Tag Archives: global

#437776 Video Friday: This Terrifying Robot Will ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here's what we have so far (send us your events!):

CLAWAR 2020 – August 24-26, 2020 – [Virtual Conference]
ICUAS 2020 – September 1-4, 2020 – Athens, Greece
ICRES 2020 – September 28-29, 2020 – Taipei, Taiwan
IROS 2020 – October 25-29, 2020 – Las Vegas, Nevada
ICSR 2020 – November 14-16, 2020 – Golden, Colorado
Let us know if you have suggestions for next week, and enjoy today's videos.

The Aigency, which created the FitBot launch video below, is “the world’s first talent management resource for robotic personalities.”

Robots will be playing a bigger role in our lives in the future. By learning to speak their language and work with them now, we can make this future better for everybody. If you’re a creator that’s producing content to entertain and educate people, robots can be a part of that. And we can help you. Robotic actors can show up alongside the rest of your actors.

The folks at Aigency have put together a compilation reel of clips they’ve put on TikTok, which is nice of them, because some of us don’t know how to TikTok because we’re old and boring.

Do googly eyes violate the terms and conditions?

[ Aigency ]

Shane Wighton of the “Stuff Made Here” YouTube channel, who you might remember from that robotic basketball hoop, has a new invention: A haircut robot. This is not the the first barber bot, but previous designs typically used hair clippers. Shane wanted his robot to use scissors. Hilarious and terrifying at once.

[ Stuff Made Here ]

Starting in October of 2016, Prof. Charlie Kemp and Henry M. Clever invented a new kind of robot. They named the prototype NewRo. In March of 2017, Prof. Kemp filmed this video of Henry operating NewRo to perform a number of assistive tasks. While visiting the Bay Area for a AAAI Symposium workshop at Stanford, Prof. Kemp showed this video to a select group of people to get advice, including Dr. Aaron Edsinger. In August of 2017, Dr. Edsinger and Dr. Kemp founded Hello Robot Inc. to commercialize this patent pending assistive technology. Hello Robot Inc. licensed the intellectual property (IP) from Georgia Tech. After three years of stealthy effort, Hello Robot Inc. revealed Stretch, a new kind of robot!

[ Georgia Tech ]

NASA’s Ingenuity Mars Helicopter will make history's first attempt at powered flight on another planet next spring. It is riding with the agency's next mission to Mars (the Mars 2020 Perseverance rover) as it launches from Cape Canaveral Air Force Station later this summer. Perseverance, with Ingenuity attached to its belly, will land on Mars February 18, 2021.

[ JPL ]

For humans, it can be challenging to manipulate thin flexible objects like ropes, wires, or cables. But if these problems are hard for humans, they are nearly impossible for robots. As a cable slides between the fingers, its shape is constantly changing, and the robot’s fingers must be constantly sensing and adjusting the cable’s position and motion. A group of researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) and from the MIT Department of Mechanical Engineering pursued the task from a different angle, in a manner that more closely mimics us humans. The team’s new system uses a pair of soft robotic grippers with high-resolution tactile sensors (and no added mechanical constraints) to successfully manipulate freely moving cables.

The team observed that it was difficult to pull the cable back when it reached the edge of the finger, because of the convex surface of the GelSight sensor. Therefore, they hope to improve the finger-sensor shape to enhance the overall performance. In the future, they plan to study more complex cable manipulation tasks such as cable routing and cable inserting through obstacles, and they want to eventually explore autonomous cable manipulation tasks in the auto industry.

[ MIT ]

Gripping robots typically have troubles grabbing transparent or shiny objects. A new technique by Carnegie Mellon University relies on color camera system and machine learning to recognize shapes based on color.

[ CMU ]

A new robotic prosthetic leg prototype offers a more natural, comfortable gait while also being quieter and more energy efficient than other designs. The key is the use of new small and powerful motors with fewer gears, borrowed from the space industry. This streamlined technology enables a free-swinging knee and regenerative braking, which charges the battery during use with energy that would typically be dissipated when the foot hits the ground. This feature enables the leg to more than double a typical prosthetic user's walking needs with one charge per day.

[ University of Michigan ]

Thanks Kate!

