Tag Archives: controller
#437707 Video Friday: This Robot Will Restock ...
Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):
CLAWAR 2020 – August 24-26, 2020 – [Online Conference]
ICUAS 2020 – September 1-4, 2020 – Athens, Greece
ICRES 2020 – September 28-29, 2020 – Taipei, Taiwan
AUVSI EXPONENTIAL 2020 – October 5-8, 2020 – [Online Conference]
IROS 2020 – October 25-29, 2020 – Las Vegas, Nev., USA
CYBATHLON 2020 – November 13-14, 2020 – [Online Event]
ICSR 2020 – November 14-16, 2020 – Golden, Colo., USA
Let us know if you have suggestions for next week, and enjoy today's videos.
Tokyo startup Telexistence has recently unveiled a new robot called the Model-T, an advanced teleoperated humanoid that can use tools and grasp a wide range of objects. Japanese convenience store chain FamilyMart plans to test the Model-T to restock shelves in up to 20 stores by 2022. In the trial, a human “pilot” will operate the robot remotely, handling items like beverage bottles, rice balls, sandwiches, and bento boxes.
With Model-T and AWP, FamilyMart and TX aim to realize a completely new store operation by remoteizing and automating the merchandise restocking work, which requires a large number of labor-hours. As a result, stores can operate with less number of workers and enable them to recruit employees regardless of the store’s physical location.
[ Telexistence ]
Quadruped dance-off should be a new robotics competition at IROS or ICRA.
I dunno though, that moonwalk might keep Spot in the lead…
[ Unitree ]
Through a hybrid of simulation and real-life training, this air muscle robot is learning to play table tennis.
Table tennis requires to execute fast and precise motions. To gain precision it is necessary to explore in this high-speed regimes, however, exploration can be safety-critical at the same time. The combination of RL and muscular soft robots allows to close this gap. While robots actuated by pneumatic artificial muscles generate high forces that are required for e.g. smashing, they also offer safe execution of explosive motions due to antagonistic actuation.
To enable practical training without real balls, we introduce Hybrid Sim and Real Training (HYSR) that replays prerecorded real balls in simulation while executing actions on the real system. In this manner, RL can learn the challenging motor control of the PAM-driven robot while executing ~15000 hitting motions.
[ Max Planck Institute ]
Thanks Dieter!
Anthony Cowley wrote in to share his recent thesis work on UPSLAM, a fast and lightweight SLAM technique that records data in panoramic depth images (just PNGs) that are easy to visualize and even easier to share between robots, even on low-bandwidth networks.
[ UPenn ]
Thanks Anthony!
GITAI’s G1 is the space dedicated general-purpose robot. G1 robot will enable automation of various tasks internally & externally on space stations and for lunar base development.
[ Gitai ]
The University of Michigan has a fancy new treadmill that’s built right into the floor, which proves to be a bit much for Mini Cheetah.
But Cassie Blue won’t get stuck on no treadmill! She goes for a 0.3 mile walk across campus, which ends when a certain someone ran the gantry into Cassie Blue’s foot.
[ Michigan Robotics ]
Some serious quadruped research going on at UT Austin Human Centered Robotics Lab.
[ HCRL ]
Will Burrard-Lucas has spent lockdown upgrading his slightly indestructible BeetleCam wildlife photographing robot.
[ Will Burrard-Lucas ]
Teleoperated surgical robots are becoming commonplace in operating rooms, but many are massive (sometimes taking up an entire room) and are difficult to manipulate, especially if a complication arises and the robot needs to removed from the patient. A new collaboration between the Wyss Institute, Harvard University, and Sony Corporation has created the mini-RCM, a surgical robot the size of a tennis ball that weighs as much as a penny, and performed significantly better than manually operated tools in delicate mock-surgical procedures. Importantly, its small size means it is more comparable to the human tissues and structures on which it operates, and it can easily be removed by hand if needed.
[ Harvard Wyss ]
Yaskawa appears to be working on a robot that can scan you with a temperature gun and then jam a mask on your face?
