Tag Archives: complexity

#437783 Ex-Googler’s Startup Comes Out of ...

Over the last 10 years, the PR2 has helped roboticists make an enormous amount of progress in mobile manipulation over a relatively short time. I mean, it’s been a decade already, but still—robots are hard, and giving a bunch of smart people access to a capable platform where they didn’t have to worry about hardware and could instead focus on doing interesting and useful things helped to establish a precedent for robotics research going forward.

Unfortunately, not everyone can afford an enormous US $400,000 robot, and even if they could, PR2s are getting very close to the end of their lives. There are other mobile manipulators out there taking the place of the PR2, but so far, size and cost have largely restricted them to research labs. Lots of good research is being done, but it’s getting to the point where folks want to take the next step: making mobile manipulators real-world useful.

Today, a company called Hello Robot is announcing a new mobile manipulator called the Stretch RE1. With offices in the San Francisco Bay Area and in Atlanta, Ga., Hello Robot is led by Aaron Edsinger and Charlie Kemp, and by combining decades of experience in industry and academia they’ve managed to come up with a robot that’s small, lightweight, capable, and affordable, all at the same time. For now, it’s a research platform, but eventually, its creators hope that it will be able to come into our homes and take care of us when we need it to.

A fresh look at mobile manipulators
To understand the concept behind Stretch, it’s worth taking a brief look back at what Edsinger and Kemp have been up to for the past 10 years. Edsinger co-founded Meka Robotics in 2007, which built expensive, high performance humanoid arms, torsos, and heads for the research market. Meka was notable for being the first robotics company (as far as we know) to sell robot arms that used series elastic actuators, and the company worked extensively with Georgia Tech researchers. In 2011, Edsinger was one of the co-founders of Redwood Robotics (along with folks from SRI and Willow Garage), which was going to develop some kind of secret and amazing new robot arm before Google swallowed it in late 2013. At the same time, Google also acquired Meka and a bunch of other robotics companies, and Edsinger ended up at Google as one of the directors of its robotics program, until he left to co-found Hello Robot in 2017.

Meanwhile, since 2007 Kemp has been a robotics professor at Georgia Tech, where he runs the Healthcare Robotics Lab. Kemp’s lab was one of the 11 PR2 beta sites, giving him early experience with a ginormous mobile manipulator. Much of the research that Kemp has spent the last decade on involves robots providing assistance to untrained users, often through direct physical contact, and frequently either in their own homes or in a home environment. We should mention that the Georgia Tech PR2 is still going, most recently doing some clever material classification work in a paper for IROS later this year.

Photo: Hello Robot

Hello Robot co-founder and CEO Aaron Edsinger says that, although Stretch is currently a research platform, he hopes to see the robot deployed in home environments, adding that the “impact we want to have is through robots that are helpful to people in society.”

So with all that in mind, where’d Hello Robot come from? As it turns out, both Edsinger and Kemp were in Rodney Brooks’ group at MIT, so it’s perhaps not surprising that they share some of the same philosophies about what robots should be and what they should be used for. After collaborating on a variety of projects over the years, in 2017 Edsinger was thinking about his next step after Google when Kemp stopped by to show off some video of a new robot prototype that he’d been working on—the prototype for Stretch. “As soon as I saw it, I knew that was exactly the kind of thing I wanted to be working on,” Edsinger told us. “I’d become frustrated with the complexity of the robots being built to do manipulation in home environments and around people, and it solved a lot of problems in an elegant way.”

For Kemp, Stretch is an attempt to get everything he’s been teaching his robots out of his lab at Georgia Tech and into the world where it can actually be helpful to people. “Right from the beginning, we were trying to take our robots out to real homes and interact with real people,” says Kemp. Georgia Tech’s PR2, for example, worked extensively with Henry and Jane Evans, helping Henry (a quadriplegic) regain some of the bodily autonomy he had lost. With the assistance of the PR2, Henry was able to keep himself comfortable for hours without needing a human caregiver to be constantly with him. “I felt like I was making a commitment in some ways to some of the people I was working with,” Kemp told us. “But 10 years later, I was like, where are these things? I found that incredibly frustrating. Stretch is an effort to try to push things forward.”