This year’s Wonder League teams have been put to the test not only with the challenges set forth by Wonder Workshop and Cartoon Network as they look to help the creek kids from Craig of the Creek solve the greatest mystery of all – the quest for the Lost Realm but due to forces outside their control. With a global pandemic displacing many teams from one another due to lockdowns and quarantines, these teams continued to push themselves to find new ways to work together, solve problems, communicate more effectively, and push themselves to complete a journey that they started and refused to give up on. We at Wonder Workshop are humbled and in awe of all these teams have accomplished.

[ Wonder Workshop ]

Thanks Nicole!

Meet Colin Creager, a mechanical engineer at NASA's Glenn Research Center. Colin is focusing on developing tires that can be used on other worlds. These tires use coil springs made of a special shape memory alloy that will let rovers move across sharp jagged rocks or through soft sand on the Moon or Mars.

[ NASA ]

To be presented at IROS this year, “the first on robot collision detection system using low cost microphones.”

[ Rutgers ]

Robot and mechanism designs inspired by the art of Origami have the potential to generate compact, deployable, lightweight morphing structures, as seen in nature, for potential applications in search-and-rescue, aerospace systems, and medical devices. However, it is challenging to obtain actuation that is easily patternable, reversible, and made with a scalable manufacturing process for origami-inspired self-folding machines. In this work, we describe an approach to design reversible self-folding machines using liquid crystal elastomer (LCE), that contracts when heated, as an artificial muscle.

[ UCSD ]

Just in case you need some extra home entertainment, and you’d like cleaner floors at the same time.

[ iRobot ]

Sure, toss it from a drone. Or from orbit. Whatever, it’s squishy!

[ Squishy Robotics ]

The [virtual] RSS conference this week featured an excellent lineup of speakers and panels, and the best part about it being virtual is that you can watch them all at your leisure! Here’s what’s been posted so far:

[ RSS 2020 ]

Lockheed Martin Robotics Seminar: Toward autonomous flying insect-sized robots: recent results in fabrication, design, power systems, control, and sensing with Sawyer Fuller.

[ UMD ]

In this episode of the AI Podcast, Lex interviews Sergey Levine.

[ AI Podcast ] Continue reading

Posted in Human Robots

#437765 Video Friday: Massive Robot Joins ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here’s what we have so far (send us your events!):

AWS Cloud Robotics Summit – August 18-19, 2020 – [Online Conference]
CLAWAR 2020 – August 24-26, 2020 – [Virtual Conference]
ICUAS 2020 – September 1-4, 2020 – Athens, Greece
ICRES 2020 – September 28-29, 2020 – Taipei, Taiwan
IROS 2020 – October 25-29, 2020 – Las Vegas, Nevada
ICSR 2020 – November 14-16, 2020 – Golden, Colorado
Let us know if you have suggestions for next week, and enjoy today’s videos.

Here are some professional circus artists messing around with an industrial robot for fun, like you do.

The acrobats are part of Östgötateatern, a Swedish theatre group, and the chair bit got turned into its own act, called “The Last Fish.” But apparently the Swedish Work Environment Authority didn’t like that an industrial robot—a large ABB robotic arm—was being used in an artistic performance, arguing that the same safety measures that apply in a factory setting would apply on stage. In other words, the robot had to operate inside a protective cage and humans could not physically interact with it.

When told that their robot had to be removed, the acrobats went to court. And won! At least that’s what we understand from this Swedish press release. The court in Linköping, in southern Sweden, ruled that the safety measures taken by the theater had been sufficient. The group had worked with a local robotics firm, Dyno Robotics, to program the manipulator and learn how to interact with it as safely as possible. The robot—which the acrobats say is the eighth member of their troupe—will now be allowed to return.

[ Östgötateatern ]

Houston Mechathronics’ Aquanaut continues to be awesome, even in the middle of a pandemic. It’s taken the big step (big swim?) out of NASA’s swimming pool and into open water.

[ HMI ]

Researchers from Carnegie Mellon University and Facebook AI Research have created a navigation system for robots powered by common sense. The technique uses machine learning to teach robots how to recognize objects and understand where they’re likely to be found in house. The result allows the machines to search more strategically.

