Tag Archives: error

#437905 New Deep Learning Method Helps Robots ...

One of the biggest things standing in the way of the robot revolution is their inability to adapt. That may be about to change though, thanks to a new approach that blends pre-learned skills on the fly to tackle new challenges.

Put a robot in a tightly-controlled environment and it can quickly surpass human performance at complex tasks, from building cars to playing table tennis. But throw these machines a curve ball and they’re in trouble—just check out this compilation of some of the world’s most advanced robots coming unstuck in the face of notoriously challenging obstacles like sand, steps, and doorways.

The reason robots tend to be so fragile is that the algorithms that control them are often manually designed. If they encounter a situation the designer didn’t think of, which is almost inevitable in the chaotic real world, then they simply don’t have the tools to react.

Rapid advances in AI have provided a potential workaround by letting robots learn how to carry out tasks instead of relying on hand-coded instructions. A particularly promising approach is deep reinforcement learning, where the robot interacts with its environment through a process of trial-and-error and is rewarded for carrying out the correct actions. Over many repetitions it can use this feedback to learn how to accomplish the task at hand.

But the approach requires huge amounts of data to solve even simple tasks. And most of the things we would want a robot to do are actually comprised of many smaller tasks—for instance, delivering a parcel involves learning how to pick an object up, how to walk, how to navigate, and how to pass an object to someone else, among other things.

Training all these sub-tasks simultaneously is hugely complex and far beyond the capabilities of most current AI systems, so many experiments so far have focused on narrow skills. Some have tried to train AI on multiple skills separately and then use an overarching system to flip between these expert sub-systems, but these approaches still can’t adapt to completely new challenges.

Building off this research, though, scientists have now created a new AI system that can blend together expert sub-systems specialized for a specific task. In a paper in Science Robotics, they explain how this allows a four-legged robot to improvise new skills and adapt to unfamiliar challenges in real time.

The technique, dubbed multi-expert learning architecture (MELA), relies on a two-stage training approach. First the researchers used a computer simulation to train two neural networks to carry out two separate tasks: trotting and recovering from a fall.

They then used the models these two networks learned as seeds for eight other neural networks specialized for more specific motor skills, like rolling over or turning left or right. The eight “expert networks” were trained simultaneously along with a “gating network,” which learns how to combine these experts to solve challenges.

Because the gating network synthesizes the expert networks rather than switching them on sequentially, MELA is able to come up with blends of different experts that allow it to tackle problems none could solve alone.

The authors liken the approach to training people in how to play soccer. You start out by getting them to do drills on individual skills like dribbling, passing, or shooting. Once they’ve mastered those, they can then intelligently combine them to deal with more dynamic situations in a real game.

After training the algorithm in simulation, the researchers uploaded it to a four-legged robot and subjected it to a battery of tests, both indoors and outdoors. The robot was able to adapt quickly to tricky surfaces like gravel or pebbles, and could quickly recover from being repeatedly pushed over before continuing on its way.

There’s still some way to go before the approach could be adapted for real-world commercially useful robots. For a start, MELA currently isn’t able to integrate visual perception or a sense of touch; it simply relies on feedback from the robot’s joints to tell it what’s going on around it. The more tasks you ask the robot to master, the more complex and time-consuming the training will get.

Nonetheless, the new approach points towards a promising way to make multi-skilled robots become more than the sum of their parts. As much fun as it is, it seems like laughing at compilations of clumsy robots may soon be a thing of the past.

Image Credit: Yang et al., Science Robotics Continue reading

Posted in Human Robots

#437859 We Can Do Better Than Human-Like Hands ...

One strategy for designing robots that are capable in anthropomorphic environments is to make the robots themselves as anthropomorphic as possible. It makes sense—for example, there are stairs all over the place because humans have legs, and legs are good at stairs, so if we give robots legs like humans, they’ll be good at stairs too, right? We also see this tendency when it comes to robotic grippers, because robots need to grip things that have been optimized for human hands.

