Tag Archives: development

#435791 To Fly Solo, Racing Drones Have a Need ...

Drone racing’s ultimate vision of quadcopters weaving nimbly through obstacle courses has attracted far less excitement and investment than self-driving cars aimed at reshaping ground transportation. But the U.S. military and defense industry are betting on autonomous drone racing as the next frontier for developing AI so that it can handle high-speed navigation within tight spaces without human intervention.

The autonomous drone challenge requires split-second decision-making with six degrees of freedom instead of a car’s mere two degrees of road freedom. One research team developing the AI necessary for controlling autonomous racing drones is the Robotics and Perception Group at the University of Zurich in Switzerland. In late May, the Swiss researchers were among nine teams revealed to be competing in the two-year AlphaPilot open innovation challenge sponsored by U.S. aerospace company Lockheed Martin. The winning team will walk away with up to $2.25 million for beating other autonomous racing drones and a professional human drone pilot in head-to-head competitions.

“I think it is important to first point out that having an autonomous drone to finish a racing track at high speeds or even beating a human pilot does not imply that we can have autonomous drones [capable of] navigating in real-world, complex, unstructured, unknown environments such as disaster zones, collapsed buildings, caves, tunnels or narrow pipes, forests, military scenarios, and so on,” says Davide Scaramuzza, a professor of robotics and perception at the University of Zurich and ETH Zurich. “However, the robust and computationally efficient state estimation algorithms, control, and planning algorithms developed for autonomous drone racing would represent a starting point.”

The nine teams that made the cut—from a pool of 424 AlphaPilot applicants—will compete in four 2019 racing events organized under the Drone Racing League’s Artificial Intelligence Robotic Racing Circuit, says Keith Lynn, program manager for AlphaPilot at Lockheed Martin. To ensure an apples-to-apples comparison of each team’s AI secret sauce, each AlphaPilot team will upload its AI code into identical, specially-built drones that have the NVIDIA Xavier GPU at the core of the onboard computing hardware.

“Lockheed Martin is offering mentorship to the nine AlphaPilot teams to support their AI tech development and innovations,” says Lynn. The company “will be hosting a week-long Developers Summit at MIT in July, dedicated to workshopping and improving AlphaPilot teams’ code,” he added. He notes that each team will retain the intellectual property rights to its AI code.

The AlphaPilot challenge takes inspiration from older autonomous drone racing events hosted by academic researchers, Scaramuzza says. He credits Hyungpil Moon, a professor of robotics and mechanical engineering at Sungkyunkwan University in South Korea, for having organized the annual autonomous drone racing competition at the International Conference on Intelligent Robots and Systems since 2016.

It’s no easy task to create and train AI that can perform high-speed flight through complex environments by relying on visual navigation. One big challenge comes from how drones can accelerate sharply, take sharp turns, fly sideways, do zig-zag patterns and even perform back flips. That means camera images can suddenly appear tilted or even upside down during drone flight. Motion blur may occur when a drone flies very close to structures at high speeds and camera pixels collect light from multiple directions. Both cameras and visual software can also struggle to compensate for sudden changes between light and dark parts of an environment.

To lend AI a helping hand, Scaramuzza’s group recently published a drone racing dataset that includes realistic training data taken from a drone flown by a professional pilot in both indoor and outdoor spaces. The data, which includes complicated aerial maneuvers such as back flips, flight sequences that cover hundreds of meters, and flight speeds of up to 83 kilometers per hour, was presented at the 2019 IEEE International Conference on Robotics and Automation.

The drone racing dataset also includes data captured by the group’s special bioinspired event cameras that can detect changes in motion on a per-pixel basis within microseconds. By comparison, ordinary cameras need milliseconds (each millisecond being 1,000 microseconds) to compare motion changes in each image frame. The event cameras have already proven capable of helping drones nimbly dodge soccer balls thrown at them by the Swiss lab’s researchers.

The Swiss group’s work on the racing drone dataset received funding in part from the U.S. Defense Advanced Research Projects Agency (DARPA), which acts as the U.S. military’s special R&D arm for more futuristic projects. Specifically, the funding came from DARPA’s Fast Lightweight Autonomy program that envisions small autonomous drones capable of flying at high speeds through cluttered environments without GPS guidance or communication with human pilots.

