Tag Archives: vision

#439053 Bipedal Robots Are Learning To Move With ...

Most humans are bipeds, but even the best of us are really only bipeds until things get tricky. While our legs may be our primary mobility system, there are lots of situations in which we leverage our arms as well, either passively to keep balance or actively when we put out a hand to steady ourselves on a nearby object. And despite how unstable bipedal robots tend to be, using anything besides legs for mobility has been a challenge in both software and hardware, a significant limitation in highly unstructured environments.

Roboticists from TUM in Germany (with support from the German Research Foundation) have recently given their humanoid robot LOLA some major upgrades to make this kind of multi-contact locomotion possible. While it’s still in the early stages, it’s already some of the most human-like bipedal locomotion we’ve seen.

It’s certainly possible for bipedal robots to walk over challenging terrain without using limbs for support, but I’m sure you can think of lots of times where using your arms to assist with your own bipedal mobility was a requirement. It’s not a requirement because your leg strength or coordination or sense of balance is bad, necessarily. It’s just that sometimes, you might find yourself walking across something that’s highly unstable or in a situation where the consequences of a stumble are exceptionally high. And it may not even matter how much sensing you do beforehand, and how careful you are with your footstep planning: there are limits to how much you can know about your environment beforehand, and that can result in having a really bad time of it. This is why using multi-contact locomotion, whether it’s planned in advance or not, is a useful skill for humans, and should be for robots, too.

As the video notes (and props for being explicit up front about it), this isn’t yet fully autonomous behavior, with foot positions and arm contact points set by hand in advance. But it’s not much of a stretch to see how everything could be done autonomously, since one of the really hard parts (using multiple contact points to dynamically balance a moving robot) is being done onboard and in real time.

Getting LOLA to be able to do this required a major overhaul in hardware as well as software. And Philipp Seiwald, who works with LOLA at TUM, was able to tell us more about it.

IEEE Spectrum: Can you summarize the changes to LOLA’s hardware that are required for multi-contact locomotion?

Philipp Seiwald: The original version of LOLA has been designed for fast biped walking. Although it had two arms, they were not meant to get into contact with the environment but rather to compensate for the dynamic effects of the feet during fast walking. Also, the torso had a relatively simple design that was fine for its original purpose; however, it was not conceived to withstand the high loads coming from the hands during multi-contact maneuvers. Thus, we redesigned the complete upper body of LOLA from scratch. Starting from the pelvis, the strength and stiffness of the torso have been increased. We used the finite element method to optimize critical parts to obtain maximum strength at minimum weight. Moreover, we added additional degrees of freedom to the arms to increase the hands' reachable workspace. The kinematic topology of the arms, i.e., the arrangement of joints and link lengths, has been obtained from an optimization that takes typical multi-contact scenarios into account.

Why is this an important problem for bipedal humanoid robots?

Maintaining balance during locomotion can be considered the primary goal of legged robots. Naturally, this task is more challenging for bipeds when compared to robots with four or even more legs. Although current high-end prototypes show impressive progress, humanoid robots still do not have the robustness and versatility they need for most real-world applications. With our research, we try to contribute to this field and help to push the limits further. Recently, we showed our latest work on walking over uneven terrain without multi-contact support. Although the robustness is already high, there still exist scenarios, such as walking on loose objects, where the robot's stabilization fails when using only foot contacts. The use of additional hand-environment support during this (comparatively) fast walking allows a further significant increase in robustness, i.e., the robot's capability to compensate disturbances, modeling errors, or inaccurate sensor input. Besides stabilization on uneven terrain, multi-contact locomotion also enables more complex motions, e.g., stepping over a tall obstacle or toe-only contacts, as shown in our latest multi-contact video.

How can LOLA decide whether a surface is suitable for multi-contact locomotion?

LOLA’s visual perception system is currently developed by our project partners from the Chair for Computer Aided Medical Procedures & Augmented Reality at the TUM. This system relies on a novel semantic Simultaneous Localization and Mapping (SLAM) pipeline that can robustly extract the scene's semantic components (like floor, walls, and objects therein) by merging multiple observations from different viewpoints and by inferring therefrom the underlying scene graph. This provides a reliable estimate of which scene parts can be used to support the locomotion, based on the assumption that certain structural elements such as walls are fixed, while chairs, for example, are not.

Also, the team plans to develop a specific dataset with annotations further describing the attributes of the object (such as roughness of the surface or its softness) and that will be used to master multi-contact locomotion in even more complex scenes. As of today, the vision and navigation system is not finished yet; thus, in our latest video, we used pre-defined footholds and contact points for the hands. However, within our collaboration, we are working towards a fully integrated and autonomous system.