Despite some amazing robotic hands inspired by the biology of our own human hands, there are also opportunities for creativity in gripper designs that do things human hands are not physically capable of. At ICRA 2020, researchers from Stanford University presented a paper on the design of a robotic hand that has fingers made of actuated rollers, allowing it to manipulate objects in ways that would tie your fingers into knots.

While it’s got a couple fingers, this prototype “roller grasper” hand tosses anthropomorphic design out the window in favor of unique methods of in-hand manipulation. The roller grasper does share some features with other grippers designed for in-hand manipulation using active surfaces (like conveyor belts embedded in fingers), but what’s new and exciting here is that those articulated active roller fingertips (or whatever non-anthropomorphic name you want to give them) provide active surfaces that are steerable. This means that the hand can grasp objects and rotate them without having to resort to complex sequences of finger repositioning, which is how humans do it.

Photo: Stanford University

Things like picking something flat off of a table, always tricky for robotic hands (and sometimes for human hands as well), is a breeze thanks to the fingertip rollers.

Each of the hand’s fingers has three actuated degrees of freedom, which result in several different ways in which objects can be grasped and manipulated. Things like picking something flat off of a table, always tricky for robotic hands (and sometimes for human hands as well), is a breeze thanks to the fingertip rollers. The motion of an object in this gripper isn’t quite holonomic, meaning that it can’t arbitrarily reorient things without sometimes going through other intermediate steps. And it’s also not compliant in the way that many other grippers are, limiting some types of grasps. This particular design probably won’t replace every gripper out there, but it’s particularly skilled at some specific kinds of manipulations in a way that makes it unique.

We should be clear that it’s not the intent of this paper (or of this article!) to belittle five-fingered robotic hands—the point is that there are lots of things that you can do with totally different hand designs, and just because humans use one kind of hand doesn’t mean that robots need to do the same if they want to match (or exceed) some specific human capabilities. If we could make robotic hands with five fingers that had all of the actuation and sensing and control that our own hands do, that would be amazing, but it’s probably decades away. In the meantime, there are plenty of different designs to explore.

And speaking of exploring different designs, these same folks are already at work on version two of their hand, which replaces the fingertip rollers with fingertip balls:

For more on this new version of the hand (among other things), we spoke with lead author Shenli Yuan via email. And the ICRA page is here if you have questions of your own.

IEEE Spectrum: Human hands are often seen as the standard for manipulation. When adding degrees of freedom that human hands don’t have (as in your work) can make robotic hands more capable than ours in many ways, do you think we should still think of human hands as something to try and emulate?

Shenli Yuan: Yes, definitely. Not only because human hands have great manipulation capability, but because we’re constantly surrounded by objects that were designed and built specifically to be manipulated by the human hand. Anthropomorphic robot hands are still worth investigating, and still have a long way to go before they truly match the dexterity of a human hand. The design we came up with is an exploration of what unique capabilities may be achieved if we are not bound by the constraints of anthropomorphism, and what a biologically impossible mechanism may achieve in robotic manipulation. In addition, for lots of tasks, it isn’t necessarily optimal to try and emulate the human hand. Perhaps in 20 to 50 years when robot manipulators are much better, they won’t look like the human hand that much. The design constraints for robotics and biology have points in common (like mechanical wear, finite tendons stiffness) but also major differences (like continuous rotation for robots and less heat dissipation problems for humans).

“For lots of tasks, it isn’t necessarily optimal to try and emulate the human hand. Perhaps in 20 to 50 years when robot manipulators are much better, they won’t look like the human hand that much.”
—Shenli Yuan, Stanford University

What are some manipulation capabilities of human hands that are the most difficult to replicate with your system?

There are a few things that come to mind. It cannot perform a power grasp (using the whole hand for grasping as opposed to pinch grasp that uses only fingertips), which is something that can be easily done by human hands. It cannot move or rotate objects instantaneously in arbitrary directions or about arbitrary axes, though the human hand is somewhat limited in this respect as well. It also cannot perform gaiting. That being said, these limitations exist largely because this grasper only has 9 degrees of freedom, as opposed to the human hand which has more than 20. We don’t think of this grasper as a replacement for anthropomorphic hands, but rather as a way to provide unique capabilities without all of the complexity associated with a highly actuated, humanlike hand.