[ CMU ]

Cassie manages 2.1 m/s, which is uncomfortably fast in a couple of different ways.

Next, untethered. After that, running!

[ Michigan Robotics ]

Engineers at Caltech have designed a new data-driven method to control the movement of multiple robots through cluttered, unmapped spaces, so they do not run into one another.

Multi-robot motion coordination is a fundamental robotics problem with wide-ranging applications that range from urban search and rescue to the control of fleets of self-driving cars to formation-flying in cluttered environments. Two key challenges make multi-robot coordination difficult: first, robots moving in new environments must make split-second decisions about their trajectories despite having incomplete data about their future path; second, the presence of larger numbers of robots in an environment makes their interactions increasingly complex (and more prone to collisions).

To overcome these challenges, Soon-Jo Chung, Bren Professor of Aerospace, and Yisong Yue, professor of computing and mathematical sciences, along with Caltech graduate student Benjamin Rivière (MS ’18), postdoctoral scholar Wolfgang Hönig, and graduate student Guanya Shi, developed a multi-robot motion-planning algorithm called “Global-to-Local Safe Autonomy Synthesis,” or GLAS, which imitates a complete-information planner with only local information, and “Neural-Swarm,” a swarm-tracking controller augmented to learn complex aerodynamic interactions in close-proximity flight.

[ Caltech ]

Fetch Robotics’ Freight robot is now hauling around pulsed xenon UV lamps to autonomously disinfect spaces with UV-A, UV-B, and UV-C, all at the same time.

[ SmartGuard UV ]

When you’re a vertically symmetrical quadruped robot, there is no upside-down.

[ Ghost Robotics ]

In the virtual world, the objects you pick up do not exist: you can see that cup or pen, but it does not feel like you’re touching them. That presented a challenge to EPFL professor Herbert Shea. Drawing on his extensive experience with silicone-based muscles and motors, Shea wanted to find a way to make virtual objects feel real. “With my team, we’ve created very small, thin and fast actuators,” explains Shea. “They are millimeter-sized capsules that use electrostatic energy to inflate and deflate.” The capsules have an outer insulating membrane made of silicone enclosing an inner pocket filled with oil. Each bubble is surrounded by four electrodes, that can close like a zipper. When a voltage is applied, the electrodes are pulled together, causing the center of the capsule to swell like a blister. It is an ingenious system because the capsules, known as HAXELs, can move not only up and down, but also side to side and around in a circle. “When they are placed under your fingers, it feels as though you are touching a range of different objects,” says Shea.

[ EPFL ]

Through the simple trick of reversing motors on impact, a quadrotor can land much more reliably on slopes.

[ Sherbrooke ]

Turtlebot delivers candy at Harvard.

I <3 Turtlebot SO MUCH

[ Harvard ]

Traditional drone controllers are a little bit counterintuitive, because there’s one stick that’s forwards and backwards and another stick that’s up and down but they’re both moving on the same axis. How does that make sense?! Here’s a remote that gives you actual z-axis control instead.

[ Fenics ]

Thanks Ashley!

Lio is a mobile robot platform with a multifunctional arm explicitly designed for human-robot interaction and personal care assistant tasks. The robot has already been deployed in several health care facilities, where it is functioning autonomously, assisting staff and patients on an everyday basis.

[ F&P Robotics ]

Video shows a ground vehicle autonomously exploring and mapping a multi-storage garage building and a connected patio on Carnegie Mellon University campus. The vehicle runs onboard state estimation and mapping leveraging range, vision, and inertial sensing, local planning for collision avoidance, and terrain analysis. All processing is real-time and no post-processing involved. The vehicle drives at 2m/s through the exploration run. This work is dedicated to DARPA Subterranean Challange.

[ CMU ]

Raytheon UK’s flagship STEM programme, the Quadcopter Challenge, gives 14-15 year olds the chance to participate in a hands-on, STEM-based engineering challenge to build a fully operational quadcopter. Each team is provided with an identical kit of parts, tools and instructions to build and customise their quadcopter, whilst Raytheon UK STEM Ambassadors provide mentoring, technical support and deliver bite-size learning modules to support the build.

[ Raytheon ]

A video on some of the research work that is being carried out at The Australian Centre for Field Robotics, University of Sydney.

