Tag Archives: pet

#438801 This AI Thrashes the Hardest Atari Games ...

Learning from rewards seems like the simplest thing. I make coffee, I sip coffee, I’m happy. My brain registers “brewing coffee” as an action that leads to a reward.

That’s the guiding insight behind deep reinforcement learning, a family of algorithms that famously smashed most of Atari’s gaming catalog and triumphed over humans in strategy games like Go. Here, an AI “agent” explores the game, trying out different actions and registering ones that let it win.

Except it’s not that simple. “Brewing coffee” isn’t one action; it’s a series of actions spanning several minutes, where you’re only rewarded at the very end. By just tasting the final product, how do you learn to fine-tune grind coarseness, water to coffee ratio, brewing temperature, and a gazillion other factors that result in the reward—tasty, perk-me-up coffee?

That’s the problem with “sparse rewards,” which are ironically very abundant in our messy, complex world. We don’t immediately get feedback from our actions—no video-game-style dings or points for just grinding coffee beans—yet somehow we’re able to learn and perform an entire sequence of arm and hand movements while half-asleep.

This week, researchers from UberAI and OpenAI teamed up to bestow this talent on AI.

The trick is to encourage AI agents to “return” to a previous step, one that’s promising for a winning solution. The agent then keeps a record of that state, reloads it, and branches out again to intentionally explore other solutions that may have been left behind on the first go-around. Video gamers are likely familiar with this idea: live, die, reload a saved point, try something else, repeat for a perfect run-through.

The new family of algorithms, appropriately dubbed “Go-Explore,” smashed notoriously difficult Atari games like Montezuma’s Revenge that were previously unsolvable by its AI predecessors, while trouncing human performance along the way.

It’s not just games and digital fun. In a computer simulation of a robotic arm, the team found that installing Go-Explore as its “brain” allowed it to solve a challenging series of actions when given very sparse rewards. Because the overarching idea is so simple, the authors say, it can be adapted and expanded to other real-world problems, such as drug design or language learning.

Growing Pains
How do you reward an algorithm?

Rewards are very hard to craft, the authors say. Take the problem of asking a robot to go to a fridge. A sparse reward will only give the robot “happy points” if it reaches its destination, which is similar to asking a baby, with no concept of space and danger, to crawl through a potential minefield of toys and other obstacles towards a fridge.

“In practice, reinforcement learning works very well, if you have very rich feedback, if you can tell, ‘hey, this move is good, that move is bad, this move is good, that move is bad,’” said study author Joost Huinzinga. However, in situations that offer very little feedback, “rewards can intentionally lead to a dead end. Randomly exploring the space just doesn’t cut it.”

The other extreme is providing denser rewards. In the same robot-to-fridge example, you could frequently reward the bot as it goes along its journey, essentially helping “map out” the exact recipe to success. But that’s troubling as well. Over-holding an AI’s hand could result in an extremely rigid robot that ignores new additions to its path—a pet, for example—leading to dangerous situations. It’s a deceptive AI solution that seems effective in a simple environment, but crashes in the real world.

What we need are AI agents that can tackle both problems, the team said.

Intelligent Exploration
The key is to return to the past.

For AI, motivation usually comes from “exploring new or unusual situations,” said Huizinga. It’s efficient, but comes with significant downsides. For one, the AI agent could prematurely stop going back to promising areas because it thinks it had already found a good solution. For another, it could simply forget a previous decision point because of the mechanics of how it probes the next step in a problem.

For a complex task, the end result is an AI that randomly stumbles around towards a solution while ignoring potentially better ones.

“Detaching from a place that was previously visited after collecting a reward doesn’t work in difficult games, because you might leave out important clues,” Huinzinga explained.

Go-Explore solves these problems with a simple principle: first return, then explore. In essence, the algorithm saves different approaches it previously tried and loads promising save points—once more likely to lead to victory—to explore further.

Digging a bit deeper, the AI stores screen caps from a game. It then analyzes saved points and groups images that look alike as a potential promising “save point” to return to. Rinse and repeat. The AI tries to maximize its final score in the game, and updates its save points when it achieves a new record score. Because Atari doesn’t usually allow people to revisit any random point, the team used an emulator, which is a kind of software that mimics the Atari system but with custom abilities such as saving and reloading at any time.

The trick worked like magic. When pitted against 55 Atari games in the OpenAI gym, now commonly used to benchmark reinforcement learning algorithms, Go-Explore knocked out state-of-the-art AI competitors over 85 percent of the time.