A robot you can put in the backseat of a car
One way to put Stretch in context is to think of it almost as a reaction to the kitchen sink philosophy of the PR2. Where the PR2 was designed to be all the robot anyone could ever need (plus plenty of robot that nobody really needed) embodied in a piece of hardware that weighs 225 kilograms and cost nearly half a million dollars, Stretch is completely focused on being just the robot that is actually necessary in a form factor that’s both much smaller and affordable. The entire robot weighs a mere 23 kg in a footprint that’s just a 34 cm square. As you can see from the video, it’s small enough (and safe enough) that it can be moved by a child. The cost? At $17,950 apiece—or a bit less if you buy a bunch at once—Stretch costs a fraction of what other mobile manipulators sell for.

It might not seem like size or weight should be that big of an issue, but it very much is, explains Maya Cakmak, a robotics professor at the University of Washington, in Seattle. Cakmak worked with PR2 and Henry Evans when she was at Willow Garage, and currently has access to both a PR2 and a Fetch research robot. “When I think about my long term research vision, I want to deploy service robots in real homes,” Cakmak told us. Unfortunately, it’s the robots themselves that have been preventing her from doing this—both the Fetch and the PR2 are large enough that moving them anywhere requires a truck and a lift, which also limits the home that they can be used in. “For me, I felt immediately that Stretch is very different, and it makes a lot of sense,” she says. “It’s safe and lightweight, you can probably put it in the backseat of a car.” For Cakmak, Stretch’s size is the difference between being able to easily take a robot to the places she wants to do research in, and not. And cost is a factor as well, since a cheaper robot means more access for her students. “I got my refurbished PR2 for $180,000,” Cakmak says. “For that, with Stretch I could have 10!”

“I felt immediately that Stretch is very different. It’s safe and lightweight, you can probably put it in the backseat of a car. I got my refurbished PR2 for $180,000. For that, with Stretch I could have 10!”
—Maya Cakmak, University of Washington

Of course, a portable robot doesn’t do you any good if the robot itself isn’t sophisticated enough to do what you need it to do. Stretch is certainly a compromise in functionality in the interest of small size and low cost, but it’s a compromise that’s been carefully thought out, based on the experience that Edsinger has building robots and the experience that Kemp has operating robots in homes. For example, most mobile manipulators are essentially multi-degrees-of-freedom arms on mobile bases. Stretch instead leverages its wheeled base to move its arm in the horizontal plane, which (most of the time) works just as well as an extra DoF or two on the arm while saving substantially on weight and cost. Similarly, Stretch relies almost entirely on one sensor, an Intel RealSense D435i on a pan-tilt head that gives it a huge range of motion. The RealSense serves as a navigation camera, manipulation camera, a 3D mapping system, and more. It’s not going to be quite as good for a task that might involve fine manipulation, but most of the time it’s totally workable and you’re saving on cost and complexity.

Stretch has been relentlessly optimized to be the absolutely minimum robot to do mobile manipulation in a home or workplace environment. In practice, this meant figuring out exactly what it was absolutely necessary for Stretch to be able to do. With an emphasis on manipulation, that meant defining the workspace of the robot, or what areas it’s able to usefully reach. “That was one thing we really had to push hard on,” says Edsinger. “Reachability.” He explains that reachability and a small mobile base tend not to go together, because robot arms (which tend to weigh a lot) can cause a small base to tip, especially if they’re moving while holding a payload. At the same time, Stretch needed to be able to access both countertops and the floor, while being able to reach out far enough to hand people things without having to be right next to them. To come up with something that could meet all those requirements, Edsinger and Kemp set out to reinvent the robot arm.

Stretch’s key innovation: a stretchable arm
The design they came up with is rather ingenious in its simplicity and how well it works. Edsinger explains that the arm consists of five telescoping links: one fixed and four moving. They are constructed of custom carbon fiber, and are driven by a single motor, which is attached to the robot’s vertical pole. The strong, lightweight structure allows the arm to extend over half a meter and hold up to 1.5 kg. Although the company has a patent pending for the design, Edsinger declined to say whether the links are driven by a belt, cables, or gears. “We don’t want to disclose too much of the secret sauce [with regard to] the drive mechanism.” He added that the arm was “one of the most significant engineering challenges on the robot in terms of getting the desired reach, compactness, precision, smoothness, force sensitivity, and low cost to all happily coexist.”

Photo: Hello Robot

Stretch’s arm consists of five telescoping links constructed of custom carbon fiber, and are driven by a single motor, which is attached to the robot’s vertical pole, minimizing weight and inertia. The arm has a reach of over half a meter and can hold up to 1.5 kg.

