Tag Archives: object

#437990 Video Friday: Record-Breaking Drone Show ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):

HRI 2021 – March 8-11, 2021 – [Online]
RoboSoft 2021 – April 12-16, 2021 – [Online]
Let us know if you have suggestions for next week, and enjoy today's videos.

A new parent STAR robot is presented. The parent robot has a tail on which the child robot can climb. By collaborating together, the two robots can reach locations that neither can reach on its own.

The parent robot can also supply the child robot with energy by recharging its batteries. The parent STAR can dispatch and recuperate the child STAR automatically (when aligned). The robots are fitted with sensors and controllers and have automatic capabilities but make no decisions on their own.

[ Bio-Inspired and Medical Robotics Lab ]

How TRI trains its robots.

[ TRI ]

The only thing more satisfying than one SCARA robot is two SCARA robots working together.

[ Fanuc ]

I'm not sure that this is strictly robotics, but it's so cool that it's worth a watch anyway.

[ Shinoda & Makino Lab ]

Flying insects heavily rely on optical flow for visual navigation and flight control. Roboticists have endowed small flying robots with optical flow control as well, since it requires just a tiny vision sensor. However, when using optical flow, the robots run into two problems that insects appear to have overcome. Firstly, since optical flow only provides mixed information on distances and velocities, using it for control leads to oscillations when getting closer to obstacles. Secondly, since optical flow provides very little information on obstacles in the direction of motion, it is hardest to detect obstacles that the robot is actually going to collide with! We propose a solution to these problems by means of a learning process.

[ Nature ]

A new Guinness World Record was set on Friday in north China for the longest animation performed by 600 unmanned aerial vehicles (UAVs).

[ Xinhua ]

Translucency is prevalent in everyday scenes. As such, perception of transparent objects is essential for robots to perform manipulation. In this work, we propose LIT, a two-stage method for transparent object pose estimation using light-field sensing and photorealistic rendering.

[ University of Michigan ] via [ Fetch Robotics ]

This paper reports the technological progress and performance of team “CERBERUS” after participating in the Tunnel and Urban Circuits of the DARPA Subterranean Challenge.

And here's a video report on the SubT Urban Beta Course performance:

[ CERBERUS ]

Congrats to Energy Robotics on 2 million euros in seed funding!

[ Energy Robotics ]

Thanks Stefan!

In just 2 minutes, watch HEBI robotics spending 23 minutes assembling a robot arm.

HEBI Robotics is hosting a webinar called 'Redefining the Robotic Arm' next week, which you can check out at the link below.

[ HEBI Robotics ]

Thanks Hardik!

Achieving versatile robot locomotion requires motor skills which can adapt to previously unseen situations. We propose a Multi-Expert Learning Architecture (MELA) that learns to generate adaptive skills from a group of representative expert skills. During training, MELA is first initialised by a distinct set of pre-trained experts, each in a separate deep neural network (DNN). Then by learning the combination of these DNNs using a Gating Neural Network (GNN), MELA can acquire more specialised experts and transitional skills across various locomotion modes.

[ Paper ]

Since the dawn of history, advances in science and technology have pursued “power” and “accuracy.” Initially, “hardness” in machines and materials was sought for reliable operations. In our area of Science of Soft Robots, we have combined emerging academic fields aimed at “softness” to increase the exposure and collaboration of researchers in different fields.

[ Science of Soft Robots ]

A team from the Laboratory of Robotics and IoT for Smart Precision Agriculture and Forestry at INESC TEC – Technology and Science are creating a ROS stack solution using Husky UGV for precision field crop agriculture.

[ Clearpath Robotics ]

Associate Professor Christopher J. Hasson in the Department of Physical Therapy is the director Neuromotor Systems Laboratory at Northeastern University. There he is working with a robotic arm to provide enhanced assistance to physical therapy patients, while maintaining the intimate therapist and patient relationship.

[ Northeastern ]

Mobile Robotic telePresence (MRP) systems aim to support enhanced collaboration between remote and local members of a given setting. But MRP systems also put the remote user in positions where they frequently rely on the help of local partners. Getting or ‘recruiting’ such help can be done with various verbal and embodied actions ranging in explicitness. In this paper, we look at how such recruitment occurs in video data drawn from an experiment where pairs of participants (one local, one remote) performed a timed searching task.

[ Microsoft Research ]

A presentation [from Team COSTAR] for the American Geophysical Union annual fall meeting on the application of robotic multi-sensor 3D Mapping for scientific exploration of caves. Lidar-based 3D maps are combined with visual/thermal/spectral/gas sensors to provide rich 3D context for scientific measurements map.