Is LOLA capable of both proactive and reactive multi-contact locomotion?

The software framework of LOLA has a hierarchical structure. On the highest level, the vision system generates an environment model and estimates the 6D-pose of the robot in the scene. The walking pattern generator then uses this information to plan a dynamically feasible future motion that will lead LOLA to a target position defined by the user. On a lower level, the stabilization module modifies this plan to compensate for model errors or any kind of disturbance and keep overall balance. So our approach currently focuses on proactive multi-contact locomotion. However, we also plan to work on a more reactive behavior such that additional hand support can also be triggered by an unexpected disturbance instead of being planned in advance.

What are some examples of unique capabilities that you are working towards with LOLA?

One of the main goals for the research with LOLA remains fast, autonomous, and robust locomotion on complex, uneven terrain. We aim to reach a walking speed similar to humans. Currently, LOLA can do multi-contact locomotion and cross uneven terrain at a speed of 1.8 km/h, which is comparably fast for a biped robot but still slow for a human. On flat ground, LOLA's high-end hardware allows it to walk at a relatively high maximum speed of 3.38 km/h.

Fully autonomous multi-contact locomotion for a life-sized humanoid robot is a tough task. As algorithms get more complex, computation time increases, which often results in offline motion planning methods. For LOLA, we restrict ourselves to gaited multi-contact locomotion, which means that we try to preserve the core characteristics of bipedal gait and use the arms only for assistance. This allows us to use simplified models of the robot which lead to very efficient algorithms running in real-time and fully onboard.

A long-term scientific goal with LOLA is to understand essential components and control policies of human walking. LOLA's leg kinematics is relatively similar to the human body. Together with scientists from kinesiology, we try to identify similarities and differences between observed human walking and LOLA’s “engineered” walking gait. We hope this research leads, on the one hand, to new ideas for the control of bipeds, and on the other hand, shows via experiments on bipeds if biomechanical models for the human gait are correctly understood. For a comparison of control policies on uneven terrain, LOLA must be able to walk at comparable speeds, which also motivates our research on fast and robust walking.

While it makes sense why the researchers are using LOLA’s arms primarily to assist with a conventional biped gait, looking ahead a bit it’s interesting to think about how robots that we typically consider to be bipeds could potentially leverage their limbs for mobility in decidedly non-human ways.

We’re used to legged robots being one particular morphology, I guess because associating them with either humans or dogs or whatever is just a comfortable way to do it, but there’s no particular reason why a robot with four limbs has to choose between being a quadruped and being a biped with arms, or some hybrid between the two, depending on what its task is. The research being done with LOLA could be a step in that direction, and maybe a hand on the wall in that direction, too. Continue reading

Posted in Human Robots

#439036 Video Friday: Shadow Plays Jenga, and ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here’s what we have so far (send us your events!):

RoboSoft 2021 – April 12-16, 2021 – [Online Conference]
ICRA 2021 – May 30-5, 2021 – Xi'an, China
DARPA SubT Finals – September 21-23, 2021 – Louisville, KY, USA
WeRobot 2021 – September 23-25, 2021 – Coral Gables, FL, USA
Let us know if you have suggestions for next week, and enjoy today’s videos.

The Shadow Robot team couldn't resist! Our Operator, Joanna, is using the Shadow Teleoperation System which, fun and games aside, can help those in difficult, dangerous and distant jobs.

Shadow could challenge this MIT Jenga-playing robot, but I bet they wouldn't win:

[ Shadow Robot ]

Digit is gradually stomping the Agility Robotics logo into a big grassy field fully autonomously.

[ Agility Robotics ]

This is a pretty great and very short robotic magic show.

[ Mario the Magician ]

A research team at the Georgia Institute of Technology has developed a modular solution for drone delivery of larger packages without the need for a complex fleet of drones of varying sizes. By allowing teams of small drones to collaboratively lift objects using an adaptive control algorithm, the strategy could allow a wide range of packages to be delivered using a combination of several standard-sized vehicles.

[ GA Tech ]

I've seen this done using vision before, but Flexiv's Rizon 4s can keep a ball moving along a specific trajectory using only force sensing and control.

[ Flexiv ]

Thanks Yunfan!

This combination of a 3D aerial projection system and a sensing interface can be used as an interactive and intuitive control system for things like robot arms, but in this case, it's being used to make simulated pottery. Much less messy than the traditional way of doing it.