[ Motoman ]
Maybe we should just not have people working in mines anymore, how about that?
[ Exyn ]
Many current human-robot interactive systems tend to use accurate and fast – but also costly – actuators and tracking systems to establish working prototypes that are safe to use and deploy for user studies. This paper presents an embedded framework to build a desktop space for human-robot interaction, using an open-source robot arm, as well as two RGB cameras connected to a Raspberry Pi-based controller that allow a fast yet low-cost object tracking and manipulation in 3D. We show in our evaluations that this facilitates prototyping a number of systems in which user and robot arm can commonly interact with physical objects.
[ Paper ]
IBM Research is proud to host professor Yoshua Bengio — one of the world’s leading experts in AI — in a discussion of how AI can contribute to the fight against COVID-19.
[ IBM Research ]
Ira Pastor, ideaXme life sciences ambassador interviews Professor Dr. Hiroshi Ishiguro, the Director of the Intelligent Robotics Laboratory, of the Department of Systems Innovation, in the Graduate School of Engineering Science, at Osaka University, Japan.
[ ideaXme ]
A CVPR talk from Stanford’s Chelsea Finn on “Generalization in Visuomotor Learning.”
[ Stanford ] Continue reading →
#437624 AI-Powered Drone Learns Extreme ...
Quadrotors are among the most agile and dynamic machines ever created. In the hands of a skilled human pilot, they can do some astonishing series of maneuvers. And while autonomous flying robots have been getting better at flying dynamically in real-world environments, they still haven’t demonstrated the same level of agility of manually piloted ones.
Now researchers from the Robotics and Perception Group at the University of Zurich and ETH Zurich, in collaboration with Intel, have developed a neural network training method that “enables an autonomous quadrotor to fly extreme acrobatic maneuvers with only onboard sensing and computation.” Extreme.
There are two notable things here: First, the quadrotor can do these extreme acrobatics outdoors without any kind of external camera or motion-tracking system to help it out (all sensing and computing is onboard). Second, all of the AI training is done in simulation, without the need for an additional simulation-to-real-world (what researchers call “sim-to-real”) transfer step. Usually, a sim-to-real transfer step means putting your quadrotor into one of those aforementioned external tracking systems, so that it doesn’t completely bork itself while trying to reconcile the differences between the simulated world and the real world, where, as the researchers wrote in a paper describing their system, “even tiny mistakes can result in catastrophic outcomes.”
To enable “zero-shot” sim-to-real transfer, the neural net training in simulation uses an expert controller that knows exactly what’s going on to teach a “student controller” that has much less perfect knowledge. That is, the simulated sensory input that the student ends up using as it learns to follow the expert has been abstracted to present the kind of imperfect, imprecise data it’s going to encounter in the real world. This can involve things like abstracting away the image part of the simulation until you’d have no way of telling the difference between abstracted simulation and abstracted reality, which is what allows the system to make that sim-to-real leap.
The simulation environment that the researchers used was Gazebo, slightly modified to better simulate quadrotor physics. Meanwhile, over in reality, a custom 1.5-kilogram quadrotor with a 4:1 thrust to weight ratio performed the physical experiments, using only a Nvidia Jetson TX2 computing board and an Intel RealSense T265, a dual fisheye camera module optimized for V-SLAM. To challenge the learning system, it was trained to perform three acrobatic maneuvers plus a combo of all of them:
Image: University of Zurich/ETH Zurich/Intel
Reference trajectories for acrobatic maneuvers. Top row, from left: Power Loop, Barrel Roll, and Matty Flip. Bottom row: Combo.
All of these maneuvers require high accelerations of up to 3 g’s and careful control, and the Matty Flip is particularly challenging, at least for humans, because the whole thing is done while the drone is flying backwards. Still, after just a few hours of training in simulation, the drone was totally real-world competent at these tricks, and could even extrapolate a little bit to perform maneuvers that it was not explicitly trained on, like doing multiple loops in a row. Where humans still have the advantage over drones is (as you might expect since we’re talking about robots) is quickly reacting to novel or unexpected situations. And when you’re doing this sort of thing outdoors, novel and unexpected situations are everywhere, from a gust of wind to a jealous bird.