[ COSTAR ] Continue reading

Posted in Human Robots

#437978 How Mirroring the Architecture of the ...

While AI can carry out some impressive feats when trained on millions of data points, the human brain can often learn from a tiny number of examples. New research shows that borrowing architectural principles from the brain can help AI get closer to our visual prowess.

The prevailing wisdom in deep learning research is that the more data you throw at an algorithm, the better it will learn. And in the era of Big Data, that’s easier than ever, particularly for the large data-centric tech companies carrying out a lot of the cutting-edge AI research.

Today’s largest deep learning models, like OpenAI’s GPT-3 and Google’s BERT, are trained on billions of data points, and even more modest models require large amounts of data. Collecting these datasets and investing the computational resources to crunch through them is a major bottleneck, particularly for less well-resourced academic labs.

It also means today’s AI is far less flexible than natural intelligence. While a human only needs to see a handful of examples of an animal, a tool, or some other category of object to be able pick it out again, most AI need to be trained on many examples of an object in order to be able to recognize it.

There is an active sub-discipline of AI research aimed at what is known as “one-shot” or “few-shot” learning, where algorithms are designed to be able to learn from very few examples. But these approaches are still largely experimental, and they can’t come close to matching the fastest learner we know—the human brain.

This prompted a pair of neuroscientists to see if they could design an AI that could learn from few data points by borrowing principles from how we think the brain solves this problem. In a paper in Frontiers in Computational Neuroscience, they explained that the approach significantly boosts AI’s ability to learn new visual concepts from few examples.

“Our model provides a biologically plausible way for artificial neural networks to learn new visual concepts from a small number of examples,” Maximilian Riesenhuber, from Georgetown University Medical Center, said in a press release. “We can get computers to learn much better from few examples by leveraging prior learning in a way that we think mirrors what the brain is doing.”

Several decades of neuroscience research suggest that the brain’s ability to learn so quickly depends on its ability to use prior knowledge to understand new concepts based on little data. When it comes to visual understanding, this can rely on similarities of shape, structure, or color, but the brain can also leverage abstract visual concepts thought to be encoded in a brain region called the anterior temporal lobe (ATL).

“It is like saying that a platypus looks a bit like a duck, a beaver, and a sea otter,” said paper co-author Joshua Rule, from the University of California Berkeley.

The researchers decided to try and recreate this capability by using similar high-level concepts learned by an AI to help it quickly learn previously unseen categories of images.

Deep learning algorithms work by getting layers of artificial neurons to learn increasingly complex features of an image or other data type, which are then used to categorize new data. For instance, early layers will look for simple features like edges, while later ones might look for more complex ones like noses, faces, or even more high-level characteristics.

First they trained the AI on 2.5 million images across 2,000 different categories from the popular ImageNet dataset. They then extracted features from various layers of the network, including the very last layer before the output layer. They refer to these as “conceptual features” because they are the highest-level features learned, and most similar to the abstract concepts that might be encoded in the ATL.

They then used these different sets of features to train the AI to learn new concepts based on 2, 4, 8, 16, 32, 64, and 128 examples. They found that the AI that used the conceptual features yielded much better performance than ones trained using lower-level features on lower numbers of examples, but the gap shrunk as they were fed more training examples.

While the researchers admit the challenge they set their AI was relatively simple and only covers one aspect of the complex process of visual reasoning, they said that using a biologically plausible approach to solving the few-shot problem opens up promising new avenues in both neuroscience and AI.

“Our findings not only suggest techniques that could help computers learn more quickly and efficiently, they can also lead to improved neuroscience experiments aimed at understanding how people learn so quickly, which is not yet well understood,” Riesenhuber said.

As the researchers note, the human visual system is still the gold standard when it comes to understanding the world around us. Borrowing from its design principles might turn out to be a profitable direction for future research.

Image Credit: Gerd Altmann from Pixabay Continue reading

Posted in Human Robots

#437905 New Deep Learning Method Helps Robots ...

One of the biggest things standing in the way of the robot revolution is their inability to adapt. That may be about to change though, thanks to a new approach that blends pre-learned skills on the fly to tackle new challenges.

Put a robot in a tightly-controlled environment and it can quickly surpass human performance at complex tasks, from building cars to playing table tennis. But throw these machines a curve ball and they’re in trouble—just check out this compilation of some of the world’s most advanced robots coming unstuck in the face of notoriously challenging obstacles like sand, steps, and doorways.

The reason robots tend to be so fragile is that the algorithms that control them are often manually designed. If they encounter a situation the designer didn’t think of, which is almost inevitable in the chaotic real world, then they simply don’t have the tools to react.

