Tag Archives: PLACE

#437643 Video Friday: Matternet Launches Urban ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):

IROS 2020 – October 25-25, 2020 – [Online]
Bay Area Robotics Symposium – November 20, 2020 – [Online]
ACRA 2020 – December 8-10, 2020 – [Online]
Let us know if you have suggestions for next week, and enjoy today's videos.

Sixteen teams chose their roster of virtual robots and sensor payloads, some based on real-life subterranean robots, and submitted autonomy and mapping algorithms that SubT Challenge officials then tested across eight cave courses in the cloud-based SubT Simulator. Their robots traversed the cave environments autonomously, without any input or adjustments from human operators. The Cave Circuit Virtual Competition teams earned points by correctly finding, identifying, and localizing up to 20 artifacts hidden in the cave courses within five-meter accuracy.

[ SubT ]

This year, the KUKA Innovation Award’s international jury of experts received a total of more than 40 ideas. The five finalist teams had time until November to implement their ideas. A KUKA LBR Med lightweight robot – the first robotic component to be certified for integration into a medical device – has been made available to them for this purpose. Beyond this, the teams have received a training for the hardware and coaching from KUKA experts throughout the competition. At virtual.MEDICA from 16-19.11.2020, the finalists presented their concepts to an international audience of experts and to the Innovation Award jury.

The winner of the KUKA Innovation Award 2020, worth 20,000 euros, is Team HIFUSK from the Scuola Superiore Sant'Anna in Italy.

[ KUKA Innovation Award ]

Like everything else the in-person Cybathlon event was cancelled, but the competition itself took place, just a little more distributed than it would have been otherwise.

[ Cybathlon ]

Matternet, developer of the world's leading urban drone logistics platform, today announced the launch of operations at Labor Berlin Charité Vivantes in Germany. The program kicked-off November 17, 2020 with permanent operations expected to take flight next year, creating the first urban BVLOS [Beyond Visual Line of Sight] medical drone delivery network in the European Union. The drone network expects to significantly improve the timeliness and efficiency of Labor Berlin’s diagnostics services by providing an option to avoid roadway delays, which will improve patient experience with potentially life-saving benefits and lower costs.

Routine BVLOS over an urban area? Impressive.

[ Matternet ]

Robots playing diabolo!

Thanks Thilo!

[ OMRON Sinic X]

Anki's tech has been repackaged into this robot that serves butter:

[ Butter Robot ]

Berkshire Grey just announced our Picking With Purpose Program in which we’ve partnered our robotic automation solutions with food rescue organizations City Harvest and The Greater Boston Food Bank to pick, pack, and distribute food to families in need in time for Thanksgiving. Berkshire Grey donated about 40,000 pounds of food, used one of our robotic automation systems to pick and pack that food into meal boxes for families in need, and our team members volunteered to run the system. City Harvest and The Greater Boston Food Bank are distributing the 4,000 meal boxes we produced. This is just the beginning. We are building a sponsorship program to make Picking With Purpose an ongoing initiative.

[ Berkshire Grey ]

Thanks Peter!

We posted a video previously of Cassie learning to skip, but here's a much more detailed look (accompanying an ICRA submission) that includes some very impressive stair descending.

[ DRL ]

From garage inventors to university students and entrepreneurs, NASA is looking for ideas on how to excavate the Moon’s icy regolith, or dirt, and deliver it to a hypothetical processing plant at the lunar South Pole. The NASA Break the Ice Lunar Challenge, a NASA Centennial Challenge, is now open for registration. The competition will take place over two phases and will reward new ideas and approaches for a system architecture capable of excavating and moving icy regolith and water on the lunar surface.

[ NASA ]

Adaptation to various scene configurations and object properties, stability and dexterity in robotic grasping manipulation is far from explored. This work presents an origami-based shape morphing fingertip design to actively tackle the grasping stability and dexterity problems. The proposed fingertip utilizes origami as its skeleton providing degrees of freedom at desired positions and motor-driven four-bar-linkages as its transmission components to achieve a compact size of the fingertip.

[ Paper ]

“If Roboy crashes… you die.”

[ Roboy ]

Traditionally lunar landers, as well as other large space exploration vehicles, are powered by solar arrays or small nuclear reactors. Rovers and small robots, however, are not big enough to carry their own dedicated power supplies and must be tethered to their larger counterparts via electrical cables. Tethering severely restricts mobility, and cables are prone to failure due to lunar dust (regolith) interfering with electrical contact points. Additionally, as robots become smaller and more complex, they are fitted with additional sensors that require more power, further exacerbating the problem. Lastly, solar arrays are not viable for charging during the lunar night. WiBotic is developing rapid charging systems and energy monitoring base stations for lunar robots, including the CubeRover – a shoebox-sized robot designed by Astrobotic – that will operate autonomously and charge wirelessly on the Moon.