[ University of Sydney ]

Jeannette Bohg, assistant professor of computer science at Stanford University, gave one of the Early Career Award Keynotes at RSS 2020.

[ RSS 2020 ]

Adam Savage remembers Grant Imahara.

[ Tested ] Continue reading

Posted in Human Robots

#437683 iRobot Remembers That Robots Are ...

iRobot has released several new robots over the last few years, including the i7 and s9 vacuums. Both of these models are very fancy and very capable, packed with innovative and useful features that we’ve been impressed by. They’re both also quite expensive—with dirt docks included, you’re looking at US $800 for the i7+, and a whopping $1,100 for the s9+. You can knock a couple hundred bucks off of those prices if you don’t want the docks, but still, these vacuums are absolutely luxury items.

If you just want something that’ll do some vacuuming so that you don’t have to, iRobot has recently announced a new Roomba option. The Roomba i3 is iRobot’s new low to midrange vacuum, starting at $400. It’s not nearly as smart as the i7 or the s9, but it can navigate (sort of) and make maps (sort of) and do some basic smart home integration. If that sounds like all you need, the i3 could be the robot vacuum for you.

iRobot calls the i3 “stylish,” and it does look pretty neat with that fabric top. Underneath, you get dual rubber primary brushes plus a side brush. There’s limited compatibility with the iRobot Home app and IFTTT, along with Alexa and Google Home. The i3 is also compatible with iRobot’s Clean Base, but that’ll cost you an extra $200, and iRobot refers to this bundle as the i3+.

The reason that the i3 only offers limited compatibility with iRobot’s app is that the i3 is missing the top-mounted camera that you’ll find in more expensive models. Instead, it relies on a downward-looking optical sensor to help it navigate, and it builds up a map as it’s cleaning by keeping track of when it bumps into obstacles and paying attention to internal sensors like a gyro and wheel odometers. The i3 can localize directly on its charging station or Clean Base (which have beacons on them that the robot can see if it’s close enough), which allows it to resume cleaning after emptying it’s bin or recharging. You’ll get a map of the area that the i3 has cleaned once it’s finished, but that map won’t persist between cleaning sessions, meaning that you can’t do things like set keep-out zones or identify specific rooms for the robot to clean. Many of the more useful features that iRobot’s app offers are based on persistent maps, and this is probably the biggest gap in functionality between the i3 and its more expensive siblings.

According to iRobot senior global product manager Sarah Wang, the kind of augmented dead-reckoning-based mapping that the i3 uses actually works really well: “Based on our internal and external testing, the performance is equivalent with our products that have cameras, like the Roomba 960,” she says. To get this level of performance, though, you do have to be careful, Wang adds. “If you kidnap i3, then it will be very confused, because it doesn’t have a reference to know where it is.” “Kidnapping” is a term that’s used often in robotics to refer to a situation in which an autonomous robot gets moved to an unmapped location, and in the context of a home robot, the best example of this is if you decide that you want your robot to vacuum a different room instead, so you pick it up and move it there.

iRobot used to make this easy by giving all of its robots carrying handles, but not anymore, because getting moved around makes things really difficult for any robot trying to keep track of where it is. While robots like the i7 can recover using their cameras to look for unique features that they recognize, the only permanent, unique landmark that the i3 can for sure identify is the beacon on its dock. What this means is that when it comes to the i3, even more than other Roomba models, the best strategy, is to just “let it do its thing,” says iRobot senior principal system engineer Landon Unninayar.

Photo: iRobot

The Roomba i3 is iRobot’s new low to midrange vacuum, starting at $400.

If you’re looking to spend a bit less than the $400 starting price of the i3, there are other options to be aware of as well. The Roomba 614, for example, does a totally decent job and costs $250. It’s scheduling isn’t very clever, it doesn’t make maps, and it won’t empty itself, but it will absolutely help keep your floors clean as long as you don’t mind being a little bit more hands-on. (And there’s also Neato’s D4, which offers basic persistent maps—and lasers!—for $330.)

