Tag Archives: robot

#439208 How a slender, snake-like robot could ...

You might call it “zoobotics.” Jessica Burgner-Kahrs, the director of the Continuum Robotics Lab at U of T Mississauga, and her team are building very slender, flexible and extensible robots, a few millimeters in diameter, for use in surgery and industry. Unlike humanoid robots, so-called continuum robots feature a long, limbless body—not unlike a snake's—that allows them to access difficult-to-reach places. Continue reading

Posted in Human Robots

#439200 How Disney Imagineering Crammed a ...

From what I’ve seen of humanoid robotics, there’s a fairly substantial divide between what folks in the research space traditionally call robotics, and something like animatronics, which tends to be much more character-driven.

There’s plenty of technology embodied in animatronic robotics, but usually under some fairly significant constraints—like, they’re not autonomously interactive, or they’re stapled to the floor and tethered for power, things like that. And there are reasons for doing it this way: namely, dynamic untethered humanoid robots are already super hard, so why would anyone stress themselves out even more by trying to make them into an interactive character at the same time? That would be crazy!

At Walt Disney Imagineering, which is apparently full of crazy people, they’ve spent the last three years working on Project Kiwi: a dynamic untethered humanoid robot that’s an interactive character at the same time. We asked them (among other things) just how they managed to stuff all of the stuff they needed to stuff into that costume, and how they expect to enable children (of all ages) to interact with the robot safely.

Project Kiwi is an untethered bipedal humanoid robot that Disney Imagineering designed not just to walk without falling over, but to walk without falling over with some character. At about 0.75 meters tall, Kiwi is a bit bigger than a NAO and a bit smaller than an iCub, and it’s just about completely self-contained, with the tether you see in the video being used for control rather than for power. Kiwi can manage 45 minutes of operating time, which is pretty impressive considering its size and the fact that it incorporates a staggering 50 degrees of freedom, a requirement for lifelike motion.

This version of the robot is just a prototype, and it sounds like there’s plenty to do in terms of hardware optimization to improve efficiency and add sensing and interactivity. The most surprising thing to me is that this is not a stage robot: Disney does plan to have some future version of Kiwi wandering around and interacting directly with park guests, and I’m sure you can imagine how that’s likely to go. Interaction at this level, where there’s a substantial risk of small children tackling your robot with a vicious high-speed hug, could be a uniquely Disney problem for a robot with this level of sophistication. And it’s one of the reasons they needed to build their own robot—when Universal Studios decided to try out a Steampunk Spot, for example, they had to put a fence plus a row of potted plants between it and any potential hugs, because Spot is very much not a hug-safe robot.

So how the heck do you design a humanoid robot from scratch with personality and safe human interaction in mind? We asked Scott LaValley, Project Kiwi lead, who came to Disney Imagineering by way of Boston Dynamics and some of our favorite robots ever (including RHex, PETMAN, and Atlas), to explain how they pulled it off.

IEEE Spectrum: What are some of the constraints of Disney’s use case that meant you had to develop your own platform from the ground up?

Scott LaValley: First and foremost, we had to consider the packaging constraints. Our robot was always intended to serve as a bipedal character platform capable of taking on the role of a variety of our small-size characters. While we can sometimes take artistic liberties, for the most part, the electromechanical design had to fit within a minimal character profile to allow the robot to be fully themed with shells, skin, and costuming. When determining the scope of the project, a high-performance biped that matched our size constraints just did not exist.

Equally important was the ability to move with style and personality, or the “emotion of motion.” To really capture a specific character performance, a robotic platform must be capable of motions that range from fast and expressive to extremely slow and nuanced. In our case, this required developing custom high-speed actuators with the necessary torque density to be packaged into the mechanical structure. Each actuator is also equipped with a mechanical clutch and inline torque sensor to support low-stiffness control for compliant interactions and reduced vibration.

Designing custom hardware also allowed us to include additional joints that are uncommon in humanoid robots. For example, the clavicle and shoulder alone include five degrees of freedom to support a shrug function and an extended configuration space for more natural gestures. We were also able to integrate onboard computing to support interactive behaviors.

What compromises were required to make sure that your robot was not only functional, but also capable of becoming an expressive character?

As mentioned previously, we face serious challenges in terms of packaging and component selection due to the small size and character profile. This has led to a few compromises on the design side. For example, we currently rely on rigid-flex circuit boards to fit our electronics onto the available surface area of our parts without additional cables or connectors. Unfortunately, these boards are harder to design and manufacture than standard rigid boards, increasing complexity, cost, and build time. We might also consider increasing the size of the hip and knee actuators if they no longer needed to fit within a themed costume.

