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#439110 Robotic Exoskeletons Could One Day Walk ...

Engineers, using artificial intelligence and wearable cameras, now aim to help robotic exoskeletons walk by themselves.

Increasingly, researchers around the world are developing lower-body exoskeletons to help people walk. These are essentially walking robots users can strap to their legs to help them move.

One problem with such exoskeletons: They often depend on manual controls to switch from one mode of locomotion to another, such as from sitting to standing, or standing to walking, or walking on the ground to walking up or down stairs. Relying on joysticks or smartphone apps every time you want to switch the way you want to move can prove awkward and mentally taxing, says Brokoslaw Laschowski, a robotics researcher at the University of Waterloo in Canada.

Scientists are working on automated ways to help exoskeletons recognize when to switch locomotion modes — for instance, using sensors attached to legs that can detect bioelectric signals sent from your brain to your muscles telling them to move. However, this approach comes with a number of challenges, such as how how skin conductivity can change as a person’s skin gets sweatier or dries off.

Now several research groups are experimenting with a new approach: fitting exoskeleton users with wearable cameras to provide the machines with vision data that will let them operate autonomously. Artificial intelligence (AI) software can analyze this data to recognize stairs, doors, and other features of the surrounding environment and calculate how best to respond.

Laschowski leads the ExoNet project, the first open-source database of high-resolution wearable camera images of human locomotion scenarios. It holds more than 5.6 million images of indoor and outdoor real-world walking environments. The team used this data to train deep-learning algorithms; their convolutional neural networks can already automatically recognize different walking environments with 73 percent accuracy “despite the large variance in different surfaces and objects sensed by the wearable camera,” Laschowski notes.

According to Laschowski, a potential limitation of their work their reliance on conventional 2-D images, whereas depth cameras could also capture potentially useful distance data. He and his collaborators ultimately chose not to rely on depth cameras for a number of reasons, including the fact that the accuracy of depth measurements typically degrades in outdoor lighting and with increasing distance, he says.

In similar work, researchers in North Carolina had volunteers with cameras either mounted on their eyeglasses or strapped onto their knees walk through a variety of indoor and outdoor settings to capture the kind of image data exoskeletons might use to see the world around them. The aim? “To automate motion,” says Edgar Lobaton an electrical engineering researcher at North Carolina State University. He says they are focusing on how AI software might reduce uncertainty due to factors such as motion blur or overexposed images “to ensure safe operation. We want to ensure that we can really rely on the vision and AI portion before integrating it into the hardware.”

In the future, Laschowski and his colleagues will focus on improving the accuracy of their environmental analysis software with low computational and memory storage requirements, which are important for onboard, real-time operations on robotic exoskeletons. Lobaton and his team also seek to account for uncertainty introduced into their visual systems by movements .

Ultimately, the ExoNet researchers want to explore how AI software can transmit commands to exoskeletons so they can perform tasks such as climbing stairs or avoiding obstacles based on a system’s analysis of a user's current movements and the upcoming terrain. With autonomous cars as inspiration, they are seeking to develop autonomous exoskeletons that can handle the walking task without human input, Laschowski says.

However, Laschowski adds, “User safety is of the utmost importance, especially considering that we're working with individuals with mobility impairments,” resulting perhaps from advanced age or physical disabilities.
“The exoskeleton user will always have the ability to override the system should the classification algorithm or controller make a wrong decision.” Continue reading

Posted in Human Robots

#439070 Are Digital Humans the Next Step in ...

In the fictional worlds of film and TV, artificial intelligence has been depicted as so advanced that it is indistinguishable from humans. But what if we’re actually getting closer to a world where AI is capable of thinking and feeling?

Tech company UneeQ is embarking on that journey with its “digital humans.” These avatars act as visual interfaces for customer service chatbots, virtual assistants, and other applications. UneeQ’s digital humans appear lifelike not only in terms of language and tone of voice, but also because of facial movements: raised eyebrows, a tilt of the head, a smile, even a wink. They transform a transaction into an interaction: creepy yet astonishing, human, but not quite.

What lies beneath UneeQ’s digital humans? Their 3D faces are modeled on actual human features. Speech recognition enables the avatar to understand what a person is saying, and natural language processing is used to craft a response. Before the avatar utters a word, specific emotions and facial expressions are encoded within the response.