What’s the most surprising or impressive thing that your hand is able to do?

The most impressive feature is that it can rotate objects continuously, which is typically difficult or inefficient for humanlike robot hands. Something really surprising was that we put most of our energy into the design and analysis of the grasper, and the control strategy we implemented for demonstrations is very simple. This simple control strategy works surprisingly well with very little tuning or trial-and-error.

With this many degrees of freedom, how complicated is it to get the hand to do what you want it to do?

The number of degrees of freedom is actually not what makes controlling it difficult. Most of the difficulties we encountered were actually due to the rolling contact between the rollers and the object during manipulation. The rolling behavior can be viewed as constantly breaking and re-establishing contacts between the rollers and objects, this very dynamic behavior introduces uncertainties in controlling our grasper. Specifically, it was difficult estimating the velocity of each contact point with the object, which changes based on object and finger position, object shape (especially curvature), and slip/no slip.

What more can you tell us about Roller Grasper V2?

Roller Grasper V2 has spherical rollers, while the V1 has cylindrical rollers. We realized that cylindrical rollers are very good at manipulating objects when the rollers and the object form line contacts, but it can be unstable when the grasp geometry doesn’t allow for a line contact between each roller and the grasped object. Spherical rollers solve that problem by allowing predictable points of contact regardless of how a surface is oriented.

The parallelogram mechanism of Roller Grasper V1 makes the pivot axis offset a bit from the center of the roller, which made our control and analysis more challenging. The kinematics of the Roller Grasper V2 is simpler. The base joint intersects with the finger, which intersects with the pivot joint, and the pivot joint intersects with the roller joint. It’s symmetrical design and simpler kinematics make our control and analysis a lot more straightforward. Roller Grasper V2 also has a larger pivot range of 180 degrees, while V1 is limited to 90 degrees.

In terms of control, we implemented more sophisticated control strategies (including a hand-crafted control strategy and an imitation learning based strategy) for the grasper to perform autonomous in-hand manipulation.

“Design of a Roller-Based Dexterous Hand for Object Grasping and Within-Hand Manipulation,” by Shenli Yuan, Austin D. Epps, Jerome B. Nowak, and J. Kenneth Salisbury from Stanford University is being presented at ICRA 2020.

< Back to IEEE Journal Watch Continue reading

Posted in Human Robots

#437851 Boston Dynamics’ Spot Robot Dog ...

Boston Dynamics has been fielding questions about when its robots are going to go on sale and how much they’ll cost for at least a dozen years now. I can say this with confidence, because that’s how long I’ve been a robotics journalist, and I’ve been pestering them about it the entire time. But it’s only relatively recently that the company started to make a concerted push away from developing robots exclusively for the likes of DARPA into platforms with more commercial potential, starting with a compact legged robot called Spot, first introduced in 2016.

Since then, we’ve been following closely as Spot has gone from a research platform to a product, and today, Boston Dynamics is announcing the final step in that process: commercial availability. You can now order a Spot Explorer Kit from the Boston Dynamics online store for US $74,500 (plus tax), shipping included, with delivery in 6 to 8 weeks. FINALLY!

Over the past 10 months or so, Boston Dynamics has leased Spot robots to carefully selected companies, research groups, and even a few individuals as part of their early adopter program—that’s where all of the clips in the video below came from. While there are over 100 Spots out in the world right now, getting one of them has required convincing Boston Dynamics up front that you knew more or less exactly what you wanted to do and how you wanted to do it. If you’re a big construction company or the Jet Propulsion Laboratory or Adam Savage, that’s all well and good, but for other folks who think that a Spot could be useful for them somehow and want to give it a shot, this new availability provides a fewer-strings attached opportunity to do some experimentation with the robot.