Such speedy drones could serve as military scouts checking out dangerous buildings or alleys. They could also someday help search-and-rescue teams find people trapped in semi-collapsed buildings or lost in the woods. Being able to fly at high speed without crashing into things also makes a drone more efficient at all sorts of tasks by making the most of limited battery life, Scaramuzza says. After all, most drone battery life gets used up by the need to hover in flight and doesn’t get drained much by flying faster.

Even if AI manages to conquer the drone racing obstacle courses, that would be the end of the beginning of the technology’s development. What would still be required? Scaramuzza specifically singled out the need to handle low-visibility conditions involving smoke, dust, fog, rain, snow, fire, hail, as some of the biggest challenges for vision-based algorithms and AI in complex real-life environments.

“I think we should develop and release datasets containing smoke, dust, fog, rain, fire, etc. if we want to allow using autonomous robots to complement human rescuers in saving people lives after an earthquake or natural disaster in the future,” Scaramuzza says. Continue reading

Posted in Human Robots

#435757 Robotic Animal Agility

An off-shore wind power platform, somewhere in the North Sea, on a freezing cold night, with howling winds and waves crashing against the impressive structure. An imperturbable ANYmal is quietly conducting its inspection.

ANYmal, a medium sized dog-like quadruped robot, walks down the stairs, lifts a “paw” to open doors or to call the elevator and trots along corridors. Darkness is no problem: it knows the place perfectly, having 3D-mapped it. Its laser sensors keep it informed about its precise path, location and potential obstacles. It conducts its inspection across several rooms. Its cameras zoom in on counters, recording the measurements displayed. Its thermal sensors record the temperature of machines and equipment and its ultrasound microphone checks for potential gas leaks. The robot also inspects lever positions as well as the correct positioning of regulatory fire extinguishers. As the electronic buzz of its engines resumes, it carries on working tirelessly.

After a little over two hours of inspection, the robot returns to its docking station for recharging. It will soon head back out to conduct its next solitary patrol. ANYmal played alongside Mulder and Scully in the “X-Files” TV series*, but it is in no way a Hollywood robot. It genuinely exists and surveillance missions are part of its very near future.

Off-shore oil platforms, the first test fields and probably the first actual application of ANYmal. ©ANYbotics

This quadruped robot was designed by ANYbotics, a spinoff of the Swiss Federal Institute of Technology in Zurich (ETH Zurich). Made of carbon fibre and aluminium, it weighs about thirty kilos. It is fully ruggedised, water- and dust-proof (IP-67). A kevlar belly protects its main body, carrying its powerful brain, batteries, network device, power management system and navigational systems.

ANYmal was designed for all types of terrain, including rubble, sand or snow. It has been field tested on industrial sites and is at ease with new obstacles to overcome (and it can even get up after a fall). Depending on its mission, its batteries last 2 to 4 hours.

On its jointed legs, protected by rubber pads, it can walk (at the speed of human steps), trot, climb, curl upon itself to crawl, carry a load or even jump and dance. It is the need to move on all surfaces that has driven its designers to choose a quadruped. “Biped robots are not easy to stabilise, especially on irregular terrain” explains Dr Péter Fankhauser, co-founder and chief business development officer of ANYbotics. “Wheeled or tracked robots can carry heavy loads, but they are bulky and less agile. Flying drones are highly mobile, but cannot carry load, handle objects or operate in bad weather conditions. We believe that quadrupeds combine the optimal characteristics, both in terms of mobility and versatility.”

What served as a source of inspiration for the team behind the project, the Robotic Systems Lab of the ETH Zurich, is a champion of agility on rugged terrain: the mountain goat. “We are of course still a long way” says Fankhauser. “However, it remains our objective on the longer term.

The first prototype, ALoF, was designed already back in 2009. It was still rather slow, very rigid and clumsy – more of a proof of concept than a robot ready for application. In 2012, StarlETH, fitted with spring joints, could hop, jump and climb. It was with this robot that the team started participating in 2014 in ARGOS, a full-scale challenge, launched by the Total oil group. The idea was to present a robot capable of inspecting an off-shore drilling station autonomously.