It also crushed games previously unbeatable by AI. Montezuma’s Revenge, for example, requires you to move Pedro, the blocky protagonist, through a labyrinth of underground temples while evading obstacles such as traps and enemies and gathering jewels. One bad jump could derail the path to the next level. It’s a perfect example of sparse rewards: you need a series of good actions to get to the reward—advancing onward.

Go-Explore didn’t just beat all levels of the game, a first for AI. It also scored higher than any previous record for reinforcement learning algorithms at lower levels while toppling the human world record.

Outside a gaming environment, Go-Explore was also able to boost the performance of a simulated robot arm. While it’s easy for humans to follow high-level guidance like “put the cup on this shelf in a cupboard,” robots often need explicit training—from grasping the cup to recognizing a cupboard, moving towards it while avoiding obstacles, and learning motions to not smash the cup when putting it down.

Here, similar to the real world, the digital robot arm was only rewarded when it placed the cup onto the correct shelf, out of four possible shelves. When pitted against another algorithm, Go-Explore quickly figured out the movements needed to place the cup, while its competitor struggled with even reliably picking the cup up.

Combining Forces
By itself, the “first return, then explore” idea behind Go-Explore is already powerful. The team thinks it can do even better.

One idea is to change the mechanics of save points. Rather than reloading saved states through the emulator, it’s possible to train a neural network to do the same, without needing to relaunch a saved state. It’s a potential way to make the AI even smarter, the team said, because it can “learn” to overcome one obstacle once, instead of solving the same problem again and again. The downside? It’s much more computationally intensive.

Another idea is to combine Go-Explore with an alternative form of learning, called “imitation learning.” Here, an AI observes human behavior and mimics it through a series of actions. Combined with Go-Explore, said study author Adrien Ecoffet, this could make more robust robots capable of handling all the complexity and messiness in the real world.

To the team, the implications go far beyond Go-Explore. The concept of “first return, then explore” seems to be especially powerful, suggesting “it may be a fundamental feature of learning in general.” The team said, “Harnessing these insights…may be essential…to create generally intelligent agents.”

Image Credit: Adrien Ecoffet, Joost Huizinga, Joel Lehman, Kenneth O. Stanley, and Jeff Clune Continue reading

Posted in Human Robots

#438785 Video Friday: A Blimp For Your Cat

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):

HRI 2021 – March 8-11, 2021 – [Online Conference]
RoboSoft 2021 – April 12-16, 2021 – [Online Conference]
ICRA 2021 – May 30-5, 2021 – Xi'an, China
Let us know if you have suggestions for next week, and enjoy today's videos.

Shiny robotic cat toy blimp!

I am pretty sure this is Google Translate getting things wrong, but the About page mentions that the blimp will “take you to your destination after appearing in the death of God.”

[ NTT DoCoMo ] via [ RobotStart ]

If you have yet to see this real-time video of Perseverance landing on Mars, drop everything and watch it.

During the press conference, someone commented that this is the first time anyone on the team who designed and built this system has ever seen it in operation, since it could only be tested at the component scale on Earth. This landing system has blown my mind since Curiosity.

Here's a better look at where Percy ended up:

[ NASA ]

The fact that Digit can just walk up and down wet, slippery, muddy hills without breaking a sweat is (still) astonishing.

[ Agility Robotics ]

SkyMul wants drones to take over the task of tying rebar, which looks like just the sort of thing we'd rather robots be doing so that we don't have to:

The tech certainly looks promising, and SkyMul says that they're looking for some additional support to bring things to the pilot stage.

[ SkyMul ]

Thanks Eohan!

Flatcat is a pet-like, playful robot that reacts to touch. Flatcat feels everything exactly: Cuddle with it, romp around with it, or just watch it do weird things of its own accord. We are sure that flatcat will amaze you, like us, and caress your soul.

I don't totally understand it, but I want it anyway.

[ Flatcat ]

Thanks Oswald!

This is how I would have a romantic dinner date if I couldn't get together in person. Herman the UR3 and an OptiTrack system let me remotely make a romantic meal!

[ Dave's Armoury ]

Here, we propose a novel design of deformable propellers inspired by dragonfly wings. The structure of these propellers includes a flexible segment similar to the nodus on a dragonfly wing. This flexible segment can bend, twist and even fold upon collision, absorbing force upon impact and protecting the propeller from damage.

[ Paper ]

Thanks Van!

