it was about expression,” according to Broach.

AI that designs products based on data gleaned from human behavior can potentially tap into the Pavlovian response in consumers in order to make money, Broach noted. But is that channeling creativity, or just digitally dabbling in basic human brain chemistry?

She is concerned about people retaining control of the process, whether we’re talking about their data or their designs. But being empowered with the insights machines could provide into, for example, the geographical nuances of fashion between Dubai, Moscow, and Toronto is thrilling.

“What is it that we want the future to be from a fashion, an identity, and design perspective?” she asked.

Off on the Right Foot
Silicon Valley and some of the biggest brands in the industry offer a few answers about where AI and fashion are headed (though not at the sort of depths that address Broach’s broader questions of aesthetics and ethics).

Take what is arguably the biggest brand in fashion, at least by market cap but probably not by the measure of appearances on Oscar night: Nike. The $100 billion shoe company just gobbled up an AI startup called Celect to bolster its data analytics and optimize its inventory. In other words, Nike hopes it will be able to figure out what’s hot and what’s not in a particular location to stock its stores more efficiently.

The company is going even further with Nike Fit, a foot-scanning platform using a smartphone camera that applies AI techniques from fields like computer vision and machine learning to find the best fit for each person’s foot. The algorithms then identify and recommend the appropriately sized and shaped shoe in different styles.

No doubt the next step will be to 3D print personalized and on-demand sneakers at any store.

San Francisco-based startup ThirdLove is trying to bring a similar approach to bra sizes. Its 20-member data team, Fortune reported, has developed the Fit Finder quiz that uses machine learning algorithms to help pick just the right garment for every body type.

Data scientists are also a big part of the team at Stitch Fix, a former San Francisco startup that went public in 2017 and today sports a market cap of more than $2 billion. The online “personal styling” company uses hundreds of algorithms to not only make recommendations to customers, but to help design new styles and even manage the subscription-based supply chain.

Future of Fashion
E-commerce giant Amazon has thrown its own considerable resources into developing AI applications for retail fashion—with mixed results.

One notable attempt involved a “styling assistant” that came with the company’s Echo Look camera that helped people catalog and manage their wardrobes, evening helping pick out each day’s attire. The company more recently revisited the direct consumer side of AI with an app called StyleSnap, which matches clothes and accessories uploaded to the site with the retailer’s vast inventory and recommends similar styles.

Behind the curtains, Amazon is going even further. A team of researchers in Israel have developed algorithms that can deduce whether a particular look is stylish based on a few labeled images. Another group at the company’s San Francisco research center was working on tech that could generate new designs of items based on images of a particular style the algorithms trained on.

“I will say that the accumulation of many new technologies across the industry could manifest in a highly specialized style assistant, far better than the examples we’ve seen today. However, the most likely thing is that the least sexy of the machine learning work will become the most impactful, and the public may never hear about it.”

That prediction is from an online interview with Leanne Luce, a fashion technology blogger and product manager at Google who recently wrote a book called, succinctly enough, Artificial Intelligence and Fashion.

Data Meets Design
Academics are also sticking their beakers into AI and fashion. Researchers at the University of California, San Diego, and Adobe Research have previously demonstrated that neural networks, a type of AI designed to mimic some aspects of the human brain, can be trained to generate (i.e., design) new product images to match a buyer’s preference, much like the team at Amazon.

Meanwhile, scientists at Hong Kong Polytechnic University are working with China’s answer to Amazon, Alibaba, on developing a FashionAI Dataset to help machines better understand fashion. The effort will focus on how algorithms approach certain building blocks of design, what are called “key points” such as neckline and waistline, and “fashion attributes” like collar types and skirt styles.

The man largely behind the university’s research team is Calvin Wong, a professor and associate head of Hong Kong Polytechnic University’s Institute of Textiles and Clothing. His group has also developed an “intelligent fabric defect detection system” called WiseEye for quality control, reducing the chance of producing substandard fabric by 90 percent.

Wong and company also recently inked an agreement with RCA to establish an AI-powered design laboratory, though the details of that venture have yet to be worked out, according to Broach.

One hope is that such collaborations will not just get at the technological challenges of using machines in creative endeavors like fashion, but will also address the more personal relationships humans have with their machines.

“I think who we are, and how we use AI in fashion, as our identity, is not a superficial skin. It’s very, very important for how we define our future,” Broach said.

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