The other thing to consider if you’re trying to decide between the i3 and a more expensive Roomba is that without the camera, the i3 likely won’t be able to take advantage of nearly as many of the future improvements that iRobot has said it’s working on. Spending more money on a robot with additional sensors isn’t just buying what it can do now, but also investing in what it may be able to do later on, with its more sophisticated localization and ability to recognize objects. iRobot has promised major app updates every six months, and our guess is that most of the cool new stuff is going to show in the i7 and s9. So, if your top priority is just cleaner floors, the i3 is a solid choice. But if you want a part of what iRobot is working on next, the i3 might end up holding you back. Continue reading

Posted in Human Robots

#437667 17 Teams to Take Part in DARPA’s ...

Among all of the other in-person events that have been totally wrecked by COVID-19 is the Cave Circuit of the DARPA Subterranean Challenge. DARPA has already hosted the in-person events for the Tunnel and Urban SubT circuits (see our previous coverage here), and the plan had always been for a trio of events representing three uniquely different underground environments in advance of the SubT Finals, which will somehow combine everything into one bonkers course.

While the SubT Urban Circuit event snuck in just under the lockdown wire in late February, DARPA made the difficult (but prudent) decision to cancel the in-person Cave Circuit event. What this means is that there will be no Systems Track Cave competition, which is a serious disappointment—we were very much looking forward to watching teams of robots navigating through an entirely unpredictable natural environment with a lot of verticality. Fortunately, DARPA is still running a Virtual Cave Circuit, and 17 teams will be taking part in this competition featuring a simulated cave environment that’s as dynamic and detailed as DARPA can make it.

From DARPA’s press releases:

DARPA’s Subterranean (SubT) Challenge will host its Cave Circuit Virtual Competition, which focuses on innovative solutions to map, navigate, and search complex, simulated cave environments November 17. Qualified teams have until Oct. 15 to develop and submit software-based solutions for the Cave Circuit via the SubT Virtual Portal, where their technologies will face unknown cave environments in the cloud-based SubT Simulator. Until then, teams can refine their roster of selected virtual robot models, choose sensor payloads, and continue to test autonomy approaches to maximize their score.

The Cave Circuit also introduces new simulation capabilities, including digital twins of Systems Competition robots to choose from, marsupial-style platforms combining air and ground robots, and breadcrumb nodes that can be dropped by robots to serve as communications relays. Each robot configuration has an associated cost, measured in SubT Credits – an in-simulation currency – based on performance characteristics such as speed, mobility, sensing, and battery life.

Each team’s simulated robots must navigate realistic caves, with features including natural terrain and dynamic rock falls, while they search for and locate various artifacts on the course within five meters of accuracy to score points during a 60-minute timed run. A correct report is worth one point. Each course contains 20 artifacts, which means each team has the potential for a maximum score of 20 points. Teams can leverage numerous practice worlds and even build their own worlds using the cave tiles found in the SubT Tech Repo to perfect their approach before they submit one official solution for scoring. The DARPA team will then evaluate the solution on a set of hidden competition scenarios.

Of the 17 qualified teams (you can see all of them here), there are a handful that we’ll quickly point out. Team BARCS, from Michigan Tech, was the winner of the SubT Virtual Urban Circuit, meaning that they may be the team to beat on Cave as well, although the course is likely to be unique enough that things will get interesting. Some Systems Track teams to watch include Coordinated Robotics, CTU-CRAS-NORLAB, MARBLE, NUS SEDS, and Robotika, and there are also a handful of brand new teams as well.

Now, just because there’s no dedicated Cave Circuit for the Systems Track teams, it doesn’t mean that there won’t be a Cave component (perhaps even a significant one) in the final event, which as far as we know is still scheduled to happen in fall of next year. We’ve heard that many of the Systems Track teams have been testing out their robots in caves anyway, and as the virtual event gets closer, we’ll be doing a sort of Virtual Systems Track series that highlights how different teams are doing mock Cave Circuits in caves they’ve found for themselves.

For more, we checked in with DARPA SubT program manager Dr. Timothy H. Chung.

IEEE Spectrum: Was it a difficult decision to cancel the Systems Track for Cave?