For more details, we spoke with Antonio Loquercio from the University of Zurich’s Robotics and Perception Group.
IEEE Spectrum: Can you explain how the abstraction layer interfaces with the simulated sensors to enable effective sim-to-real transfer?
Antonio Loquercio: The abstraction layer applies a specific function to the raw sensor information. Exactly the same function is applied to the real and simulated sensors. The result of the function, which is “abstracted sensor measurements,” makes simulated and real observation of the same scene similar. For example, suppose we have a sequence of simulated and real images. We can very easily tell apart the real from the simulated ones given the difference in rendering. But if we apply the abstraction function of “feature tracks,” which are point correspondences in time, it becomes very difficult to tell which are the simulated and real feature tracks, since point correspondences are independent of the rendering. This applies for humans as well as for neural networks: Training policies on raw images gives low sim-to-real transfer (since images are too different between domains), while training on the abstracted images has high transfer abilities.
How useful is visual input from a camera like the Intel RealSense T265 for state estimation during such aggressive maneuvers? Would using an event camera substantially improve state estimation?
Our end-to-end controller does not require a state estimation module. It shares however some components with traditional state estimation pipelines, specifically the feature extractor and the inertial measurement unit (IMU) pre-processing and integration function. The input of the neural networks are feature tracks and integrated IMU measurements. When looking at images with low features (for example when the camera points to the sky), the neural net will mainly rely on IMU. When more features are available, the network uses to correct the accumulated drift from IMU. Overall, we noticed that for very short maneuvers IMU measurements were sufficient for the task. However, for longer ones, visual information was necessary to successfully address the IMU drift and complete the maneuver. Indeed, visual information reduces the odds of a crash by up to 30 percent in the longest maneuvers. We definitely think that event camera can improve even more the current approach since they could provide valuable visual information during high speed.
“The Matty Flip is probably one of the maneuvers that our approach can do very well … It is super challenging for humans, since they don’t see where they’re going and have problems in estimating their speed. For our approach the maneuver is no problem at all, since we can estimate forward velocities as well as backward velocities.”
—Antonio Loquercio, University of Zurich
You describe being able to train on “maneuvers that stretch the abilities of even expert human pilots.” What are some examples of acrobatics that your drones might be able to do that most human pilots would not be capable of?
The Matty Flip is probably one of the maneuvers that our approach can do very well, but human pilots find very challenging. It basically entails doing a high speed power loop by always looking backward. It is super challenging for humans, since they don’t see where they’re going and have problems in estimating their speed. For our approach the maneuver is no problem at all, since we can estimate forward velocities as well as backward velocities.
What are the limits to the performance of this system?
At the moment the main limitation is the maneuver duration. We never trained a controller that could perform maneuvers longer than 20 seconds. In the future, we plan to address this limitation and train general controllers which can fly in that agile way for significantly longer with relatively small drift. In this way, we could start being competitive against human pilots in drone racing competitions.
Can you talk about how the techniques developed here could be applied beyond drone acrobatics?
The current approach allows us to do acrobatics and agile flight in free space. We are now working to perform agile flight in cluttered environments, which requires a higher degree of understanding of the surrounding with respect to this project. Drone acrobatics is of course only an example application. We selected it because it makes a stress test of the controller performance. However, several other applications which require fast and agile flight can benefit from our approach. Examples are delivery (we want our Amazon packets always faster, don’t we?), search and rescue, or inspection. Going faster allows us to cover more space in less time, saving battery costs. Indeed, agile flight has very similar battery consumption of slow hovering for an autonomous drone.
“Deep Drone Acrobatics,” by Elia Kaufmann, Antonio Loquercio, René Ranftl, Matthias Müller, Vladlen Koltun, and Davide Scaramuzza from the Robotics and Perception Group at the University of Zurich and ETH Zurich, and Intel’s Intelligent Systems Lab, was presented at RSS 2020. Continue reading →
#437600 Brain-Inspired Robot Controller Uses ...