In the 1970s, The CIA​ created the world's first miniaturized unmanned aerial vehicle, or UAV, which was intended to be a clandestine listening device. The Insectothopter was never deployed operationally, but was still revolutionary for its time.

It may never have been deployed (not that they'll admit to, anyway), but it was definitely operational and could fly controllably.

[ CIA ]

Research labs are starting to get Digits, which means we're going to get a much better idea of what its limitations are.

[ Ohio State ]

This video shows the latest achievements for LOLA walking on undetected uneven terrain. The robot is technically blind, not using any camera-based or prior information on the terrain.

[ TUM ]

We define “robotic contact juggling” to be the purposeful control of the motion of a three-dimensional smooth object as it rolls freely on a motion-controlled robot manipulator, or “hand.” While specific examples of robotic contact juggling have been studied before, in this paper we provide the first general formulation and solution method for the case of an arbitrary smooth object in single-point rolling contact on an arbitrary smooth hand.

[ Paper ]

Thanks Fan!

A couple of new cobots from ABB, designed to work safely around humans.

[ ABB ]

Thanks Fan!

It's worth watching at least a little bit of Adam Savage testing Spot's new arm, because we get to see Spot try, fail, and eventually succeed at an autonomous door-opening behavior at the 10 minute mark.

[ Tested ]

SVR discusses diversity with guest speakers Dr. Michelle Johnson from the GRASP Lab at UPenn; Dr Ariel Anders from Women in Robotics and first technical hire at Robust.ai; Alka Roy from The Responsible Innovation Project; and Kenechukwu C. Mbanesi and Kenya Andrews from Black in Robotics. The discussion here is moderated by Dr. Ken Goldberg—artist, roboticist and Director of the CITRIS People and Robots Lab—and Andra Keay from Silicon Valley Robotics.

[ SVR ]

RAS presents a Soft Robotics Debate on Bioinspired vs. Biohybrid Design.

In this debate, we will bring together experts in Bioinspiration and Biohybrid design to discuss the necessary steps to make more competent soft robots. We will try to answer whether bioinspired research should focus more on developing new bioinspired material and structures or on the integration of living and artificial structures in biohybrid designs.

[ RAS SoRo ]

IFRR presents a Colloquium on Human Robot Interaction.

Across many application domains, robots are expected to work in human environments, side by side with people. The users will vary substantially in background, training, physical and cognitive abilities, and readiness to adopt technology. Robotic products are expected to not only be intuitive, easy to use, and responsive to the needs and states of their users, but they must also be designed with these differences in mind, making human-robot interaction (HRI) a key area of research.

[ IFRR ]

Vijay Kumar, Nemirovsky Family Dean and Professor at Penn Engineering, gives an introduction to ENIAC day and David Patterson, Pardee Professor of Computer Science, Emeritus at the University of California at Berkeley, speaks about the legacy of the ENIAC and its impact on computer architecture today. This video is comprised of lectures one and two of nine total lectures in the ENIAC Day series.

There are more interesting ENIAC videos at the link below, but we'll highlight this particular one, about the women of the ENIAC, also known as the First Programmers.

[ ENIAC Day ] Continue reading

Posted in Human Robots

#438769 Will Robots Make Good Friends? ...

In the 2012 film Robot and Frank, the protagonist, a retired cat burglar named Frank, is suffering the early symptoms of dementia. Concerned and guilty, his son buys him a “home robot” that can talk, do household chores like cooking and cleaning, and remind Frank to take his medicine. It’s a robot the likes of which we’re getting closer to building in the real world.

The film follows Frank, who is initially appalled by the idea of living with a robot, as he gradually begins to see the robot as both functionally useful and socially companionable. The film ends with a clear bond between man and machine, such that Frank is protective of the robot when the pair of them run into trouble.

This is, of course, a fictional story, but it challenges us to explore different kinds of human-to-robot bonds. My recent research on human-robot relationships examines this topic in detail, looking beyond sex robots and robot love affairs to examine that most profound and meaningful of relationships: friendship.

My colleague and I identified some potential risks, like the abandonment of human friends for robotic ones, but we also found several scenarios where robotic companionship can constructively augment people’s lives, leading to friendships that are directly comparable to human-to-human relationships.

Philosophy of Friendship
The robotics philosopher John Danaher sets a very high bar for what friendship means. His starting point is the “true” friendship first described by the Greek philosopher Aristotle, which saw an ideal friendship as premised on mutual good will, admiration, and shared values. In these terms, friendship is about a partnership of equals.

