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#437974 China Wants to Be the World’s AI ...

China’s star has been steadily rising for decades. Besides slashing extreme poverty rates from 88 percent to under 2 percent in just 30 years, the country has become a global powerhouse in manufacturing and technology. Its pace of growth may slow due to an aging population, but China is nonetheless one of the world’s biggest players in multiple cutting-edge tech fields.

One of these fields, and perhaps the most significant, is artificial intelligence. The Chinese government announced a plan in 2017 to become the world leader in AI by 2030, and has since poured billions of dollars into AI projects and research across academia, government, and private industry. The government’s venture capital fund is investing over $30 billion in AI; the northeastern city of Tianjin budgeted $16 billion for advancing AI; and a $2 billion AI research park is being built in Beijing.

On top of these huge investments, the government and private companies in China have access to an unprecedented quantity of data, on everything from citizens’ health to their smartphone use. WeChat, a multi-functional app where people can chat, date, send payments, hail rides, read news, and more, gives the CCP full access to user data upon request; as one BBC journalist put it, WeChat “was ahead of the game on the global stage and it has found its way into all corners of people’s existence. It could deliver to the Communist Party a life map of pretty much everybody in this country, citizens and foreigners alike.” And that’s just one (albeit big) source of data.

Many believe these factors are giving China a serious leg up in AI development, even providing enough of a boost that its progress will surpass that of the US.

But there’s more to AI than data, and there’s more to progress than investing billions of dollars. Analyzing China’s potential to become a world leader in AI—or in any technology that requires consistent innovation—from multiple angles provides a more nuanced picture of its strengths and limitations. In a June 2020 article in Foreign Affairs, Oxford fellows Carl Benedikt Frey and Michael Osborne argued that China’s big advantages may not actually be that advantageous in the long run—and its limitations may be very limiting.

Moving the AI Needle
To get an idea of who’s likely to take the lead in AI, it could help to first consider how the technology will advance beyond its current state.

To put it plainly, AI is somewhat stuck at the moment. Algorithms and neural networks continue to achieve new and impressive feats—like DeepMind’s AlphaFold accurately predicting protein structures or OpenAI’s GPT-3 writing convincing articles based on short prompts—but for the most part these systems’ capabilities are still defined as narrow intelligence: completing a specific task for which the system was painstakingly trained on loads of data.

(It’s worth noting here that some have speculated OpenAI’s GPT-3 may be an exception, the first example of machine intelligence that, while not “general,” has surpassed the definition of “narrow”; the algorithm was trained to write text, but ended up being able to translate between languages, write code, autocomplete images, do math, and perform other language-related tasks it wasn’t specifically trained for. However, all of GPT-3’s capabilities are limited to skills it learned in the language domain, whether spoken, written, or programming language).

Both AlphaFold’s and GPT-3’s success was due largely to the massive datasets they were trained on; no revolutionary new training methods or architectures were involved. If all it was going to take to advance AI was a continuation or scaling-up of this paradigm—more input data yields increased capability—China could well have an advantage.

But one of the biggest hurdles AI needs to clear to advance in leaps and bounds rather than baby steps is precisely this reliance on extensive, task-specific data. Other significant challenges include the technology’s fast approach to the limits of current computing power and its immense energy consumption.

Thus, while China’s trove of data may give it an advantage now, it may not be much of a long-term foothold on the climb to AI dominance. It’s useful for building products that incorporate or rely on today’s AI, but not for pushing the needle on how artificially intelligent systems learn. WeChat data on users’ spending habits, for example, would be valuable in building an AI that helps people save money or suggests items they might want to purchase. It will enable (and already has enabled) highly tailored products that will earn their creators and the companies that use them a lot of money.

But data quantity isn’t what’s going to advance AI. As Frey and Osborne put it, “Data efficiency is the holy grail of further progress in artificial intelligence.”

To that end, research teams in academia and private industry are working on ways to make AI less data-hungry. New training methods like one-shot learning and less-than-one-shot learning have begun to emerge, along with myriad efforts to make AI that learns more like the human brain.

While not insignificant, these advancements still fall into the “baby steps” category. No one knows how AI is going to progress beyond these small steps—and that uncertainty, in Frey and Osborne’s opinion, is a major speed bump on China’s fast-track to AI dominance.

How Innovation Happens
A lot of great inventions have happened by accident, and some of the world’s most successful companies started in garages, dorm rooms, or similarly low-budget, nondescript circumstances (including Google, Facebook, Amazon, and Apple, to name a few). Innovation, the authors point out, often happens “through serendipity and recombination, as inventors and entrepreneurs interact and exchange ideas.”