Robots operating in the real world are starting to find themselves constrained by the amount of computing power they have available. Computers are certainly getting faster and more efficient, but they’re not keeping up with the potential of robotic systems, which have access to better sensors and more data, which in turn makes decision making more complex. A relatively new kind of computing device called a memristor could potentially help robotics smash through this barrier, through a combination of lower complexity, lower cost, and higher speed.
In a paper published today in Science Robotics, a team of researchers from the University of Southern California in Los Angeles and the Air Force Research Laboratory in Rome, N.Y., demonstrate a simple self-balancing robot that uses memristors to form a highly effective analog control system, inspired by the functional structure of the human brain.
First, we should go over just what the heck a memristor is. As the name suggests, it’s a type of memory that is resistance-based. That is, the resistance of a memristor can be programmed, and the memristor remembers that resistance even after it’s powered off (the resistance depends on the magnitude of the voltage applied to the memristor’s two terminals and the length of time that voltage has been applied). Memristors are potentially the ideal hybrid between RAM and flash memory, offering high speed, high density, non-volatile storage. So that’s cool, but what we’re most interested in as far as robot control systems go is that memristors store resistance, making them analog devices rather than digital ones.
By adding a memristor to an analog circuit with inputs from a gyroscope and an accelerometer, the researchers created a completely analog Kalman filter, which coupled to a second memristor functioned as a PD controller.
Nowadays, the word “analog” sounds like a bad thing, but robots are stuck in an analog world, and any physical interactions they have with the world (mediated through sensors) are fundamentally analog in nature. The challenge is that an analog signal is often “messy”—full of noise and non-linearities—and as such, the usual approach now is to get it converted to a digital signal and then processed to get anything useful out of it. This is fine, but it’s also not particularly fast or efficient. Where memristors come in is that they’re inherently analog, and in addition to storing data, they can also act as tiny analog computers, which is pretty wild.
By adding a memristor to an analog circuit with inputs from a gyroscope and an accelerometer, the researchers, led by Wei Wu, an associate professor of electrical engineering at USC, created a completely analog and completely physical Kalman filter to remove noise from the sensor signal. In addition, they used a second memristor can be used to turn that sensor data into a proportional-derivative (PD) controller. Next they put those two components together to build an analogy system that can do a bunch of the work required to keep an inverted pendulum robot upright far more efficiently than a traditional system. The difference in performance is readily apparent:
The shaking you see in the traditionally-controlled robot on the bottom comes from the non-linearity of the dynamic system, which changes faster than the on-board controller can keep up with. The memristors substantially reduce the cycle time, so the robot can balance much more smoothly. Specifically, cycle time is reduced from 3,034 microseconds to just 6 microseconds.
Of course, there’s more going on here, like motor drivers and a digital computer to talk to them, so this robot is really a hybrid system. But guess what? As the researchers point out, so are we!
The human brain consists of the cerebrum, the cerebellum, and the brainstem. The cerebrum is a major part of the brain in charge of vision, hearing, and thinking, whereas the cerebellum plays an important role in motion control. Through this cooperation of the cerebrum and the cerebellum, the human brain can conduct multiple tasks simultaneously with extremely low power consumption. Inspired by this, we developed a hybrid analog-digital computation platform, in which the digital component runs the high-level algorithm, whereas the analog component is responsible for sensor fusion and motion control.
By offloading a bunch of computation onto the memristors, the higher brain functions of the robot have more breathing room. Overall, you reduce power, space, and cost, while substantially improving performance. This has only become possible relatively recently due to memristor advances and availability, and the researchers expect that memristor-based hybrid computing will soon be able to “improve the robustness and the performance of mobile robotic systems with higher” degrees of freedom.
“A memristor-based hybrid analog-digital computing platform for mobile robotics,” by Buyun Chen, Hao Yang, Boxiang Song, Deming Meng, Xiaodong Yan, Yuanrui Li, Yunxiang Wang, Pan Hu, Tse-Hsien Ou, Mark Barnell, Qing Wu, Han Wang, and Wei Wu, from USC Viterbi and AFRL, was published in Science Robotics. Continue reading →
#437575 AI-Directed Robotic Hand Learns How to ...