Up against dozens of competitors, the ETH Zurich team was the only team to enter the competition with such a quadrupedal robot. They didn’t win, but the multiple field tests were growing evermore convincing. Especially because, during the challenge, the team designed new joints with elastic actuators made in-house. These joints, inspired by tendons and muscles, are compact, sealed and include their own custom control electronics. They can regulate joint torque, position and impedance directly. Thanks to this innovation, the team could enter the same competition with a new version of its robot, ANYmal, fitted with three joints on each leg.

The ARGOS experience confirms the relevance of the selected means of locomotion. “Our robot is lighter, takes up less space on site and it is less noisy” says Fankhauser. “It also overcomes bigger obstacles than larger wheeled or tracked robots!” As ANYmal generated public interest and its transformation into a genuine product seemed more than possible, the startup ANYbotics was launched in 2016. It sold not only its robot, but also its revolutionary joints, called ANYdrive.

Today, ANYmal is not yet ready for sale to companies. However, ANYbotics has a growing number of partnerships with several industries, testing the robot for a few days or several weeks, for all types of tasks. Last October, for example, ANYmal navigated its way through the dark sewage system of the city of Zurich in order to test its capacity to help workers in similar difficult, repetitive and even dangerous tasks.

Why such an early interest among companies? “Because many companies want to integrate robots into their maintenance tasks” answers Fankhauser. “With ANYmal, they can actually evaluate its feasibility and plan their strategy. Eventually, both the architecture and the equipment of buildings could be rethought to be adapted to these maintenance robots”.

ANYmal requires ruggedised, sealed and extremely reliable interconnection solutions, such as LEMO. ©ANYbotics

Through field demonstrations and testing, ANYbotics can gather masses of information (up to 50,000 measurements are recorded every second during each test!) “It helps us to shape the product.” In due time, the startup will be ready to deliver a commercial product which really caters for companies’ needs.

Inspection and surveillance tasks on industrial sites are not the only applications considered. The startup is also thinking of agricultural inspections – with its onboard sensors, ANYmal is capable of mapping its environment, measuring bio mass and even taking soil samples. In the longer term, it could also be used for search and rescue operations. By the way, the robot can already be switched to “remote control” mode at any time and can be easily tele-operated. It is also capable of live audio and video transmission.

The transition from the prototype to the marketed product stage will involve a number of further developments. These include increasing ANYmal’s agility and speed, extending its capacity to map large-scale environments, improving safety, security, user handling and integrating the system with the customer’s data management software. It will also be necessary to enhance the robot’s reliability “so that it can work for days, weeks, or even months without human supervision.” All required certifications will have to be obtained. The locomotion system, which had triggered the whole business, is only one of a number of considerations of ANYbotics.

Designed for extreme environments, for ANYmal smoke is not a problem and it can walk in the snow, through rubble or in water. ©ANYbotics

The startup is not all alone. In fact, it has sold ANYmal robots to a dozen major universities who use them to develop their know-how in robotics. The startup has also founded ANYmal Research, a community including members such as Toyota Research Institute, the German Aerospace Center and the computer company Nvidia. Members have full access to ANYmal’s control software, simulations and documentation. Sharing has boosted both software and hardware ideas and developments (built on ROS, the open-source Robot Operating System). In particular, payload variations, providing for expandability and scalability. For instance, one of the universities uses a robotic arm which enables ANYmal to grasp or handle objects and open doors.

Among possible applications, ANYbotics mentions entertainment. It is not only about playing in more films or TV series, but rather about participating in various attractions (trade shows, museums, etc.). “ANYmal is so novel that it attracts a great amount of interest” confirms Fankhauser with a smile. “Whenever we present it somewhere, people gather around.”

Videos of these events show a fascinated and sometimes slightly fearful audience, when ANYmal gets too close to them. Is it fear of the “bad robot”? “This fear exists indeed and we are happy to be able to use ANYmal also to promote public awareness towards robotics and robots.” Reminiscent of a young dog, ANYmal is truly adapted for the purpose.