There’s a lot of cool stuff going on in that video, but we were told that the one thing that really stood out to the folks at Boston Dynamics was a 2-second clip that you can see on the left-hand side of the screen from 0:19 to 0:21. In it, Spot is somehow managing to walk across a spider web of rebar without getting tripped up, at faster than human speed. This isn’t something that Spot was specifically programmed to do, and in fact the Spot User Guide specifically identifies “rebar mesh” as an unsafe operating environment. But the robot just handles it, and that’s a big part of what makes Spot so useful—its ability to deal with (almost) whatever you can throw at it.

Before you get too excited, Boston Dynamics is fairly explicit that the current license for the robot is intended for commercial use, and the company specifically doesn’t want people to be just using it at home for fun. We know this because we asked (of course we asked), and they told us “we specifically don’t want people to just be using it at home for fun.” Drat. You can still buy one as an individual, but you have to promise that you’ll follow the terms of use and user guidelines, and it sounds like using a robot in your house might be the second-fastest way to invalidate your warranty:

SPOT IS AN AMAZING ROBOT, BUT IS NOT CERTIFIED SAFE FOR IN-HOME USE OR INTENDED FOR USE NEAR CHILDREN OR OTHERS WHO MAY NOT APPRECIATE THE HAZARDS ASSOCIATED WITH ITS OPERATION.

Not being able to get Spot to play with your kids may be disappointing, but for those of you with the sort of kids who are also students, the good news is that Boston Dynamics has carved out a niche for academic institutions, which can buy Spot at a discounted price. And if you want to buy a whole pack of Spots, there’s a bulk discount for Enterprise users as well.

What do you get for $74,500? All this!

Spot robot
Spot battery (2x)
Spot charger
Tablet controller and charger
Robot case for storage and transportation
FREE SHIPPING!

Photo: Boston Dynamics

The basic package includes the robot, two batteries, charger, a tablet controller, and a storage case.

You can view detailed specs here.

So is $75k a lot of money for a robot like Spot, or not all that much? We don’t have many useful points of comparison, partially because it’s not clear to what extent other pre-commercial quadrupedal robots (like ANYmal or Aliengo) share capabilities and features with Spot. For more perspective on Spot’s price tag, we spoke to Michael Perry, vice president of business development at Boston Dynamics.

IEEE Spectrum: Why is Spot so affordable?

Michael Perry: The main goal of selling the robot at this stage is to try to get it into the hands of as many application developers as possible, so that we can learn from the community what the biggest driver of value is for Spot. As a platform, unlocking the value of an ecosystem is our core focus right now.

Spectrum: Why is Spot so expensive?

Perry: Expensive is relative, but compared to the initial prototypes of Spot, we’ve been able to drop down the cost pretty significantly. One key thing has been designing it for robustness—we’ve put hundreds and hundreds of hours on the robot to make sure that it’s able to be successful when it falls, or when it has an electrostatic discharge. We’ve made sure that it’s able to perceive a wide variety of environments that are difficult for traditional vision-based sensors to handle. A lot of that engineering is baked into the core product so that you don’t have to worry about the mobility or robotic side of the equation, you can just focus on application development.

Photos: Boston Dynamics

Accessories for Spot include [clockwise from top left]: Spot GXP with additional ports for payload integration; Spot CAM with panorama camera and advanced comms; Spot CAM+ with pan-tilt-zoom camera for inspections; Spot EAP with lidar to enhance autonomy on large sites; Spot EAP+ with Spot CAM camera plus lidar; and Spot CORE for additional processing power.

The $75k that you’ll pay for the Spot Explorer Kit, it’s important to note, is just the base price for the robot. As with other things that fall into this price range (like a luxury car), there are all kinds of fun ways to drive that cost up with accessories, although for Spot, some of those accessories will be necessary for many (if not most) applications. For example, a couple of expansion ports to make it easier to install your own payloads on Spot will run you $1,275. An additional battery is $4,620. And if you want to really get some work done, the Enhanced Autonomy Package (with 360 cameras, lights, better comms, and a Velodyne VLP-16) will set you back an additional $34,570. If you were hoping for an arm, you’ll have to wait until the end of the year.