Reaching for a nearby object seems like a mindless task, but the action requires a sophisticated neural network that took humans millions of years to evolve. Now, robots are acquiring that same ability using artificial neural networks. In a recent study, a robotic hand “learns” to pick up objects of different shapes and hardness using three different grasping motions.
The key to this development is something called a spiking neuron. Like real neurons in the brain, artificial neurons in a spiking neural network (SNN) fire together to encode and process temporal information. Researchers study SNNs because this approach may yield insights into how biological neural networks function, including our own.
“The programming of humanoid or bio-inspired robots is complex,” says Juan Camilo Vasquez Tieck, a research scientist at FZI Forschungszentrum Informatik in Karlsruhe, Germany. “And classical robotics programming methods are not always suitable to take advantage of their capabilities.”
Conventional robotic systems must perform extensive calculations, Tieck says, to track trajectories and grasp objects. But a robotic system like Tieck’s, which relies on a SNN, first trains its neural net to better model system and object motions. After which it grasps items more autonomously—by adapting to the motion in real-time.
The new robotic system by Tieck and his colleagues uses an existing robotic hand, called a Schunk SVH 5-finger hand, which has the same number of fingers and joints as a human hand.
The researchers incorporated a SNN into their system, which is divided into several sub-networks. One sub-network controls each finger individually, either flexing or extending the finger. Another concerns each type of grasping movement, for example whether the robotic hand will need to do a pinching, spherical or cylindrical movement.
For each finger, a neural circuit detects contact with an object using the currents of the motors and the velocity of the joints. When contact with an object is detected, a controller is activated to regulate how much force the finger exerts.
“This way, the movements of generic grasping motions are adapted to objects with different shapes, stiffness and sizes,” says Tieck. The system can also adapt its grasping motion quickly if the object moves or deforms.
The robotic grasping system is described in a study published October 24 in IEEE Robotics and Automation Letters. The researchers’ robotic hand used its three different grasping motions on objects without knowing their properties. Target objects included a plastic bottle, a soft ball, a tennis ball, a sponge, a rubber duck, different balloons, a pen, and a tissue pack. The researchers found, for one, that pinching motions required more precision than cylindrical or spherical grasping motions.
“For this approach, the next step is to incorporate visual information from event-based cameras and integrate arm motion with SNNs,” says Tieck. “Additionally, we would like to extend the hand with haptic sensors.”
The long-term goal, he says, is to develop “a system that can perform grasping similar to humans, without intensive planning for contact points or intense stability analysis, and [that is] able to adapt to different objects using visual and haptic feedback.” Continue reading →
#437571 Video Friday: Snugglebot Is What We All ...
Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):
IROS 2020 – October 25-25, 2020 – [Online]
Robotica 2020 – November 10-14, 2020 – [Online]
ROS World 2020 – November 12, 2020 – [Online]
CYBATHLON 2020 – November 13-14, 2020 – [Online]
ICSR 2020 – November 14-16, 2020 – Golden, Colo., USA
Bay Area Robotics Symposium – November 20, 2020 – [Online]
Let us know if you have suggestions for next week, and enjoy today's videos.
Snugglebot is what we all need right now.
[ Snugglebot ]
In his video message on his prayer intention for November, Pope Francis emphasizes that progress in robotics and artificial intelligence (AI) be oriented “towards respecting the dignity of the person and of Creation”.
[ Vatican News ]
KaPOW!
Apparently it's supposed to do that—the disruptor flies off backwards to reduce recoil on the robot, and has its own parachute to keep it from going too far.
[ Ghost Robotics ]
Animals have many muscles, receptors, and neurons which compose feedback loops. In this study, we designed artificial muscles, receptors, and neurons without any microprocessors, or software-based controllers. We imitate the reflexive rule observed in walking experiments of cats, as a result, the Pneumatic Brainless Robot II emerged running motion (a leg trajectory and a gait pattern) through the interaction between the body, the ground, and the artificial reflexes. We envision that the simple reflex circuit we discovered will be a candidate for a minimal model for describing the principles of animal locomotion.