Rapid advances in AI have provided a potential workaround by letting robots learn how to carry out tasks instead of relying on hand-coded instructions. A particularly promising approach is deep reinforcement learning, where the robot interacts with its environment through a process of trial-and-error and is rewarded for carrying out the correct actions. Over many repetitions it can use this feedback to learn how to accomplish the task at hand.

But the approach requires huge amounts of data to solve even simple tasks. And most of the things we would want a robot to do are actually comprised of many smaller tasks—for instance, delivering a parcel involves learning how to pick an object up, how to walk, how to navigate, and how to pass an object to someone else, among other things.

Training all these sub-tasks simultaneously is hugely complex and far beyond the capabilities of most current AI systems, so many experiments so far have focused on narrow skills. Some have tried to train AI on multiple skills separately and then use an overarching system to flip between these expert sub-systems, but these approaches still can’t adapt to completely new challenges.

Building off this research, though, scientists have now created a new AI system that can blend together expert sub-systems specialized for a specific task. In a paper in Science Robotics, they explain how this allows a four-legged robot to improvise new skills and adapt to unfamiliar challenges in real time.

The technique, dubbed multi-expert learning architecture (MELA), relies on a two-stage training approach. First the researchers used a computer simulation to train two neural networks to carry out two separate tasks: trotting and recovering from a fall.

They then used the models these two networks learned as seeds for eight other neural networks specialized for more specific motor skills, like rolling over or turning left or right. The eight “expert networks” were trained simultaneously along with a “gating network,” which learns how to combine these experts to solve challenges.

Because the gating network synthesizes the expert networks rather than switching them on sequentially, MELA is able to come up with blends of different experts that allow it to tackle problems none could solve alone.

The authors liken the approach to training people in how to play soccer. You start out by getting them to do drills on individual skills like dribbling, passing, or shooting. Once they’ve mastered those, they can then intelligently combine them to deal with more dynamic situations in a real game.

After training the algorithm in simulation, the researchers uploaded it to a four-legged robot and subjected it to a battery of tests, both indoors and outdoors. The robot was able to adapt quickly to tricky surfaces like gravel or pebbles, and could quickly recover from being repeatedly pushed over before continuing on its way.

There’s still some way to go before the approach could be adapted for real-world commercially useful robots. For a start, MELA currently isn’t able to integrate visual perception or a sense of touch; it simply relies on feedback from the robot’s joints to tell it what’s going on around it. The more tasks you ask the robot to master, the more complex and time-consuming the training will get.

Nonetheless, the new approach points towards a promising way to make multi-skilled robots become more than the sum of their parts. As much fun as it is, it seems like laughing at compilations of clumsy robots may soon be a thing of the past.

Image Credit: Yang et al., Science Robotics Continue reading

Posted in Human Robots

#437896 Solar-based Electronic Skin Generates ...

Replicating the human sense of touch is complicated—electronic skins need to be flexible, stretchable, and sensitive to temperature, pressure and texture; they need to be able to read biological data and provide electronic readouts. Therefore, how to power electronic skin for continuous, real-time use is a big challenge.

To address this, researchers from Glasgow University have developed an energy-generating e-skin made out of miniaturized solar cells, without dedicated touch sensors. The solar cells not only generate their own power—and some surplus—but also provide tactile capabilities for touch and proximity sensing. An early-view paper of their findings was published in IEEE Transactions on Robotics.

When exposed to a light source, the solar cells on the s-skin generate energy. If a cell is shadowed by an approaching object, the intensity of the light, and therefore the energy generated, reduces, dropping to zero when the cell makes contact with the object, confirming touch. In proximity mode, the light intensity tells you how far the object is with respect to the cell. “In real time, you can then compare the light intensity…and after calibration find out the distances,” says Ravinder Dahiya of the Bendable Electronics and Sensing Technologies (BEST) Group, James Watt School of Engineering, University of Glasgow, where the study was carried out. The team used infra-red LEDs with the solar cells for proximity sensing for better results.

To demonstrate their concept, the researchers wrapped a generic 3D-printed robotic hand in their solar skin, which was then recorded interacting with its environment. The proof-of-concept tests showed an energy surplus of 383.3 mW from the palm of the robotic arm. “The eSkin could generate more than 100 W if present over the whole body area,” they reported in their paper.

“If you look at autonomous, battery-powered robots, putting an electronic skin [that] is consuming energy is a big problem because then it leads to reduced operational time,” says Dahiya. “On the other hand, if you have a skin which generates energy, then…it improves the operational time because you can continue to charge [during operation].” In essence, he says, they turned a challenge—how to power the large surface area of the skin—into an opportunity—by turning it into an energy-generating resource.