Frey and Osborne argue that although China has great reserves of talent and a history of building on technologies conceived elsewhere, it doesn’t yet have a glowing track record in terms of innovation. They note that of the 100 most-cited patents from 2003 to present, none came from China. Giants Tencent, Alibaba, and Baidu are all wildly successful in the Chinese market, but they’re rooted in technologies or business models that came out of the US and were tweaked for the Chinese population.

“The most innovative societies have always been those that allowed people to pursue controversial ideas,” Frey and Osborne write. China’s heavy censorship of the internet and surveillance of citizens don’t quite encourage the pursuit of controversial ideas. The country’s social credit system rewards people who follow the rules and punishes those who step out of line. Frey adds that top-down execution of problem-solving is effective when the problem at hand is clearly defined—and the next big leaps in AI are not.

It’s debatable how strongly a culture of social conformism can impact technological innovation, and of course there can be exceptions. But a relevant historical example is the Soviet Union, which, despite heavy investment in science and technology that briefly rivaled the US in fields like nuclear energy and space exploration, ended up lagging far behind primarily due to political and cultural factors.

Similarly, China’s focus on computer science in its education system could give it an edge—but, as Frey told me in an email, “The best students are not necessarily the best researchers. Being a good researcher also requires coming up with new ideas.”

Winner Take All?
Beyond the question of whether China will achieve AI dominance is the issue of how it will use the powerful technology. Several of the ways China has already implemented AI could be considered morally questionable, from facial recognition systems used aggressively against ethnic minorities to smart glasses for policemen that can pull up information about whoever the wearer looks at.

This isn’t to say the US would use AI for purely ethical purposes. The military’s Project Maven, for example, used artificially intelligent algorithms to identify insurgent targets in Iraq and Syria, and American law enforcement agencies are also using (mostly unregulated) facial recognition systems.

It’s conceivable that “dominance” in AI won’t go to one country; each nation could meet milestones in different ways, or meet different milestones. Researchers from both countries, at least in the academic sphere, could (and likely will) continue to collaborate and share their work, as they’ve done on many projects to date.

If one country does take the lead, it will certainly see some major advantages as a result. Brookings Institute fellow Indermit Gill goes so far as to say that whoever leads in AI in 2030 will “rule the world” until 2100. But Gill points out that in addition to considering each country’s strengths, we should consider how willing they are to improve upon their weaknesses.

While China leads in investment and the US in innovation, both nations are grappling with huge economic inequalities that could negatively impact technological uptake. “Attitudes toward the social change that accompanies new technologies matter as much as the technologies, pointing to the need for complementary policies that shape the economy and society,” Gill writes.

Will China’s leadership be willing to relax its grip to foster innovation? Will the US business environment be enough to compete with China’s data, investment, and education advantages? And can both countries find a way to distribute technology’s economic benefits more equitably?

Time will tell, but it seems we’ve got our work cut out for us—and China does too.

Image Credit: Adam Birkett on Unsplash Continue reading

Posted in Human Robots

#437940 How Boston Dynamics Taught Its Robots to ...

A week ago, Boston Dynamics posted a video of Atlas, Spot, and Handle dancing to “Do You Love Me.” It was, according to the video description, a way “to celebrate the start of what we hope will be a happier year.” As of today the video has been viewed nearly 24 million times, and the popularity is no surprise, considering the compelling mix of technical prowess and creativity on display.

Strictly speaking, the stuff going on in the video isn’t groundbreaking, in the sense that we’re not seeing any of the robots demonstrate fundamentally new capabilities, but that shouldn’t take away from how impressive it is—you’re seeing state-of-the-art in humanoid robotics, quadrupedal robotics, and whatever-the-heck-Handle-is robotics.

What is unique about this video from Boston Dynamics is the artistic component. We know that Atlas can do some practical tasks, and we know it can do some gymnastics and some parkour, but dancing is certainly something new. To learn more about what it took to make these dancing robots happen (and it’s much more complicated than it might seem), we spoke with Aaron Saunders, Boston Dynamics’ VP of Engineering.

Saunders started at Boston Dynamics in 2003, meaning that he’s been a fundamental part of a huge number of Boston Dynamics’ robots, even the ones you may have forgotten about. Remember LittleDog, for example? A team of two designed and built that adorable little quadruped, and Saunders was one of them.

While he’s been part of the Atlas project since the beginning (and had a hand in just about everything else that Boston Dynamics works on), Saunders has spent the last few years leading the Atlas team specifically, and he was kind enough to answer our questions about their dancing robots.