UneeQ may be part of a larger trend towards humanizing computing. ObEN’s digital avatars serve as virtual identities for celebrities, influencers, gaming characters, and other entities in the media and entertainment industry. Meanwhile, Soul Machines is taking a more biological approach, with a “digital brain” that simulates aspects of the human brain to modulate the emotions “felt” and “expressed” by its “digital people.” Amelia is employing a similar methodology in building its “digital employees.” It emulates parts of the brain involved with memory to respond to queries and, with each interaction, learns to deliver more engaging and personalized experiences.

Shiwali Mohan, an AI systems scientist at the Palo Alto Research Center, is skeptical of these digital beings. “They’re humanlike in their looks and the way they sound, but that in itself is not being human,” she says. “Being human is also how you think, how you approach problems, and how you break them down; and that takes a lot of algorithmic design. Designing for human-level intelligence is a different endeavor than designing graphics that behave like humans. If you think about the problems we’re trying to design these avatars for, we might not need something that looks like a human—it may not even be the right solution path.”

And even if these avatars appear near-human, they still evoke an uncanny valley feeling. “If something looks like a human, we have high expectations of them, but they might behave differently in ways that humans just instinctively know how other humans react. These differences give rise to the uncanny valley feeling,” says Mohan.

Yet the demand is there, with Amelia seeing high adoption of its digital employees across the financial, health care, and retail sectors. “We find that banks and insurance companies, which are so risk-averse, are leading the adoption of such disruptive technologies because they understand that the risk of non-adoption is much greater than the risk of early adoption,” says Chetan Dube, Amelia’s CEO. “Unless they innovate their business models and make them much more efficient digitally, they might be left behind.” Dube adds that the COVID-19 pandemic has accelerated adoption of digital employees in health care and retail as well.

Amelia, Soul Machines, and UneeQ are taking their digital beings a step further, enabling organizations to create avatars themselves using low-code or no-code platforms: Digital Employee Builder for Amelia, Creator for UneeQ, and Digital DNA Studio for Soul Machines. Unreal Engine, a game engine developed by Epic Games, is doing the same with MetaHuman Creator, a tool that allows anyone to create photorealistic digital humans. “The biggest motivation for Digital Employee Builder is to democratize AI,” Dube says.

Mohan is cautious about this approach. “AI has problems with bias creeping in from data sets and into the way it speaks. The AI community is still trying to figure out how to measure and counter that bias,” she says. “[Companies] have to have an AI expert on board that can recommend the right things to build for.”

Despite being wary of the technology, Mohan supports the purpose behind these virtual beings and is optimistic about where they’re headed. “We do need these tools that support humans in different kinds of things. I think the vision is the pro, and I’m behind that vision,” she says. “As we develop more sophisticated AI technology, we would then have to implement novel ways of interacting with that technology. Hopefully, all of that is designed to support humans in their goals.” Continue reading

Posted in Human Robots

#438998 Foam Sword Fencing With a PR2 Is the ...

Most of what we cover in the Human Robot Interaction (HRI) space involves collaboration, because collaborative interactions tend to be productive, positive, and happy. Yay! But sometimes, collaboration is not what you want. Sometimes, you want competition.

Competition between humans and robots doesn’t have to be a bad thing, in the same way that competition between humans and humans doesn’t have to be a bad thing. There are all kinds of scenarios in which humans respond favorably to competition, and exercise is an obvious example.

Studies have shown that humans can perform significantly better when they’re exercising competitively as opposed to when they’re exercising individually. And while researchers have looked at whether robots can be effective exercise coaches (they can be), there hasn’t been a lot of exploration of physical robots actually competing directly with humans. Roboticists from the University of Washington decided to put adversarial exercise robots to the test, and they did it by giving a PR2 a giant foam sword. Awesome.

This exercise game matches a PR2 with a human in a zero-sum competitive fencing game with foam swords. Expecting the PR2 to actually be a competitive fencer isn’t realistic because, like, it’s a PR2. Instead, the objective of the game is for the human to keep their foam sword within a target area near the PR2 while also avoiding the PR2’s low-key sword-waving. A VR system allows the user to see the target area, while also giving the system a way to track the user’s location and pose.