Building a robot that can satisfy Aristotle’s criteria is a substantial technical challenge and is some considerable way off, as Danaher himself admits. Robots that may seem to be getting close, such as Hanson Robotics’ Sophia, base their behavior on a library of pre-prepared responses: a humanoid chatbot, rather than a conversational equal. Anyone who’s had a testing back-and-forth with Alexa or Siri will know AI still has some way to go in this regard.

Aristotle also talked about other forms of “imperfect” friendship, such as “utilitarian” and “pleasure” friendships, which are considered inferior to true friendship because they don’t require symmetrical bonding and are often to one party’s unequal benefit. This form of friendship sets a relatively very low bar which some robots, like “sexbots” and robotic pets, clearly already meet.

Artificial Amigos
For some, relating to robots is just a natural extension of relating to other things in our world, like people, pets, and possessions. Psychologists have even observed how people respond naturally and socially towards media artefacts like computers and televisions. Humanoid robots, you’d have thought, are more personable than your home PC.

However, the field of “robot ethics” is far from unanimous on whether we can—or should— develop any form of friendship with robots. For an influential group of UK researchers who charted a set of “ethical principles of robotics,” human-robot “companionship” is an oxymoron, and to market robots as having social capabilities is dishonest and should be treated with caution, if not alarm. For these researchers, wasting emotional energy on entities that can only simulate emotions will always be less rewarding than forming human-to-human bonds.

But people are already developing bonds with basic robots, like vacuum-cleaning and lawn-trimming machines that can be bought for less than the price of a dishwasher. A surprisingly large number of people give these robots pet names—something they don’t do with their dishwashers. Some even take their cleaning robots on holiday.

Other evidence of emotional bonds with robots include the Shinto blessing ceremony for Sony Aibo robot dogs that were dismantled for spare parts, and the squad of US troops who fired a 21-gun salute, and awarded medals, to a bomb-disposal robot named “Boomer” after it was destroyed in action.

These stories, and the psychological evidence we have so far, make clear that we can extend emotional connections to things that are very different to us, even when we know they are manufactured and pre-programmed. But do those connections constitute a friendship comparable to that shared between humans?

True Friendship?
A colleague and I recently reviewed the extensive literature on human-to-human relationships to try to understand how, and if, the concepts we found could apply to bonds we might form with robots. We found evidence that many coveted human-to-human friendships do not in fact live up to Aristotle’s ideal.

We noted a wide range of human-to-human relationships, from relatives and lovers to parents, carers, service providers, and the intense (but unfortunately one-way) relationships we maintain with our celebrity heroes. Few of these relationships could be described as completely equal and, crucially, they are all destined to evolve over time.

All this means that expecting robots to form Aristotelian bonds with us is to set a standard even human relationships fail to live up to. We also observed forms of social connectedness that are rewarding and satisfying and yet are far from the ideal friendship outlined by the Greek philosopher.

We know that social interaction is rewarding in its own right, and something that, as social mammals, humans have a strong need for. It seems probable that relationships with robots could help to address the deep-seated urge we all feel for social connection—like providing physical comfort, emotional support, and enjoyable social exchanges—currently provided by other humans.

Our paper also discussed some potential risks. These arise particularly in settings where interaction with a robot could come to replace interaction with people, or where people are denied a choice as to whether they interact with a person or a robot—in a care setting, for instance.

These are important concerns, but they’re possibilities and not inevitabilities. In the literature we reviewed we actually found evidence of the opposite effect: robots acting to scaffold social interactions with others, acting as ice-breakers in groups, and helping people to improve their social skills or to boost their self-esteem.

It appears likely that, as time progresses, many of us will simply follow Frank’s path towards acceptance: scoffing at first, before settling into the idea that robots can make surprisingly good companions. Our research suggests that’s already happening—though perhaps not in a way of which Aristotle would have approved.

This article is republished from The Conversation under a Creative Commons license. Read the original article.

Image Credit: Andy Kelly on Unsplash Continue reading

Posted in Human Robots

#437971 Video Friday: Teleport Yourself Into ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):

HRI 2021 – March 8-11, 2021 – [Online]
RoboSoft 2021 – April 12-16, 2021 – [Online]
Let us know if you have suggestions for next week, and enjoy today's videos.

Samsung announced some new prototype robots at CES this week. It's a fancy video, but my guess is that the actual autonomy here is minimal at best.

[ Samsung ]

Some very impressive reactive agility from Ghost Robotics' little quadruped.