IEEE Spectrum: What’s your sense of how the Internet has been reacting to the video?

Aaron Saunders: We have different expectations for the videos that we make; this one was definitely anchored in fun for us. The response on YouTube was record-setting for us: We received hundreds of emails and calls with people expressing their enthusiasm, and also sharing their ideas for what we should do next, what about this song, what about this dance move, so that was really fun. My favorite reaction was one that I got from my 94-year-old grandma, who watched the video on YouTube and then sent a message through the family asking if I’d taught the robot those sweet moves. I think this video connected with a broader audience, because it mixed the old-school music with new technology.

We haven’t seen Atlas move like this before—can you talk about how you made it happen?

We started by working with dancers and a choreographer to create an initial concept for the dance by composing and assembling a routine. One of the challenges, and probably the core challenge for Atlas in particular, was adjusting human dance moves so that they could be performed on the robot. To do that, we used simulation to rapidly iterate through movement concepts while soliciting feedback from the choreographer to reach behaviors that Atlas had the strength and speed to execute. It was very iterative—they would literally dance out what they wanted us to do, and the engineers would look at the screen and go “that would be easy” or “that would be hard” or “that scares me.” And then we’d have a discussion, try different things in simulation, and make adjustments to find a compatible set of moves that we could execute on Atlas.

Throughout the project, the time frame for creating those new dance moves got shorter and shorter as we built tools, and as an example, eventually we were able to use that toolchain to create one of Atlas’ ballet moves in just one day, the day before we filmed, and it worked. So it’s not hand-scripted or hand-coded, it’s about having a pipeline that lets you take a diverse set of motions, that you can describe through a variety of different inputs, and push them through and onto the robot.

Image: Boston Dynamics

Were there some things that were particularly difficult to translate from human dancers to Atlas? Or, things that Atlas could do better than humans?

Some of the spinning turns in the ballet parts took more iterations to get to work, because they were the furthest from leaping and running and some of the other things that we have more experience with, so they challenged both the machine and the software in new ways. We definitely learned not to underestimate how flexible and strong dancers are—when you take elite athletes and you try to do what they do but with a robot, it’s a hard problem. It’s humbling. Fundamentally, I don’t think that Atlas has the range of motion or power that these athletes do, although we continue developing our robots towards that, because we believe that in order to broadly deploy these kinds of robots commercially, and eventually in a home, we think they need to have this level of performance.

One thing that robots are really good at is doing something over and over again the exact same way. So once we dialed in what we wanted to do, the robots could just do it again and again as we played with different camera angles.

I can understand how you could use human dancers to help you put together a routine with Atlas, but how did that work with Spot, and particularly with Handle?

I think the people we worked with actually had a lot of talent for thinking about motion, and thinking about how to express themselves through motion. And our robots do motion really well—they’re dynamic, they’re exciting, they balance. So I think what we found was that the dancers connected with the way the robots moved, and then shaped that into a story, and it didn’t matter whether there were two legs or four legs. When you don’t necessarily have a template of animal motion or human behavior, you just have to think a little harder about how to go about doing something, and that’s true for more pragmatic commercial behaviors as well.

“We used simulation to rapidly iterate through movement concepts while soliciting feedback from the choreographer to reach behaviors that Atlas had the strength and speed to execute. It was very iterative—they would literally dance out what they wanted us to do, and the engineers would look at the screen and go ‘that would be easy’ or ‘that would be hard’ or ‘that scares me.’”
—Aaron Saunders, Boston Dynamics

How does the experience that you get teaching robots to dance, or to do gymnastics or parkour, inform your approach to robotics for commercial applications?

We think that the skills inherent in dance and parkour, like agility, balance, and perception, are fundamental to a wide variety of robot applications. Maybe more importantly, finding that intersection between building a new robot capability and having fun has been Boston Dynamics’ recipe for robotics—it’s a great way to advance.

One good example is how when you push limits by asking your robots to do these dynamic motions over a period of several days, you learn a lot about the robustness of your hardware. Spot, through its productization, has become incredibly robust, and required almost no maintenance—it could just dance all day long once you taught it to. And the reason it’s so robust today is because of all those lessons we learned from previous things that may have just seemed weird and fun. You’ve got to go into uncharted territory to even know what you don’t know.

Image: Boston Dynamics

It’s often hard to tell from watching videos like these how much time it took to make things work the way you wanted them to, and how representative they are of the actual capabilities of the robots. Can you talk about that?