Designing a reliable walking robot is in itself a significant challenge, but adding style and personality to each motion is a new layer of complexity. From a software perspective, we spend a significant amount of time developing motion planning and animation tools that allow animators to author stylized gaits, gestures, and expressions for physical characters. Unfortunately, unlike on-screen characters, we do not have the option to bend the laws of physics and must validate each motion through simulation. As a result, we are currently limited to stylized walking and dancing on mostly flat ground, but we hope to be skipping up stairs in the future!

Of course, there is always more that can be done to better match the performance you would expect from a character. We are excited about some things we have in the pipeline, including a next generation lower body and an improved locomotion planner.

How are you going to make this robot safe for guests to be around?

First let us say, we take safety extremely seriously, and it is a top priority for any Disney experience. Ultimately, we do intend to allow interactions with guests of all ages, but it will take a measured process to get there. Proper safety evaluation is a big part of productizing any Research & Development project, and we plan to conduct playtests with our Imagineers, cast members and guests along the way. Their feedback will help determine exactly what an experience with a robotic character will look like once implemented.

From a design standpoint, we believe that small characters are the safest type of biped for human-robot interaction due to their reduced weight and low center of mass. We are also employing compliant control strategies to ensure that the robot’s actuators are torque-limited and backdrivable. Perception and behavior design may also play a key role, but in the end, we will rely on proper show design to permit a safe level of interaction as the technology evolves.

What do you think other roboticists working on legged systems could learn from Project Kiwi?

We are often inspired by other roboticists working on legged systems ourselves but would be happy to share some lessons learned. Remember that robotics is fundamentally interdisciplinary, and a good team typically consists of a mix of hardware and software engineers in close collaboration. In our experience, however, artists and animators play an equally valuable role in bringing a new vision to life. We often pull in ideas from the character animation and game development world, and while robotic characters are far more constrained than their virtual counterparts, we are solving many of the same problems. Another tip is to leverage motion studies (either through animation, motion capture, and/or simulation tools) early in the design process to generate performance-driven requirements for any new robot.

Now that Project Kiwi has de-stealthed, I hope the Disney Imagineering folks will be able to be a little more open with all of the sweet goo inside of the fuzzy skin of this metaphor that has stopped making sense. Meeting a new humanoid robot is always exciting, and the approach here (with its technical capability combined with an emphasis on character and interaction) is totally unique. And if they need anyone to test Kiwi’s huggability, I volunteer! You know, for science. Continue reading

Posted in Human Robots

#439198 Video Friday: A Robot to Brush Your Hair

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):

ICRA 2021 – May 30-5, 2021 – [Online Event]
RoboCup 2021 – June 22-28, 2021 – [Online Event]
DARPA SubT Finals – September 21-23, 2021 – Louisville, KY, USA
WeRobot 2021 – September 23-25, 2021 – Coral Gables, FL, USA
IROS 2021 – September 27-1, 2021 – [Online Event]
ROSCon 20201 – October 21-23, 2021 – New Orleans, LA, USA
Let us know if you have suggestions for next week, and enjoy today's videos.

With rapidly growing demands on health care systems, nurses typically spend 18 to 40 percent of their time performing direct patient care tasks, oftentimes for many patients and with little time to spare. Personal care robots that brush your hair could provide substantial help and relief.

While the hardware set-up looks futuristic and shiny, the underlying model of the hair fibers is what makes it tick. CSAIL postdoc Josie Hughes and her team’s approach examined entangled soft fiber bundles as sets of entwined double helices – think classic DNA strands. This level of granularity provided key insights into mathematical models and control systems for manipulating bundles of soft fibers, with a wide range of applications in the textile industry, animal care, and other fibrous systems.

[ MIT CSAIL ]

Sometimes CIA​ needs to get creative when collecting intelligence. Charlie, for instance, is a robotic catfish that collects water samples. While never used operationally, the unmanned underwater vehicle (UUV) fish was created to study aquatic robot technology.

[ CIA ]

It's really just a giant drone, even if it happens to be powered by explosions.

[ SpaceX ]

Somatic's robot will clean your bathrooms for 40 hours a week and will cost you just $1,000 a month. It looks like it works quite well, as long as your bathrooms are the normal level of gross as opposed to, you know, super gross.