[ WiBotic ]

Watching pick and place robots is my therapy.

[ Soft Robotics ]

It's really, really hard to beat liquid fuel for energy storage, as Quaternium demonstrates with their hybrid drone.

[ Quaternium ]

Thanks Gregorio!

State-of-the-art quadrotor simulators have a rigid and highly-specialized structure: either are they really fast, physically accurate, or photo-realistic. In this work, we propose a novel quadrotor simulator: Flightmare.

[ Flightmare ]

Drones that chuck fire-fighting balls into burning buildings, sure!

[ LARICS ]

If you missed ROS World, that's okay, because all of the talks are now online. Here's the opening keynote from Vivian Chu and Diligent robotics, along with a couple fun lightning talks.

[ ROS World 2020 ]

This week's CMU RI Seminar is by Chelsea Finn from Stanford University, on Data Scalability for Robot Learning.

Recent progress in robot learning has demonstrated how robots can acquire complex manipulation skills from perceptual inputs through trial and error, particularly with the use of deep neural networks. Despite these successes, the generalization and versatility of robots across environment conditions, tasks, and objects remains a major challenge. And, unfortunately, our existing algorithms and training set-ups are not prepared to tackle such challenges, which demand large and diverse sets of tasks and experiences. In this talk, I will discuss two central challenges that pertain to data scalability: first, acquiring large datasets of diverse and useful interactions with the world, and second, developing algorithms that can learn from such datasets. Then, I will describe multiple approaches that we might take to rethink our algorithms and data pipelines to serve these goals. This will include algorithms that allow a real robot to explore its environment in a targeted manner with minimal supervision, approaches that can perform robot reinforcement learning with videos of human trial-and-error experience, and visual model-based RL approaches that are not bottlenecked by their capacity to model everything about the world.

[ CMU RI ] Continue reading

Posted in Human Robots

#437639 Boston Dynamics’ Spot Is Helping ...

In terms of places where you absolutely want a robot to go instead of you, what remains of the utterly destroyed Chernobyl Reactor 4 should be very near the top of your list. The reactor, which suffered a catastrophic meltdown in 1986, has been covered up in almost every way possible in an effort to keep its nuclear core contained. But eventually, that nuclear material is going to have to be dealt with somehow, and in order to do that, it’s important to understand which bits of it are just really bad, and which bits are the actual worst. And this is where Spot is stepping in to help.

The big open space that Spot is walking through is right next to what’s left of Reactor 4. Within six months of the disaster, Reactor 4 was covered in a sarcophagus made of concrete and steel to try and keep all the nasty nuclear fuel from leaking out more than it already had, and it still contains “30 tons of highly contaminated dust, 16 tons of uranium and plutonium, and 200 tons of radioactive lava.” Oof. Over the next 10 years, the sarcophagus slowly deteriorated, and despite the addition of that gigantic network of steel support beams that you can see in the video, in the late 1990s it was decided to erect an enormous building over the entire mess to try and stabilize it for as long as possible.

Reactor 4 is now snugly inside the massive New Safe Confinement (NSC) structure, and the idea is that eventually, the structure will allow for the safe disassembly of what’s left of the reactor, although nobody is quite sure how to do that. This is all just to say that the area inside of the containment structure offers a lot of good opportunities for robots to take over from humans.

This particular Spot is owned by the U.K. Atomic Energy Authority, and was packed off to Russia with the assistance of the Robotics and Artificial Intelligence in Nuclear (RAIN) initiative and the National Centre for Nuclear Robotics. Dr. Dave Megson-Smith, who is a researcher at the University of Bristol, in the U.K., and part of the Hot Robotics Facility at the National Nuclear User Facility, was one of the scientists lucky enough to accompany Spot on its adventure. Megson-Smith specializes in sensor development, and he equipped Spot with a collimated radiation sensor in addition to its mapping payload. “We actually built a map of the radiation coming out of the front wall of Chernobyl power plant as we were in there with it,” Megson-Smith told us, and was able to share this picture, which shows a map of gamma photon count rate:

Image: University of Bristol

Researchers equipped Spot with a collimated radiation sensor and use one of the data readings (gamma photon count rate) to create a map of the radiation coming out of the front wall of the Chernobyl power plant.