More details on Takafumi Matsumaru's work at the Bio-Robotics & Human-Mechatronics Laboratory at Waseda University at the link below.

[ BLHM ]

U.S. Vice President Kamala Harris called astronauts Shannon Walker and Kate Rubins on the ISS, and they brought up Astrobee, at which point Shannon reaches over and rips Honey right off of her charging dock to get her on camera.

[ NASA ]

Here's a quick three minute update on Perseverance and Ingenuity from JPL.

[ Mars 2020 ]

Rigid grippers used in existing aerial manipulators require precise positioning to achieve successful grasps and transmit large contact forces that may destabilize the drone. This limits the speed during grasping and prevents “dynamic grasping,” where the drone attempts to grasp an object while moving. On the other hand, biological systems (e.g. birds) rely on compliant and soft parts to dampen contact forces and compensate for grasping inaccuracy, enabling impressive feats. This paper presents the first prototype of a soft drone—a quadrotor where traditional (i.e. rigid) landing gears are replaced with a soft tendon-actuated gripper to enable aggressive grasping.

[ MIT ]

In this video we present results from a field deployment inside the Løkken Mine underground pyrite mine in Norway. The Løkken mine was operative from 1654 to 1987 and contains narrow but long corridors, alongside vast rooms and challenging vertical stopes. In this field study we evaluated selected autonomous exploration and visual search capabilities of a subset of the aerial robots of Team CERBERUS towards the goal of complete subterranean autonomy.

[ Team CERBERUS ]

What you can do with a 1,000 FPS projector with a high speed tracking system.

[ Ishikawa Group ]

ANYbotics’ collaboration with BASF, one of the largest global chemical manufacturers, displays the efficiency, quality, and scalability of robotic inspection and data-collection capabilities in complex industrial environments.

[ ANYbotics ]

Does your robot arm need a stylish jacket?

[ Fraunhofer ]

Trossen Robotics unboxes a Unitree A1, and it's actually an unboxing where they have to figure out everything from scratch.

[ Trossen ]

Robots have learned to drive cars, assist in surgeries―and vacuum our floors. But can they navigate the unwritten rules of a busy sidewalk? Until they can, robotics experts Leila Takayama and Chris Nicholson believe, robots won’t be able to fulfill their immense potential. In this conversation, Chris and Leila explore the future of robotics and the role open source will play in it.

[ Red Hat ]

Christoph Bartneck's keynote at the 6th Joint UAE Symposium on Social Robotics, focusing on what roles robots can play during the Covid crisis and why so many social robots fail in the market.

[ HIT Lab ]

Decision-making based on arbitrary criteria is legal in some contexts, such as employment, and not in others, such as criminal sentencing. As algorithms replace human deciders, HAI-EIS fellow Kathleen Creel argues arbitrariness at scale is morally and legally problematic. In this HAI seminar, she explains how the heart of this moral issue relates to domination and a lack of sufficient opportunity for autonomy. It relates in interesting ways to the moral wrong of discrimination. She proposes technically informed solutions that can lessen the impact of algorithms at scale and so mitigate or avoid the moral harm identified.

[ Stanford HAI ]

Sawyer B. Fuller speaks on Autonomous Insect-Sized Robots at the UC Berkeley EECS Colloquium series.

Sub-gram (insect-sized) robots have enormous potential that is largely untapped. From a research perspective, their extreme size, weight, and power (SWaP) constraints also forces us to reimagine everything from how they compute their control laws to how they are fabricated. These questions are the focus of the Autonomous Insect Robotics Laboratory at the University of Washington. I will discuss potential applications for insect robots and recent advances from our group. These include the first wireless flights of a sub-gram flapping-wing robot that weighs barely more than a toothpick. I will describe efforts to expand its capabilities, including the first multimodal ground-flight locomotion, the first demonstration of steering control, and how to find chemical plume sources by integrating the smelling apparatus of a live moth. I will also describe a backpack for live beetles with a steerable camera and conceptual design of robots that could scale all the way down to the “gnat robots” first envisioned by Flynn & Brooks in the ‘80s.

[ UC Berkeley ]

Thanks Fan!

Joshua Vander Hook, Computer Scientist, NIAC Fellow, and Technical Group Supervisor at NASA JPL, presents an overview of the AI Group(s) at JPL, and recent work on single and multi-agent autonomous systems supporting space exploration, Earth science, NASA technology development, and national defense programs.

[ UMD ] Continue reading

Posted in Human Robots

#439032 To Learn To Deal With Uncertainty, This ...