Looks like fun, right? It’s also exercise, at least in the sense that the user’s heart rate nearly doubled over their resting heart rate during the highest scoring game. This is super preliminary research, though, and there’s still a lot of work to do. It’ll be important to figure out how skilled a competitive robot should be in order to keep providing a reasonable challenge to a human who gradually improves over time, while also being careful to avoid generating any negative reactions. For example, the robot should probably not beat you over the head with its foam sword, even if that’s a highly effective strategy for getting your heart rate up.

Competitive Physical Human-Robot Game Play, by Boling Yang, Xiangyu Xie, Golnaz Habibi, and Joshua R. Smith from the University of Washington and MIT, was presented as a late-breaking report at the ACM/IEEE International Conference on Human-Robot Interaction. Continue reading

Posted in Human Robots

#438982 Quantum Computing and Reinforcement ...

Deep reinforcement learning is having a superstar moment.

Powering smarter robots. Simulating human neural networks. Trouncing physicians at medical diagnoses and crushing humanity’s best gamers at Go and Atari. While far from achieving the flexible, quick thinking that comes naturally to humans, this powerful machine learning idea seems unstoppable as a harbinger of better thinking machines.

Except there’s a massive roadblock: they take forever to run. Because the concept behind these algorithms is based on trial and error, a reinforcement learning AI “agent” only learns after being rewarded for its correct decisions. For complex problems, the time it takes an AI agent to try and fail to learn a solution can quickly become untenable.

But what if you could try multiple solutions at once?

This week, an international collaboration led by Dr. Philip Walther at the University of Vienna took the “classic” concept of reinforcement learning and gave it a quantum spin. They designed a hybrid AI that relies on both quantum and run-of-the-mill classic computing, and showed that—thanks to quantum quirkiness—it could simultaneously screen a handful of different ways to solve a problem.

The result is a reinforcement learning AI that learned over 60 percent faster than its non-quantum-enabled peers. This is one of the first tests that shows adding quantum computing can speed up the actual learning process of an AI agent, the authors explained.

Although only challenged with a “toy problem” in the study, the hybrid AI, once scaled, could impact real-world problems such as building an efficient quantum internet. The setup “could readily be integrated within future large-scale quantum communication networks,” the authors wrote.

The Bottleneck
Learning from trial and error comes intuitively to our brains.

Say you’re trying to navigate a new convoluted campground without a map. The goal is to get from the communal bathroom back to your campsite. Dead ends and confusing loops abound. We tackle the problem by deciding to turn either left or right at every branch in the road. One will get us closer to the goal; the other leads to a half hour of walking in circles. Eventually, our brain chemistry rewards correct decisions, so we gradually learn the correct route. (If you’re wondering…yeah, true story.)

Reinforcement learning AI agents operate in a similar trial-and-error way. As a problem becomes more complex, the number—and time—of each trial also skyrockets.

“Even in a moderately realistic environment, it may simply take too long to rationally respond to a given situation,” explained study author Dr. Hans Briegel at the Universität Innsbruck in Austria, who previously led efforts to speed up AI decision-making using quantum mechanics. If there’s pressure that allows “only a certain time for a response, an agent may then be unable to cope with the situation and to learn at all,” he wrote.

Many attempts have tried speeding up reinforcement learning. Giving the AI agent a short-term “memory.” Tapping into neuromorphic computing, which better resembles the brain. In 2014, Briegel and colleagues showed that a “quantum brain” of sorts can help propel an AI agent’s decision-making process after learning. But speeding up the learning process itself has eluded our best attempts.

The Hybrid AI
The new study went straight for that previously untenable jugular.

The team’s key insight was to tap into the best of both worlds—quantum and classical computing. Rather than building an entire reinforcement learning system using quantum mechanics, they turned to a hybrid approach that could prove to be more practical. Here, the AI agent uses quantum weirdness as it’s trying out new approaches—the “trial” in trial and error. The system then passes the baton to a classical computer to give the AI its reward—or not—based on its performance.