Another interesting features of Stretch is its interface with the world—its gripper. There are countless different gripper designs out there, each and every one of which is the best at gripping some particular subset of things. But making a generalized gripper for all of the stuff that you’d find in a home is exceptionally difficult. Ideally, you’d want some sort of massive experimental test program where thousands and thousands of people test out different gripper designs in their homes for long periods of time and then tell you which ones work best. Obviously, that’s impractical for a robotics startup, but Kemp realized that someone else was already running the study for him: Amazon.

“I had this idea that there are these assistive grabbers that people with disabilities use to grasp objects in the real world,” he told us. Kemp went on Amazon’s website and looked at the top 10 grabbers and the reviews from thousands of users. He then bought a bunch of different ones and started testing them. “This one [Stretch’s gripper], I almost didn’t order it, it was such a weird looking thing,” he says. “But it had great reviews on Amazon, and oh my gosh, it just blew away the other grabbers. And I was like, that’s it. It just works.”

Stretch’s teleoperated and autonomous capabilities
As with any robot intended to be useful outside of a structured environment, hardware is only part of the story, and arguably not even the most important part. In order for Stretch to be able to operate out from under the supervision of a skilled roboticist, it has to be either easy to control, or autonomous. Ideally, it’s both, and that’s what Hello Robot is working towards, although things didn’t start out that way, Kemp explains. “From a minimalist standpoint, we began with the notion that this would be a teleoperated robot. But in the end, you just don’t get the real power of the robot that way, because you’re tied to a person doing stuff. As much as we fought it, autonomy really is a big part of the future for this kind of system.”

Here’s a look at some of Stretch’s teleoperated capabilities. We’re told that Stretch is very easy to get going right out of the box, although this teleoperation video from Hello Robot looks like it’s got a skilled and experienced user in the loop:

For such a low-cost platform, the autonomy (even at this early stage) is particularly impressive:

Since it’s not entirely clear from the video exactly what’s autonomous, here’s a brief summary of a couple of the more complex behaviors that Kemp sent us:

Object grasping: Stretch uses its 3D camera to find the nearest flat surface using a virtual overhead view. It then segments significant blobs on top of the surface. It selects the largest blob in this virtual overhead view and fits an ellipse to it. It then generates a grasp plan that makes use of the center of the ellipse and the major and minor axes. Once it has a plan, Stretch orients its gripper, moves to the pre-grasp pose, moves to the grasp pose, closes its gripper based on the estimated object width, lifts up, and retracts.
Mapping, navigating, and reaching to a 3D point: These demonstrations all use FUNMAP (Fast Unified Navigation, Manipulation and Planning). It’s all novel custom Python code. Even a single head scan performed by panning the 3D camera around can result in a very nice 3D representation of Stretch’s surroundings that includes the nearby floor. This is surprisingly unusual for robots, which often have their cameras too low to see many interesting things in a human environment. While mapping, Stretch selects where to scan next in a non-trivial way that considers factors such as the quality of previous observations, expected new observations, and navigation distance. The plan that Stretch uses to reach the target 3D point has been optimized for navigation and manipulation. For example, it finds a final robot pose that provides a large manipulation workspace for Stretch, which must consider nearby obstacles, including obstacles on the ground.
Object handover: This is a simple demonstration of object handovers. Stretch performs Cartesian motions to move its gripper to a body-relative position using a good motion heuristic, which is to extend the arm as the last step. These simple motions work well due to the design of Stretch. It still surprises me how well it moves the object to comfortable places near my body, and how unobtrusive it is. The goal point is specified relative to a 3D frame attached to the person’s mouth estimated using deep learning models (shown in the RViz visualization video). Specifically, Stretch targets handoff at a 3D point that is 20 cm below the estimated position of the mouth and 25 cm away along the direction of reaching.

Much of these autonomous capabilities come directly from Kemp’s lab, and the demo code is available for anyone to use. (Hello Robot says all of Stretch’s software is open source.)

Photo: Hello Robot

Hello Robot co-founder and CEO Aaron Edsinger says Stretch is designed to work with people in homes and workplaces and can be teleoperated to do a variety of tasks, including picking up toys, removing laundry from a dryer, and playing games with kids.