[ Ghost Robotics ]

Toyota Research Institute (TRI) is researching how to bring together the instinctive reflexes of professional drivers and automated driving technology that uses the calculated foresight of a supercomputer. Using a Toyota GR Supra, TRI will learn from some of the most skilled drivers in the world to develop sophisticated vehicle control algorithms. The project’s goal is to design a new level of active safety technology for the Toyota Guardian™ approach of amplifying human driving abilities and helping keep people safe.

[ TRI ]

The end of this video features one of the most satisfying-sounding drone outtakes I've ever heard,

[ ASL ]

Reachy can now run the first humanoid VR teleoperation app available on the market. This app allows you to place yourself in the body of a humanoid robot, in VR, wherever you are in the world, to remotely operate it and carry out complex tasks. With this new functionality, Reachy is able to learn from the demonstration of the humans who control it, which makes application development even easier.

[ Pollen Robotics ]

Thanks Elsa!

Boston Dynamics has inspired some dancing robot videos recently, including this from Marco Tempest.

[ Marco Tempest ]

MOFLIN is an AI Pet created from a totally new concept. It possesses emotional capabilities that evolve like living animals. With its warm soft fur, cute sounds, and adorable movement, you’d want to love it forever. We took a nature inspired approach and developed a unique algorithm that allows MOFLIN to learn and grow by constantly using its interactions to determine patterns and evaluate its surroundings from its sensors. MOFLIN will choose from an infinite number of mobile and sound pattern combinations to respond and express its feelings. To put it in simple terms, it’s like you’re interacting with a living pet.

I like the minimalist approach. I dislike the “it’s like you’re interacting with a living pet” bit.

[ Kickstarter ]

There's a short gif of these warehouse robots going around, but here's the full video.

[ BionicHIVE ]

Vstone's Robovie-Z proves that you don't need fancy hardware for effective teleworking.

[ Vstone ]

All dual-arm robots are required, at some point, to play pool.

[ ABB ]

Volkswagen Group Components gives us a first glimpse of the real prototypes. This is one of the visionary charging concepts that Volkswagen hopes will expand the charging infrastructure over the next few years. Its task: fully autonomous charging of vehicles in restricted parking areas, like underground car parks.

To charge several vehicles at the same time, the mobile robot moves a trailer, essentially a mobile energy storage unit, to the vehicle, connects it up and then uses this energy storage unit to charge the battery of the electric vehicle. The energy storage unit stays with the vehicle during the charging process. In the meantime, the robot charges other electric vehicles.

[ Volkswagen ]

I've got a lot of questions about Moley Robotics' kitchen. But I would immediately point out that the system appears to do no prep work, which (at least for me) is the time-consuming and stressful part of cooking.

[ Moley Robotics ]

Blueswarm is a collective of fish-inspired miniature underwater robots that can achieve a wide variety of 3D collective behaviors – synchrony, aggregation/dispersion, milling, search – using only implicit communication mediated through the production and sensing of blue light. We envision this platform for investigating collective AI, underwater coordination, and fish-inspired locomotion and sensing.

[ Science Robotics ]

A team of Malaysian researchers are transforming pineapple leaves into strong materials that can be used to build frames for unmanned aircraft or drones.

[ Reuters ]

The future of facility disinfecting is here, protect your customers, and create peace of mind. Our drone sanitization spraying technology is up to 100% more efficient and effective than conventional manual spray sterilization processes.

[ Draganfly ]

Robots are no long a future technology, as small robots can be purchased today to be utilized for educational purposes. See what goes into making a modern robot come to life.

[ Huggbees ]

How does a robot dog learn how to dance? Adam and the Tested team examine and dive into Boston Dynamics' Choreographer software that was behind Spot's recent viral dancing video.

[ Tested ]

For years, engineers have had to deal with “the tyranny of the fairing,” that anything you want to send into space has to fit into the protective nosecone on top of the rocket. A field of advanced design has been looking for new ways to improve our engineering, using the centuries-old artform to dream bigger.

[ JPL ] Continue reading

Posted in Human Robots

#437733 Video Friday: MIT Media Lab Developing ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here’s what we have so far (send us your events!):

AWS Cloud Robotics Summit – August 18-19, 2020 – [Online Conference]
CLAWAR 2020 – August 24-26, 2020 – [Online Conference]
ICUAS 2020 – September 1-4, 2020 – Athens, Greece
ICRES 2020 – September 28-29, 2020 – Taipei, Taiwan
AUVSI EXPONENTIAL 2020 – October 5-8, 2020 – [Online Conference]
IROS 2020 – October 25-29, 2020 – Las Vegas, Nev., USA
ICSR 2020 – November 14-16, 2020 – Golden, Colo., USA
Let us know if you have suggestions for next week, and enjoy today’s videos.