At the heart of the quantum “trial” process is a quirk called superposition. Stay with me. Our computers are powered by electrons, which can represent only two states—0 or 1. Quantum mechanics is far weirder, in that photons (particles of light) can simultaneously be both 0 and 1, with a slightly different probability of “leaning towards” one or the other.

This noncommittal oddity is part of what makes quantum computing so powerful. Take our reinforcement learning example of navigating a new campsite. In our classic world, we—and our AI—need to decide between turning left or right at an intersection. In a quantum setup, however, the AI can (in a sense) turn left and right at the same time. So when searching for the correct path back to home base, the quantum system has a leg up in that it can simultaneously explore multiple routes, making it far faster than conventional, consecutive trail and error.

“As a consequence, an agent that can explore its environment in superposition will learn significantly faster than its classical counterpart,” said Briegel.

It’s not all theory. To test out their idea, the team turned to a programmable chip called a nanophotonic processor. Think of it as a CPU-like computer chip, but it processes particles of light—photons—rather than electricity. These light-powered chips have been a long time in the making. Back in 2017, for example, a team from MIT built a fully optical neural network into an optical chip to bolster deep learning.

The chips aren’t all that exotic. Nanophotonic processors act kind of like our eyeglasses, which can carry out complex calculations that transform light that passes through them. In the glasses case, they let people see better. For a light-based computer chip, it allows computation. Rather than using electrical cables, the chips use “wave guides” to shuttle photons and perform calculations based on their interactions.

The “error” or “reward” part of the new hardware comes from a classical computer. The nanophotonic processor is coupled to a traditional computer, where the latter provides the quantum circuit with feedback—that is, whether to reward a solution or not. This setup, the team explains, allows them to more objectively judge any speed-ups in learning in real time.

In this way, a hybrid reinforcement learning agent alternates between quantum and classical computing, trying out ideas in wibbly-wobbly “multiverse” land while obtaining feedback in grounded, classic physics “normality.”

A Quantum Boost
In simulations using 10,000 AI agents and actual experimental data from 165 trials, the hybrid approach, when challenged with a more complex problem, showed a clear leg up.

The key word is “complex.” The team found that if an AI agent has a high chance of figuring out the solution anyway—as for a simple problem—then classical computing works pretty well. The quantum advantage blossoms when the task becomes more complex or difficult, allowing quantum mechanics to fully flex its superposition muscles. For these problems, the hybrid AI was 63 percent faster at learning a solution compared to traditional reinforcement learning, decreasing its learning effort from 270 guesses to 100.

Now that scientists have shown a quantum boost for reinforcement learning speeds, the race for next-generation computing is even more lit. Photonics hardware required for long-range light-based communications is rapidly shrinking, while improving signal quality. The partial-quantum setup could “aid specifically in problems where frequent search is needed, for example, network routing problems” that’s prevalent for a smooth-running internet, the authors wrote. With a quantum boost, reinforcement learning may be able to tackle far more complex problems—those in the real world—than currently possible.

“We are just at the beginning of understanding the possibilities of quantum artificial intelligence,” said lead author Walther.

Image Credit: Oleg Gamulinskiy from Pixabay Continue reading

Posted in Human Robots

#438769 Will Robots Make Good Friends? ...

In the 2012 film Robot and Frank, the protagonist, a retired cat burglar named Frank, is suffering the early symptoms of dementia. Concerned and guilty, his son buys him a “home robot” that can talk, do household chores like cooking and cleaning, and remind Frank to take his medicine. It’s a robot the likes of which we’re getting closer to building in the real world.

The film follows Frank, who is initially appalled by the idea of living with a robot, as he gradually begins to see the robot as both functionally useful and socially companionable. The film ends with a clear bond between man and machine, such that Frank is protective of the robot when the pair of them run into trouble.

This is, of course, a fictional story, but it challenges us to explore different kinds of human-to-robot bonds. My recent research on human-robot relationships examines this topic in detail, looking beyond sex robots and robot love affairs to examine that most profound and meaningful of relationships: friendship.

My colleague and I identified some potential risks, like the abandonment of human friends for robotic ones, but we also found several scenarios where robotic companionship can constructively augment people’s lives, leading to friendships that are directly comparable to human-to-human relationships.