Let me try to answer in the context of this video, but I think the same is true for all of the videos that we post. We work hard to make something, and once it works, it works. For Atlas, most of the robot control existed from our previous work, like the work that we’ve done on parkour, which sent us down a path of using model predictive controllers that account for dynamics and balance. We used those to run on the robot a set of dance steps that we’d designed offline with the dancers and choreographer. So, a lot of time, months, we spent thinking about the dance and composing the motions and iterating in simulation.

Dancing required a lot of strength and speed, so we even upgraded some of Atlas’ hardware to give it more power. Dance might be the highest power thing we’ve done to date—even though you might think parkour looks way more explosive, the amount of motion and speed that you have in dance is incredible. That also took a lot of time over the course of months; creating the capability in the machine to go along with the capability in the algorithms.

Once we had the final sequence that you see in the video, we only filmed for two days. Much of that time was spent figuring out how to move the camera through a scene with a bunch of robots in it to capture one continuous two-minute shot, and while we ran and filmed the dance routine multiple times, we could repeat it quite reliably. There was no cutting or splicing in that opening two-minute shot.

There were definitely some failures in the hardware that required maintenance, and our robots stumbled and fell down sometimes. These behaviors are not meant to be productized and to be a 100 percent reliable, but they’re definitely repeatable. We try to be honest with showing things that we can do, not a snippet of something that we did once. I think there’s an honesty required in saying that you’ve achieved something, and that’s definitely important for us.

You mentioned that Spot is now robust enough to dance all day. How about Atlas? If you kept on replacing its batteries, could it dance all day, too?

Atlas, as a machine, is still, you know… there are only a handful of them in the world, they’re complicated, and reliability was not a main focus. We would definitely break the robot from time to time. But the robustness of the hardware, in the context of what we were trying to do, was really great. And without that robustness, we wouldn’t have been able to make the video at all. I think Atlas is a little more like a helicopter, where there’s a higher ratio between the time you spend doing maintenance and the time you spend operating. Whereas with Spot, the expectation is that it’s more like a car, where you can run it for a long time before you have to touch it.

When you’re teaching Atlas to do new things, is it using any kind of machine learning? And if not, why not?

As a company, we’ve explored a lot of things, but Atlas is not using a learning controller right now. I expect that a day will come when we will. Atlas’ current dance performance uses a mixture of what we like to call reflexive control, which is a combination of reacting to forces, online and offline trajectory optimization, and model predictive control. We leverage these techniques because they’re a reliable way of unlocking really high performance stuff, and we understand how to wield these tools really well. We haven’t found the end of the road in terms of what we can do with them.

We plan on using learning to extend and build on the foundation of software and hardware that we’ve developed, but I think that we, along with the community, are still trying to figure out where the right places to apply these tools are. I think you’ll see that as part of our natural progression.

Image: Boston Dynamics

Much of Atlas’ dynamic motion comes from its lower body at the moment, but parkour makes use of upper body strength and agility as well, and we’ve seen some recent concept images showing Atlas doing vaults and pullups. Can you tell us more?

Humans and animals do amazing things using their legs, but they do even more amazing things when they use their whole bodies. I think parkour provides a fantastic framework that allows us to progress towards whole body mobility. Walking and running was just the start of that journey. We’re progressing through more complex dynamic behaviors like jumping and spinning, that’s what we’ve been working on for the last couple of years. And the next step is to explore how using arms to push and pull on the world could extend that agility.

One of the missions that I’ve given to the Atlas team is to start working on leveraging the arms as much as we leverage the legs to enhance and extend our mobility, and I’m really excited about what we’re going to be working on over the next couple of years, because it’s going to open up a lot more opportunities for us to do exciting stuff with Atlas.

What’s your perspective on hydraulic versus electric actuators for highly dynamic robots?

Across my career at Boston Dynamics, I’ve felt passionately connected to so many different types of technology, but I’ve settled into a place where I really don’t think this is an either-or conversation anymore. I think the selection of actuator technology really depends on the size of the robot that you’re building, what you want that robot to do, where you want it to go, and many other factors. Ultimately, it’s good to have both kinds of actuators in your toolbox, and I love having access to both—and we’ve used both with great success to make really impressive dynamic machines.

I think the only delineation between hydraulic and electric actuators that appears to be distinct for me is probably in scale. It’s really challenging to make tiny hydraulic things because the industry just doesn’t do a lot of that, and the reciprocal is that the industry also doesn’t tend to make massive electrical things. So, you may find that to be a natural division between these two technologies.