However, Péter Fankhauser softens the image of humans and sophisticated robots living together. “These coming years, robots will continue to work in the background, like they have for a long time in factories. Then, they will be used in public places in a selective and targeted way, for instance for dangerous missions. We will need to wait another ten years before animal-like robots, such as ANYmal will share our everyday lives!”

At the Consumer Electronics Show (CES) in Las Vegas in January, Continental, the German automotive manufacturing company, used robots to demonstrate a last-mile delivery. It showed ANYmal getting out of an autonomous vehicle with a parcel, climbing onto the front porch, lifting a paw to ring the doorbell, depositing the parcel before getting back into the vehicle. This futuristic image seems very close indeed.

*X-Files, season 11, episode 7, aired in February 2018 Continue reading

Posted in Human Robots

#435731 Video Friday: NASA Is Sending This ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here’s what we have so far (send us your events!):

MARSS 2019 – July 1-5, 2019 – Helsinki, Finland
ICRES 2019 – July 29-30, 2019 – London, UK
DARPA SubT Tunnel Circuit – August 15-22, 2019 – Pittsburgh, PA, USA
Let us know if you have suggestions for next week, and enjoy today’s videos.

The big news today is that NASA is sending a robot to Saturn’s moon Titan. A flying robot. The Dragonfly mission will launch in 2026 and arrive in 2034, but you knew that already, because last January, we posted a detailed article about the concept from the Applied Physics Lab at Johns Hopkins University. And now it’s not a concept anymore, yay!

Again, read all the details plus an interview in 2018 article.

[ NASA ]

A robotic gripping arm that uses engineered bacteria to “taste” for a specific chemical has been developed by engineers at the University of California, Davis, and Carnegie Mellon University. The gripper is a proof-of-concept for biologically-based soft robotics.

The new device uses a biosensing module based on E. coli bacteria engineered to respond to the chemical IPTG by producing a fluorescent protein. The bacterial cells reside in wells with a flexible, porous membrane that allows chemicals to enter but keeps the cells inside. This biosensing module is built into the surface of a flexible gripper on a robotic arm, so the gripper can “taste” the environment through its fingers.

When IPTG crosses the membrane into the chamber, the cells fluoresce and electronic circuits inside the module detect the light. The electrical signal travels to the gripper’s control unit, which can decide whether to pick something up or release it.

[ UC Davis ]

The Toyota Research Institute (TRI) is taking on the hard problems in manipulation research toward making human-assist robots reliable and robust. Dr. Russ Tedrake, TRI Vice President of Robotics Research, explains how we are exploring the challenges and addressing the reliability gap by using a robot loading dishes in a dishwasher as an example task.

[ TRI ]

The Tactile Telerobot is the world’s first haptic telerobotic system that transmits realistic touch feedback to an operator located anywhere in the world. It is the product of joint collaboration between Shadow Robot Company, HaptX, and SynTouch. All Nippon Airways funded the project’s initial research and development.

What’s really unique about this is the HaptX tactile feedback system, which is something we’ve been following for several years now. It’s one of the most magical tech experiences I’ve ever had, and you can read about it here and here.

[ HaptX ]

Thanks Andrew!

I love how snake robots can emulate some of the fanciest moves of real snakes, and then also do bonkers things that real snakes never do.

[ Matsuno Lab ]

Here are a couple interesting videos from the Human-Robot Interaction Lab at Tufts.

A robot is instructed to perform an action and cannot do it due to lack of sensors. But when another robot is placed nearby, it can execute the instruction by tacitly tapping into the other robot’s mind and using that robot’s sensors for its own actions. Yes, it’s automatic, and yes, it’s the BORG!

Two Nao robots are instructed to perform a dance and are able to do it right after instruction. Moreover, they can switch roles immediately, and even a third different PR2 robot can perform the dance right away, demonstrating the ability of our DIARC architecture to learn quickly and share the knowledge with any type of robot running the architecture.

Compared to Nao, PR2 just sounds… depressed.