So what’s the reason you’d want to use a very expensive legged robot to wander around what looks like a very flat and robot friendly floor? As it turns out, the floor is very dusty in there, and a priority inside the NSC is to keep dust down as much as possible, since the dust is radioactive and gets on everything and is consequently the easiest way for radioactivity to escape the NSC. “You want to minimize picking up material, so we consider the total contact surface area,” says Megson-Smith. “If you use a legged system rather than a wheeled or tracked system, you have a much smaller footprint and you disturb the environment a lot less.” While it’s nice that Spot is nimble and can climb stairs and stuff, tracked vehicles can do that as well, so in this case, the primary driving factor of choosing a robot to work inside Chernobyl is minimizing those contact points.

Right now, routine weekly measurements in contaminated spaces at Chernobyl are done by humans, which puts those humans at risk. Spot, or a robot like it, could potentially take over from those humans, as a sort of “automated safety checker”

Right now, routine weekly measurements in contaminated spaces at Chernobyl are done by humans, which puts those humans at risk. Spot, or a robot like it, could potentially take over from those humans, as a sort of “automated safety checker” able to work in medium level contaminated environments.” As far as more dangerous areas go, there’s a lot of uncertainty about what Spot is actually capable of, according to Megson-Smith. “What you think the problems are, and what the industry thinks the problems are, are subtly different things.

We were thinking that we’d have to make robots incredibly radiation proof to go into these contaminated environments, but they said, “can you just give us a system that we can send into places where humans already can go, but where we just don’t want to send humans.” Making robots incredibly radiation proof is challenging, and without extensive testing and ruggedizing, failures can be frequent, as many robots discovered at Fukushima. Indeed, Megson-Smith that in Fukushima there’s a particular section that’s known as a “robot graveyard” where robots just go to die, and they’ve had to up their standards again and again to keep the robots from failing. “So the thing they’re worried about with Spot is, what is its tolerance? What components will fail, and what can we do to harden it?” he says. “We’re approaching Boston Dynamics at the moment to see if they’ll work with us to address some of those questions.

There’s been a small amount of testing of how robots fair under harsh radiation, Megson-Smith told us, including (relatively recently) a KUKA LBR800 arm, which “stopped operating after a large radiation dose of 164.55(±1.09) Gy to its end effector, and the component causing the failure was an optical encoder.” And in case you’re wondering how much radiation that is, a 1 to 2 Gy dose to the entire body gets you acute radiation sickness and possibly death, while 8 Gy is usually just straight-up death. The goal here is not to kill robots (I mean, it sort of is), but as Megson-Smith says, “if we can work out what the weak points are in a robotic system, can we address those, can we redesign those, or at least understand when they might start to fail?” Now all he has to do is convince Boston Dynamics to send them a Spot that they can zap until it keels over.

The goal for Spot in the short term is fully autonomous radiation mapping, which seems very possible. It’ll also get tested with a wider range of sensor packages, and (happily for the robot) this will all take place safely back at home in the U.K. As far as Chernobyl is concerned, robots will likely have a substantial role to play in the near future. “Ultimately, Chernobyl has to be taken apart and decommissioned. That’s the long-term plan for the facility. To do that, you first need to understand everything, which is where we come in with our sensor systems and robotic platforms,” Megson-Smith tells us. “Since there are entire swathes of the Chernobyl nuclear plant where people can’t go in, we’d need robots like Spot to do those environmental characterizations.” Continue reading

Posted in Human Robots

#437635 Toyota Research Demonstrates ...

Over the last several years, Toyota has been putting more muscle into forward-looking robotics research than just about anyone. In addition to the Toyota Research Institute (TRI), there’s that massive 175-acre robot-powered city of the future that Toyota still plans to build next to Mount Fuji. Even Toyota itself acknowledges that it might be crazy, but that’s just how they roll—as TRI CEO Gill Pratt told me a while back, when Toyota decides to do something, they really do go all-in on it.

TRI has been focusing heavily on home robots, which is reflective of the long-term nature of what TRI is trying to do, because home robots are both the place where we’ll need robots the most at the same time as they’re the place where it’s going to be hardest to deploy them. The unpredictable nature of homes, and the fact that homes tend to have squishy fragile people in them, are robot-unfriendly characteristics, but as the population continues to age (an increasingly acute problem in Japan), homes offer an enormous amount of potential for helping us maintain our independence.