As of right now, Stretch is very much a research platform. You’re going to see it in research labs doing research things, and hopefully in homes and commercial spaces as well, but still under the supervision of professional roboticists. As you may have guessed, though, Hello Robot’s vision is a bit broader than that. “The impact we want to have is through robots that are helpful to people in society,” Edsinger says. “We think primarily in the home context, but it could be in healthcare, or in other places. But we really want to have our robots be impactful, and useful. To us, useful is exciting.” Adds Kemp: “I have a personal bias, but we’d really like this technology to benefit older adults and caregivers. Rather than creating a specialized assistive device, we want to eventually create an inexpensive consumer device for everyone that does lots of things.”

Neither Edsinger nor Kemp would say much more on this for now, and they were very explicit about why—they’re being deliberately cautious about raising expectations, having seen what’s happened to some other robotics companies over the past few years. Without VC funding (Hello Robot is currently bootstrapping itself into existence), Stretch is being sold entirely on its own merits. So far, it seems to be working. Stretch robots are already in a half dozen research labs, and we expect that with today’s announcement, we’ll start seeing them much more frequently.

This article appears in the October 2020 print issue as “A Robot That Keeps It Simple.” Continue reading

Posted in Human Robots

#437753 iRobot’s New Education Robot Makes ...

iRobot has been on a major push into education robots recently. They acquired Root Robotics in 2019, and earlier this year, launched an online simulator and associated curriculum designed to work in tandem with physical Root robots. The original Root was intended to be a classroom robot, with one of its key features being the ability to stick to (and operate on) magnetic virtual surfaces, like whiteboards. And as a classroom robot, at $200, it’s relatively affordable, if you can buy one or two and have groups of kids share them.

For kids who are more focused on learning at home, though, $200 is a lot for a robot that doesn't even keep your floors clean. And as nice as it is to have a free simulator, any kid will tell you that it’s way cooler to have a real robot to mess around with. Today, iRobot is announcing a new version of Root that’s been redesigned for home use, with a $129 price that makes it significantly more accessible to folks outside of the classroom.

The Root rt0 is a second version of the Root robot—the more expensive, education-grade Root rt1 is still available. To bring the cost down, the rt0 is missing some features that you can still find in the rt1. Specifically, you don’t get the internal magnets to stick the robot to vertical surfaces, there are no cliff sensors, and you don’t get a color scanner or an eraser. But for home use, the internal magnets are probably not necessary anyway, and the rest of that stuff seems like a fair compromise for a cost reduction of 30 percent.

Photo: iRobot

One of the new accessories for the iRobot Root rt0 is a “Brick Top” that snaps onto the upper face the robot via magnets. The accessory can be used with LEGOs and other LEGO-compatible bricks, opening up an enormous amount of customization.

It’s not all just taking away, though. There’s also a new $20 accessory, a LEGO-ish “Brick Top” that snaps onto the upper face of Root (either version) via magnets. The plate can be used with LEGO bricks and other LEGO-compatible things. This opens up an enormous amount of customization, and it’s for more than just decoration, since Root rt0 has the ability to interact with whatever’s on top of it via its actuated marker. Root can move the marker up and down, the idea being that you can programmatically turn lines on and off. By replacing the marker with a plastic thingy that sticks up through the body of the robot, the marker up/down command can be used to actuate something on the brick top. In the video, that’s what triggers the catapult.

Photo: iRobot

By attaching a marker, you can program Root to draw. The robot has a motor that can move the marker up and down.

This less expensive version of Root still has access to the online simulator, as well as the multi-level coding interface that allows kids to seamlessly transition through multiple levels of coding complexity, from graphical to text. There’s a new Android app coming out today, and you can access everything through web-based apps on Chrome OS, Windows and macOS, as well as on iOS. iRobot tells us that they’ve also recently expanded their online learning library full of Root-based educational activities. In particular, they’ve added a new category on “Social Emotional Learning,” the goal of which is to help kids develop things like social awareness, self-management, decision making, and relationship skills. We’re not quite sure how you teach those things with a little hexagonal robot, but we like that iRobot is giving it a try.

Root coding robots are designed for kids age 6 and up, ships for free, and is available now.

[ iRobot Root ] Continue reading

Posted in Human Robots

#437667 17 Teams to Take Part in DARPA’s ...