[ HRI Lab ]

This work explores the problem of robot tool construction – creating tools from parts available in the environment. We advance the state-of-the-art in robotic tool construction by introducing an approach that enables the robot to construct a wider range of tools with greater computational efficiency. Specifically, given an action that the robot wishes to accomplish and a set of building parts available to the robot, our approach reasons about the shape of the parts and potential ways of attaching them, generating a ranking of part combinations that the robot then uses to construct and test the target tool. We validate our approach on the construction of five tools using a physical 7-DOF robot arm.

[ RAIL Lab ] via [ RSS ]

We like Magazino’s approach to warehouse picking- constrain the problem to something you can reliably solve, like shoeboxes.

Magazino has announced a new pricing model for their robots. You pay 55k euros for the robot itself, and then after that, all you pay to keep the robot working is 6 cents per pick, so the robot is only costing you money for the work that it actually does.

[ Magazino ]

Thanks Florin!

Human-Robot Collaborations are happening across factories worldwide, yet very few are using it for smaller businesses, due to high costs or the difficulty of customization. Elephant Robotics, a new player from Shenzhen, the Silicon Valley of Asia, has set its sight on helping smaller businesses gain access to smart robotics. They created a Catbot (a collaborative robotic arm) that will offer high efficiency and flexibility to various industries.

The Catbot is set to help from education projects, photography, massaging, to being a personal barista or co-playing a table game. The customizations are endless. To increase the flexibility of usage, the Catbot is extremely easy to program from a high precision task up to covering hefty ground projects.

[ Elephant Robotics ]

Thanks Johnson!

Dronistics, an EPFL spin-off, has been testing out their enclosed delivery drone in the Dominican Republic through a partnership with WeRobotics.

[ WeRobotics ]

QTrobot is an expressive humanoid robot designed to help children with autism spectrum disorder and children with special educational needs in learning new skills. QTrobot uses simple and exaggerated facial expressions combined by interactive games and stories, to help children improve their emotional skills. QTrobot helps children to learn about and better understand the emotions and teach them strategies to handle their emotions more effectively.

[ LuxAI ]

Here’s a typical day in the life of a Tertill solar-powered autonomous weed-destroying robot.

$300, now shipping from Franklin Robotics.

[ Tertill ]

PAL Robotics is excited to announce a new TIAGo with two arms, TIAGo++! After carefully listening to the robotics community needs, we used TIAGo’s modularity to integrate two 7-DoF arms to our mobile manipulator. TIAGo++ can help you swiftly accomplish your research goals, opening endless possibilities in mobile manipulation.

[ PAL Robotics ]

Thanks Jack!

You’ve definitely already met the Cobalt security robot, but Toyota AI Ventures just threw a pile of money at them and would therefore like you to experience this re-introduction:

[ Cobalt Robotics ] via [ Toyota AI ]

ROSIE is a mobile manipulator kit from HEBI Robotics. And if you don’t like ROSIE, the modular nature of HEBI’s hardware means that you can take her apart and make something more interesting.

[ HEBI Robotics ]

Learn about Kawasaki Robotics’ second addition to their line of duAro dual-arm collaborative robots, duAro2. This model offers an extended vertical reach (550 mm) and an increased payload capacity (3 kg/arm).

[ Kawasaki Robotics ]

Drone Delivery Canada has partnered with Peel Region Paramedics to pilot its proprietary drone delivery platform to enable rapid first responder technology via drone with the goal to reduce response time and potentially save lives.

[ Drone Delivery Canada ]

In this week’s episode of Robots in Depth, Per speaks with Harri Ketamo, from Headai.

Harri Ketamo talks about AI and how he aims to mimic human decision making with algorithms. Harri has done a lot of AI for computer games to create opponents that are entertaining to play against. It is easy to develop a very bad or a very good opponent, but designing an opponent that behaves like a human, is entertaining to play against and that you can beat is quite hard. He talks about how AI in computer games is a very important story telling tool and an important part of making a game entertaining to play.

This work led him into other parts of the AI field. Harri thinks that we sometimes have a problem separating what is real from what is the type of story telling he knows from gaming AI. He calls for critical analysis of AI and says that data has to be used to verify AI decisions and results.