Very impressive local obstacle avoidance at a fairly high speed on a small drone, both indoors and outdoors.

[ FAST Lab ]

Matt Carney writes:

My PhD at MIT Media Lab has been the design and build of a next generation powered prosthesis. The bionic ankle, named TF8, was designed to provide biologically equivalent power and range of motion for plantarflexion-dorsiflexion. This video shows the process of going from a blank sheet of paper to people walking on it. Shown are three different people wearing the robot. About a dozen people have since been able to test the hardware.

[ MIT ]

Thanks Matt!

Exciting changes are coming to the iRobot® Home App. Get ready for new personalized experiences, improved features, and an easy-to-use interface. The update is rolling out over the next few weeks!

[ iRobot ]

MOFLIN is an AI Pet created from a totally new concept. It possesses emotional capabilities that evolve like living animals. With its warm soft fur, cute sounds, and adorable movement, you’d want to love it forever. We took a nature inspired approach and developed a unique algorithm that allows MOFLIN to learn and grow by constantly using its interactions to determine patterns and evaluate its surroundings from its sensors. MOFLIN will choose from an infinite number of mobile and sound pattern combinations to respond and express its feelings. To put it in simple terms, it’s like you’re interacting with a living pet.

You lost me at “it’s like you’re interacting with a living pet.”

[ Kickstarter ] via [ Gizmodo ]

This video is only robotics-adjacent, but it has applications for robotic insects. With a high-speed tracking system, we can now follow insects as they jump and fly, and watch how clumsy (but effective) they are at it.

[ Paper ]

Thanks Sawyer!

Suzumori Endo Lab, Tokyo Tech has developed self-excited pneumatic actuators that can be integrally molded by a 3D printer. These actuators use the “automatic flow path switching mechanism” we have devised.

[ Suzimori Endo Lab ]

Quadrupeds are getting so much better at deciding where to step rather than just stepping where they like and trying not to fall over.

[ RSL ]

Omnidirectional micro aerial vehicles are a growing field of research, with demonstrated advantages for aerial interaction and uninhibited observation. While systems with complete pose omnidirectionality and high hover efficiency have been developed independently, a robust system that combines the two has not been demonstrated to date. This paper presents the design and optimal control of a novel omnidirectional vehicle that can exert a wrench in any orientation while maintaining efficient flight configurations.

[ ASL ]

The latest in smooth humanoid walking from Dr. Guero.

[ YouTube ]

Will robots replace humans one day? When it comes to space exploration, robots are our precursors, gathering data to prepare humans for deep space. ESA robotics engineer Martin Azkarate discusses some of the upcoming missions involving robots and the unique science they will perform in this episode of Meet the Experts.

[ ESA ]

The Multi-robot Systems Group at FEE-CTU in Prague is working on an autonomous drone that detects fires and the shoots an extinguisher capsule at them.

[ MRS ]

This experiment with HEAP (Hydraulic Excavator for Autonomous Purposes) demonstrates our latest research in on-site and mobile digital fabrication with found materials. The embankment prototype in natural granular material was achieved using state of the art design and construction processes in mapping, modelling, planning and control. The entire process of building the embankment was fully autonomous. An operator was only present in the cabin for safety purposes.

[ RSL ]

The Simulation, Systems Optimization and Robotics Group (SIM) of Technische Universität Darmstadt’s Department of Computer Science conducts research on cooperating autonomous mobile robots, biologically inspired robots and numerical optimization and control methods.

[ SIM ]

Starting January 1, 2021, your drone platform of choice may be severely limited by the European Union’s new drone regulations. In this short video, senseFly’s Brock Ryder explains what that means for drone programs and operators and where senseFly drones fit in the EU’s new regulatory framework.

[ SenseFly ]

Nearly every company across every industry is looking for new ways to minimize human contact, cut costs and address the labor crunch in repetitive and dangerous jobs. WSJ explores why many are looking to robots as the solution for all three.

[ WSJ ]

You’ll need to prepare yourself emotionally for this video on “Examining Users’ Attitude Towards Robot Punishment.”

[ ACM ]

In this episode of the AI Podcast, Lex interviews Russ Tedrake (MIT and TRI) about biped locomotion, the DRC, home robots, and more.

[ AI Podcast ] Continue reading

Posted in Human Robots