Tag Archives: challenge
#438998 Foam Sword Fencing With a PR2 Is the ...
Most of what we cover in the Human Robot Interaction (HRI) space involves collaboration, because collaborative interactions tend to be productive, positive, and happy. Yay! But sometimes, collaboration is not what you want. Sometimes, you want competition.
Competition between humans and robots doesn’t have to be a bad thing, in the same way that competition between humans and humans doesn’t have to be a bad thing. There are all kinds of scenarios in which humans respond favorably to competition, and exercise is an obvious example.
Studies have shown that humans can perform significantly better when they’re exercising competitively as opposed to when they’re exercising individually. And while researchers have looked at whether robots can be effective exercise coaches (they can be), there hasn’t been a lot of exploration of physical robots actually competing directly with humans. Roboticists from the University of Washington decided to put adversarial exercise robots to the test, and they did it by giving a PR2 a giant foam sword. Awesome.
This exercise game matches a PR2 with a human in a zero-sum competitive fencing game with foam swords. Expecting the PR2 to actually be a competitive fencer isn’t realistic because, like, it’s a PR2. Instead, the objective of the game is for the human to keep their foam sword within a target area near the PR2 while also avoiding the PR2’s low-key sword-waving. A VR system allows the user to see the target area, while also giving the system a way to track the user’s location and pose.
Looks like fun, right? It’s also exercise, at least in the sense that the user’s heart rate nearly doubled over their resting heart rate during the highest scoring game. This is super preliminary research, though, and there’s still a lot of work to do. It’ll be important to figure out how skilled a competitive robot should be in order to keep providing a reasonable challenge to a human who gradually improves over time, while also being careful to avoid generating any negative reactions. For example, the robot should probably not beat you over the head with its foam sword, even if that’s a highly effective strategy for getting your heart rate up.
Competitive Physical Human-Robot Game Play, by Boling Yang, Xiangyu Xie, Golnaz Habibi, and Joshua R. Smith from the University of Washington and MIT, was presented as a late-breaking report at the ACM/IEEE International Conference on Human-Robot Interaction. Continue reading
#438613 Video Friday: Digit Takes a Hike
Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):
HRI 2021 – March 8-11, 2021 – [Online Conference]
RoboSoft 2021 – April 12-16, 2021 – [Online Conference]
ICRA 2021 – May 30-5, 2021 – Xi'an, China
Let us know if you have suggestions for next week, and enjoy today's videos.
It's winter in Oregon, so everything is damp, all the time. No problem for Digit!
Also the case for summer in Oregon.
[ Agility Robotics ]
While other organisms form collective flocks, schools, or swarms for such purposes as mating, predation, and protection, the Lumbriculus variegatus worms are unusual in their ability to braid themselves together to accomplish tasks that unconnected individuals cannot. A new study reported by researchers at the Georgia Institute of Technology describes how the worms self-organize to act as entangled “active matter,” creating surprising collective behaviors whose principles have been applied to help blobs of simple robots evolve their own locomotion.
No, this doesn't squick me out at all, why would it.
[ Georgia Tech ]
A few years ago, we wrote about Zhifeng Huang's jet-foot equipped bipedal robot, and he's been continuing to work on it to the point where it can now step over gaps that are an absolutely astonishing 147% of its leg length.
[ Paper ]
Thanks Zhifeng!
The Inception Drive is a novel, ultra-compact design for an Infinitely Variable Transmission (IVT) that uses nested-pulleys to adjust the gear ratio between input and output shafts. This video shows the first proof-of-concept prototype for a “Fully Balanced” design, where the spinning masses within the drive are completely balanced to reduce vibration, thereby allowing the drive to operate more efficiently and at higher speeds than achievable on an unbalanced design.
As shown in this video, the Inception Drive can change both the speed and direction of rotation of the output shaft while keeping the direction and speed of the input shaft constant. This ability to adjust speed and direction within such a compact package makes the Inception Drive a compelling choice for machine designers in a wide variety of fields, including robotics, automotive, and renewable-energy generation.