Among all of the other in-person events that have been totally wrecked by COVID-19 is the Cave Circuit of the DARPA Subterranean Challenge. DARPA has already hosted the in-person events for the Tunnel and Urban SubT circuits (see our previous coverage here), and the plan had always been for a trio of events representing three uniquely different underground environments in advance of the SubT Finals, which will somehow combine everything into one bonkers course.

While the SubT Urban Circuit event snuck in just under the lockdown wire in late February, DARPA made the difficult (but prudent) decision to cancel the in-person Cave Circuit event. What this means is that there will be no Systems Track Cave competition, which is a serious disappointment—we were very much looking forward to watching teams of robots navigating through an entirely unpredictable natural environment with a lot of verticality. Fortunately, DARPA is still running a Virtual Cave Circuit, and 17 teams will be taking part in this competition featuring a simulated cave environment that’s as dynamic and detailed as DARPA can make it.

From DARPA’s press releases:

DARPA’s Subterranean (SubT) Challenge will host its Cave Circuit Virtual Competition, which focuses on innovative solutions to map, navigate, and search complex, simulated cave environments November 17. Qualified teams have until Oct. 15 to develop and submit software-based solutions for the Cave Circuit via the SubT Virtual Portal, where their technologies will face unknown cave environments in the cloud-based SubT Simulator. Until then, teams can refine their roster of selected virtual robot models, choose sensor payloads, and continue to test autonomy approaches to maximize their score.

The Cave Circuit also introduces new simulation capabilities, including digital twins of Systems Competition robots to choose from, marsupial-style platforms combining air and ground robots, and breadcrumb nodes that can be dropped by robots to serve as communications relays. Each robot configuration has an associated cost, measured in SubT Credits – an in-simulation currency – based on performance characteristics such as speed, mobility, sensing, and battery life.

Each team’s simulated robots must navigate realistic caves, with features including natural terrain and dynamic rock falls, while they search for and locate various artifacts on the course within five meters of accuracy to score points during a 60-minute timed run. A correct report is worth one point. Each course contains 20 artifacts, which means each team has the potential for a maximum score of 20 points. Teams can leverage numerous practice worlds and even build their own worlds using the cave tiles found in the SubT Tech Repo to perfect their approach before they submit one official solution for scoring. The DARPA team will then evaluate the solution on a set of hidden competition scenarios.

Of the 17 qualified teams (you can see all of them here), there are a handful that we’ll quickly point out. Team BARCS, from Michigan Tech, was the winner of the SubT Virtual Urban Circuit, meaning that they may be the team to beat on Cave as well, although the course is likely to be unique enough that things will get interesting. Some Systems Track teams to watch include Coordinated Robotics, CTU-CRAS-NORLAB, MARBLE, NUS SEDS, and Robotika, and there are also a handful of brand new teams as well.

Now, just because there’s no dedicated Cave Circuit for the Systems Track teams, it doesn’t mean that there won’t be a Cave component (perhaps even a significant one) in the final event, which as far as we know is still scheduled to happen in fall of next year. We’ve heard that many of the Systems Track teams have been testing out their robots in caves anyway, and as the virtual event gets closer, we’ll be doing a sort of Virtual Systems Track series that highlights how different teams are doing mock Cave Circuits in caves they’ve found for themselves.

For more, we checked in with DARPA SubT program manager Dr. Timothy H. Chung.

IEEE Spectrum: Was it a difficult decision to cancel the Systems Track for Cave?

Tim Chung: The decision to go virtual only was heart wrenching, because I think DARPA’s role is to offer up opportunities that may be unimaginable for some of our competitors, like opening up a cave-type site for this competition. We crawled and climbed through a number of these sites, and I share the sense of disappointment that both our team and the competitors have that we won’t be able to share all the advances that have been made since the Urban Circuit. But what we’ve been able to do is pour a lot of our energy and the insights that we got from crawling around in those caves into what’s going to be a really great opportunity on the Virtual Competition side. And whether it’s a global pandemic, or just lack of access to physical sites like caves, virtual environments are an opportunity that we want to develop.

“The simulator offers us a chance to look at where things could be … it really allows for us to find where some of those limits are in the technology based only on our imagination.”
—Timothy H. Chung, DARPA

What kind of new features will be included in the Virtual Cave Circuit for this competition?