[ Somatic ]

NASA’s Ingenuity Mars Helicopter successfully completed a fourth, more challenging flight on the Red Planet on April 30, 2021. Flight Test No. 4 aimed for a longer flight time, longer distance, and more image capturing to begin to demonstrate its ability to serve as a scout on Mars. Ingenuity climbed to an altitude of 16 feet (5 meters) before flying south and back for an 872-foot (266-meter) round trip. In total, Ingenuity was in the air for 117 seconds, another set of records for the helicopter.

[ Ingenuity ]

The Perseverance rover is all new and shiny, but let's not forget about Curiosity, still hard at work over in Gale crater.

NASA’s Curiosity Mars rover took this 360-degree panorama while atop “Mont Mercou,” a rock formation that offered a view into Gale Crater below. The panorama is stitched together from 132 individual images taken on April 15, 2021, the 3,090th Martian day, or sol, of the mission. The panorama has been white-balanced so that the colors of the rock materials resemble how they would appear under daytime lighting conditions on Earth. Images of the sky and rover hardware were not included in this terrain mosaic.

[ MSL ]

Happy Star Wars Day from Quanser!

[ Quanser ]

Thanks Arman!

Lingkang Zhang's 12 DOF Raspberry Pi-powered quadruped robot, Yuki Mini, is complete!

Adorable, right? It runs ROS and the hardware is open source as well.

[ Yuki Mini ]

Thanks Lingkang!

Honda and AutoX have been operating a fully autonomous, no safety driver taxi service in China for a couple of months now.

If you thought SF was hard, well, I feel like this is even harder.

[ AutoX ]

This is the kind of drone delivery that I can get behind.

[ WeRobotics ]

The Horizon 2020 EU-funded PRO-ACT project will aim to develop and demonstrate a cooperation and manipulation capabilities between three robots for assembling an in-situ resource utilisation (ISRU) plant. PRO-ACT will show how robot working agents, or RWAs, can work together collaboratively to achieve a common goal.

[ Pro-Act ]

Thanks Fan!

This brief quadruped simulation video, from Jerry Pratt at IHMC, dates back to 2003 (!).

[ IHMC ]

Extend Robotics' vision is to extend human capability beyond physical presence​. We build affordable robotic arms capable of remote operation from anywhere in the world, using cloud-based teleoperation software​.

[ Extend Robotics ]

Meet Maria Vittoria Minniti, robotics engineer and PhD student at NCCR Digital Fabrication and ETH Zurich. Maria Vittoria makes it possible for simple robots to do complicated things.

[ NCCR Women ]

Thanks Fan!

iCub has been around for 10 years now, and it's almost like it hasn't gotten any taller! This IFRR Robotics Global Colloquium celebrates the past decade of iCub.

[ iCub ]

This CMU RI Seminar is by Cynthia Sung from UPenn, on Dynamical Robots via Origami-Inspired Design.

Origami-inspired engineering produces structures with high strength-to-weight ratios and simultaneously lower manufacturing complexity. This reliable, customizable, cheap fabrication and component assembly technology is ideal for robotics applications in remote, rapid deployment scenarios that require platforms to be quickly produced, reconfigured, and deployed. Unfortunately, most examples of folded robots are appropriate only for small-scale, low-load applications. In this talk, I will discuss efforts in my group to expand origami-inspired engineering to robots with the ability to withstand and exert large loads and to execute dynamic behaviors.

[ CMU RI ]

How can feminist methodologies and approaches be applied and be transformative when developing AI and ADM systems? How can AI innovation and social systems innovation be catalyzed concomitantly to create a positive movement for social change larger than the sum of the data science or social science parts? How can we produce actionable research that will lead to the profound changes needed—from scratch—in the processes to produce AI? In this seminar, 2020 CCSRE Race and Technology Practitioner Fellow Renata Avila discusses ideas and experiences from different disciplines that could help draft a blueprint for a better modeled digital future.

[ CMU RI ] Continue reading

Posted in Human Robots

#439196 A touch from a conversing robot is ...

A small study found that people who were touched by a humanoid robot while conversing with it subsequently reported a better emotional state and were more likely to comply with a request from the robot. Laura Hoffmann of Ruhr University Bochum, Germany, and Nicole C. Krämer of the University of Duisburg-Essen, Germany, present these findings in the open-access journal PLOS ONE on May 5, 2021. Continue reading

Posted in Human Robots

#438286 Humanoids that’ll blow your mind!

Here, the PRO Robots Channel highlights five of the most advanced humanoid robots.

Posted in Human Robots