Each Spot also includes a year’s worth of software updates and a warranty, although the standard warranty just covers “defects related to materials and workmanship” not “I drove my robot off a cliff” or “I tried to take my robot swimming.” For that sort of thing (user error) to be covered, you’ll need to upgrade to the $12,000 Spot CARE premium service plan to cover your robot for a year as long as you don’t subject it to willful abuse, which both of those examples I just gave probably qualify as.

While we’re on the subject of robot abuse, Boston Dynamics has very sensibly devoted a substantial amount of the Spot User Guide to help new users understand how they should not be using their robot, in order to “lessen the risk of serious injury, death, or robot and other property damage.” According to the guide, some things that could cause Spot to fall include holes, cliffs, slippery surfaces (like ice and wet grass), and cords. Spot’s sensors also get confused by “transparent, mirrored, or very bright obstacles,” and the guide specifically says Spot “may crash into glass doors and windows.” Also this: “Spot cannot predict trajectories of moving objects. Do not operate Spot around moving objects such as vehicles, children, or pets.”

We should emphasize that this is all totally reasonable, and while there are certainly a lot of things to be aware of, it’s frankly astonishing that these are the only things that Boston Dynamics explicitly warns users against. Obviously, not every potentially unsafe situation or thing is described above, but the point is that Boston Dynamics is willing to say to new users, “here’s your robot, go do stuff with it” without feeling the need to hold their hand the entire time.

There’s one more thing to be aware of before you decide to buy a Spot, which is the following:

“All orders will be subject to Boston Dynamics’ Terms and Conditions of Sale which require the beneficial use of its robots.”

Specifically, this appears to mean that you aren’t allowed to (or supposed to) use the robot in a way that could hurt living things, or “as a weapon, or to enable any weapon.” The conditions of sale also prohibit using the robot for “any illegal or ultra-hazardous purpose,” and there’s some stuff in there about it not being cool to use Spot for “nuclear, chemical, or biological weapons proliferation, or development of missile technology,” which seems weirdly specific.

“Once you make a technology more broadly available, the story of it starts slipping out of your hands. Our hope is that ahead of time we’re able to clearly articulate the beneficial uses of the robot in environments where we think the robot has a high potential to reduce the risk to people, rather than potentially causing harm.”
—Michael Perry, Boston Dynamics

I’m very glad that Boston Dynamics is being so upfront about requiring that Spot is used beneficially. However, it does put the company in a somewhat challenging position now that these robots are being sold. Boston Dynamics can (and will) perform some amount of due-diligence before shipping a Spot, but ultimately, once the robots are in someone else’s hands, there’s only so much that BD can do.

Spectrum: Why is beneficial use important to Boston Dynamics?

Perry: One of the key things that we’ve highlighted many times in our license and terms of use is that we don’t want to see the robot being used in any way that inflicts physical harm on people or animals. There are philosophical reasons for that—I think all of us don’t want to see our technology used in a way that would hurt people. But also from a business perspective, robots are really terrible at conveying intention. In order for the robot to be helpful long-term, it has to be trusted as a piece of technology. So rather than looking at a robot and wondering, “is this something that could potentially hurt me,” we want people to think “this is a robot that’s here to help me.” To the extent that people associate Boston Dynamics with cutting edge robots, we think that this is an important stance for the rollout of our first commercial product. If we find out that somebody’s violated our terms of use, their warranty is invalidated, we won’t repair their product, and we have a licensing timeout that would prevent them from accessing their robot after that timeout has expired. It’s a remediation path, but we do think that it’s important to at least provide that as something that helps enforce our position on use of our technology.

It’s very important to keep all of this in context: Spot is a tool. It’s got some autonomy and the appearance of agency, but it’s still just doing what people tell it to do, even if those things might be unsafe. If you read through the user guide, it’s clear how much of an effort Boston Dynamics is making to try to convey the importance of safety to Spot users—and ultimately, barring some unforeseen and catastrophic software or hardware issues, safety is about the users, rather than Boston Dynamics or Spot itself. I bring this up because as we start seeing more and more Spots doing things without Boston Dynamics watching over them quite so closely, accidents are likely inevitable. Spot might step on someone’s foot. It might knock someone over. If Spot was perfectly safe, it wouldn’t be useful, and we have to acknowledge that its impressive capabilities come with some risks, too.