I’m really excited about these particular features because we’re seeing an opportunity for increased synergy between the physical and the virtual. The first I’d say is that we scanned some of the Systems Track robots using photogrammetry and combined that with some additional models that we got from the systems competitors themselves to turn their systems robots into virtual models. We often talk about the sim to real transfer and how successful we can get a simulation to transfer over to the physical world, but now we’ve taken something from the physical world and made it virtual. We’ve validated the controllers as well as the kinematics of the robots, we’ve iterated with the systems competitors themselves, and now we have these 13 robots (air and ground) in the SubT Tech Repo that now all virtual competitors can take advantage of.

We also have additional robot capability. Those comms bread crumbs are common among many of the competitors, so we’ve adopted that in the virtual world, and now you have comms relay nodes that are baked in to the SubT Simulator—you can have either six or twelve comms nodes that you can drop from a variety of our ground robot platforms. We have the marsupial deployment capability now, so now we have parent ground robots that can be mixed and matched with different child drones to become marsupial pairs.

And this is something I’ve been planning for for a while: we now have the ability to trigger things like rock falls. They still don’t quite look like Indiana Jones with the boulder coming down the corridor, but this comes really close. In addition to it just being an interesting and realistic consideration, we get to really dynamically test and stress the robots’ ability to navigate and recognize that something has changed in the environment and respond to it.

Image: DARPA

DARPA is still running a Virtual Cave Circuit, and 17 teams will be taking part in this competition featuring a simulated cave environment.

No simulation is perfect, so can you talk to us about what kinds of things aren’t being simulated right now? Where does the simulator not match up to reality?

I think that question is foundational to any conversation about simulation. I’ll give you a couple of examples:

We have the ability to represent wholesale damage to a robot, but it’s not at the actuator or component level. So there’s not a reliability model, although I think that would be really interesting to incorporate so that you could do assessments on things like mean time to failure. But if a robot falls off a ledge, it can be disabled by virtue of being too damaged to continue.

With communications, and this is one that’s near and dear not only to my heart but also to all of those that have lived through developing communication systems and robotic systems, we’ve gone through and conducted RF surveys of underground environments to get a better handle on what propagation effects are. There’s a lot of research that has gone into this, and trying to carry through some of that realism, we do have path loss models for RF communications baked into the SubT Simulator. For example, when you drop a bread crumb node, it’s using a path loss model so that it can represent the degradation of signal as you go farther into a cave. Now, we’re not modeling it at the Maxwell equations level, which I think would be awesome, but we’re not quite there yet.

We do have things like battery depletion, sensor degradation to the extent that simulators can degrade sensor inputs, and things like that. It’s just amazing how close we can get in some places, and how far away we still are in others, and I think showing where the limits are of how far you can get simulation is all part and parcel of why SubT Challenge wants to have both System and Virtual tracks. Simulation can be an accelerant, but it’s not going to be the panacea for development and innovation, and I think all the competitors are cognizant those limitations.

One of the most amazing things about the SubT Virtual Track is that all of the robots operate fully autonomously, without the human(s) in the loop that the System Track teams have when they compete. Why make the Virtual Track even more challenging in that way?

I think it’s one of the defining, delineating attributes of the Virtual Track. Our continued vision for the simulation side is that the simulator offers us a chance to look at where things could be, and allows for us to explore things like larger scales, or increased complexity, or types of environments that we can’t physically gain access to—it really allows for us to find where some of those limits are in the technology based only on our imagination, and this is one of the intrinsic values of simulation.

But I think finding a way to incorporate human input, or more generally human factors like teleoperation interfaces and the in-situ stress that you might not be able to recreate in the context of a virtual competition provided a good reason for us to delineate the two competitions, with the Virtual Competition really being about the role of fully autonomous or self-sufficient systems going off and doing their solution without human guidance, while also acknowledging that the real world has conditions that would not necessarily be represented by a fully simulated version. Having said that, I think cognitive engineering still has an incredibly important role to play in human robot interaction.

What do we have to look forward to during the Virtual Competition Showcase?

We have a number of additional features and capabilities that we’ve baked into the simulator that will allow for us to derive some additional insights into our competition runs. Those insights might involve things like the performance of one or more robots in a given scenario, or the impact of the environment on different types of robots, and what I can tease is that this will be an opportunity for us to showcase both the technology and also the excitement of the robots competing in the virtual environment. I’m trying not to give too many spoilers, but we’ll have an opportunity to really get into the details.