Tim Chung: The decision to go virtual only was heart wrenching, because I think DARPA’s role is to offer up opportunities that may be unimaginable for some of our competitors, like opening up a cave-type site for this competition. We crawled and climbed through a number of these sites, and I share the sense of disappointment that both our team and the competitors have that we won’t be able to share all the advances that have been made since the Urban Circuit. But what we’ve been able to do is pour a lot of our energy and the insights that we got from crawling around in those caves into what’s going to be a really great opportunity on the Virtual Competition side. And whether it’s a global pandemic, or just lack of access to physical sites like caves, virtual environments are an opportunity that we want to develop.

“The simulator offers us a chance to look at where things could be … it really allows for us to find where some of those limits are in the technology based only on our imagination.”
—Timothy H. Chung, DARPA

What kind of new features will be included in the Virtual Cave Circuit for this competition?

I’m really excited about these particular features because we’re seeing an opportunity for increased synergy between the physical and the virtual. The first I’d say is that we scanned some of the Systems Track robots using photogrammetry and combined that with some additional models that we got from the systems competitors themselves to turn their systems robots into virtual models. We often talk about the sim to real transfer and how successful we can get a simulation to transfer over to the physical world, but now we’ve taken something from the physical world and made it virtual. We’ve validated the controllers as well as the kinematics of the robots, we’ve iterated with the systems competitors themselves, and now we have these 13 robots (air and ground) in the SubT Tech Repo that now all virtual competitors can take advantage of.

We also have additional robot capability. Those comms bread crumbs are common among many of the competitors, so we’ve adopted that in the virtual world, and now you have comms relay nodes that are baked in to the SubT Simulator—you can have either six or twelve comms nodes that you can drop from a variety of our ground robot platforms. We have the marsupial deployment capability now, so now we have parent ground robots that can be mixed and matched with different child drones to become marsupial pairs.

And this is something I’ve been planning for for a while: we now have the ability to trigger things like rock falls. They still don’t quite look like Indiana Jones with the boulder coming down the corridor, but this comes really close. In addition to it just being an interesting and realistic consideration, we get to really dynamically test and stress the robots’ ability to navigate and recognize that something has changed in the environment and respond to it.

Image: DARPA

DARPA is still running a Virtual Cave Circuit, and 17 teams will be taking part in this competition featuring a simulated cave environment.

No simulation is perfect, so can you talk to us about what kinds of things aren’t being simulated right now? Where does the simulator not match up to reality?

I think that question is foundational to any conversation about simulation. I’ll give you a couple of examples:

We have the ability to represent wholesale damage to a robot, but it’s not at the actuator or component level. So there’s not a reliability model, although I think that would be really interesting to incorporate so that you could do assessments on things like mean time to failure. But if a robot falls off a ledge, it can be disabled by virtue of being too damaged to continue.

With communications, and this is one that’s near and dear not only to my heart but also to all of those that have lived through developing communication systems and robotic systems, we’ve gone through and conducted RF surveys of underground environments to get a better handle on what propagation effects are. There’s a lot of research that has gone into this, and trying to carry through some of that realism, we do have path loss models for RF communications baked into the SubT Simulator. For example, when you drop a bread crumb node, it’s using a path loss model so that it can represent the degradation of signal as you go farther into a cave. Now, we’re not modeling it at the Maxwell equations level, which I think would be awesome, but we’re not quite there yet.

We do have things like battery depletion, sensor degradation to the extent that simulators can degrade sensor inputs, and things like that. It’s just amazing how close we can get in some places, and how far away we still are in others, and I think showing where the limits are of how far you can get simulation is all part and parcel of why SubT Challenge wants to have both System and Virtual tracks. Simulation can be an accelerant, but it’s not going to be the panacea for development and innovation, and I think all the competitors are cognizant those limitations.

One of the most amazing things about the SubT Virtual Track is that all of the robots operate fully autonomously, without the human(s) in the loop that the System Track teams have when they compete. Why make the Virtual Track even more challenging in that way?

I think it’s one of the defining, delineating attributes of the Virtual Track. Our continued vision for the simulation side is that the simulator offers us a chance to look at where things could be, and allows for us to explore things like larger scales, or increased complexity, or types of environments that we can’t physically gain access to—it really allows for us to find where some of those limits are in the technology based only on our imagination, and this is one of the intrinsic values of simulation.