Photo: Boston Dynamics

Each Spot includes a year’s worth of software updates and a warranty, although the standard warranty just covers “defects related to materials and workmanship” not “I drove my robot off a cliff.”

Now that Spot is on the market for real, we’re excited to see who steps up and orders one. Depending on who the potential customer is, Spot could either seem like an impossibly sophisticated piece of technology that they’d never be able to use, or a magical way of solving all of their problems overnight. In reality, it’s of course neither of those things. For the former (folks with an idea but without a lot of robotics knowledge or experience), Spot does a lot out of the box, but BD is happy to talk with people and facilitate connections with partners who might be able to integrate specific software and hardware to get Spot to do a unique task. And for the latter (who may also be folks with an idea but without a lot of robotics knowledge or experience), BD’s Perry offers a reminder Spot is not Rosie the Robot, and would be equally happy to talk about what the technology is actually capable of doing.

Looking forward a bit, we asked Perry whether Spot’s capabilities mean that customers are starting to think beyond using robots to simply replace humans, and are instead looking at them as a way of enabling a completely different way of getting things done.

Spectrum: Do customers interested in Spot tend to think of it as a way of replacing humans at a specific task, or as a system that can do things that humans aren’t able to do?

Perry: There are what I imagine as three levels of people understanding the robot applications. Right now, we’re at level one, where you take a person out of this dangerous, dull job, and put a robot in. That’s the entry point. The second level is, using the robot, can we increase the production of that task? For example, take site documentation on a construction site—right now, people do 360 image capture of a site maybe once a week, and they might do a laser scan of the site once per project. At the second level, the question is, what if you were able to get that data collection every day, or multiple times a day? What kinds of benefits would that add to your process? To continue the construction example, the third level would be, how could we completely redesign this space now that we know that this type of automation is available? To take one example, there are some things that we cannot physically build because it’s too unsafe for people to be a part of that process, but if you were to apply robotics to that process, then you could potentially open up a huge envelope of design that has been inaccessible to people.

To order a Spot of your very own, visit shop.bostondynamics.com.

A version of this post appears in the August 2020 print issue as “$74,500 Will Fetch You a Spot.” Continue reading

Posted in Human Robots

#437751 Startup and Academics Find Path to ...

Engineers have been chasing a form of AI that could drastically lower the energy required to do typical AI things like recognize words and images. This analog form of machine learning does one of the key mathematical operations of neural networks using the physics of a circuit instead of digital logic. But one of the main things limiting this approach is that deep learning’s training algorithm, back propagation, has to be done by GPUs or other separate digital systems.

Now University of Montreal AI expert Yoshua Bengio, his student Benjamin Scellier, and colleagues at startup Rain Neuromorphics have come up with way for analog AIs to train themselves. That method, called equilibrium propagation, could lead to continuously learning, low-power analog systems of a far greater computational ability than most in the industry now consider possible, according to Rain CTO Jack Kendall.

Analog circuits could save power in neural networks in part because they can efficiently perform a key calculation, called multiply and accumulate. That calculation multiplies values from inputs according to various weights, and then it sums all those values up. Two fundamental laws of electrical engineering can basically do that, too. Ohm’s Law multiplies voltage and conductance to give current, and Kirchoff’s Current Law sums the currents entering a point. By storing a neural network’s weights in resistive memory devices, such as memristors, multiply-and-accumulate can happen completely in analog, potentially reducing power consumption by orders of magnitude.

The reason analog AI systems can’t train themselves today has a lot to do with the variability of their components. Just like real neurons, those in analog neural networks don’t all behave exactly alike. To do back propagation with analog components, you must build two separate circuit pathways. One going forward to come up with an answer (called inferencing), the other going backward to do the learning so that the answer becomes more accurate. But because of the variability of analog components, the pathways don't match up.