Today, Toyota is showing off some of the research that it’s been working on recently, in the form of a virtual reality presentation in lieu of an in-person press event. For journalists, TRI pre-loaded the recording onto a VR headset, which was FedEx’ed to my house. You can watch the entire 40-minute presentation in 360 video on YouTube (or in VR if you have a headset of your own), but if you don’t watch the whole thing, you should at least check out the full-on GLaDOS (with arms) that TRI thinks belongs in your home.

The presentation features an introduction from Gill Pratt, who looks entirely too comfortable embedded inside of one of TRI’s telepresence robots. The event also covers a lot of territory, but the highlight is almost certainly the new hardware that TRI demonstrates.

Soft bubble gripper

Photo: TRI

This is a “soft bubble gripper,” under development at TRI’s Cambridge, Mass., branch. These passively-compliant, air-filled grippers make it easier to grasp many different kinds of objects safely, but the nifty thing is that they’ve got cameras inside of them watching a pattern of dots on the interior of the soft membrane.

When the outside of the bubble makes contact with an object, the bubble deforms, and the deformation of the dot pattern on the inside can be tracked by the camera to determine both directions and magnitudes of forces. This is a concept that we’ve seen elsewhere before, but TRI’s implementation is a clever way of making an inherently safe end effector that can still perform all the sensing you need it to do for relatively complex manipulation tasks.

The bubble gripper was presented at ICRA this year, and you can read the technical paper here.

Ceiling-mounted home robot

Photo: TRI

I don’t know whether robots dangling from the ceiling was somehow sinister pre-Portal, but it sure as heck is for me having played through that game a couple of times, and it’s since been reinforced by AUTO from WALL-E.

The reason that we generally see robots mounted on the floor or on tables or on mobile bases is that we’re bipeds, not bats, and giving a robot access to a human-like workspace is easiest to do if you also give that robot a human-like position and orientation. And if you want to be able to reach stuff high up, you do what TRI did with their previous generation of kitchen manipulator, and just give it the ability to make itself super tall. But TRI is convinced it’s a good place to put our future home robots:

One innovative concept is a “gantry robot” that would descend from an overhead framework to perform tasks such as loading the dishwasher, wiping surfaces, and clearing clutter. By traveling on the ceiling, the robot avoids the problems of navigating household floor clutter and navigating cramped spaces. When not in use, the robot would tuck itself up out of the way. To further investigate this idea, the team has built a laboratory prototype robot that can do all the same tasks as a floor-based mobile robot but with the innovative overhead mobility system.

Another obvious problem with the gantry robot is that you have to install all kinds of stuff in your ceiling for this to work, which makes it very impractical (if not totally impossible) to introduce a system like this into a home that wasn’t built specifically for it. If, however, you do build a home with a robot like this in mind, the animation below from TRI shows how it could be extra useful. Suddenly, stairs are a non-issue. Payload is presumably also a non-issue, since loads can be transferred to the ceiling. Batteries become unnecessary, so the whole robot can be much lighter weight, which in turn makes it safer. Sensors get a fantastic view, and obstacle avoidance becomes trivial.

Robots as “time machines”

Photo: TRI

TRI’s presentation covered more than what we’ve highlighted here—our focus has been on the hardware prototypes, but TRI had more to talk about, including learning through demonstration, scaling learning through simulation, and how TRI has been working with users to figure out what research directions should be explored. It’s all available right now on YouTube, and it’s well worth 40 minutes of your time.

“What we’re really focused on is this principle idea of amplifying, rather than replacing, human beings”
—Gill Pratt, TRI

It’s only been five years since Toyota announced the $1 billion investment that established TRI, and it feels like the progress that’s been made since then has been substantial. It’s not often that vision, resources, and long-term commitment come together like this, and TRI’s emphasis on making life better for people is one of the things that helps to keep us optimistic about the future of robotics.

“What we’re really focused on is this principle idea of amplifying, rather than replacing, human beings,” Gill Pratt told us. “And what it means to amplify a person, particularly as they’re aging—what we’re really trying to do is build a time machine. This may sound fanciful, and of course we can’t build a real time machine, but maybe we can build robotic assistants to make our lives as we age seem as if we are actually using a time machine.” He explains that it doesn’t mean building robots for convenience or to do our jobs for us. “It means building technology that enables us to continue to live and to work and to relate to each other as if we were younger,” he says. “And that’s really what our main goal is.” Continue reading

Posted in Human Robots

#437620 The Trillion-Transistor Chip That Just ...

The history of computer chips is a thrilling tale of extreme miniaturization.