Philosophy of Friendship
The robotics philosopher John Danaher sets a very high bar for what friendship means. His starting point is the “true” friendship first described by the Greek philosopher Aristotle, which saw an ideal friendship as premised on mutual good will, admiration, and shared values. In these terms, friendship is about a partnership of equals.

Building a robot that can satisfy Aristotle’s criteria is a substantial technical challenge and is some considerable way off, as Danaher himself admits. Robots that may seem to be getting close, such as Hanson Robotics’ Sophia, base their behavior on a library of pre-prepared responses: a humanoid chatbot, rather than a conversational equal. Anyone who’s had a testing back-and-forth with Alexa or Siri will know AI still has some way to go in this regard.

Aristotle also talked about other forms of “imperfect” friendship, such as “utilitarian” and “pleasure” friendships, which are considered inferior to true friendship because they don’t require symmetrical bonding and are often to one party’s unequal benefit. This form of friendship sets a relatively very low bar which some robots, like “sexbots” and robotic pets, clearly already meet.

Artificial Amigos
For some, relating to robots is just a natural extension of relating to other things in our world, like people, pets, and possessions. Psychologists have even observed how people respond naturally and socially towards media artefacts like computers and televisions. Humanoid robots, you’d have thought, are more personable than your home PC.

However, the field of “robot ethics” is far from unanimous on whether we can—or should— develop any form of friendship with robots. For an influential group of UK researchers who charted a set of “ethical principles of robotics,” human-robot “companionship” is an oxymoron, and to market robots as having social capabilities is dishonest and should be treated with caution, if not alarm. For these researchers, wasting emotional energy on entities that can only simulate emotions will always be less rewarding than forming human-to-human bonds.

But people are already developing bonds with basic robots, like vacuum-cleaning and lawn-trimming machines that can be bought for less than the price of a dishwasher. A surprisingly large number of people give these robots pet names—something they don’t do with their dishwashers. Some even take their cleaning robots on holiday.

Other evidence of emotional bonds with robots include the Shinto blessing ceremony for Sony Aibo robot dogs that were dismantled for spare parts, and the squad of US troops who fired a 21-gun salute, and awarded medals, to a bomb-disposal robot named “Boomer” after it was destroyed in action.

These stories, and the psychological evidence we have so far, make clear that we can extend emotional connections to things that are very different to us, even when we know they are manufactured and pre-programmed. But do those connections constitute a friendship comparable to that shared between humans?

True Friendship?
A colleague and I recently reviewed the extensive literature on human-to-human relationships to try to understand how, and if, the concepts we found could apply to bonds we might form with robots. We found evidence that many coveted human-to-human friendships do not in fact live up to Aristotle’s ideal.

We noted a wide range of human-to-human relationships, from relatives and lovers to parents, carers, service providers, and the intense (but unfortunately one-way) relationships we maintain with our celebrity heroes. Few of these relationships could be described as completely equal and, crucially, they are all destined to evolve over time.

All this means that expecting robots to form Aristotelian bonds with us is to set a standard even human relationships fail to live up to. We also observed forms of social connectedness that are rewarding and satisfying and yet are far from the ideal friendship outlined by the Greek philosopher.

We know that social interaction is rewarding in its own right, and something that, as social mammals, humans have a strong need for. It seems probable that relationships with robots could help to address the deep-seated urge we all feel for social connection—like providing physical comfort, emotional support, and enjoyable social exchanges—currently provided by other humans.

Our paper also discussed some potential risks. These arise particularly in settings where interaction with a robot could come to replace interaction with people, or where people are denied a choice as to whether they interact with a person or a robot—in a care setting, for instance.

These are important concerns, but they’re possibilities and not inevitabilities. In the literature we reviewed we actually found evidence of the opposite effect: robots acting to scaffold social interactions with others, acting as ice-breakers in groups, and helping people to improve their social skills or to boost their self-esteem.

It appears likely that, as time progresses, many of us will simply follow Frank’s path towards acceptance: scoffing at first, before settling into the idea that robots can make surprisingly good companions. Our research suggests that’s already happening—though perhaps not in a way of which Aristotle would have approved.

This article is republished from The Conversation under a Creative Commons license. Read the original article.

Image Credit: Andy Kelly on Unsplash Continue reading

Posted in Human Robots