AI is endowing robots, autonomous vehicles and countless of other forms of tech with new abilities and levels of self-sufficiency. Yet these models faithfully “make decisions” based on whatever data is fed into them, which could have dangerous consequences. For instance, if an autonomous car is driving down a highway and the sensor picks up a confusing signal (e.g., a paint smudge that is incorrectly interpreted as a lane marking), this could cause the car to swerve into another lane unnecessarily.

But in the ever-evolving world of AI, researchers are developing new ways to address challenges like this. One group of researchers has devised a new algorithm that allows the AI model to account for uncertain data, which they describe in a study published February 15 in IEEE Transactions on Neural Networks and Learning Systems.

“While we would like robots to work seamlessly in the real world, the real world is full of uncertainty,” says Michael Everett, a post-doctoral associate at MIT who helped develop the new approach. “It's important for a system to be aware of what it knows and what it is unsure about, which has been a major challenge for modern AI.”

His team focused on a type of AI called reinforcement learning (RL), whereby the model tries to learn the “value” of taking each action in a given scenario through trial-and-error. They developed a secondary algorithm, called Certified Adversarial Robustness for deep RL (CARRL), that can be built on top of an existing RL model.

“Our key innovation is that rather than blindly trusting the measurements, as is done today [by AI models], our algorithm CARRL thinks through all possible measurements that could have been made, and makes a decision that considers the worst-case outcome,” explains Everett.

In their study, the researchers tested CARRL across several different tasks, including collision avoidance simulations and Atari pong. For younger readers who may not be familiar with it, Atari pong is a classic computer game whereby an electronic paddle is used to direct a ping pong on the screen. In the test scenario, CARRL helped move the paddle slightly higher or lower to compensate for the possibility that the ball could approach at a slightly different point than what the input data indicated. All the while, CARRL would try to ensure that the ball would make contact with at least some part of paddle.

Gif: MIT Aerospace Controls Laboratory

In a perfect world, the information that an AI model is fed would be accurate all the time and AI model will perform well (left). But in some cases, the AI may be given inaccurate data, causing it to miss its targets (middle). The new algorithm CARRL helps AIs account for uncertainty in its data inputs, yielding a better performance when relying on poor data (right).

Across all test scenarios, the RL model was better at compensating for potential inaccurate or “noisy” data with CARRL, than without CARRL.

But the results also show that, like with humans, too much self-doubt and uncertainty can be unhelpful. In the collision avoidance scenario, for example, indulging in too much uncertainty caused the main moving object in the simulation to avoid both the obstacle and its goal. “There is definitely a limit to how ‘skeptical’ the algorithm can be without becoming overly conservative,” Everett says.

This research was funded by Ford Motor Company, but Everett notes that it could be applicable under many other commercial applications requiring safety-aware AI, including aerospace, healthcare, or manufacturing domains.

“This work is a step toward my vision of creating ‘certifiable learning machines’—systems that can discover how to explore and perform in the real world on their own, while still having safety and robustness guarantees,” says Everett. “We'd like to bring CARRL into robotic hardware while continuing to explore the theoretical challenges at the interface of robotics and AI.” Continue reading

Posted in Human Robots

#439010 Video Friday: Nanotube-Powered Insect ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):

HRI 2021 – March 8-11, 2021 – [Online Conference]
RoboSoft 2021 – April 12-16, 2021 – [Online Conference]
ICRA 2021 – May 30-5, 2021 – Xi'an, China
Let us know if you have suggestions for next week, and enjoy today's videos.

If you’ve ever swatted a mosquito away from your face, only to have it return again (and again and again), you know that insects can be remarkably acrobatic and resilient in flight. Those traits help them navigate the aerial world, with all of its wind gusts, obstacles, and general uncertainty. Such traits are also hard to build into flying robots, but MIT Assistant Professor Kevin Yufeng Chen has built a system that approaches insects’ agility.

Chen’s actuators can flap nearly 500 times per second, giving the drone insect-like resilience. “You can hit it when it’s flying, and it can recover,” says Chen. “It can also do aggressive maneuvers like somersaults in the air.” And it weighs in at just 0.6 grams, approximately the mass of a large bumble bee. The drone looks a bit like a tiny cassette tape with wings, though Chen is working on a new prototype shaped like a dragonfly.

[ MIT ]

National Robotics Week is April 3-11, 2021!

[ NRW ]

This is in a motion capture environment, but still, super impressive!

[ Paper ]

Thanks Fan!

Why wait for Boston Dynamics to add an arm to your Spot if you can just do it yourself?