The smaller, the better is a trend that’s given birth to the digital world as we know it. So, why on earth would you want to reverse course and make chips a lot bigger? Well, while there’s no particularly good reason to have a chip the size of an iPad in an iPad, such a chip may prove to be genius for more specific uses, like artificial intelligence or simulations of the physical world.

At least, that’s what Cerebras, the maker of the biggest computer chip in the world, is hoping.

The Cerebras Wafer-Scale Engine is massive any way you slice it. The chip is 8.5 inches to a side and houses 1.2 trillion transistors. The next biggest chip, NVIDIA’s A100 GPU, measures an inch to a side and has a mere 54 billion transistors. The former is new, largely untested and, so far, one-of-a-kind. The latter is well-loved, mass-produced, and has taken over the world of AI and supercomputing in the last decade.

So can Goliath flip the script on David? Cerebras is on a mission to find out.

Big Chips Beyond AI
When Cerebras first came out of stealth last year, the company said it could significantly speed up the training of deep learning models.

Since then, the WSE has made its way into a handful of supercomputing labs, where the company’s customers are putting it through its paces. One of those labs, the National Energy Technology Laboratory, is looking to see what it can do beyond AI.

So, in a recent trial, researchers pitted the chip—which is housed in an all-in-one system about the size of a dorm room mini-fridge called the CS-1—against a supercomputer in a fluid dynamics simulation. Simulating the movement of fluids is a common supercomputer application useful for solving complex problems like weather forecasting and airplane wing design.

The trial was described in a preprint paper written by a team led by Cerebras’s Michael James and NETL’s Dirk Van Essendelft and presented at the supercomputing conference SC20 this week. The team said the CS-1 completed a simulation of combustion in a power plant roughly 200 times faster than it took the Joule 2.0 supercomputer to do a similar task.

The CS-1 was actually faster-than-real-time. As Cerebrus wrote in a blog post, “It can tell you what is going to happen in the future faster than the laws of physics produce the same result.”

The researchers said the CS-1’s performance couldn’t be matched by any number of CPUs and GPUs. And CEO and cofounder Andrew Feldman told VentureBeat that would be true “no matter how large the supercomputer is.” At a point, scaling a supercomputer like Joule no longer produces better results in this kind of problem. That’s why Joule’s simulation speed peaked at 16,384 cores, a fraction of its total 86,400 cores.

A comparison of the two machines drives the point home. Joule is the 81st fastest supercomputer in the world, takes up dozens of server racks, consumes up to 450 kilowatts of power, and required tens of millions of dollars to build. The CS-1, by comparison, fits in a third of a server rack, consumes 20 kilowatts of power, and sells for a few million dollars.

While the task is niche (but useful) and the problem well-suited to the CS-1, it’s still a pretty stunning result. So how’d they pull it off? It’s all in the design.

Cut the Commute
Computer chips begin life on a big piece of silicon called a wafer. Multiple chips are etched onto the same wafer and then the wafer is cut into individual chips. While the WSE is also etched onto a silicon wafer, the wafer is left intact as a single, operating unit. This wafer-scale chip contains almost 400,000 processing cores. Each core is connected to its own dedicated memory and its four neighboring cores.

Putting that many cores on a single chip and giving them their own memory is why the WSE is bigger; it’s also why, in this case, it’s better.

Most large-scale computing tasks depend on massively parallel processing. Researchers distribute the task among hundreds or thousands of chips. The chips need to work in concert, so they’re in constant communication, shuttling information back and forth. A similar process takes place within each chip, as information moves between processor cores, which are doing the calculations, and shared memory to store the results.

It’s a little like an old-timey company that does all its business on paper.

The company uses couriers to send and collect documents from other branches and archives across town. The couriers know the best routes through the city, but the trips take some minimum amount of time determined by the distance between the branches and archives, the courier’s top speed, and how many other couriers are on the road. In short, distance and traffic slow things down.

Now, imagine the company builds a brand new gleaming skyscraper. Every branch is moved into the new building and every worker gets a small filing cabinet in their office to store documents. Now any document they need can be stored and retrieved in the time it takes to step across the office or down the hall to their neighbor’s office. The information commute has all but disappeared. Everything’s in the same house.

Cerebras’s megachip is a bit like that skyscraper. The way it shuttles information—aided further by its specially tailored compiling software—is far more efficient compared to a traditional supercomputer that needs to network a ton of traditional chips.