[ SRI ]
Robots with kinematic loops are known to have superior mechanical performance. However, due to these loops, their modeling and control is challenging, and prevents a more widespread use. In this paper, we describe a versatile Inverse Kinematics (IK) formulation for the retargeting of expressive motions onto mechanical systems with loops.
[ Disney Research ]
Watch Engineered Arts put together one of its Mesmer robots in a not at all uncanny way.
[ Engineered Arts ]
There's been a bunch of interesting research into vision-based tactile sensing recently; here's some from Van Ho at JAIST:
[ Paper ]
Thanks Van!
This is really more of an automated system than a robot, but these little levitating pucks are very very slick.
ACOPOS 6D is based on the principle of magnetic levitation: Shuttles with integrated permanent magnets float over the surface of electromagnetic motor segments. The modular motor segments are 240 x 240 millimeters in size and can be arranged freely in any shape. A variety of shuttle sizes carry payloads of 0.6 to 14 kilograms and reach speeds of up to 2 meters per second. They can move freely in two-dimensional space, rotate and tilt along three axes and offer precise control over the height of levitation. All together, that gives them six degrees of motion control freedom.
[ ACOPOS ]
Navigation and motion control of a robot to a destination are tasks that have historically been performed with the assumption that contact with the environment is harmful. This makes sense for rigid-bodied robots where obstacle collisions are fundamentally dangerous. However, because many soft robots have bodies that are low-inertia and compliant, obstacle contact is inherently safe. We find that a planner that takes into account and capitalizes on environmental contact produces paths that are more robust to uncertainty than a planner that avoids all obstacle contact.
[ CHARM Lab ]
The quadrotor experts at UZH have been really cranking it up recently.
Aerodynamic forces render accurate high-speed trajectory tracking with quadrotors extremely challenging. These complex aerodynamic effects become a significant disturbance at high speeds, introducing large positional tracking errors, and are extremely difficult to model. To fly at high speeds, feedback control must be able to account for these aerodynamic effects in real-time. This necessitates a modelling procedure that is both accurate and efficient to evaluate. Therefore, we present an approach to model aerodynamic effects using Gaussian Processes, which we incorporate into a Model Predictive Controller to achieve efficient and precise real-time feedback control, leading to up to 70% reduction in trajectory tracking error at high speeds. We verify our method by extensive comparison to a state-of-the-art linear drag model in synthetic and real-world experiments at speeds of up to 14m/s and accelerations beyond 4g.
[ Paper ]
I have not heard much from Harvest Automation over the last couple years and their website was last updated in 2016, but I guess they're selling robots in France, so that's good?
[ Harvest Automation ]
Last year, Clearpath Robotics introduced a ROS package for Spot which enables robotics developers to leverage ROS capabilities out-of-the-box. Here at OTTO Motors, we thought it would be a compelling test case to see just how easy it would be to integrate Spot into our test fleet of OTTO materials handling robots.
[ OTTO Motors ]
Video showcasing recent robotics activities at PRISMA Lab, coordinated by Prof. Bruno Siciliano, at Università di Napoli Federico II.
[ PRISMA Lab ]
Thanks Fan!
State estimation framework developed by the team CoSTAR for the DARPA Subterranean Challenge, where the team achieved 2nd and 1st places in the Tunnel and Urban circuits.
[ Paper ]
Highlights from the 2020 ROS Industrial conference.
[ ROS Industrial ]
Thanks Thilo!
Not robotics, but entertaining anyway. From the CHI 1995 Technical Video Program, “The Tablet Newspaper: a Vision for the Future.”
[ CHI 1995 ]
This week's GRASP on Robotics seminar comes from Allison Okamura at Stanford, on “Wearable Haptic Devices for Ubiquitous Communication.”
Haptic devices allow touch-based information transfer between humans and intelligent systems, enabling communication in a salient but private manner that frees other sensory channels. For such devices to become ubiquitous, their physical and computational aspects must be intuitive and unobtrusive. We explore the design of a wide array of haptic feedback mechanisms, ranging from devices that can be actively touched by the fingertips to multi-modal haptic actuation mounted on the arm. We demonstrate how these devices are effective in virtual reality, human-machine communication, and human-human communication.
[ UPenn ] Continue reading