Dahiya envisages numerous applications for BEST’s innovative e-skin, given its material-integrated sensing capabilities, apart from the obvious use in robotics. For instance, in prosthetics: “[As] we are using [a] solar cell as a touch sensor itself…we are also [making it] less bulkier than other electronic skins.” This, he adds, will help create prosthetics that are of optimal weight and size, thus making it easier for prosthetics users. “If you look at electronic skin research, the the real action starts after it makes contact… Solar skin is a step ahead, because it will start to work when the object is approaching…[and] have more time to prepare for action.” This could effectively reduce the time lag that is often seen in brain–computer interfaces.

There are also possibilities in the automation sector, particularly in electrical and interactive vehicles. A car covered with solar e-skin, because of its proximity-sensing capabilities, would be able to “see” an approaching obstacle or a person. It isn’t “seeing” in the biological sense, Dahiya clarifies, but from the point of view of a machine. This can be integrated with other objects, not just cars, for a variety of uses. “Gestures can be recognized as well…[which] could be used for gesture-based control…in gaming or in other sectors.”

In the lab, tests were conducted with a single source of white light at 650 lux, but Dahiya feels there are interesting possibilities if they could work with multiple light sources that the e-skin could differentiate between. “We are exploring different AI techniques [for that],” he says, “processing the data in an innovative way [so] that we can identify the the directions of the light sources as well as the object.”

The BEST team’s achievement brings us closer to a flexible, self-powered, cost-effective electronic skin that can touch as well as “see.” At the moment, however, there are still some challenges. One of them is flexibility. In their prototype, they used commercial solar cells made of amorphous silicon, each 1cm x 1cm. “They are not flexible, but they are integrated on a flexible substrate,” Dahiya says. “We are currently exploring nanowire-based solar cells…[with which] we we hope to achieve good performance in terms of energy as well as sensing functionality.” Another shortcoming is what Dahiya calls “the integration challenge”—how to make the solar skin work with different materials. Continue reading

Posted in Human Robots

#437859 We Can Do Better Than Human-Like Hands ...

One strategy for designing robots that are capable in anthropomorphic environments is to make the robots themselves as anthropomorphic as possible. It makes sense—for example, there are stairs all over the place because humans have legs, and legs are good at stairs, so if we give robots legs like humans, they’ll be good at stairs too, right? We also see this tendency when it comes to robotic grippers, because robots need to grip things that have been optimized for human hands.

Despite some amazing robotic hands inspired by the biology of our own human hands, there are also opportunities for creativity in gripper designs that do things human hands are not physically capable of. At ICRA 2020, researchers from Stanford University presented a paper on the design of a robotic hand that has fingers made of actuated rollers, allowing it to manipulate objects in ways that would tie your fingers into knots.

While it’s got a couple fingers, this prototype “roller grasper” hand tosses anthropomorphic design out the window in favor of unique methods of in-hand manipulation. The roller grasper does share some features with other grippers designed for in-hand manipulation using active surfaces (like conveyor belts embedded in fingers), but what’s new and exciting here is that those articulated active roller fingertips (or whatever non-anthropomorphic name you want to give them) provide active surfaces that are steerable. This means that the hand can grasp objects and rotate them without having to resort to complex sequences of finger repositioning, which is how humans do it.

Photo: Stanford University

Things like picking something flat off of a table, always tricky for robotic hands (and sometimes for human hands as well), is a breeze thanks to the fingertip rollers.

Each of the hand’s fingers has three actuated degrees of freedom, which result in several different ways in which objects can be grasped and manipulated. Things like picking something flat off of a table, always tricky for robotic hands (and sometimes for human hands as well), is a breeze thanks to the fingertip rollers. The motion of an object in this gripper isn’t quite holonomic, meaning that it can’t arbitrarily reorient things without sometimes going through other intermediate steps. And it’s also not compliant in the way that many other grippers are, limiting some types of grasps. This particular design probably won’t replace every gripper out there, but it’s particularly skilled at some specific kinds of manipulations in a way that makes it unique.

We should be clear that it’s not the intent of this paper (or of this article!) to belittle five-fingered robotic hands—the point is that there are lots of things that you can do with totally different hand designs, and just because humans use one kind of hand doesn’t mean that robots need to do the same if they want to match (or exceed) some specific human capabilities. If we could make robotic hands with five fingers that had all of the actuation and sensing and control that our own hands do, that would be amazing, but it’s probably decades away. In the meantime, there are plenty of different designs to explore.