Besides what you’re working on at Boston Dynamics, what recent robotics research are you most excited about?

For us as a company, we really love to follow advances in sensing, computer vision, terrain perception, these are all things where the better they get, the more we can do. For me personally, one of the things I like to follow is manipulation research, and in particular manipulation research that advances our understanding of complex, friction-based interactions like sliding and pushing, or moving compliant things like ropes.

We’re seeing a shift from just pinching things, lifting them, moving them, and dropping them, to much more meaningful interactions with the environment. Research in that type of manipulation I think is going to unlock the potential for mobile manipulators, and I think it’s really going to open up the ability for robots to interact with the world in a rich way.

Is there anything else you’d like people to take away from this video?

For me personally, and I think it’s because I spend so much of my time immersed in robotics and have a deep appreciation for what a robot is and what its capabilities and limitations are, one of my strong desires is for more people to spend more time with robots. We see a lot of opinions and ideas from people looking at our videos on YouTube, and it seems to me that if more people had opportunities to think about and learn about and spend time with robots, that new level of understanding could help them imagine new ways in which robots could be useful in our daily lives. I think the possibilities are really exciting, and I just want more people to be able to take that journey. Continue reading

Posted in Human Robots

#437791 Is the Pandemic Spurring a Robot ...

“Are robots really destined to take over restaurant kitchens?” This was the headline of an article published by Eater four years ago. One of the experts interviewed was Siddhartha Srinivasa, at the time professor of the Robotics Institute at Carnegie Mellon University and currently director of Robotics and AI for Amazon. He said, “I’d love to make robots unsexy. It’s weird to say this, but when something becomes unsexy, it means that it works so well that you don’t have to think about it. You don’t stare at your dishwasher as it washes your dishes in fascination, because you know it’s gonna work every time… I want to get robots to that stage of reliability.”

Have we managed to get there over the last four years? Are robots unsexy yet? And how has the pandemic changed the trajectory of automation across industries?

The Covid Effect
The pandemic has had a massive economic impact all over the world, and one of the problems faced by many companies has been keeping their businesses running without putting employees at risk of infection. Many organizations are seeking to remain operational in the short term by automating tasks that would otherwise be carried out by humans. According to Digital Trends, since the start of the pandemic we have seen a significant increase in automation efforts in manufacturing, meat packing, grocery stores and more. In a June survey, 44 percent of corporate financial officers said they were considering more automation in response to coronavirus.

MIT economist David Autor described the economic crisis and the Covid-19 pandemic as “an event that forces automation.” But he added that Covid-19 created a kind of disruption that has forced automation in sectors and activities with a shortage of workers, while at the same time there has been no reduction in demand. This hasn’t taken place in hospitality, where demand has practically disappeared, but it is still present in agriculture and distribution. The latter is being altered by the rapid growth of e-commerce, with more efficient and automated warehouses that can provide better service.

China Leads the Way
China is currently in a unique position to lead the world’s automation economy. Although the country boasts a huge workforce, labor costs have multiplied by 10 over the past 20 years. As the world’s factory, China has a strong incentive to automate its manufacturing sector, which enjoys a solid leadership in high quality products. China is currently the largest and fastest-growing market in the world for industrial robotics, with a 21 percent increase up to $5.4 billion in 2019. This represents one third of global sales. As a result, Chinese companies are developing a significant advantage in terms of learning to work with metallic colleagues.

The reasons behind this Asian dominance are evident: the population has a greater capacity and need for tech adoption. A large percentage of the population will soon be of retirement age, without an equivalent younger demographic to replace it, leading to a pressing need to adopt automation in the short term.

China is well ahead of other countries in restaurant automation. As reported in Bloomberg, in early 2020 UBS Group AG conducted a survey of over 13,000 consumers in different countries and found that 64 percent of Chinese participants had ordered meals through their phones at least once a week, compared to a mere 17 percent in the US. As digital ordering gains ground, robot waiters and chefs are likely not far behind. The West harbors a mistrust towards non-humans that the East does not.

The Robot Evolution
The pandemic was a perfect excuse for robots to replace us. But despite the hype around this idea, robots have mostly disappointed during the pandemic.

Just over 66 different kinds of “social” robots have been piloted in hospitals, health centers, airports, office buildings, and other public and private spaces in response to the pandemic, according to a study from researchers at Pompeu Fabra University (Barcelona, Spain). Their survey looked at 195 robot deployments across 35 countries including China, the US, Thailand, and Hong Kong.