Check back as we get closer to the 17 November event for more on the DARPA SubT Challenge. Continue reading

Posted in Human Robots

#437603 Throwable Robot Car Always Lands on Four ...

Throwable or droppable robots seem like a great idea for a bunch of applications, including exploration and search and rescue. But such robots do come with some constraints—namely, if you’re going to throw or drop a robot, you should be prepared for that robot to not land the way you want it to land. While we’ve seen some creative approaches to this problem, or more straightforward self-righting devices, usually you’re in for significant trade-offs in complexity, mobility, and mass.

What would be ideal is a robot that can be relied upon to just always land the right way up. A robotic cat, of sorts. And while we’ve seen this with a tail, for wheeled vehicles, it turns out that a tail isn’t necessary: All it takes is some wheel spin.

The reason that AGRO (Agile Ground RObot), developed at the U.S. Military Academy at West Point, can do this is because each of its wheels is both independently driven and steerable. The wheels are essentially reaction wheels, which are a pretty common way to generate forces on all kinds of different robots, but typically you see such reaction wheels kludged onto these robots as sort of an afterthought—using the existing wheels of a wheeled robot is a more elegant way to do it.

Four steerable wheels with in-hub motors provide control in all three axes (yaw, pitch, and roll). You’ll notice that when the robot is tossed, the wheels all toe inwards (or outwards, I guess) by 45 degrees, positioning them orthogonal to the body of the robot. The front left and rear right wheels are spun together, as are the front right and rear left wheels. When one pair of wheels spins in the same direction, the body of the robot twists in the opposite way along an axis between those wheels, in a combination of pitch and roll. By combining different twisting torques from both pairs of wheels, pitch and roll along each axis can be adjusted independently. When the same pair of wheels spin in directions opposite to each other, the robot yaws, although yaw can also be derived by adjusting the ratio between pitch authority and roll authority. And lastly, if you want to sacrifice pitch control for more roll control (or vice versa) the wheel toe-in angle can be changed. Put all this together, and you get an enormous amount of mid-air control over your robot.

Image: Robotics Research Center/West Point

The AGRO robot features four steerable wheels with in-hub motors, which provide control in all three axes (yaw, pitch, and roll).

According to a paper that the West Point group will present at the 2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), the overall objective here is for the robot to reach a state of zero pitch or roll by the time the robot impacts with the ground, to distribute the impact as much as possible. AGRO doesn’t yet have a suspension to make falling actually safe, so in the short term, it lands on a foam pad, but the mid-air adjustments it’s currently able to make result in a 20 percent reduction of impact force and a 100 percent reduction in being sideways or upside-down.

The toss that you see in the video isn’t the most aggressive, but lead author Daniel J. Gonzalez tells us that AGRO can do much better, theoretically stabilizing from an initial condition of 22.5 degrees pitch and 22.5 degrees roll in a mere 250 milliseconds, with room for improvement beyond that through optimizing the angles of individual wheels in real time. The limiting factor is really the amount of time that AGRO has between the point at which it’s released and the point at which it hits the ground, since more time in the air gives the robot more time to change its orientation.

Given enough height, the current generation of AGRO can recover from any initial orientation as long as it’s spinning at 66 rpm or less. And the only reason this is a limitation at all is because of the maximum rotation speed of the in-wheel hub motors, which can be boosted by increasing the battery voltage, as Gonzalez and his colleagues, Mark C. Lesak, Andres H. Rodriguez, Joseph A. Cymerman, and Christopher M. Korpela from the Robotics Research Center at West Point, describe in the IROS paper, “Dynamics and Aerial Attitude Control for Rapid Emergency Deployment of the Agile Ground Robot AGRO.”

Image: Robotics Research Center/West Point

AGRO 2 will include a new hybrid wheel-leg and non-pneumatic tire design that will allow it to hop up stairs and curbs.

While these particular experiments focus on a robot that’s being thrown, the concept is potentially effective (and useful) on any wheeled robot that’s likely to find itself in mid-air. You can imagine it improving the performance of robots doing all sorts of stunts, from driving off ramps or ledges to being dropped out of aircraft. And as it turns out, being able to self-stabilize during an airdrop is an important skill that some Humvees could use to keep themselves from getting tangled in their own parachute lines and avoid mishaps.