But I think finding a way to incorporate human input, or more generally human factors like teleoperation interfaces and the in-situ stress that you might not be able to recreate in the context of a virtual competition provided a good reason for us to delineate the two competitions, with the Virtual Competition really being about the role of fully autonomous or self-sufficient systems going off and doing their solution without human guidance, while also acknowledging that the real world has conditions that would not necessarily be represented by a fully simulated version. Having said that, I think cognitive engineering still has an incredibly important role to play in human robot interaction.

What do we have to look forward to during the Virtual Competition Showcase?

We have a number of additional features and capabilities that we’ve baked into the simulator that will allow for us to derive some additional insights into our competition runs. Those insights might involve things like the performance of one or more robots in a given scenario, or the impact of the environment on different types of robots, and what I can tease is that this will be an opportunity for us to showcase both the technology and also the excitement of the robots competing in the virtual environment. I’m trying not to give too many spoilers, but we’ll have an opportunity to really get into the details.

Check back as we get closer to the 17 November event for more on the DARPA SubT Challenge. Continue reading

Posted in Human Robots

#437608 Video Friday: Agility Robotics Raises ...

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We’ll also be posting a weekly calendar of upcoming robotics events for the next few months; here’s what we have so far (send us your events!):

IROS 2020 – October 25-29, 2020 – [Online]
ROS World 2020 – November 12, 2020 – [Online]
CYBATHLON 2020 – November 13-14, 2020 – [Online]
ICSR 2020 – November 14-16, 2020 – Golden, Colo., USA
Let us know if you have suggestions for next week, and enjoy today’s videos.

Digit is now in full commercial production and we’re excited to announce a $20M funding rounding round co-led by DCVC and Playground Global!

Digits for everyone!

[ Agility Robotics ]

A flexible rover that has both ability to travel long distances and rappel down hard-to-reach areas of scientific interest has undergone a field test in the Mojave Desert in California to showcase its versatility. Composed of two Axel robots, DuAxel is designed to explore crater walls, pits, scarps, vents and other extreme terrain on the moon, Mars and beyond.

This technology demonstration developed at NASA’s Jet Propulsion Laboratory in Southern California showcases the robot’s ability to split in two and send one of its halves — a two-wheeled Axle robot — over an otherwise inaccessible slope, using a tether as support and to supply power.

The rappelling Axel can then autonomously seek out areas to study, safely overcome slopes and rocky obstacles, and then return to dock with its other half before driving to another destination. Although the rover doesn’t yet have a mission, key technologies are being developed that might, one day, help us explore the rocky planets and moons throughout the solar system.

[ JPL ]

A rectangular robot as tiny as a few human hairs can travel throughout a colon by doing back flips, Purdue University engineers have demonstrated in live animal models. Why the back flips? Because the goal is to use these robots to transport drugs in humans, whose colons and other organs have rough terrain. Side flips work, too. Why a back-flipping robot to transport drugs? Getting a drug directly to its target site could remove side effects, such as hair loss or stomach bleeding, that the drug may otherwise cause by interacting with other organs along the way.

[ Purdue ]

This video shows the latest results in the whole-body locomotion control of the humanoid robot iCub achieved by the Dynamic Interaction Control line at IIT-Istituto Italiano di Tecnologia in Genova (Italy). In particular, the iCub now keeps the balance while walking and receiving pushes from an external user. The implemented control algorithms also ensure the robot to remain compliant during locomotion and human-robot interaction, a fundamental property to lower the possibility to harm humans that share the robot surrounding environment.

This is super impressive, considering that iCub was only able to crawl and was still tethered not too long ago. Also, it seems to be blinking properly now, so it doesn’t look like it’s always sleepy.

[ IIT ]

This video shows a set of new tests we performed on Bolt. We conducted tests on 5 different scenarios, 1) walking forward/backward 2) uneven surface 3) soft surface 4) push recovery 5) slippage recovery. Thanks to our feedback control based on Model Predictive Control, the robot can perform walking in the presence of all these uncertainties. We will open-source all the codes in a near future.

[ ODRI ]

The title of this video is “Can you throw your robot into a lake?” The title of this video should be, “Can you throw your robot into a lake and drive it out again?”