But if the “robot revolution” is a movement in which automation, robotics, and artificial intelligence proliferate through the value chain of various industries, bringing a paradigm shift in how we produce, consume, and distribute products—it hasn’t happened yet.

But there’s a more nuanced answer: rather than a revolution, we’re seeing an incremental robot evolution. It’s a trend that will likely accelerate over the next five years, particularly when 5G takes center stage and robotics as a field leaves behind imitation and evolves independently.

Automation Anxiety
Why don’t we finally welcome the long-promised robotic takeover? Despite progress in AI and increased adoption of industrial robots, consumer-facing robotic products are not nearly as ubiquitous as popular culture predicted decades ago. As Amara’s Law says: “We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run.” It seems we are living through the Gartner hype cycle.

People have a complicated relationship with robots, torn between admiring them, fearing them, rejecting them, and even boycotting them, as has happened in the automobile industry.

Retail robot in a Walmart store. Credit: Bossa Nova Robotics
Walmart terminated its contract with Bossa Nova and withdrew its 1,000 inventory robots from its stores because the company was concerned about how shoppers were reacting to seeing the six-foot robots in the aisles.

With road blocks like this, will the World Economic Forum’s prediction of almost half of tasks being carried out by machines by 2025 come to pass?

At the rate we’re going, it seems unlikely, even with the boost in automation caused by the pandemic. Robotics will continue to advance its capabilities, and will take over more human jobs as it does so, but it’s unlikely we’ll hit a dramatic inflection point that could be described as a “revolution.” Instead, the robot evolution will happen the way most societal change does: incrementally, with time for people to adapt both practically and psychologically.

For now though, robots are still pretty sexy.

Image Credit: charles taylor / Shutterstock.com Continue reading

Posted in Human Robots

#437728 A Battery That’s Tough Enough To ...

Batteries can add considerable mass to any design, and they have to be supported using a sufficiently strong structure, which can add significant mass of its own. Now researchers at the University of Michigan have designed a structural zinc-air battery, one that integrates directly into the machine that it powers and serves as a load-bearing part.

That feature saves weight and thus increases effective storage capacity, adding to the already hefty energy density of the zinc-air chemistry. And the very elements that make the battery physically strong help contain the chemistry’s longstanding tendency to degrade over many hundreds of charge-discharge cycles.

The research is being published today in Science Robotics.

Nicholas Kotov, a professor of chemical engineer, is the leader of the project. He would not say how many watt-hours his prototype stores per gram, but he did note that zinc air—because it draw on ambient air for its electricity-producing reactions—is inherently about three times as energy-dense as lithium-ion cells. And, because using the battery as a structural part means dispensing with an interior battery pack, you could free up perhaps 20 percent of a machine’s interior. Along with other factors the new battery could in principle provide as much as 72 times the energy per unit of volume (not of mass) as today’s lithium-ion workhorses.

Illustration: Alice Kitterman/Science Robotics

“It’s not as if we invented something that was there before us,” Kotov says. ”I look in the mirror and I see my layer of fat—that’s for the storage of energy, but it also serves other purposes,” like keeping you warm in the wintertime. (A similar advance occurred in rocketry when designers learned how to make some liquid propellant tanks load bearing, eliminating the mass penalty of having separate external hull and internal tank walls.)

Others have spoken of putting batteries, including the lithium-ion kind, into load-bearing parts in vehicles. Ford, BMW, and Airbus, for instance, have expressed interest in the idea. The main problem to overcome is the tradeoff in load-bearing batteries between electrochemical performance and mechanical strength.

Image: Kotov Lab/University of Michigan

Key to the battery's physical toughness and to its long life cycle is the nanofiber membrane, made of Kevlar.

The Michigan group get both qualities by using a solid electrolyte (which can’t leak under stress) and by covering the electrodes with a membrane whose nanostructure of fibers is derived from Kevlar. That makes the membrane tough enough to suppress the growth of dendrites—branching fibers of metal that tend to form on an electrode with every charge-discharge cycle and which degrade the battery.

The Kevlar need not be purchased new but can be salvaged from discarded body armor. Other manufacturing steps should be easy, too, Kotov says. He has only just begun to talk to potential commercial partners, but he says there’s no reason why his battery couldn’t hit the market in the next three or four years.

Drones and other autonomous robots might be the most logical first application because their range is so severely chained to their battery capacity. Also, because such robots don’t carry people about, they face less of a hurdle from safety regulators leery of a fundamentally new battery type.

“And it’s not just about the big Amazon robots but also very small ones,” Kotov says. “Energy storage is a very significant issue for small and flexible soft robots.”