[ Robots in Depth ]

Thanks Per! Continue reading

Posted in Human Robots

#435676 Intel’s Neuromorphic System Hits 8 ...

At the DARPA Electronics Resurgence Initiative Summit today in Detroit, Intel plans to unveil an 8-million-neuron neuromorphic system comprising 64 Loihi research chips—codenamed Pohoiki Beach. Loihi chips are built with an architecture that more closely matches the way the brain works than do chips designed to do deep learning or other forms of AI. For the set of problems that such “spiking neural networks” are particularly good at, Loihi is about 1,000 times as fast as a CPU and 10,000 times as energy efficient. The new 64-Loihi system represents the equivalent of 8-million neurons, but that’s just a step to a 768-chip, 100-million-neuron system that the company plans for the end of 2019.

Intel and its research partners are just beginning to test what massive neural systems like Pohoiki Beach can do, but so far the evidence points to even greater performance and efficiency, says Mike Davies, director of neuromorphic research at Intel.

“We’re quickly accumulating results and data that there are definite benefits… mostly in the domain of efficiency. Virtually every one that we benchmark…we find significant gains in this architecture,” he says.

Going from a single-Loihi to 64 of them is more of a software issue than a hardware one. “We designed scalability into the Loihi chip from the beginning,” says Davies. “The chip has a hierarchical routing interface…which allows us to scale to up to 16,000 chips. So 64 is just the next step.”

Photo: Tim Herman/Intel Corporation

One of Intel’s Nahuku boards, each of which contains 8 to 32 Intel Loihi neuromorphic chips, shown here interfaced to an Intel Arria 10 FPGA development kit. Intel’s latest neuromorphic system, Pohoiki Beach, is made up of multiple Nahuku boards and contains 64 Loihi chips.

Finding algorithms that run well on an 8-million-neuron system and optimizing those algorithms in software is a considerable effort, he says. Still, the payoff could be huge. Neural networks that are more brain-like, such as Loihi, could be immune to some of the artificial intelligence’s—for lack of a better word—dumbness.

For example, today’s neural networks suffer from something called catastrophic forgetting. If you tried to teach a trained neural network to recognize something new—a new road sign, say—by simply exposing the network to the new input, it would disrupt the network so badly that it would become terrible at recognizing anything. To avoid this, you have to completely retrain the network from the ground up. (DARPA’s Lifelong Learning, or L2M, program is dedicated to solving this problem.)

(Here’s my favorite analogy: Say you coached a basketball team, and you raised the net by 30 centimeters while nobody was looking. The players would miss a bunch at first, but they’d figure things out quickly. If those players were like today’s neural networks, you’d have to pull them off the court and teach them the entire game over again—dribbling, passing, everything.)

Loihi can run networks that might be immune to catastrophic forgetting, meaning it learns a bit more like a human. In fact, there’s evidence through a research collaboration with Thomas Cleland’s group at Cornell University, that Loihi can achieve what’s called one-shot learning. That is, learning a new feature after being exposed to it only once. The Cornell group showed this by abstracting a model of the olfactory system so that it would run on Loihi. When exposed to a new virtual scent, the system not only didn't catastrophically forget everything else it had smelled, it learned to recognize the new scent just from the single exposure.

Loihi might also be able to run feature-extraction algorithms that are immune to the kinds of adversarial attacks that befuddle today’s image recognition systems. Traditional neural networks don’t really understand the features they’re extracting from an image in the way our brains do. “They can be fooled with simplistic attacks like changing individual pixels or adding a screen of noise that wouldn’t fool a human in any way,” Davies explains. But the sparse-coding algorithms Loihi can run work more like the human visual system and so wouldn’t fall for such shenanigans. (Disturbingly, humans are not completely immune to such attacks.)

Photo: Tim Herman/Intel Corporation

A close-up shot of Loihi, Intel’s neuromorphic research chip. Intel’s latest neuromorphic system, Pohoiki Beach, will be comprised of 64 of these Loihi chips.