“You end up accumulating error as you go backwards through the network,” says Bengio. To compensate, a network would need lots of power-hungry analog-to-digital and digital-to-analog circuits, defeating the point of going analog.

Equilibrium propagation allows learning and inferencing to happen on the same network, partly by adjusting the behavior of the network as a whole. “What [equilibrium propagation] allows us to do is to say how we should modify each of these devices so that the overall circuit performs the right thing,” he says. “We turn the physical computation that is happening in the analog devices directly to our advantage.”

Right now, equilibrium propagation is only working in simulation. But Rain plans to have a hardware proof-of-principle in late 2021, according to CEO and cofounder Gordon Wilson. “We are really trying to fundamentally reimagine the hardware computational substrate for artificial intelligence, find the right clues from the brain, and use those to inform the design of this,” he says. The result could be what they call end-to-end analog AI systems that capable of running sophisticated robots or even playing a role in data centers. Both of those are currently considered beyond the capabilities of analog AI, which is now focused only on adding inferencing abilities to sensors and other low-power “edge” devices, while leaving the learning to GPUs. Continue reading

Posted in Human Robots

#437671 Video Friday: Researchers 3D Print ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here’s what we have so far (send us your events!):

ICRES 2020 – September 28-29, 2020 – Taipei, Taiwan
AUVSI EXPONENTIAL 2020 – October 5-8, 2020 – [Online]
IROS 2020 – October 25-29, 2020 – [Online]
ROS World 2020 – November 12, 2020 – [Online]
CYBATHLON 2020 – November 13-14, 2020 – [Online]
ICSR 2020 – November 14-16, 2020 – Golden, Colo., USA
Let us know if you have suggestions for next week, and enjoy today’s videos.

The Giant Gundam in Yokohama is actually way cooler than I thought it was going to be.

[ Gundam Factory ] via [ YouTube ]

A new 3D-printing method will make it easier to manufacture and control the shape of soft robots, artificial muscles and wearable devices. Researchers at UC San Diego show that by controlling the printing temperature of liquid crystal elastomer, or LCE, they can control the material’s degree of stiffness and ability to contract—also known as degree of actuation. What’s more, they are able to change the stiffness of different areas in the same material by exposing it to heat.

[ UCSD ]

Thanks Ioana!

This is the first successful reactive stepping test on our new torque-controlled biped robot named Bolt. The robot has 3 active degrees of freedom per leg and one passive joint in ankle. Since there is no active joint in ankle, the robot only relies on step location and timing adaptation to stabilize its motion. Not only can the robot perform stepping without active ankles, but it is also capable of rejecting external disturbances as we showed in this video.

[ ODRI ]

The curling robot “Curly” is the first AI-based robot to demonstrate competitive curling skills in an icy real environment with its high uncertainties. Scientists from seven different Korean research institutions including Prof. Klaus-Robert Müller, head of the machine-learning group at TU Berlin and guest professor at Korea University, have developed an AI-based curling robot.

[ TU Berlin ]

MoonRanger, a small robotic rover being developed by Carnegie Mellon University and its spinoff Astrobotic, has completed its preliminary design review in preparation for a 2022 mission to search for signs of water at the moon’s south pole. Red Whittaker explains why the new MoonRanger Lunar Explorer design is innovative and different from prior planetary rovers.

[ CMU ]

Cobalt’s security robot can now navigate unmodified elevators, which is an impressive feat.

Also, EXTERMINATE!

[ Cobalt ]

OrionStar, the robotics company invested in by Cheetah Mobile, announced the Robotic Coffee Master. Incorporating 3,000 hours of AI learning, 30,000 hours of robotic arm testing and machine vision training, the Robotic Coffee Master can perform complex brewing techniques, such as curves and spirals, with millimeter-level stability and accuracy (reset error ≤ 0.1mm).