Here’s a video showing how Kotov’s lab has used batteries to form the “exoskeleton” of robots that scuttle like worms or scorpions. Continue reading

Posted in Human Robots

#437667 17 Teams to Take Part in DARPA’s ...

Among all of the other in-person events that have been totally wrecked by COVID-19 is the Cave Circuit of the DARPA Subterranean Challenge. DARPA has already hosted the in-person events for the Tunnel and Urban SubT circuits (see our previous coverage here), and the plan had always been for a trio of events representing three uniquely different underground environments in advance of the SubT Finals, which will somehow combine everything into one bonkers course.

While the SubT Urban Circuit event snuck in just under the lockdown wire in late February, DARPA made the difficult (but prudent) decision to cancel the in-person Cave Circuit event. What this means is that there will be no Systems Track Cave competition, which is a serious disappointment—we were very much looking forward to watching teams of robots navigating through an entirely unpredictable natural environment with a lot of verticality. Fortunately, DARPA is still running a Virtual Cave Circuit, and 17 teams will be taking part in this competition featuring a simulated cave environment that’s as dynamic and detailed as DARPA can make it.

From DARPA’s press releases:

DARPA’s Subterranean (SubT) Challenge will host its Cave Circuit Virtual Competition, which focuses on innovative solutions to map, navigate, and search complex, simulated cave environments November 17. Qualified teams have until Oct. 15 to develop and submit software-based solutions for the Cave Circuit via the SubT Virtual Portal, where their technologies will face unknown cave environments in the cloud-based SubT Simulator. Until then, teams can refine their roster of selected virtual robot models, choose sensor payloads, and continue to test autonomy approaches to maximize their score.

The Cave Circuit also introduces new simulation capabilities, including digital twins of Systems Competition robots to choose from, marsupial-style platforms combining air and ground robots, and breadcrumb nodes that can be dropped by robots to serve as communications relays. Each robot configuration has an associated cost, measured in SubT Credits – an in-simulation currency – based on performance characteristics such as speed, mobility, sensing, and battery life.

Each team’s simulated robots must navigate realistic caves, with features including natural terrain and dynamic rock falls, while they search for and locate various artifacts on the course within five meters of accuracy to score points during a 60-minute timed run. A correct report is worth one point. Each course contains 20 artifacts, which means each team has the potential for a maximum score of 20 points. Teams can leverage numerous practice worlds and even build their own worlds using the cave tiles found in the SubT Tech Repo to perfect their approach before they submit one official solution for scoring. The DARPA team will then evaluate the solution on a set of hidden competition scenarios.

Of the 17 qualified teams (you can see all of them here), there are a handful that we’ll quickly point out. Team BARCS, from Michigan Tech, was the winner of the SubT Virtual Urban Circuit, meaning that they may be the team to beat on Cave as well, although the course is likely to be unique enough that things will get interesting. Some Systems Track teams to watch include Coordinated Robotics, CTU-CRAS-NORLAB, MARBLE, NUS SEDS, and Robotika, and there are also a handful of brand new teams as well.

Now, just because there’s no dedicated Cave Circuit for the Systems Track teams, it doesn’t mean that there won’t be a Cave component (perhaps even a significant one) in the final event, which as far as we know is still scheduled to happen in fall of next year. We’ve heard that many of the Systems Track teams have been testing out their robots in caves anyway, and as the virtual event gets closer, we’ll be doing a sort of Virtual Systems Track series that highlights how different teams are doing mock Cave Circuits in caves they’ve found for themselves.

For more, we checked in with DARPA SubT program manager Dr. Timothy H. Chung.

IEEE Spectrum: Was it a difficult decision to cancel the Systems Track for Cave?

Tim Chung: The decision to go virtual only was heart wrenching, because I think DARPA’s role is to offer up opportunities that may be unimaginable for some of our competitors, like opening up a cave-type site for this competition. We crawled and climbed through a number of these sites, and I share the sense of disappointment that both our team and the competitors have that we won’t be able to share all the advances that have been made since the Urban Circuit. But what we’ve been able to do is pour a lot of our energy and the insights that we got from crawling around in those caves into what’s going to be a really great opportunity on the Virtual Competition side. And whether it’s a global pandemic, or just lack of access to physical sites like caves, virtual environments are an opportunity that we want to develop.

“The simulator offers us a chance to look at where things could be … it really allows for us to find where some of those limits are in the technology based only on our imagination.”
—Timothy H. Chung, DARPA

What kind of new features will be included in the Virtual Cave Circuit for this competition?