[ ETHZ ]

This video shows the deep-sea free swimming of soft robot in the South China Sea. The soft robot was grasped by a robotic arm on ‘HAIMA’ ROV and reached the bottom of the South China Sea (depth of 3,224 m). After the releasing, the soft robot was actuated with an on-board AC voltage of 8 kV at 1 Hz and demonstrated free swimming locomotion with its flapping fins.

Um, did they bring it back?

[ Nature ]

Quadruped Yuki Mini is 12 DOF robot equipped with a Raspberry Pi that runs ROS. Also, BUNNIES!

[ Lingkang Zhang ]

Thanks Lingkang!

Deployment of drone swarms usually relies on inter-agent communication or visual markers that are mounted on the vehicles to simplify their mutual detection. The vswarm package enables decentralized vision-based control of drone swarms without relying on inter-agent communication or visual fiducial markers. The results show that the drones can safely navigate in an outdoor environment despite substantial background clutter and difficult lighting conditions.

[ Vswarm ]

A conventional adopted method for operating a waiter robot is based on the static position control, where pre-defined goal positions are marked on a map. However, this solution is not optimal in a dynamic setting, such as in a coffee shop or an outdoor catering event, because the customers often change their positions. We explore an alternative human-robot interface design where a human operator communicates the identity of the customer to the robot instead. Inspired by how [a] human communicates, we propose a framework for communicating a visual goal to the robot, through interactive two-way communications.

[ Paper ]

Thanks Poramate!

In this video, LOLA reacts to undetected ground height changes, including a drop and leg-in-hole experiment. Further tests show the robustness to vertical disturbances using a seesaw. The robot is technically blind, not using any camera-based or prior information on the terrain.

[ TUM ]

RaiSim is a cross-platform multi-body physics engine for robotics and AI. It fully supports Linux, Mac OS, and Windows.

[ RaiSim ]

Thanks Fan!

The next generation of LoCoBot is here. The LoCoBot is an ROS research rover for mapping, navigation and manipulation (optional) that enables researchers, educators and students alike to focus on high level code development instead of hardware and building out lower level code. Development on the LoCoBot is simplified with open source software, full ROS-mapping and navigation packages and modular opensource Python API that allows users to move the platform as well as (optional) manipulator in as few as 10 lines of code.

[ Trossen ]

MIT Media Lab Research Specialist Dr. Kate Darling looks at how robots are portrayed in popular film and TV shows.

Kate's book, The New Breed: What Our History with Animals Reveals about Our Future with Robots can be pre-ordered now and comes out next month.

[ Kate Darling ]

The current autonomous mobility systems for planetary exploration are wheeled rovers, limited to flat, gently-sloping terrains and agglomerate regolith. These vehicles cannot tolerate instability and operate within a low-risk envelope (i.e., low-incline driving to avoid toppling). Here, we present ‘Mars Dogs’ (MD), four-legged robotic dogs, the next evolution of extreme planetary exploration.

[ Team CoSTAR ]

In 2020, first-year PhD students at the MIT Media Lab were tasked with a special project—to reimagine the Lab and write sci-fi stories about the MIT Media Lab in the year 2050. “But, we are researchers. We don't only write fiction, we also do science! So, we did what scientists do! We used a secret time machine under the MIT dome to go to the year 2050 and see what’s going on there! Luckily, the Media Lab still exists and we met someone…really cool!” Enjoy this interview of Cyber Joe, AI Mentor for MIT Media Lab Students of 2050.

[ MIT ]

In this talk, we will give an overview of the diverse research we do at CSIRO’s Robotics and Autonomous Systems Group and delve into some specific technologies we have developed including SLAM and Legged robotics. We will also give insights into CSIRO’s participation in the current DARPA Subterranean Challenge where we are deploying a fleet of heterogeneous robots into GPS-denied unknown underground environments.

[ GRASP Seminar ]

Marco Hutter (ETH) and Hae-Won Park (KAIST) talk about “Robotics Inspired by Nature.”

[ Swiss-Korean Science Club ]

Thanks Fan!

In this keynote, Guy Hoffman Assistant Professor and the Mills Family Faculty Fellow in the Sibley School of Mechanical and Aerospace Engineering at Cornell University, discusses “The Social Uncanny of Robotic Companions.”

[ Designerly HRI ] Continue reading

Posted in Human Robots

#437445 Humanoid Robotic Barista

The “Robotic Coffee Master” by OrionStar is a robot coffee brewing guru that uses expert brewing techniques with millimeter-level stability and accuracy to make the perfect cuppa every time. This robotic barista incorporates 3,000 hours of A.I. learning, 30,000 hours … Continue reading

Posted in Human Robots