[ Cheetah Mobile ]

DARPA OFFensive Swarm-Enabled Tactics (OFFSET) researchers recently tested swarms of autonomous air and ground vehicles at the Leschi Town Combined Arms Collective Training Facility (CACTF), located at Joint Base Lewis-McChord (JBLM) in Washington. The Leschi Town field experiment is the fourth of six planned experiments for the OFFSET program, which seeks to develop large-scale teams of collaborative autonomous systems capable of supporting ground forces operating in urban environments.

[ DARPA ]

Here are some highlights from Team Explorer’s SubT Urban competition back in February.

[ Team Explorer ]

Researchers with the Skoltech Intelligent Space Robotics Laboratory have developed a system that allows easy interaction with a micro-quadcopter with LEDs that can be used for light-painting. The researchers used a 92x92x29 mm Crazyflie 2.0 quadrotor that weighs just 27 grams, equipped with a light reflector and an array of controllable RGB LEDs. The control system consists of a glove equipped with an inertial measurement unit (IMU; an electronic device that tracks the movement of a user’s hand), and a base station that runs a machine learning algorithm.

[ Skoltech ]

“DeKonBot” is the prototype of a cleaning and disinfection robot for potentially contaminated surfaces in buildings such as door handles, light switches or elevator buttons. While other cleaning robots often spray the cleaning agents over a large area, DeKonBot autonomously identifies the surface to be cleaned.

[ Fraunhofer IPA ]

On Oct. 20, the OSIRIS-REx mission will perform the first attempt of its Touch-And-Go (TAG) sample collection event. Not only will the spacecraft navigate to the surface using innovative navigation techniques, but it could also collect the largest sample since the Apollo missions.

[ NASA ]

With all the robotics research that seems to happen in places where snow is more of an occasional novelty or annoyance, it’s good to see NORLAB taking things more seriously

[ NORLAB ]

Telexistence’s Model-T robot works very slowly, but very safely, restocking shelves.

[ Telexistence ] via [ YouTube ]

Roboy 3.0 will be unveiled next month!

[ Roboy ]

KUKA ready2_educate is your training cell for hands-on education in robotics. It is especially aimed at schools, universities and company training facilities. The training cell is a complete starter package and your perfect partner for entry into robotics.

[ KUKA ]

A UPenn GRASP Lab Special Seminar on Data Driven Perception for Autonomy, presented by Dapo Afolabi from UC Berkeley.

Perception systems form a crucial part of autonomous and artificial intelligence systems since they convert data about the relationship between an autonomous system and its environment into meaningful information. Perception systems can be difficult to build since they may involve modeling complex physical systems or other autonomous agents. In such scenarios, data driven models may be used to augment physics based models for perception. In this talk, I will present work making use of data driven models for perception tasks, highlighting the benefit of such approaches for autonomous systems.

[ GRASP Lab ]

A Maryland Robotics Center Special Robotics Seminar on Underwater Autonomy, presented by Ioannis Rekleitis from the University of South Carolina.

This talk presents an overview of algorithmic problems related to marine robotics, with a particular focus on increasing the autonomy of robotic systems in challenging environments. I will talk about vision-based state estimation and mapping of underwater caves. An application of monitoring coral reefs is going to be discussed. I will also talk about several vehicles used at the University of South Carolina such as drifters, underwater, and surface vehicles. In addition, a short overview of the current projects will be discussed. The work that I will present has a strong algorithmic flavour, while it is validated in real hardware. Experimental results from several testing campaigns will be presented.

[ MRC ]

This week’s CMU RI Seminar comes from Scott Niekum at UT Austin, on Scaling Probabilistically Safe Learning to Robotics.

Before learning robots can be deployed in the real world, it is critical that probabilistic guarantees can be made about the safety and performance of such systems. This talk focuses on new developments in three key areas for scaling safe learning to robotics: (1) a theory of safe imitation learning; (2) scalable reward inference in the absence of models; (3) efficient off-policy policy evaluation. The proposed algorithms offer a blend of safety and practicality, making a significant step towards safe robot learning with modest amounts of real-world data.

[ CMU RI ] Continue reading

Posted in Human Robots