I’m really excited about these particular features because we’re seeing an opportunity for increased synergy between the physical and the virtual. The first I’d say is that we scanned some of the Systems Track robots using photogrammetry and combined that with some additional models that we got from the systems competitors themselves to turn their systems robots into virtual models. We often talk about the sim to real transfer and how successful we can get a simulation to transfer over to the physical world, but now we’ve taken something from the physical world and made it virtual. We’ve validated the controllers as well as the kinematics of the robots, we’ve iterated with the systems competitors themselves, and now we have these 13 robots (air and ground) in the SubT Tech Repo that now all virtual competitors can take advantage of.

We also have additional robot capability. Those comms bread crumbs are common among many of the competitors, so we’ve adopted that in the virtual world, and now you have comms relay nodes that are baked in to the SubT Simulator—you can have either six or twelve comms nodes that you can drop from a variety of our ground robot platforms. We have the marsupial deployment capability now, so now we have parent ground robots that can be mixed and matched with different child drones to become marsupial pairs.

And this is something I’ve been planning for for a while: we now have the ability to trigger things like rock falls. They still don’t quite look like Indiana Jones with the boulder coming down the corridor, but this comes really close. In addition to it just being an interesting and realistic consideration, we get to really dynamically test and stress the robots’ ability to navigate and recognize that something has changed in the environment and respond to it.

Image: DARPA

DARPA is still running a Virtual Cave Circuit, and 17 teams will be taking part in this competition featuring a simulated cave environment.

No simulation is perfect, so can you talk to us about what kinds of things aren’t being simulated right now? Where does the simulator not match up to reality?

I think that question is foundational to any conversation about simulation. I’ll give you a couple of examples:

We have the ability to represent wholesale damage to a robot, but it’s not at the actuator or component level. So there’s not a reliability model, although I think that would be really interesting to incorporate so that you could do assessments on things like mean time to failure. But if a robot falls off a ledge, it can be disabled by virtue of being too damaged to continue.

With communications, and this is one that’s near and dear not only to my heart but also to all of those that have lived through developing communication systems and robotic systems, we’ve gone through and conducted RF surveys of underground environments to get a better handle on what propagation effects are. There’s a lot of research that has gone into this, and trying to carry through some of that realism, we do have path loss models for RF communications baked into the SubT Simulator. For example, when you drop a bread crumb node, it’s using a path loss model so that it can represent the degradation of signal as you go farther into a cave. Now, we’re not modeling it at the Maxwell equations level, which I think would be awesome, but we’re not quite there yet.

We do have things like battery depletion, sensor degradation to the extent that simulators can degrade sensor inputs, and things like that. It’s just amazing how close we can get in some places, and how far away we still are in others, and I think showing where the limits are of how far you can get simulation is all part and parcel of why SubT Challenge wants to have both System and Virtual tracks. Simulation can be an accelerant, but it’s not going to be the panacea for development and innovation, and I think all the competitors are cognizant those limitations.

One of the most amazing things about the SubT Virtual Track is that all of the robots operate fully autonomously, without the human(s) in the loop that the System Track teams have when they compete. Why make the Virtual Track even more challenging in that way?

I think it’s one of the defining, delineating attributes of the Virtual Track. Our continued vision for the simulation side is that the simulator offers us a chance to look at where things could be, and allows for us to explore things like larger scales, or increased complexity, or types of environments that we can’t physically gain access to—it really allows for us to find where some of those limits are in the technology based only on our imagination, and this is one of the intrinsic values of simulation.

But I think finding a way to incorporate human input, or more generally human factors like teleoperation interfaces and the in-situ stress that you might not be able to recreate in the context of a virtual competition provided a good reason for us to delineate the two competitions, with the Virtual Competition really being about the role of fully autonomous or self-sufficient systems going off and doing their solution without human guidance, while also acknowledging that the real world has conditions that would not necessarily be represented by a fully simulated version. Having said that, I think cognitive engineering still has an incredibly important role to play in human robot interaction.

What do we have to look forward to during the Virtual Competition Showcase?

We have a number of additional features and capabilities that we’ve baked into the simulator that will allow for us to derive some additional insights into our competition runs. Those insights might involve things like the performance of one or more robots in a given scenario, or the impact of the environment on different types of robots, and what I can tease is that this will be an opportunity for us to showcase both the technology and also the excitement of the robots competing in the virtual environment. I’m trying not to give too many spoilers, but we’ll have an opportunity to really get into the details.

Check back as we get closer to the 17 November event for more on the DARPA SubT Challenge. Continue reading

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