Find the paper, “Brainless Running: A Quasi-quadruped Robot with Decentralized Spinal Reflexes by Solely Mechanical Devices,” on IROS On-Demand.
[ IROS ]
Thanks Yoichi!
I have no idea what these guys are saying, but they're talking about robots that serve chocolate!
The world of experience of the Zotter Schokoladen Manufaktur of managing director Josef Zotter counts more than 270,000 visitors annually. Since March 2019, this world of chocolate in Bergl near Riegersburg in Austria has been enriched by a new attraction: the world's first chocolate and praline robot from KUKA delights young and old alike and serves up chocolate and pralines to guests according to their personal taste.
[ Zotter ]
This paper proposes a systematic solution that uses an unmanned aerial vehicle (UAV) to aggressively and safely track an agile target. The solution properly handles the challenging situations where the intent of the target and the dense environments are unknown to the UAV. The proposed solution is integrated into an onboard quadrotor system. We fully test the system in challenging real-world tracking missions. Moreover, benchmark comparisons validate that the proposed method surpasses the cutting-edge methods on time efficiency and tracking effectiveness.
[ FAST Lab ]
Southwest Research Institute developed a cable management system for collaborative robotics, or “cobots.” Dress packs used on cobots can create problems when cables are too tight (e-stops) or loose (tangling). SwRI developed ADDRESS, or the Adaptive DRESing System, to provide smarter cobot dress packs that address e-stops and tangling.
[ SWRI ]
A quick demonstration of the acoustic contact sensor in the RBO Hand 2. An embedded microphone records the sound inside of the pneumatic finger. Depending on which part of the finger makes contact, the sound is a little bit different. We create a sensor that recognizes these small changes and predicts the contact location from the sound. The visualization on the left shows the recorded sound (top) and which of the nine contact classes the sensor is currently predicting (bottom).
[ TU Berlin ]
The MAVLab won the prize for the “most innovative design” in the IMAV 2018 indoor competition, in which drones had to fly through windows, gates, and follow a predetermined flight path. The prize was awarded for the demonstration of a fully autonomous version of the “DelFly Nimble”, a tailless flapping wing drone.
In order to fly by itself, the DelFly Nimble was equipped with a single, small camera and a small processor allowing onboard vision processing and control. The jury of international experts in the field praised the agility and autonomous flight capabilities of the DelFly Nimble.
[ MAVLab ]
A reactive walking controller for the Open Dynamic Robot Initiative's skinny quadruped.
[ ODRI ]
Mobile service robots are already able to recognize people and objects while navigating autonomously through their operating environments. But what is the ideal position of the robot to interact with a user? To solve this problem, Fraunhofer IPA developed an approach that connects navigation, 3D environment modeling, and person detection to find the optimal goal pose for HRI.
[ Fraunhofer ]
Yaskawa has been in robotics for a very, very long time.
[ Yaskawa ]
Black in Robotics IROS launch event, featuring Carlotta Berry.
[ Black in Robotics ]
What is AI? I have no idea! But these folks have some opinions.
[ MIT ]
Aerial-based Observations of Volcanic Emissions (ABOVE) is an international collaborative project that is changing the way we sample volcanic gas emissions. Harnessing recent advances in drone technology, unoccupied aerial systems (UAS) in the ABOVE fleet are able to acquire aerial measurements of volcanic gases directly from within previously inaccessible volcanic plumes. In May 2019, a team of 30 researchers undertook an ambitious field deployment to two volcanoes – Tavurvur (Rabaul) and Manam in Papua New Guinea – both amongst the most prodigious emitters of sulphur dioxide on Earth, and yet lacking any measurements of how much carbon they emit to the atmosphere.
[ ABOVE ]
A talk from IHMC's Robert Griffin for ICCAS 2020, including a few updates on their Nadia humanoid.
[ IHMC ] Continue reading →