[ Norlab ]

AeroVironment Successfully Completes Sunglider Solar HAPS Stratospheric Test Flight, Surpassing 60,000 Feet Altitude and Demonstrating Broadband Mobile Connectivity.

[ AeroVironment ]

We present CoVR, a novel robotic interface providing strong kinesthetic feedback (100 N) in a room-scale VR arena. It consists of a physical column mounted on a 2D Cartesian ceiling robot (XY displacements) with the capacity of (1) resisting to body-scaled users actions such as pushing or leaning; (2) acting on the users by pulling or transporting them as well as (3) carrying multiple potentially heavy objects (up to 80kg) that users can freely manipulate or make interact with each other.

[ DeepAI ]

In a new video, personnel from Swiss energy supply company Kraftwerke Oberhasli AG (KWO) explain how they were able to keep employees out of harm’s way by using Flyability’s Elios 2 to collect visual data while building a new dam.

[ Flyability ]

Enjoy our Ascento robot fail compilation! With every failure we experience, we learn more and we can improve our robot for its next iteration, which will come soon… Stay tuned for more!

FYI posting a robot fails video will pretty much guarantee you a spot in Video Friday!

[ Ascento ]

Humans are remarkably good at using chopsticks. The Guinness World Record witnessed a person using chopsticks to pick up 65 M&Ms in just a minute. We aim to collect demonstrations from humans and to teach robot to use chopsticks.

[ UW Personal Robotics Lab ]

A surprising amount of personality from these Yaskawa assembly robots.

[ Yaskawa ]

This paper presents the system design, modeling, and control of the Aerial Robotic Chain Manipulator. This new robot design offers the potential to exert strong forces and moments to the environment, carry and lift significant payloads, and simultaneously navigate through narrow corridors. The presented experimental studies include a valve rotation task, a pick-and-release task, and the verification of load oscillation suppression to demonstrate the stability and performance of the system.

[ ARL ]

Whether animals or plants, whether in the water, on land or in the air, nature provides the model for many technical innovations and inventions. This is summed up in the term bionics, which is a combination of the words ‘biology‘ and ‘electronics’. At Festo, learning from nature has a long history, as our Bionic Learning Network is based on using nature as the source for future technologies like robots, assistance systems or drive solutions.

[ Festo ]

Dogs! Selfies! Thousands of LEGO bricks! This video has it all.

[ LEGO ]

An IROS workshop talk on “Cassie and Mini Cheetah Autonomy” by Maani Ghaffari and Jessy Grizzle from the University of Michigan.

[ Michigan Robotics ]

David Schaefer’s Cozmo robots are back with this mind-blowing dance-off!

What you just saw represents hundreds of hours of work, David tells us: “I wrote over 10,000 lines of code to create the dance performance as I had to translate the beats per minute of the song into motor rotations in order to get the right precision needed to make the moves look sharp. The most challenging move was the SpongeBob SquareDance as any misstep would send the Cozmos crashing into each other. LOL! Fortunately for me, Cozmo robots are pretty resilient.”

[ Life with Cozmo ]

Thanks David!

This week’s GRASP on Robotics seminar is by Sangbae Kim from MIT, on “Robots with Physical Intelligence.”

While industrial robots are effective in repetitive, precise kinematic tasks in factories, the design and control of these robots are not suited for physically interactive performance that humans do easily. These tasks require ‘physical intelligence’ through complex dynamic interactions with environments whereas conventional robots are designed primarily for position control. In order to develop a robot with ‘physical intelligence’, we first need a new type of machines that allow dynamic interactions. This talk will discuss how the new design paradigm allows dynamic interactive tasks. As an embodiment of such a robot design paradigm, the latest version of the MIT Cheetah robots and force-feedback teleoperation arms will be presented.

[ GRASP ]

This week’s CMU Ri Seminar is by Kevin Lynch from Northwestern, on “Robotics and Biosystems.”

Research at the Center for Robotics and Biosystems at Northwestern University encompasses bio-inspiration, neuromechanics, human-machine systems, and swarm robotics, among other topics. In this talk I will give an overview of some of our recent work on in-hand manipulation, robot locomotion on yielding ground, and human-robot systems.

[ CMU RI ] Continue reading

Posted in Human Robots