Researchers have also been using Loihi to improve real-time control for robotic systems. For example, last week at the Telluride Neuromorphic Cognition Engineering Workshop—an event Davies called “summer camp for neuromorphics nerds”—researchers were hard at work using a Loihi-based system to control a foosball table. “It strikes people as crazy,” he says. “But it’s a nice illustration of neuromorphic technology. It’s fast, requires quick response, quick planning, and anticipation. These are what neuromorphic chips are good at.” Continue reading

Posted in Human Robots

#435674 MIT Future of Work Report: We ...

Robots aren’t going to take everyone’s jobs, but technology has already reshaped the world of work in ways that are creating clear winners and losers. And it will continue to do so without intervention, says the first report of MIT’s Task Force on the Work of the Future.

The supergroup of MIT academics was set up by MIT President Rafael Reif in early 2018 to investigate how emerging technologies will impact employment and devise strategies to steer developments in a positive direction. And the headline finding from their first publication is that it’s not the quantity of jobs we should be worried about, but the quality.

Widespread press reports of a looming “employment apocalypse” brought on by AI and automation are probably wide of the mark, according to the authors. Shrinking workforces as developed countries age and outstanding limitations in what machines can do mean we’re unlikely to have a shortage of jobs.

But while unemployment is historically low, recent decades have seen a polarization of the workforce as the number of both high- and low-skilled jobs have grown at the expense of the middle-skilled ones, driving growing income inequality and depriving the non-college-educated of viable careers.

This is at least partly attributable to the growth of digital technology and automation, the report notes, which are rendering obsolete many middle-skilled jobs based around routine work like assembly lines and administrative support.

That leaves workers to either pursue high-skilled jobs that require deep knowledge and creativity, or settle for low-paid jobs that rely on skills—like manual dexterity or interpersonal communication—that are still beyond machines, but generic to most humans and therefore not valued by employers. And the growth of emerging technology like AI and robotics is only likely to exacerbate the problem.

This isn’t the first report to note this trend. The World Bank’s 2016 World Development Report noted how technology is causing a “hollowing out” of labor markets. But the MIT report goes further in saying that the cause isn’t simply technology, but the institutions and policies we’ve built around it.

The motivation for introducing new technology is broadly assumed to be to increase productivity, but the authors note a rarely-acknowledged fact: “Not all innovations that raise productivity displace workers, and not all innovations that displace workers substantially raise productivity.”

Examples of the former include computer-aided design software that makes engineers and architects more productive, while examples of the latter include self-service checkouts and automated customer support that replace human workers, often at the expense of a worse customer experience.

While the report notes that companies have increasingly adopted the language of technology augmenting labor, in reality this has only really benefited high-skilled workers. For lower-skilled jobs the motivation is primarily labor cost savings, which highlights the other major force shaping technology’s impact on employment: shareholder capitalism.

The authors note that up until the 1980s, increasing productivity resulted in wage growth across the economic spectrum, but since then average wage growth has failed to keep pace and gains have dramatically skewed towards the top earners.

The report shies away from directly linking this trend to the birth of Reaganomics (something others have been happy to do), but it notes that American veneration of the shareholder as the primary stakeholder in a business and tax policies that incentivize investment in capital rather than labor have exacerbated the negative impacts technology can have on employment.

That means the current focus on re-skilling workers to thrive in the new economy is a necessary, but not sufficient, solution to the disruptive impact technology is having on work, the authors say.

Alongside significant investment in education, fiscal policies need to be re-balanced away from subsidizing investment in physical capital and towards boosting investment in human capital, the authors write, and workers need to have a greater say in corporate decision-making.

The authors point to other developed economies where productivity growth, income growth, and equality haven’t become so disconnected thanks to investments in worker skills, social safety nets, and incentives to invest in human capital. Whether such a radical reshaping of US economic policy is achievable in today’s political climate remains to be seen, but the authors conclude with a call to arms.

“The failure of the US labor market to deliver broadly shared prosperity despite rising productivity is not an inevitable byproduct of current technologies or free markets,” they write. “We can and should do better.”

Image Credit: Simon Abrams / Unsplash/a> Continue reading

Posted in Human Robots