Simulating the World as It Unfolds
It’s worth noting the chip can only handle problems small enough to fit on the wafer. But such problems may have quite practical applications because of the machine’s ability to do high-fidelity simulation in real-time. The authors note, for example, the machine should in theory be able to accurately simulate the air flow around a helicopter trying to land on a flight deck and semi-automate the process—something not possible with traditional chips.

Another opportunity, they note, would be to use a simulation as input to train a neural network also residing on the chip. In an intriguing and related example, a Caltech machine learning technique recently proved to be 1,000 times faster at solving the same kind of partial differential equations at play here to simulate fluid dynamics.

They also note that improvements in the chip (and others like it, should they arrive) will push back the limits of what can be accomplished. Already, Cerebras has teased the release of its next-generation chip, which will have 2.6 trillion transistors, 850,00 cores, and more than double the memory.

Of course, it still remains to be seen whether wafer-scale computing really takes off. The idea has been around for decades, but Cerebras is the first to pursue it seriously. Clearly, they believe they’ve solved the problem in a way that’s useful and economical.

Other new architectures are also being pursued in the lab. Memristor-based neuromorphic chips, for example, mimic the brain by putting processing and memory into individual transistor-like components. And of course, quantum computers are in a separate lane, but tackle similar problems.

It could be that one of these technologies eventually rises to rule them all. Or, and this seems just as likely, computing may splinter into a bizarre quilt of radical chips, all stitched together to make the most of each depending on the situation.

Image credit: Cerebras Continue reading

Posted in Human Robots

#437596 IROS Robotics Conference Is Online Now ...

The 2020 International Conference on Intelligent Robots and Systems (IROS) was originally going to be held in Las Vegas this week. Like ICRA last spring, IROS has transitioned to a completely online conference, which is wonderful news: Now everyone everywhere can participate in IROS without having to spend a dime on travel.

IROS officially opened yesterday, and the best news is that registration is entirely free! We’ll take a quick look at what IROS has on offer this year, which includes some stuff that’s brand news to IROS.

Registration for IROS is super easy, and did we mention that it’s free? To register, just go here and fill out a quick and easy form. You don’t even have to be an IEEE Member or anything like that, although in our unbiased opinion, an IEEE membership is well worth it. Once you get the confirmation email, go to https://www.iros2020.org/ondemand/, put in the email address you used to register, and that’s it, you’ve got IROS!

Here are some highlights:

Plenaries and Keynotes
Without the normal space and time constraints, you won’t have to pick and choose between any of the three plenaries or 10 keynotes. Some of them are fancier than others, but we’re used to that sort of thing by now. It’s worth noting that all three plenaries (and three of the 10 keynotes) are given by extraordinarily talented women, which is excellent to see.

Technical Tracks
There are over 1,400 technical talks, divided up into 12 categories of 20 sessions each. Note that each of the 12 categories that you see on the main page can be scrolled through to show all 20 of the sessions; if there’s a bright red arrow pointing left or right you can scroll, and if the arrow is transparent, you’ve reached the end.

On the session page, you’ll see an autoplaying advertisement (that you can mute but not stop), below which each talk has a preview slide, a link to a ~15 minute presentation video, and another link to a PDF of the paper. No supplementary videos are available, which is a bit disappointing. While you can leave a comment on the video, there’s no way of interacting with the author(s) directly through the IROS site, so you’ll have to check the paper for an email address if you want to ask a question.

Award Finalists
IROS has thoughtfully grouped all of the paper award finalists together into nine sessions. These are some truly outstanding papers, and it’s worth watching these sessions even if you’re not interested in specific subject matter.

Workshops and Tutorials
This stuff is a little more impacted by asynchronicity and on-demandedness, and some of the workshops and tutorials have already taken place. But IROS has done a good job at collecting videos of everything and making them easy to access, and the dedicated websites for the workshops and tutorials themselves sometimes have more detailed info. If you’re having trouble finding where the workshops and tutorial section is, try the “Entrance” drop-down menu up at the top.

IROS Original Series
In place of social events and lab tours, IROS this year has come up with the “IROS Original Series,” which “hosts unique content that would be difficult to see at in-person events.” Right now, there are some interviews with a diverse group of interesting roboticists, and hopefully more will show up later on.

Enjoy!
Everything on the IROS On-Demand site should be available for at least the next month, so there’s no need to try and watch a thousand presentations over three days (which is what we normally have to do). So, relax, and enjoy yourself a bit by browsing all the options. And additional content will be made available over the next several weeks, so make sure to check back often to see what’s new.

[ IROS 2020 ] Continue reading

Posted in Human Robots