Before they move on to Humvees, though, the researchers are working on the next version of AGRO named AGRO 2. AGRO 2 will include a new hybrid wheel-leg and non-pneumatic tire design that will allow it to hop up stairs and curbs, which sounds like a lot of fun to us. Continue reading

Posted in Human Robots

#437600 Brain-Inspired Robot Controller Uses ...

Robots operating in the real world are starting to find themselves constrained by the amount of computing power they have available. Computers are certainly getting faster and more efficient, but they’re not keeping up with the potential of robotic systems, which have access to better sensors and more data, which in turn makes decision making more complex. A relatively new kind of computing device called a memristor could potentially help robotics smash through this barrier, through a combination of lower complexity, lower cost, and higher speed.

In a paper published today in Science Robotics, a team of researchers from the University of Southern California in Los Angeles and the Air Force Research Laboratory in Rome, N.Y., demonstrate a simple self-balancing robot that uses memristors to form a highly effective analog control system, inspired by the functional structure of the human brain.

First, we should go over just what the heck a memristor is. As the name suggests, it’s a type of memory that is resistance-based. That is, the resistance of a memristor can be programmed, and the memristor remembers that resistance even after it’s powered off (the resistance depends on the magnitude of the voltage applied to the memristor’s two terminals and the length of time that voltage has been applied). Memristors are potentially the ideal hybrid between RAM and flash memory, offering high speed, high density, non-volatile storage. So that’s cool, but what we’re most interested in as far as robot control systems go is that memristors store resistance, making them analog devices rather than digital ones.

By adding a memristor to an analog circuit with inputs from a gyroscope and an accelerometer, the researchers created a completely analog Kalman filter, which coupled to a second memristor functioned as a PD controller.

Nowadays, the word “analog” sounds like a bad thing, but robots are stuck in an analog world, and any physical interactions they have with the world (mediated through sensors) are fundamentally analog in nature. The challenge is that an analog signal is often “messy”—full of noise and non-linearities—and as such, the usual approach now is to get it converted to a digital signal and then processed to get anything useful out of it. This is fine, but it’s also not particularly fast or efficient. Where memristors come in is that they’re inherently analog, and in addition to storing data, they can also act as tiny analog computers, which is pretty wild.

By adding a memristor to an analog circuit with inputs from a gyroscope and an accelerometer, the researchers, led by Wei Wu, an associate professor of electrical engineering at USC, created a completely analog and completely physical Kalman filter to remove noise from the sensor signal. In addition, they used a second memristor can be used to turn that sensor data into a proportional-derivative (PD) controller. Next they put those two components together to build an analogy system that can do a bunch of the work required to keep an inverted pendulum robot upright far more efficiently than a traditional system. The difference in performance is readily apparent:

The shaking you see in the traditionally-controlled robot on the bottom comes from the non-linearity of the dynamic system, which changes faster than the on-board controller can keep up with. The memristors substantially reduce the cycle time, so the robot can balance much more smoothly. Specifically, cycle time is reduced from 3,034 microseconds to just 6 microseconds.

Of course, there’s more going on here, like motor drivers and a digital computer to talk to them, so this robot is really a hybrid system. But guess what? As the researchers point out, so are we!

The human brain consists of the cerebrum, the cerebellum, and the brainstem. The cerebrum is a major part of the brain in charge of vision, hearing, and thinking, whereas the cerebellum plays an important role in motion control. Through this cooperation of the cerebrum and the cerebellum, the human brain can conduct multiple tasks simultaneously with extremely low power consumption. Inspired by this, we developed a hybrid analog-digital computation platform, in which the digital component runs the high-level algorithm, whereas the analog component is responsible for sensor fusion and motion control.

By offloading a bunch of computation onto the memristors, the higher brain functions of the robot have more breathing room. Overall, you reduce power, space, and cost, while substantially improving performance. This has only become possible relatively recently due to memristor advances and availability, and the researchers expect that memristor-based hybrid computing will soon be able to “improve the robustness and the performance of mobile robotic systems with higher” degrees of freedom.

“A memristor-based hybrid analog-digital computing platform for mobile robotics,” by Buyun Chen, Hao Yang, Boxiang Song, Deming Meng, Xiaodong Yan, Yuanrui Li, Yunxiang Wang, Pan Hu, Tse-Hsien Ou, Mark Barnell, Qing Wu, Han Wang, and Wei Wu, from USC Viterbi and AFRL, was published in Science Robotics. Continue reading

Posted in Human Robots