And speaking of exploring different designs, these same folks are already at work on version two of their hand, which replaces the fingertip rollers with fingertip balls:

For more on this new version of the hand (among other things), we spoke with lead author Shenli Yuan via email. And the ICRA page is here if you have questions of your own.

IEEE Spectrum: Human hands are often seen as the standard for manipulation. When adding degrees of freedom that human hands don’t have (as in your work) can make robotic hands more capable than ours in many ways, do you think we should still think of human hands as something to try and emulate?

Shenli Yuan: Yes, definitely. Not only because human hands have great manipulation capability, but because we’re constantly surrounded by objects that were designed and built specifically to be manipulated by the human hand. Anthropomorphic robot hands are still worth investigating, and still have a long way to go before they truly match the dexterity of a human hand. The design we came up with is an exploration of what unique capabilities may be achieved if we are not bound by the constraints of anthropomorphism, and what a biologically impossible mechanism may achieve in robotic manipulation. In addition, for lots of tasks, it isn’t necessarily optimal to try and emulate the human hand. Perhaps in 20 to 50 years when robot manipulators are much better, they won’t look like the human hand that much. The design constraints for robotics and biology have points in common (like mechanical wear, finite tendons stiffness) but also major differences (like continuous rotation for robots and less heat dissipation problems for humans).

“For lots of tasks, it isn’t necessarily optimal to try and emulate the human hand. Perhaps in 20 to 50 years when robot manipulators are much better, they won’t look like the human hand that much.”
—Shenli Yuan, Stanford University

What are some manipulation capabilities of human hands that are the most difficult to replicate with your system?

There are a few things that come to mind. It cannot perform a power grasp (using the whole hand for grasping as opposed to pinch grasp that uses only fingertips), which is something that can be easily done by human hands. It cannot move or rotate objects instantaneously in arbitrary directions or about arbitrary axes, though the human hand is somewhat limited in this respect as well. It also cannot perform gaiting. That being said, these limitations exist largely because this grasper only has 9 degrees of freedom, as opposed to the human hand which has more than 20. We don’t think of this grasper as a replacement for anthropomorphic hands, but rather as a way to provide unique capabilities without all of the complexity associated with a highly actuated, humanlike hand.

What’s the most surprising or impressive thing that your hand is able to do?

The most impressive feature is that it can rotate objects continuously, which is typically difficult or inefficient for humanlike robot hands. Something really surprising was that we put most of our energy into the design and analysis of the grasper, and the control strategy we implemented for demonstrations is very simple. This simple control strategy works surprisingly well with very little tuning or trial-and-error.

With this many degrees of freedom, how complicated is it to get the hand to do what you want it to do?

The number of degrees of freedom is actually not what makes controlling it difficult. Most of the difficulties we encountered were actually due to the rolling contact between the rollers and the object during manipulation. The rolling behavior can be viewed as constantly breaking and re-establishing contacts between the rollers and objects, this very dynamic behavior introduces uncertainties in controlling our grasper. Specifically, it was difficult estimating the velocity of each contact point with the object, which changes based on object and finger position, object shape (especially curvature), and slip/no slip.

What more can you tell us about Roller Grasper V2?

Roller Grasper V2 has spherical rollers, while the V1 has cylindrical rollers. We realized that cylindrical rollers are very good at manipulating objects when the rollers and the object form line contacts, but it can be unstable when the grasp geometry doesn’t allow for a line contact between each roller and the grasped object. Spherical rollers solve that problem by allowing predictable points of contact regardless of how a surface is oriented.

The parallelogram mechanism of Roller Grasper V1 makes the pivot axis offset a bit from the center of the roller, which made our control and analysis more challenging. The kinematics of the Roller Grasper V2 is simpler. The base joint intersects with the finger, which intersects with the pivot joint, and the pivot joint intersects with the roller joint. It’s symmetrical design and simpler kinematics make our control and analysis a lot more straightforward. Roller Grasper V2 also has a larger pivot range of 180 degrees, while V1 is limited to 90 degrees.

In terms of control, we implemented more sophisticated control strategies (including a hand-crafted control strategy and an imitation learning based strategy) for the grasper to perform autonomous in-hand manipulation.

“Design of a Roller-Based Dexterous Hand for Object Grasping and Within-Hand Manipulation,” by Shenli Yuan, Austin D. Epps, Jerome B. Nowak, and J. Kenneth Salisbury from Stanford University is being presented at ICRA 2020.

< Back to IEEE Journal Watch Continue reading

Posted in Human Robots